fallout2-ce/src/sound_decoder.h

86 lines
3.0 KiB
C

#ifndef SOUND_DECODER_H
#define SOUND_DECODER_H
#include <stdbool.h>
#include <stddef.h>
#define SOUND_DECODER_IN_BUFFER_SIZE (512)
typedef int(SoundDecoderReadProc)(int fileHandle, void* buffer, unsigned int size);
typedef struct SoundDecoder {
SoundDecoderReadProc* readProc;
int fd;
unsigned char* bufferIn;
size_t bufferInSize;
// Next input byte.
unsigned char* nextIn;
// Number of bytes remaining in the input buffer.
int remainingInSize;
// Bit accumulator.
int hold;
// Number of bits in bit accumulator.
int bits;
int field_20;
int field_24;
int field_28;
int field_2C;
unsigned char* field_30;
unsigned char* field_34;
int field_38;
int field_3C;
int field_40;
int field_44;
int field_48;
unsigned char* field_4C;
int field_50;
} SoundDecoder;
#if _WIN32
static_assert(sizeof(SoundDecoder) == 84, "wrong size");
#endif
typedef int (*DECODINGPROC)(SoundDecoder* soundDecoder, int offset, int bits);
extern int gSoundDecodersCount;
extern bool _inited_;
extern DECODINGPROC _ReadBand_tbl[32];
extern unsigned char _pack11_2[128];
extern unsigned char _pack3_3[32];
extern unsigned short word_6ADA00[128];
extern unsigned char* _AudioDecoder_scale0;
extern unsigned char* _AudioDecoder_scale_tbl;
bool soundDecoderPrepare(SoundDecoder* a1, SoundDecoderReadProc* readProc, int fileHandle);
unsigned char soundDecoderReadNextChunk(SoundDecoder* a1);
void _init_pack_tables();
int _ReadBand_Fail_(SoundDecoder* soundDecoder, int offset, int bits);
int _ReadBand_Fmt0_(SoundDecoder* soundDecoder, int offset, int bits);
int _ReadBand_Fmt3_16_(SoundDecoder* soundDecoder, int offset, int bits);
int _ReadBand_Fmt17_(SoundDecoder* soundDecoder, int offset, int bits);
int _ReadBand_Fmt18_(SoundDecoder* soundDecoder, int offset, int bits);
int _ReadBand_Fmt19_(SoundDecoder* soundDecoder, int offset, int bits);
int _ReadBand_Fmt20_(SoundDecoder* soundDecoder, int offset, int bits);
int _ReadBand_Fmt21_(SoundDecoder* soundDecoder, int offset, int bits);
int _ReadBand_Fmt22_(SoundDecoder* soundDecoder, int offset, int bits);
int _ReadBand_Fmt23_(SoundDecoder* soundDecoder, int offset, int bits);
int _ReadBand_Fmt24_(SoundDecoder* soundDecoder, int offset, int bits);
int _ReadBand_Fmt26_(SoundDecoder* soundDecoder, int offset, int bits);
int _ReadBand_Fmt27_(SoundDecoder* soundDecoder, int offset, int bits);
int _ReadBand_Fmt29_(SoundDecoder* soundDecoder, int offset, int bits);
int _ReadBands_(SoundDecoder* ptr);
void _untransform_subband0(unsigned char* a1, unsigned char* a2, int a3, int a4);
void _untransform_subband(unsigned char* a1, unsigned char* a2, int a3, int a4);
void _untransform_all(SoundDecoder* a1);
size_t soundDecoderDecode(SoundDecoder* soundDecoder, void* buffer, size_t size);
void soundDecoderFree(SoundDecoder* soundDecoder);
SoundDecoder* soundDecoderInit(SoundDecoderReadProc* readProc, int fileHandle, int* out_a3, int* out_a4, int* out_a5);
#endif /* SOUND_DECODER_H */