275 lines
7.7 KiB
C
275 lines
7.7 KiB
C
#ifndef WORLD_MAP_H
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#define WORLD_MAP_H
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#include "db.h"
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#define CAR_FUEL_MAX (80000)
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typedef enum MapFlags {
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MAP_SAVED = 0x01,
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MAP_DEAD_BODIES_AGE = 0x02,
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MAP_PIPBOY_ACTIVE = 0x04,
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MAP_CAN_REST_ELEVATION_0 = 0x08,
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MAP_CAN_REST_ELEVATION_1 = 0x10,
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MAP_CAN_REST_ELEVATION_2 = 0x20,
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} MapFlags;
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typedef enum CityState {
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CITY_STATE_UNKNOWN,
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CITY_STATE_KNOWN,
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CITY_STATE_VISITED,
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CITY_STATE_INVISIBLE = -66,
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} CityState;
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typedef enum City {
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CITY_ARROYO,
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CITY_DEN,
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CITY_KLAMATH,
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CITY_MODOC,
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CITY_VAULT_CITY,
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CITY_GECKO,
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CITY_BROKEN_HILLS,
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CITY_NEW_RENO,
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CITY_SIERRA_ARMY_BASE,
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CITY_VAULT_15,
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CITY_NEW_CALIFORNIA_REPUBLIC,
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CITY_VAULT_13,
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CITY_MILITARY_BASE,
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CITY_REDDING,
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CITY_SAN_FRANCISCO,
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CITY_NAVARRO,
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CITY_ENCLAVE,
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CITY_ABBEY,
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CITY_PRIMITIVE_TRIBE,
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CITY_ENV_PROTECTION_AGENCY,
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CITY_MODOC_GHOST_TOWN,
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CITY_CAR_OUT_OF_GAS,
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CITY_DESTROYED_ARROYO,
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CITY_KLAMATH_TOXIC_CAVES,
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CITY_DEN_SLAVE_RUN,
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CITY_RAIDERS,
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CITY_RANDOM_ENCOUNTER_DESERT,
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CITY_RANDOM_ENCOUNTER_MOUNTAIN,
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CITY_RANDOM_ENCOUNTER_CITY,
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CITY_RANDOM_ENCOUNTER_COAST,
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CITY_GOLGOTHA,
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CITY_SPECIAL_ENCOUNTER_WHALE,
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CITY_SPECIAL_ENCOUNTER_TIN_WOODSMAN,
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CITY_SPECIAL_ENCOUNTER_BIG_HEAD,
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CITY_SPECIAL_ENCOUNTER_FEDERATION_SHUTTLE,
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CITY_SPECIAL_ENCOUNTER_UNWASHED_VILLAGERS,
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CITY_SPECIAL_ENCOUNTER_MONTY_PYTHON_BRIDGE,
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CITY_SPECIAL_ENCOUNTER_CAFE_OF_BROKEN_DREAMS,
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CITY_SPECIAL_ENCOUNTER_HOLY_HAND_GRANADE_I,
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CITY_SPECIAL_ENCOUNTER_HOLY_HAND_GRANADE_II,
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CITY_SPECIAL_ENCOUNTER_GUARDIAN_OF_FOREVER,
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CITY_SPECIAL_ENCOUNTER_TOXIC_WASTE_DUMP,
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CITY_SPECIAL_ENCOUNTER_PARIAHS,
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CITY_SPECIAL_ENCOUNTER_MAD_COWS,
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CITY_CARAVAN_ENCOUNTERS,
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CITY_FAKE_VAULT_13_A,
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CITY_FAKE_VAULT_13_B,
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CITY_SHADOW_WORLDS,
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CITY_RENO_STABLES,
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CITY_COUNT,
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} City;
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typedef enum Map {
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MAP_RND_DESERT_1 = 0,
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MAP_RND_DESERT_2 = 1,
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MAP_RND_DESERT_3 = 2,
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MAP_ARROYO_CAVES = 3,
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MAP_ARROYO_VILLAGE = 4,
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MAP_ARROYO_BRIDGE = 5,
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MAP_DEN_ENTRANCE = 6,
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MAP_DEN_BUSINESS = 7,
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MAP_DEN_RESIDENTIAL = 8,
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MAP_KLAMATH_1 = 9,
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MAP_KLAMATH_MALL = 10,
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MAP_KLAMATH_RATCAVES = 11,
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MAP_KLAMATH_TOXICCAVES = 12,
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MAP_KLAMATH_TRAPCAVES = 13,
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MAP_KLAMATH_GRAZE = 14,
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MAP_VAULTCITY_COURTYARD = 15,
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MAP_VAULTCITY_DOWNTOWN = 16,
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MAP_VAULTCITY_COUNCIL = 17,
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MAP_MODOC_MAINSTREET = 18,
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MAP_MODOC_BEDNBREAKFAST = 19,
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MAP_MODOC_BRAHMINPASTURES = 20,
