fallout2-ce/src/endgame.cc

1207 lines
31 KiB
C++

#include "endgame.h"
#include "color.h"
#include "core.h"
#include "credits.h"
#include "cycle.h"
#include "db.h"
#include "dbox.h"
#include "debug.h"
#include "draw.h"
#include "game.h"
#include "game_config.h"
#include "game_mouse.h"
#include "game_movie.h"
#include "game_sound.h"
#include "map.h"
#include "memory.h"
#include "object.h"
#include "palette.h"
#include "pipboy.h"
#include "platform_compat.h"
#include "random.h"
#include "stat.h"
#include "text_font.h"
#include "window_manager.h"
#include "word_wrap.h"
#include "world_map.h"
#include <ctype.h>
#include <limits.h>
#include <math.h>
#include <stdio.h>
#include <string.h>
// The maximum number of subtitle lines per slide.
#define ENDGAME_ENDING_MAX_SUBTITLES (50)
#define ENDGAME_ENDING_WINDOW_WIDTH 640
#define ENDGAME_ENDING_WINDOW_HEIGHT 480
typedef struct EndgameDeathEnding {
int gvar;
int value;
int worldAreaKnown;
int worldAreaNotKnown;
int min_level;
int percentage;
char voiceOverBaseName[16];
// This flag denotes that the conditions for this ending is met and it was
// selected as a candidate for final random selection.
bool enabled;
} EndgameDeathEnding;
typedef struct EndgameEnding {
int gvar;
int value;
int art_num;
char voiceOverBaseName[12];
int direction;
} EndgameEnding;
static void endgameEndingRenderPanningScene(int direction, const char* narratorFileName);
static void endgameEndingRenderStaticScene(int fid, const char* narratorFileName);
static int endgameEndingHandleContinuePlaying();
static int endgameEndingSlideshowWindowInit();
static void endgameEndingSlideshowWindowFree();
static void endgameEndingVoiceOverInit(const char* fname);
static void endgameEndingVoiceOverReset();
static void endgameEndingVoiceOverFree();
static void endgameEndingLoadPalette(int type, int id);
static void _endgame_voiceover_callback();
static int endgameEndingSubtitlesLoad(const char* filePath);
static void endgameEndingRefreshSubtitles();
static void endgameEndingSubtitlesFree();
static void _endgame_movie_callback();
static void _endgame_movie_bk_process();
static int endgameEndingInit();
static void endgameEndingFree();
static int endgameDeathEndingValidate(int* percentage);
// 0x50B00C
char _aEnglish_2[] = ENGLISH;
// The number of lines in current subtitles file.
//
// It's used as a length for two arrays:
// - [gEndgameEndingSubtitles]
// - [gEndgameEndingSubtitlesTimings]
//
// This value does not exceed [ENDGAME_ENDING_SUBTITLES_CAPACITY].
//
// 0x518668
static int gEndgameEndingSubtitlesLength = 0;
// The number of characters in current subtitles file.
//
// This value is used to determine
//
// 0x51866C
static int gEndgameEndingSubtitlesCharactersCount = 0;
// 0x518670
static int gEndgameEndingSubtitlesCurrentLine = 0;
// 0x518674
static int _endgame_maybe_done = 0;
// enddeath.txt
//
// 0x518678
static EndgameDeathEnding* gEndgameDeathEndings = NULL;
// The number of death endings in [gEndgameDeathEndings] array.
//
// 0x51867C
static int gEndgameDeathEndingsLength = 0;
// Base file name for death ending.
//
// This value does not include extension.
//
// 0x570A90
static char gEndgameDeathEndingFileName[40];
// This flag denotes whether speech sound was successfully loaded for
// the current slide.
//
// 0x570AB8
static bool gEndgameEndingVoiceOverSpeechLoaded;
// 0x570ABC
static char gEndgameEndingSubtitlesLocalizedPath[COMPAT_MAX_PATH];
// The flag used to denote voice over speech for current slide has ended.
//
// 0x570BC0
static bool gEndgameEndingSpeechEnded;
// endgame.txt
//
// 0x570BC4
static EndgameEnding* gEndgameEndings;
// The array of text lines in current subtitles file.
