133 lines
7.0 KiB
C++
133 lines
7.0 KiB
C++
#ifndef WINDOW_H
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#define WINDOW_H
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#include "geometry.h"
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#include "interpreter.h"
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#include "region.h"
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#include "window_manager.h"
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namespace fallout {
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typedef void (*WINDOWDRAWINGPROC)(unsigned char* src, int src_pitch, int a3, int src_x, int src_y, int src_width, int src_height, int dest_x, int dest_y);
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typedef void WindowDrawingProc2(unsigned char* buf, int a2, int a3, int a4, int a5, int a6, int a7, int a8, int a9, unsigned char a10);
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typedef bool(WindowInputHandler)(int key);
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typedef void(WindowDeleteCallback)(int windowIndex, const char* windowName);
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typedef void(DisplayInWindowCallback)(int windowIndex, const char* windowName, unsigned char* data, int width, int height);
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typedef void(ManagedButtonMouseEventCallback)(void* userData, int eventType);
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typedef void(ManagedWindowCreateCallback)(int windowIndex, const char* windowName, int* flagsPtr);
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typedef enum TextAlignment {
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TEXT_ALIGNMENT_LEFT,
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TEXT_ALIGNMENT_RIGHT,
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TEXT_ALIGNMENT_CENTER,
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} TextAlignment;
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typedef enum ManagedButtonMouseEvent {
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MANAGED_BUTTON_MOUSE_EVENT_BUTTON_DOWN,
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MANAGED_BUTTON_MOUSE_EVENT_BUTTON_UP,
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MANAGED_BUTTON_MOUSE_EVENT_ENTER,
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MANAGED_BUTTON_MOUSE_EVENT_EXIT,
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MANAGED_BUTTON_MOUSE_EVENT_COUNT,
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} ManagedButtonMouseEvent;
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typedef enum ManagedButtonRightMouseEvent {
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MANAGED_BUTTON_RIGHT_MOUSE_EVENT_BUTTON_DOWN,
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MANAGED_BUTTON_RIGHT_MOUSE_EVENT_BUTTON_UP,
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MANAGED_BUTTON_RIGHT_MOUSE_EVENT_COUNT,
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} ManagedButtonRightMouseEvent;
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int windowGetFont();
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int windowSetFont(int a1);
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void windowResetTextAttributes();
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int windowGetTextFlags();
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int windowSetTextFlags(int a1);
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unsigned char windowGetTextColor();
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unsigned char windowGetHighlightColor();
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int windowSetTextColor(float a1, float a2, float a3);
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int windowSetHighlightColor(float a1, float a2, float a3);
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bool _checkRegion(int windowIndex, int mouseX, int mouseY, int mouseEvent);
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bool _windowCheckRegion(int windowIndex, int mouseX, int mouseY, int mouseEvent);
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bool _windowRefreshRegions();
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bool _checkAllRegions();
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void _windowAddInputFunc(WindowInputHandler* handler);
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void _doRegionRightFunc(Region* region, int a2);
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void _doRegionFunc(Region* region, int a2);
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bool _windowActivateRegion(const char* regionName, int a2);
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int _getInput();
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void _doButtonOn(int btn, int keyCode);
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void sub_4B6F68(int btn, int mouseEvent);
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void _doButtonOff(int btn, int keyCode);
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void _doButtonPress(int btn, int keyCode);
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void _doButtonRelease(int btn, int keyCode);
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void _doRightButtonPress(int btn, int keyCode);
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void sub_4B704C(int btn, int mouseEvent);
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void _doRightButtonRelease(int btn, int keyCode);
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void _setButtonGFX(int width, int height, unsigned char* normal, unsigned char* pressed, unsigned char* a5);
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int _windowWidth();
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int _windowHeight();
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bool _windowDraw();
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bool _deleteWindow(const char* windowName);
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int sub_4B7AC4(const char* windowName, int x, int y, int width, int height);
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int sub_4B7E7C(const char* windowName, int x, int y, int width, int height);
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int _createWindow(const char* windowName, int x, int y, int width, int height, int a6, int flags);
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int _windowOutput(char* string);
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bool _windowGotoXY(int x, int y);
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bool _selectWindowID(int index);
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int _selectWindow(const char* windowName);
