22 lines
397 B
C++
22 lines
397 B
C++
#ifndef REACTION_H
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#define REACTION_H
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#include "obj_types.h"
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namespace fallout {
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typedef enum NpcReaction {
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NPC_REACTION_BAD,
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NPC_REACTION_NEUTRAL,
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NPC_REACTION_GOOD,
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} NpcReaction;
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int reactionSetValue(Object* critter, int a2);
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int reactionTranslateValue(int a1);
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int _reaction_influence_();
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int reactionGetValue(Object* critter);
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} // namespace fallout
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#endif /* REACTION_H */
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