//
// The length is specified in [gEndgameEndingSubtitlesLength]. It's capacity
// is [ENDGAME_ENDING_SUBTITLES_CAPACITY].
//
// 0x570BC8
static char** gEndgameEndingSubtitles;
// 0x570BCC
static bool gEndgameEndingSubtitlesEnabled;
// The flag used to denote voice over subtitles for current slide has ended.
//
// 0x570BD0
static bool gEndgameEndingSubtitlesEnded;
// 0x570BD4
static bool _endgame_map_enabled;
// 0x570BD8
static bool _endgame_mouse_state;
// The number of endings in [gEndgameEndings] array.
//
// 0x570BDC
static int gEndgameEndingsLength = 0;
// This flag denotes whether subtitles was successfully loaded for
// the current slide.
//
// 0x570BE0
static bool gEndgameEndingVoiceOverSubtitlesLoaded;
// Reference time is a timestamp when subtitle is first displayed.
//
// This value is used together with [gEndgameEndingSubtitlesTimings] array to
// determine when next line needs to be displayed.
//
// 0x570BE4
static unsigned int gEndgameEndingSubtitlesReferenceTime;
// The array of timings for each line in current subtitles file.
//
// The length is specified in [gEndgameEndingSubtitlesLength]. It's capacity
// is [ENDGAME_ENDING_SUBTITLES_CAPACITY].
//
// 0x570BE8
static unsigned int* gEndgameEndingSubtitlesTimings;
// Font that was current before endgame slideshow window was created.
//
// 0x570BEC
static int gEndgameEndingSlideshowOldFont;
// 0x570BF0
static unsigned char* gEndgameEndingSlideshowWindowBuffer;
// 0x570BF4
static int gEndgameEndingSlideshowWindow;
// 0x43F788
void endgamePlaySlideshow()
{
if (endgameEndingSlideshowWindowInit() == -1) {
return;
}
for (int index = 0; index < gEndgameEndingsLength; index++) {
EndgameEnding* ending = &(gEndgameEndings[index]);
int value = gameGetGlobalVar(ending->gvar);
if (value == ending->value) {
if (ending->art_num == 327) {
endgameEndingRenderPanningScene(ending->direction, ending->voiceOverBaseName);
} else {
int fid = buildFid(6, ending->art_num, 0, 0, 0);
endgameEndingRenderStaticScene(fid, ending->voiceOverBaseName);
}
}
}
endgameEndingSlideshowWindowFree();
}
// 0x43F810
void endgamePlayMovie()
{
backgroundSoundDelete();
isoDisable();
paletteFadeTo(gPaletteBlack);
_endgame_maybe_done = 0;
tickersAdd(_endgame_movie_bk_process);
backgroundSoundSetEndCallback(_endgame_movie_callback);
backgroundSoundLoad("akiss", 12, 14, 15);
coreDelayProcessingEvents(3000);
// NOTE: Result is ignored. I guess there was some kind of switch for male
// vs. female ending, but it was not implemented.
critterGetStat(gDude, STAT_GENDER);
creditsOpen("credits.txt", -1, false);
backgroundSoundDelete();
backgroundSoundSetEndCallback(NULL);
tickersRemove(_endgame_movie_bk_process);
backgroundSoundDelete();
colorPaletteLoad("color.pal");
paletteFadeTo(_cmap);
isoEnable();
endgameEndingHandleContinuePlaying();
}
// 0x43F8C4
static int endgameEndingHandleContinuePlaying()
{
bool isoWasEnabled = isoDisable();
bool gameMouseWasVisible;
if (isoWasEnabled) {
gameMouseWasVisible = gameMouseObjectsIsVisible();
} else {
gameMouseWasVisible = false;
}
if (gameMouseWasVisible) {
gameMouseObjectsHide();
}
bool oldCursorIsHidden = cursorIsHidden();
if (oldCursorIsHidden) {
mouseShowCursor();
}
int oldCursor = gameMouseGetCursor();
gameMouseSetCursor(MOUSE_CURSOR_ARROW);
int rc;
MessageListItem messageListItem;
messageListItem.num = 30;
if (messageListGetItem(&gMiscMessageList, &messageListItem)) {
rc = showDialogBox(messageListItem.text, NULL, 0, 169, 117, _colorTable[32328], NULL, _colorTable[32328], DIALOG_BOX_YES_NO);
if (rc == 0) {
_game_user_wants_to_quit = 2;
}
} else {
rc = -1;
}
gameMouseSetCursor(oldCursor);
if (oldCursorIsHidden) {
mouseHideCursor();
}
if (gameMouseWasVisible) {
gameMouseObjectsShow();
}
if (isoWasEnabled) {
isoEnable();
}
return rc;
}
// 0x43FBDC
static void endgameEndingRenderPanningScene(int direction, const char* narratorFileName)
{
int fid = buildFid(6, 327, 0, 0, 0);
CacheEntry* backgroundHandle;
Art* background = artLock(fid, &backgroundHandle);
if (background != NULL) {
int width = artGetWidth(background, 0, 0);
int height = artGetHeight(background, 0, 0);
unsigned char* backgroundData = artGetFrameData(background, 0, 0);
bufferFill(gEndgameEndingSlideshowWindowBuffer, ENDGAME_ENDING_WINDOW_WIDTH, ENDGAME_ENDING_WINDOW_HEIGHT, ENDGAME_ENDING_WINDOW_WIDTH, _colorTable[0]);
endgameEndingLoadPalette(6, 327);
unsigned char palette[768];
memcpy(palette, _cmap, 768);
paletteSetEntries(gPaletteBlack);
endgameEndingVoiceOverInit(narratorFileName);
// TODO: Unclear math.
int v8 = width - 640;
int v32 = v8 / 4;
unsigned int v9 = 16 * v8 / v8;
unsigned int v9_ = 16 * v8;
if (gEndgameEndingVoiceOverSpeechLoaded) {
unsigned int v10 = 1000 * speechGetDuration();
if (v10 > v9_ / 2) {
v9 = (v10 + v9 * (v8 / 2)) / v8;
}
}
int start;
int end;
if (direction == -1) {
start = width - 640;
end = 0;
} else {
start = 0;
end = width - 640;
}
tickersDisable();
bool subtitlesLoaded = false;
unsigned int since = 0;
while (start != end) {
int v12 = 640 - v32;
// TODO: Complex math, setup scene in debugger.
if (getTicksSince(since) >= v9) {
blitBufferToBuffer(backgroundData + start, ENDGAME_ENDING_WINDOW_WIDTH, ENDGAME_ENDING_WINDOW_HEIGHT, width, gEndgameEndingSlideshowWindowBuffer, ENDGAME_ENDING_WINDOW_WIDTH);
if (subtitlesLoaded) {
endgameEndingRefreshSubtitles();
}
windowRefresh(gEndgameEndingSlideshowWindow);
since = _get_time();
bool v14;
double v31;
if (start > v32) {
if (v12 > start) {
v14 = false;
} else {
int v28 = v32 - (start - v12);
v31 = (double)v28 / (double)v32;
v14 = true;
}
} else {
v14 = true;
v31 = (double)start / (double)v32;
}
if (v14) {
unsigned char darkenedPalette[768];
for (int index = 0; index < 768; index++) {
darkenedPalette[index] = (unsigned char)trunc(palette[index] * v31);
}
paletteSetEntries(darkenedPalette);
}
start += direction;
if (direction == 1 && (start == v32)) {
// NOTE: Uninline.
endgameEndingVoiceOverReset();
subtitlesLoaded = true;
} else if (direction == -1 && (start == v12)) {
// NOTE: Uninline.
endgameEndingVoiceOverReset();
subtitlesLoaded = true;
}
}
soundContinueAll();
if (_get_input() != -1) {
// NOTE: Uninline.