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MAP_MODOC_GARDEN = 21,
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MAP_MODOC_DOWNTHESHITTER = 22,
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MAP_MODOC_WELL = 23,
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MAP_GHOST_FARM = 24,
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MAP_GHOST_CAVERN = 25,
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MAP_GHOST_LAKE = 26,
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MAP_SIERRA_BATTLE = 27,
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MAP_SIERRA_123 = 28,
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MAP_SIERRA_4 = 29,
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MAP_VAULT_CITY_VAULT = 30,
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MAP_GECKO_SETTLEMENT = 31,
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MAP_GECKO_POWER_PLANT = 32,
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MAP_GECKO_JUNKYARD = 33,
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MAP_GECKO_ACCESS_TUNNELS = 34,
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MAP_ARROYO_WILDERNESS = 35,
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MAP_VAULT_15 = 36,
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MAP_THE_SQUAT_A = 37,
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MAP_THE_SQUAT_B = 38,
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MAP_VAULT_15_EAST_ENTRANCE = 39,
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MAP_VAULT_13 = 40,
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MAP_VAULT_13_ENTRANCE = 41,
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MAP_NCR_DOWNTOWN = 42,
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MAP_NCR_COUNCIL_1 = 43,
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MAP_NCR_WESTIN_RANCH = 44,
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MAP_NCR_GRAZING_LANDS = 45,
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MAP_NCR_BAZAAR = 46,
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MAP_NCR_COUNCIL_2 = 47,
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MAP_KLAMATH_CANYON = 48,
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MAP_MILITARY_BASE_12 = 49,
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MAP_MILITARY_BASE_34 = 50,
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MAP_MILITARY_BASE_ENTRANCE = 51,
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MAP_DEN_SLAVE_RUN = 52,
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MAP_CAR_DESERT = 53,
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MAP_NEW_RENO_1 = 54,
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MAP_NEW_RENO_2 = 55,
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MAP_NEW_RENO_3 = 56,
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MAP_NEW_RENO_4 = 57,
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MAP_NEW_RENO_CHOP_SHOP = 58,
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MAP_NEW_RENO_GOLGATHA = 59,
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MAP_NEW_RENO_STABLES = 60,
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MAP_NEW_RENO_BOXING = 61,
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MAP_REDDING_WANAMINGO_ENT = 62,
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MAP_REDDING_WANAMINGO_12 = 63,
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MAP_REDDING_DOWNTOWN = 64,
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MAP_REDDING_MINE_ENT = 65,
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MAP_REDDING_DTOWN_TUNNEL = 66,
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MAP_REDDING_MINE_TUNNEL = 67,
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MAP_RND_CITY1 = 68,
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MAP_RND_CAVERN0 = 69,
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MAP_RND_CAVERN1 = 70,
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MAP_RND_CAVERN2 = 71,
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MAP_RND_CAVERN3 = 72,
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MAP_RND_CAVERN4 = 73,
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MAP_RND_MOUNTAIN1 = 74,
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MAP_RND_MOUNTAIN2 = 75,
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MAP_RND_COAST1 = 76,
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MAP_RND_COAST2 = 77,
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MAP_BROKEN_HILLS1 = 78,
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MAP_BROKEN_HILLS2 = 79,
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MAP_RND_CAVERN5 = 80,
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MAP_RND_DESERT4 = 81,
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MAP_RND_DESERT5 = 82,
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MAP_RND_DESERT6 = 83,
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MAP_RND_DESERT7 = 84,
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MAP_RND_COAST3 = 85,
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MAP_RND_COAST4 = 86,
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MAP_RND_COAST5 = 87,
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MAP_RND_COAST6 = 88,
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MAP_RND_COAST7 = 89,
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MAP_RND_COAST8 = 90,
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MAP_RND_COAST9 = 91,
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MAP_RAIDERS_CAMP1 = 92,
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MAP_RAIDERS_CAMP2 = 93,
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MAP_BH_RND_DESERT = 94,
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MAP_BH_RND_MOUNTAIN = 95,
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MAP_SPECIAL_RND_WHALE = 96,
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MAP_SPECIAL_RND_WOODSMAN = 97,
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MAP_SPECIAL_RND_HEAD = 98,
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MAP_SPECIAL_RND_SHUTTLE = 99,
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MAP_SPECIAL_RND_UNWASHED = 100,
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MAP_SPECIAL_RND_BRIDGE = 101,
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MAP_SPECIAL_RND_CAFE = 102,
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MAP_SPECIAL_RND_HOLY1 = 103,
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MAP_SPECIAL_RND_HOLY2 = 104,
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MAP_SPECIAL_RND_GUARDIAN = 105,
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MAP_SPECIAL_RND_TOXIC = 106,
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MAP_SPECIAL_RND_PARIAH = 107,
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MAP_SPECIAL_RND_MAD_COW = 108,
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MAP_NAVARRO_ENTRANCE = 109,
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MAP_RND_COAST_10 = 110,
