fallout2-ce/src/window_manager.h

195 lines
6.5 KiB
C++

#ifndef WINDOW_MANAGER_H
#define WINDOW_MANAGER_H
#include <stddef.h>
#include "geometry.h"
namespace fallout {
// The maximum number of buttons in one radio group.
#define RADIO_GROUP_BUTTON_LIST_CAPACITY (64)
typedef enum WindowManagerErr {
WINDOW_MANAGER_OK = 0,
WINDOW_MANAGER_ERR_INITIALIZING_VIDEO_MODE = 1,
WINDOW_MANAGER_ERR_NO_MEMORY = 2,
WINDOW_MANAGER_ERR_INITIALIZING_TEXT_FONTS = 3,
WINDOW_MANAGER_ERR_WINDOW_SYSTEM_ALREADY_INITIALIZED = 4,
WINDOW_MANAGER_ERR_WINDOW_SYSTEM_NOT_INITIALIZED = 5,
WINDOW_MANAGER_ERR_CURRENT_WINDOWS_TOO_BIG = 6,
WINDOW_MANAGER_ERR_INITIALIZING_DEFAULT_DATABASE = 7,
// Unknown fatal error.
//
// NOTE: When this error code returned from window system initialization, the
// game simply exits without any debug message. There is no way to figure out
// it's meaning.
WINDOW_MANAGER_ERR_8 = 8,
WINDOW_MANAGER_ERR_ALREADY_RUNNING = 9,
WINDOW_MANAGER_ERR_TITLE_NOT_SET = 10,
WINDOW_MANAGER_ERR_INITIALIZING_INPUT = 11,
} WindowManagerErr;
typedef enum WindowFlags {
WINDOW_FLAG_0x01 = 0x01,
WINDOW_FLAG_0x02 = 0x02,
WINDOW_FLAG_0x04 = 0x04,
WINDOW_HIDDEN = 0x08,
WINDOW_FLAG_0x10 = 0x10,
WINDOW_FLAG_0x20 = 0x20,
WINDOW_FLAG_0x40 = 0x40,
WINDOW_FLAG_0x80 = 0x80,
WINDOW_FLAG_0x0100 = 0x0100,
} WindowFlags;
typedef enum ButtonFlags {
BUTTON_FLAG_0x01 = 0x01,
BUTTON_FLAG_0x02 = 0x02,
BUTTON_FLAG_0x04 = 0x04,
BUTTON_FLAG_DISABLED = 0x08,
BUTTON_FLAG_0x10 = 0x10,
BUTTON_FLAG_TRANSPARENT = 0x20,
BUTTON_FLAG_0x40 = 0x40,
BUTTON_FLAG_0x010000 = 0x010000,
BUTTON_FLAG_0x020000 = 0x020000,
BUTTON_FLAG_0x040000 = 0x040000,
BUTTON_FLAG_RIGHT_MOUSE_BUTTON_CONFIGURED = 0x080000,
} ButtonFlags;
typedef struct MenuPulldown {
Rect rect;
int keyCode;
int itemsLength;
char** items;
int field_1C;
int field_20;
} MenuPulldown;
typedef struct MenuBar {
int win;
Rect rect;
int pulldownsLength;
MenuPulldown pulldowns[15];
int borderColor;
int backgroundColor;
} MenuBar;
typedef void WindowBlitProc(unsigned char* src, int width, int height, int srcPitch, unsigned char* dest, int destPitch);
typedef struct Button Button;
typedef struct RadioGroup RadioGroup;
typedef struct Window {
int id;
int flags;
Rect rect;
int width;
int height;
int color;
int tx;
int ty;
unsigned char* buffer;
Button* buttonListHead;
Button* hoveredButton;
Button* clickedButton;
MenuBar* menuBar;
WindowBlitProc* blitProc;
} Window;
typedef void ButtonCallback(int btn, int keyCode);
typedef struct Button {
int id;
int flags;
Rect rect;
int mouseEnterEventCode;
int mouseExitEventCode;
int lefMouseDownEventCode;
int leftMouseUpEventCode;
int rightMouseDownEventCode;
int rightMouseUpEventCode;
unsigned char* normalImage;
unsigned char* pressedImage;
unsigned char* hoverImage;
unsigned char* disabledNormalImage;
unsigned char* disabledPressedImage;
unsigned char* disabledHoverImage;
unsigned char* currentImage;
unsigned char* mask;
ButtonCallback* mouseEnterProc;
ButtonCallback* mouseExitProc;
ButtonCallback* leftMouseDownProc;
ButtonCallback* leftMouseUpProc;
ButtonCallback* rightMouseDownProc;
ButtonCallback* rightMouseUpProc;
ButtonCallback* onPressed;
ButtonCallback* onUnpressed;