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unsigned char* _windowGetBuffer();
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int _pushWindow(const char* windowName);
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int _popWindow();
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void _windowPrintBuf(int win, char* string, int stringLength, int width, int maxY, int x, int y, int flags, int textAlignment);
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char** _windowWordWrap(char* string, int maxLength, int a3, int* substringListLengthPtr);
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void _windowFreeWordList(char** substringList, int substringListLength);
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void _windowWrapLineWithSpacing(int win, char* string, int width, int height, int x, int y, int flags, int textAlignment, int a9);
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void _windowWrapLine(int win, char* string, int width, int height, int x, int y, int flags, int textAlignment);
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bool _windowPrintRect(char* string, int a2, int textAlignment);
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bool _windowFormatMessage(char* string, int x, int y, int width, int height, int textAlignment);
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bool _windowPrint(char* string, int a2, int x, int y, int a5);
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void _displayInWindow(unsigned char* data, int width, int height, int pitch);
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void _displayFile(char* fileName);
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void _displayFileRaw(char* fileName);
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bool _windowDisplay(char* fileName, int x, int y, int width, int height);
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bool _windowDisplayBuf(unsigned char* src, int srcWidth, int srcHeight, int destX, int destY, int destWidth, int destHeight);
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int _windowGetXres();
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int _windowGetYres();
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void _removeProgramReferences_3(Program* program);
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void _initWindow(int resolution, int a2);
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void _windowClose();
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bool _windowDeleteButton(const char* buttonName);
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bool _windowSetButtonFlag(const char* buttonName, int value);
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bool _windowAddButton(const char* buttonName, int x, int y, int width, int height, int flags);
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bool _windowAddButtonGfx(const char* buttonName, char* pressedFileName, char* normalFileName, char* hoverFileName);
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bool _windowAddButtonProc(const char* buttonName, Program* program, int mouseEnterProc, int mouseExitProc, int mouseDownProc, int mouseUpProc);
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bool _windowAddButtonRightProc(const char* buttonName, Program* program, int rightMouseDownProc, int rightMouseUpProc);
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bool _windowAddButtonCfunc(const char* buttonName, ManagedButtonMouseEventCallback* callback, void* userData);
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bool _windowAddButtonRightCfunc(const char* buttonName, ManagedButtonMouseEventCallback* callback, void* userData);
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bool _windowAddButtonText(const char* buttonName, const char* text);
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bool _windowAddButtonTextWithOffsets(const char* buttonName, const char* text, int pressedImageOffsetX, int pressedImageOffsetY, int normalImageOffsetX, int normalImageOffsetY);
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bool _windowFill(float r, float g, float b);
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bool _windowFillRect(int x, int y, int width, int height, float r, float g, float b);
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void _windowEndRegion();
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bool _windowCheckRegionExists(const char* regionName);
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bool _windowStartRegion(int initialCapacity);
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bool _windowAddRegionPoint(int x, int y, bool a3);
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bool _windowAddRegionProc(const char* regionName, Program* program, int a3, int a4, int a5, int a6);
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bool _windowAddRegionRightProc(const char* regionName, Program* program, int a3, int a4);
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bool _windowSetRegionFlag(const char* regionName, int value);
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bool _windowAddRegionName(const char* regionName);
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bool _windowDeleteRegion(const char* regionName);
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void _updateWindows();
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int _windowMoviePlaying();
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bool _windowSetMovieFlags(int flags);
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bool _windowPlayMovie(char* filePath);
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bool _windowPlayMovieRect(char* filePath, int a2, int a3, int a4, int a5);
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void _windowStopMovie();
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void _drawScaled(unsigned char* dest, int destWidth, int destHeight, int destPitch, unsigned char* src, int srcWidth, int srcHeight, int srcPitch);
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void _drawScaledBuf(unsigned char* dest, int destWidth, int destHeight, unsigned char* src, int srcWidth, int srcHeight);
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void _alphaBltBuf(unsigned char* src, int srcWidth, int srcHeight, int srcPitch, unsigned char* alphaWindowBuffer, unsigned char* alphaBuffer, unsigned char* dest, int destPitch);
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void _fillBuf3x3(unsigned char* src, int srcWidth, int srcHeight, unsigned char* dest, int destWidth, int destHeight);
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} // namespace fallout
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#endif /* WINDOW_H */
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