endgameEndingVoiceOverFree();
break;
}
}
tickersEnable();
artUnlock(backgroundHandle);
paletteFadeTo(gPaletteBlack);
bufferFill(gEndgameEndingSlideshowWindowBuffer, ENDGAME_ENDING_WINDOW_WIDTH, ENDGAME_ENDING_WINDOW_HEIGHT, ENDGAME_ENDING_WINDOW_WIDTH, _colorTable[0]);
windowRefresh(gEndgameEndingSlideshowWindow);
}
while (mouseGetEvent() != 0) {
_get_input();
}
}
// 0x440004
static void endgameEndingRenderStaticScene(int fid, const char* narratorFileName)
{
CacheEntry* backgroundHandle;
Art* background = artLock(fid, &backgroundHandle);
if (background == NULL) {
return;
}
unsigned char* backgroundData = artGetFrameData(background, 0, 0);
if (backgroundData != NULL) {
blitBufferToBuffer(backgroundData, ENDGAME_ENDING_WINDOW_WIDTH, ENDGAME_ENDING_WINDOW_HEIGHT, ENDGAME_ENDING_WINDOW_WIDTH, gEndgameEndingSlideshowWindowBuffer, ENDGAME_ENDING_WINDOW_WIDTH);
windowRefresh(gEndgameEndingSlideshowWindow);
endgameEndingLoadPalette((fid & 0xF000000) >> 24, fid & 0xFFF);
endgameEndingVoiceOverInit(narratorFileName);
unsigned int delay;
if (gEndgameEndingVoiceOverSubtitlesLoaded || gEndgameEndingVoiceOverSpeechLoaded) {
delay = UINT_MAX;
} else {
delay = 3000;
}
paletteFadeTo(_cmap);
coreDelayProcessingEvents(500);
// NOTE: Uninline.
endgameEndingVoiceOverReset();
unsigned int referenceTime = _get_time();
tickersDisable();
int keyCode;
while (true) {
keyCode = _get_input();
if (keyCode != -1) {
break;
}
if (gEndgameEndingSpeechEnded) {
break;
}
if (gEndgameEndingSubtitlesEnded) {
break;
}
if (getTicksSince(referenceTime) > delay) {
break;
}
blitBufferToBuffer(backgroundData, ENDGAME_ENDING_WINDOW_WIDTH, ENDGAME_ENDING_WINDOW_HEIGHT, ENDGAME_ENDING_WINDOW_WIDTH, gEndgameEndingSlideshowWindowBuffer, ENDGAME_ENDING_WINDOW_WIDTH);
endgameEndingRefreshSubtitles();
windowRefresh(gEndgameEndingSlideshowWindow);
soundContinueAll();
}
tickersEnable();
speechDelete();
endgameEndingSubtitlesFree();
gEndgameEndingVoiceOverSpeechLoaded = false;
gEndgameEndingVoiceOverSubtitlesLoaded = false;
if (keyCode == -1) {
coreDelayProcessingEvents(500);
}
paletteFadeTo(gPaletteBlack);
while (mouseGetEvent() != 0) {
_get_input();
}
}
artUnlock(backgroundHandle);
}
// 0x43F99C
static int endgameEndingSlideshowWindowInit()
{
if (endgameEndingInit() != 0) {
return -1;
}
backgroundSoundDelete();
_endgame_map_enabled = isoDisable();
colorCycleDisable();
gameMouseSetCursor(MOUSE_CURSOR_NONE);
bool oldCursorIsHidden = cursorIsHidden();
_endgame_mouse_state = oldCursorIsHidden == 0;
if (oldCursorIsHidden) {
mouseShowCursor();
}
gEndgameEndingSlideshowOldFont = fontGetCurrent();
fontSetCurrent(101);
paletteFadeTo(gPaletteBlack);
int windowEndgameEndingX = (screenGetWidth() - ENDGAME_ENDING_WINDOW_WIDTH) / 2;
int windowEndgameEndingY = (screenGetHeight() - ENDGAME_ENDING_WINDOW_HEIGHT) / 2;
gEndgameEndingSlideshowWindow = windowCreate(windowEndgameEndingX,
windowEndgameEndingY,
ENDGAME_ENDING_WINDOW_WIDTH,
ENDGAME_ENDING_WINDOW_HEIGHT,
_colorTable[0],
WINDOW_FLAG_0x04);
if (gEndgameEndingSlideshowWindow == -1) {
return -1;
}
gEndgameEndingSlideshowWindowBuffer = windowGetBuffer(gEndgameEndingSlideshowWindow);