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MAP_RND_COAST_11 = 111,
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MAP_RND_COAST_12 = 112,
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MAP_RND_DESERT_8 = 113,
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MAP_RND_DESERT_9 = 114,
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MAP_RND_DESERT_10 = 115,
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MAP_RND_DESERT_11 = 116,
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MAP_RND_DESERT_12 = 117,
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MAP_RND_CAVERN_5 = 118,
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MAP_RND_CAVERN_6 = 119,
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MAP_RND_CAVERN_7 = 120,
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MAP_RND_MOUNTAIN_3 = 121,
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MAP_RND_MOUNTAIN_4 = 122,
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MAP_RND_MOUNTAIN_5 = 123,
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MAP_RND_MOUNTAIN_6 = 124,
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MAP_RND_CITY_2 = 125,
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MAP_ARROYO_TEMPLE = 126,
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MAP_DESTROYED_ARROYO_BRIDGE = 127,
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MAP_ENCLAVE_DETENTION = 128,
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MAP_ENCLAVE_DOCK = 129,
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MAP_ENCLAVE_END_FIGHT = 130,
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MAP_ENCLAVE_BARRACKS = 131,
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MAP_ENCLAVE_PRESIDENT = 132,
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MAP_ENCLAVE_REACTOR = 133,
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MAP_ENCLAVE_TRAP_ROOM = 134,
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MAP_SAN_FRAN_TANKER = 135,
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MAP_SAN_FRAN_DOCK = 136,
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MAP_SAN_FRAN_CHINATOWN = 137,
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MAP_SHUTTLE_EXTERIOR = 138,
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MAP_SHUTTLE_INTERIOR = 139,
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MAP_ELRONOLOGIST_BASE = 140,
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MAP_RND_CITY_3 = 141,
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MAP_RND_CITY_4 = 142,
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MAP_RND_CITY_5 = 143,
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MAP_RND_CITY_6 = 144,
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MAP_RND_CITY_7 = 145,
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MAP_RND_CITY_8 = 146,
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MAP_NEW_RENO_VB = 147,
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MAP_SHI_TEMPLE = 148,
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MAP_IN_GAME_MOVIE1 = 149,
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} Map;
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int worldmapInit();
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void worldmapExit();
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int worldmapReset();
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int worldmapSave(File* stream);
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int worldmapLoad(File* stream);
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int mapGetCount();
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int mapGetFileName(int map_index, char* dest);
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int mapGetIndexByFileName(char* name);
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bool _wmMapIdxIsSaveable(int map_index);
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bool _wmMapIsSaveable();
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bool _wmMapDeadBodiesAge();
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bool _wmMapCanRestHere(int elevation);
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bool _wmMapPipboyActive();
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int _wmMapMarkVisited(int map_index);
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int _wmMapMarkMapEntranceState(int a1, int a2, int a3);
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void _wmWorldMap();
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int _wmCheckGameAreaEvents();
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int worldmapSetupRandomEncounter();
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bool _wmEvalTileNumForPlacement(int tile);
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int _wmSubTileMarkRadiusVisited(int x, int y, int radius);
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int _wmSubTileGetVisitedState(int a1, int a2, int* a3);
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int _wmGetAreaIdxName(int index, char* name);
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bool _wmAreaIsKnown(int city_index);
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int _wmAreaVisitedState(int a1);
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bool _wmMapIsKnown(int map_index);
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bool _wmAreaMarkVisitedState(int a1, int a2);
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bool _wmAreaSetVisibleState(int a1, int a2, int a3);
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int worldmapCitySetPos(int index, int x, int y);
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int _wmGetPartyWorldPos(int* out_x, int* out_y);
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int _wmGetPartyCurArea(int* a1);
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void _wmTownMap();
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int carAddFuel(int a1);
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int carGetFuel();
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bool carIsEmpty();
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int carGetCity();
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int _wmCarGiveToParty();
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int ambientSoundEffectGetLength();
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int ambientSoundEffectGetRandom();
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int ambientSoundEffectGetName(int ambientSoundEffectIndex, char** namePtr);
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int worldmapStartMapMusic();
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int worldmapSetMapMusic(int a1, const char* name);
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int _wmMatchAreaContainingMapIdx(int map_index, int* out_city_index);
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int _wmTeleportToArea(int a1);
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#endif /* WORLD_MAP_H */
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