RadioGroup* radioGroup;
Button* prev;
Button* next;
} Button;
typedef struct RadioGroup {
int field_0;
int field_4;
void (*field_8)(int);
int buttonsLength;
Button* buttons[RADIO_GROUP_BUTTON_LIST_CAPACITY];
} RadioGroup;
typedef int(VideoSystemInitProc)();
typedef void(VideoSystemExitProc)();
extern bool gWindowSystemInitialized;
extern int _GNW_wcolor[6];
int windowManagerInit(VideoSystemInitProc* videoSystemInitProc, VideoSystemExitProc* videoSystemExitProc, int a3);
void windowManagerExit(void);
int windowCreate(int x, int y, int width, int height, int color, int flags);
void windowDestroy(int win);
void windowDrawBorder(int win);
void windowDrawText(int win, const char* str, int a3, int x, int y, int a6);
void _win_text(int win, char** fileNameList, int fileNameListLength, int maxWidth, int x, int y, int flags);
void windowDrawLine(int win, int left, int top, int right, int bottom, int color);
void windowDrawRect(int win, int left, int top, int right, int bottom, int color);
void windowFill(int win, int x, int y, int width, int height, int a6);
void windowUnhide(int win);
void windowHide(int win);
void windowRefresh(int win);
void windowRefreshRect(int win, const Rect* rect);
void _GNW_win_refresh(Window* window, Rect* rect, unsigned char* a3);
void windowRefreshAll(Rect* rect);
void _win_get_mouse_buf(unsigned char* a1);
Window* windowGetWindow(int win);
unsigned char* windowGetBuffer(int win);
int windowGetAtPoint(int x, int y);
int windowGetWidth(int win);
int windowGetHeight(int win);
int windowGetRect(int win, Rect* rect);
int _win_check_all_buttons();
int _GNW_check_menu_bars(int a1);
void programWindowSetTitle(const char* title);
bool showMesageBox(const char* str);
int buttonCreate(int win, int x, int y, int width, int height, int mouseEnterEventCode, int mouseExitEventCode, int mouseDownEventCode, int mouseUpEventCode, unsigned char* up, unsigned char* dn, unsigned char* hover, int flags);
int _win_register_text_button(int win, int x, int y, int mouseEnterEventCode, int mouseExitEventCode, int mouseDownEventCode, int mouseUpEventCode, const char* title, int flags);
int _win_register_button_disable(int btn, unsigned char* up, unsigned char* down, unsigned char* hover);
int _win_register_button_image(int btn, unsigned char* up, unsigned char* down, unsigned char* hover, int a5);
int buttonSetMouseCallbacks(int btn, ButtonCallback* mouseEnterProc, ButtonCallback* mouseExitProc, ButtonCallback* mouseDownProc, ButtonCallback* mouseUpProc);
int buttonSetRightMouseCallbacks(int btn, int rightMouseDownEventCode, int rightMouseUpEventCode, ButtonCallback* rightMouseDownProc, ButtonCallback* rightMouseUpProc);
int buttonSetCallbacks(int btn, ButtonCallback* onPressed, ButtonCallback* onUnpressed);
int buttonSetMask(int btn, unsigned char* mask);
bool _win_button_down(int btn);
int buttonGetWindowId(int btn);
int _win_last_button_winID();
int buttonDestroy(int btn);
int buttonEnable(int btn);
int buttonDisable(int btn);
int _win_set_button_rest_state(int btn, bool a2, int a3);
int _win_group_radio_buttons(int a1, int* a2);
int _win_button_press_and_release(int btn);
} // namespace fallout
#endif /* WINDOW_MANAGER_H */