if (gEndgameEndingSlideshowWindowBuffer == NULL) {
return -1;
}
colorCycleDisable();
speechSetEndCallback(_endgame_voiceover_callback);
gEndgameEndingSubtitlesEnabled = false;
configGetBool(&gGameConfig, GAME_CONFIG_PREFERENCES_KEY, GAME_CONFIG_SUBTITLES_KEY, &gEndgameEndingSubtitlesEnabled);
if (!gEndgameEndingSubtitlesEnabled) {
return 0;
}
char* language;
if (!configGetString(&gGameConfig, GAME_CONFIG_SYSTEM_KEY, GAME_CONFIG_LANGUAGE_KEY, &language)) {
gEndgameEndingSubtitlesEnabled = false;
return 0;
}
sprintf(gEndgameEndingSubtitlesLocalizedPath, "text\\%s\\cuts\\", language);
gEndgameEndingSubtitles = (char**)internal_malloc(sizeof(*gEndgameEndingSubtitles) * ENDGAME_ENDING_MAX_SUBTITLES);
if (gEndgameEndingSubtitles == NULL) {
gEndgameEndingSubtitlesEnabled = false;
return 0;
}
for (int index = 0; index < ENDGAME_ENDING_MAX_SUBTITLES; index++) {
gEndgameEndingSubtitles[index] = NULL;
}
gEndgameEndingSubtitlesTimings = (unsigned int*)internal_malloc(sizeof(*gEndgameEndingSubtitlesTimings) * ENDGAME_ENDING_MAX_SUBTITLES);
if (gEndgameEndingSubtitlesTimings == NULL) {
internal_free(gEndgameEndingSubtitles);
gEndgameEndingSubtitlesEnabled = false;
return 0;
}
return 0;
}
// 0x43FB28
static void endgameEndingSlideshowWindowFree()
{
if (gEndgameEndingSubtitlesEnabled) {
endgameEndingSubtitlesFree();
internal_free(gEndgameEndingSubtitlesTimings);
internal_free(gEndgameEndingSubtitles);
gEndgameEndingSubtitles = NULL;
gEndgameEndingSubtitlesEnabled = false;
}
// NOTE: Uninline.
endgameEndingFree();
fontSetCurrent(gEndgameEndingSlideshowOldFont);
speechSetEndCallback(NULL);
windowDestroy(gEndgameEndingSlideshowWindow);
if (!_endgame_mouse_state) {
mouseHideCursor();
}
gameMouseSetCursor(MOUSE_CURSOR_ARROW);
colorPaletteLoad("color.pal");
paletteFadeTo(_cmap);
colorCycleEnable();
if (_endgame_map_enabled) {
isoEnable();
}
}
// 0x4401A0
static void endgameEndingVoiceOverInit(const char* fileBaseName)
{
char path[COMPAT_MAX_PATH];
// NOTE: Uninline.
endgameEndingVoiceOverFree();
gEndgameEndingVoiceOverSpeechLoaded = false;
gEndgameEndingVoiceOverSubtitlesLoaded = false;
// Build speech file path.
sprintf(path, "%s%s", "narrator\\", fileBaseName);
if (speechLoad(path, 10, 14, 15) != -1) {
gEndgameEndingVoiceOverSpeechLoaded = true;
}
if (gEndgameEndingSubtitlesEnabled) {
// Build subtitles file path.
sprintf(path, "%s%s.txt", gEndgameEndingSubtitlesLocalizedPath, fileBaseName);
if (endgameEndingSubtitlesLoad(path) != 0) {
return;
}
double durationPerCharacter;
if (gEndgameEndingVoiceOverSpeechLoaded) {
durationPerCharacter = (double)speechGetDuration() / (double)gEndgameEndingSubtitlesCharactersCount;
} else {
durationPerCharacter = 0.08;
}
unsigned int timing = 0;
for (int index = 0; index < gEndgameEndingSubtitlesLength; index++) {
double charactersCount = strlen(gEndgameEndingSubtitles[index]);
// NOTE: There is floating point math at 0x4402E6 used to add
// timing.
timing += (unsigned int)trunc(charactersCount * durationPerCharacter * 1000.0);
gEndgameEndingSubtitlesTimings[index] = timing;
}
gEndgameEndingVoiceOverSubtitlesLoaded = true;
}
}
// NOTE: This function was inlined at every call site.
//
// 0x440324
static void endgameEndingVoiceOverReset()
{
gEndgameEndingSubtitlesEnded = false;
gEndgameEndingSpeechEnded = false;
if (gEndgameEndingVoiceOverSpeechLoaded) {
_gsound_speech_play_preloaded();
}
if (gEndgameEndingVoiceOverSubtitlesLoaded) {
gEndgameEndingSubtitlesReferenceTime = _get_time();
}
}
// NOTE: This function was inlined at every call site.
//
// 0x44035C
static void endgameEndingVoiceOverFree()
{
speechDelete();
endgameEndingSubtitlesFree();
gEndgameEndingVoiceOverSpeechLoaded = false;
gEndgameEndingVoiceOverSubtitlesLoaded = false;
}
// 0x440378
static void endgameEndingLoadPalette(int type, int id)
{
char fileName[13];
if (artCopyFileName(type, id, fileName) != 0) {
return;
}
// Remove extension from file name.
char* pch = strrchr(fileName, '.');
if (pch != NULL) {
*pch = '\0';
}
if (strlen(fileName) <= 8) {
char path[COMPAT_MAX_PATH];
sprintf(path, "%s\\%s.pal", "art\\intrface", fileName);
colorPaletteLoad(path);
}
}
// 0x4403F0
static void _endgame_voiceover_callback()
{
gEndgameEndingSpeechEnded = true;
}
// Loads subtitles file.
//
// 0x4403FC
static int endgameEndingSubtitlesLoad(const char* filePath)
{
endgameEndingSubtitlesFree();
File* stream = fileOpen(filePath, "rt");
if (stream == NULL) {
return -1;
}
// FIXME: There is at least one subtitle for Arroyo ending (nar_ar1) that
// does not fit into this buffer.
char string[256];
while (fileReadString(string, sizeof(string), stream)) {
char* pch;
// Find and clamp string at EOL.
pch = string;
while (*pch != '\0' && *pch != '\n') {
pch++;
}
if (*pch != '\0') {
*pch = '\0';
}
// Find separator. The value before separator is ignored (as opposed to
// movie subtitles, where the value before separator is a timing).
pch = string;
while (*pch != '\0' && *pch != ':') {
pch++;
}
if (*pch != '\0') {
if (gEndgameEndingSubtitlesLength < ENDGAME_ENDING_MAX_SUBTITLES) {
gEndgameEndingSubtitles[gEndgameEndingSubtitlesLength] = internal_strdup(pch + 1);
gEndgameEndingSubtitlesLength++;
gEndgameEndingSubtitlesCharactersCount += strlen(pch + 1);
}
}
}
fileClose(stream);
return 0;
}
// Refreshes subtitles.
//
// 0x4404EC
static void endgameEndingRefreshSubtitles()
{
if (gEndgameEndingSubtitlesLength <= gEndgameEndingSubtitlesCurrentLine) {
if (gEndgameEndingVoiceOverSubtitlesLoaded) {
gEndgameEndingSubtitlesEnded = true;
}
return;
}
if (getTicksSince(gEndgameEndingSubtitlesReferenceTime) > gEndgameEndingSubtitlesTimings[gEndgameEndingSubtitlesCurrentLine]) {
gEndgameEndingSubtitlesCurrentLine++;
return;
}
char* text = gEndgameEndingSubtitles[gEndgameEndingSubtitlesCurrentLine];
if (text == NULL) {
return;
}
short beginnings[WORD_WRAP_MAX_COUNT];
short count;
if (wordWrap(text, 540, beginnings, &count) != 0) {
return;
}
int height = fontGetLineHeight();
int y = 480 - height * count;
for (int index = 0; index < count - 1; index++) {
char* beginning = text + beginnings[index];
char* ending = text + beginnings[index + 1];
if (ending[-1] == ' ') {
ending--;
}
char c = *ending;
*ending = '\0';
int width = fontGetStringWidth(beginning);
int x = (640 - width) / 2;
bufferFill(gEndgameEndingSlideshowWindowBuffer + 640 * y + x, width, height, 640, _colorTable[0]);
fontDrawText(gEndgameEndingSlideshowWindowBuffer + 640 * y + x, beginning, width, 640, _colorTable[32767]);
*ending = c;
y += height;
}
}
// 0x4406CC
static void endgameEndingSubtitlesFree()
{
for (int index = 0; index < gEndgameEndingSubtitlesLength; index++) {
if (gEndgameEndingSubtitles[index] != NULL) {
internal_free(gEndgameEndingSubtitles[index]);
gEndgameEndingSubtitles[index] = NULL;
}
}
gEndgameEndingSubtitlesCurrentLine = 0;
gEndgameEndingSubtitlesCharactersCount = 0;
gEndgameEndingSubtitlesLength = 0;
}
// 0x440728
static void _endgame_movie_callback()
{
_endgame_maybe_done = 1;
}
// 0x440734
static void _endgame_movie_bk_process()
{
if (_endgame_maybe_done) {
backgroundSoundLoad("10labone", 11, 14, 16);
backgroundSoundSetEndCallback(NULL);
tickersRemove(_endgame_movie_bk_process);
}
}
// 0x440770
static int endgameEndingInit()
{
File* stream;
char str[256];
char *ch, *tok;
const char* delim = " \t,";
EndgameEnding entry;
EndgameEnding* entries;
int narrator_file_len;
if (gEndgameEndings != NULL) {
internal_free(gEndgameEndings);
gEndgameEndings = NULL;
}
gEndgameEndingsLength = 0;
stream = fileOpen("data\\endgame.txt", "rt");
if (stream == NULL) {
return -1;
}
while (fileReadString(str, sizeof(str), stream)) {
ch = str;
while (isspace(*ch)) {
ch++;
}
if (*ch == '#') {
continue;
}
tok = strtok(ch, delim);
if (tok == NULL) {
continue;
}
entry.gvar = atoi(tok);
tok = strtok(NULL, delim);
if (tok == NULL) {
continue;
}
entry.value = atoi(tok);
tok = strtok(NULL, delim);
if (tok == NULL) {
continue;
}
entry.art_num = atoi(tok);
tok = strtok(NULL, delim);
if (tok == NULL) {
continue;
}
strcpy(entry.voiceOverBaseName, tok);
narrator_file_len = strlen(entry.voiceOverBaseName);
if (isspace(entry.voiceOverBaseName[narrator_file_len - 1])) {
entry.voiceOverBaseName[narrator_file_len - 1] = '\0';
}
tok = strtok(NULL, delim);
if (tok != NULL) {
entry.direction = atoi(tok);
} else {
entry.direction = 1;
}
entries = (EndgameEnding*)internal_realloc(gEndgameEndings, sizeof(*entries) * (gEndgameEndingsLength + 1));
if (entries == NULL) {
goto err;
}
memcpy(&(entries[gEndgameEndingsLength]), &entry, sizeof(entry));
gEndgameEndings = entries;
gEndgameEndingsLength++;
}
fileClose(stream);
return 0;
err:
fileClose(stream);
return -1;
}
// NOTE: There are no references to this function. It was inlined.
//
// 0x44095C
static void endgameEndingFree()
{
if (gEndgameEndings != NULL) {
internal_free(gEndgameEndings);
gEndgameEndings = NULL;
}
gEndgameEndingsLength = 0;
}
// endgameDeathEndingInit
// 0x440984
int endgameDeathEndingInit()
{
File* stream;
char str[256];
char* ch;
const char* delim = " \t,";
char* tok;
EndgameDeathEnding entry;
EndgameDeathEnding* entries;
int narrator_file_len;
strcpy(gEndgameDeathEndingFileName, "narrator\\nar_5");
stream = fileOpen("data\\enddeath.txt", "rt");
if (stream == NULL) {
return -1;
}
while (fileReadString(str, 256, stream)) {
ch = str;
while (isspace(*ch)) {
ch++;
}
if (*ch == '#') {
continue;
}
tok = strtok(ch, delim);
if (tok == NULL) {
continue;
}
entry.gvar = atoi(tok);
tok = strtok(NULL, delim);
if (tok == NULL) {
continue;
}
entry.value = atoi(tok);
tok = strtok(NULL, delim);
if (tok == NULL) {
continue;
}
entry.worldAreaKnown = atoi(tok);
tok = strtok(NULL, delim);
if (tok == NULL) {
continue;
}
entry.worldAreaNotKnown = atoi(tok);
tok = strtok(NULL, delim);
if (tok == NULL) {
continue;
}
entry.min_level = atoi(tok);
tok = strtok(NULL, delim);
if (tok == NULL) {
continue;
}
entry.percentage = atoi(tok);
tok = strtok(NULL, delim);
if (tok == NULL) {
continue;
}
// this code is slightly different from the original, but does the same thing
narrator_file_len = strlen(tok);
strncpy(entry.voiceOverBaseName, tok, narrator_file_len);
entry.enabled = false;
if (isspace(entry.voiceOverBaseName[narrator_file_len - 1])) {
entry.voiceOverBaseName[narrator_file_len - 1] = '\0';
}
entries = (EndgameDeathEnding*)internal_realloc(gEndgameDeathEndings, sizeof(*entries) * (gEndgameDeathEndingsLength + 1));
if (entries == NULL) {
goto err;
}
memcpy(&(entries[gEndgameDeathEndingsLength]), &entry, sizeof(entry));
gEndgameDeathEndings = entries;
gEndgameDeathEndingsLength++;
}
fileClose(stream);
return 0;
err:
fileClose(stream);
return -1;
}
// 0x440BA8
int endgameDeathEndingExit()
{
if (gEndgameDeathEndings != NULL) {
internal_free(gEndgameDeathEndings);
gEndgameDeathEndings = NULL;
gEndgameDeathEndingsLength = 0;
}
return 0;
}
// endgameSetupDeathEnding
// 0x440BD0
void endgameSetupDeathEnding(int reason)
{
if (!gEndgameDeathEndingsLength) {
debugPrint("\nError: endgameSetupDeathEnding: No endgame death info!");
return;
}
// Build death ending file path.
strcpy(gEndgameDeathEndingFileName, "narrator\\");
int percentage = 0;
endgameDeathEndingValidate(&percentage);
int selectedEnding = 0;
bool specialEndingSelected = false;
switch (reason) {
case ENDGAME_DEATH_ENDING_REASON_DEATH:
if (gameGetGlobalVar(GVAR_MODOC_SHITTY_DEATH) != 0) {
selectedEnding = 12;
specialEndingSelected = true;
}
break;
case ENDGAME_DEATH_ENDING_REASON_TIMEOUT:
gameMoviePlay(MOVIE_TIMEOUT, GAME_MOVIE_FADE_IN | GAME_MOVIE_FADE_OUT | GAME_MOVIE_PAUSE_MUSIC);
break;
}
if (!specialEndingSelected) {
int chance = randomBetween(0, percentage);
int accum = 0;
for (int index = 0; index < gEndgameDeathEndingsLength; index++) {
EndgameDeathEnding* deathEnding = &(gEndgameDeathEndings[index]);
if (deathEnding->enabled) {
accum += deathEnding->percentage;
if (accum >= chance) {
break;
}
selectedEnding++;
}
}
}
EndgameDeathEnding* deathEnding = &(gEndgameDeathEndings[selectedEnding]);
strcat(gEndgameDeathEndingFileName, deathEnding->voiceOverBaseName);
debugPrint("\nendgameSetupDeathEnding: Death Filename Picked: %s", gEndgameDeathEndingFileName);
}
// Validates conditions imposed by death endings.
//
// Upon return [percentage] is set as a sum of all valid endings' percentages.
// