fallout2-ce/src/combat_ai_defs.h

87 lines
1.8 KiB
C++

#ifndef COMBAT_AI_DEFS_H
#define COMBAT_AI_DEFS_H
namespace fallout {
typedef enum AreaAttackMode {
AREA_ATTACK_MODE_ALWAYS,
AREA_ATTACK_MODE_SOMETIMES,
AREA_ATTACK_MODE_BE_SURE,
AREA_ATTACK_MODE_BE_CAREFUL,
AREA_ATTACK_MODE_BE_ABSOLUTELY_SURE,
AREA_ATTACK_MODE_COUNT,
} AreaAttackMode;
typedef enum RunAwayMode {
RUN_AWAY_MODE_NONE,
RUN_AWAY_MODE_COWARD,
RUN_AWAY_MODE_FINGER_HURTS,
RUN_AWAY_MODE_BLEEDING,
RUN_AWAY_MODE_NOT_FEELING_GOOD,
RUN_AWAY_MODE_TOURNIQUET,
RUN_AWAY_MODE_NEVER,
RUN_AWAY_MODE_COUNT,
} RunAwayMode;
typedef enum BestWeapon {
BEST_WEAPON_NO_PREF,
BEST_WEAPON_MELEE,
BEST_WEAPON_MELEE_OVER_RANGED,
BEST_WEAPON_RANGED_OVER_MELEE,
BEST_WEAPON_RANGED,
BEST_WEAPON_UNARMED,
BEST_WEAPON_UNARMED_OVER_THROW,
BEST_WEAPON_RANDOM,
BEST_WEAPON_COUNT,
} BestWeapon;
typedef enum DistanceMode {
DISTANCE_STAY_CLOSE,
DISTANCE_CHARGE,
DISTANCE_SNIPE,
DISTANCE_ON_YOUR_OWN,
DISTANCE_STAY,
DISTANCE_COUNT,
} DistanceMode;
typedef enum AttackWho {
ATTACK_WHO_WHOMEVER_ATTACKING_ME,
ATTACK_WHO_STRONGEST,
ATTACK_WHO_WEAKEST,
ATTACK_WHO_WHOMEVER,
ATTACK_WHO_CLOSEST,
ATTACK_WHO_COUNT,
} AttackWho;
typedef enum ChemUse {
CHEM_USE_CLEAN,
CHEM_USE_STIMS_WHEN_HURT_LITTLE,
CHEM_USE_STIMS_WHEN_HURT_LOTS,
CHEM_USE_SOMETIMES,
CHEM_USE_ANYTIME,
CHEM_USE_ALWAYS,
CHEM_USE_COUNT,
} ChemUse;
typedef enum Disposition {
DISPOSITION_NONE,
DISPOSITION_CUSTOM,
DISPOSITION_COWARD,
DISPOSITION_DEFENSIVE,
DISPOSITION_AGGRESSIVE,
DISPOSITION_BERKSERK,
DISPOSITION_COUNT,
} Disposition;
typedef enum HurtTooMuch {
HURT_BLIND,
HURT_CRIPPLED,
HURT_CRIPPLED_LEGS,
HURT_CRIPPLED_ARMS,
HURT_COUNT,
} HurtTooMuch;
} // namespace fallout
#endif /* COMBAT_AI_DEFS_H */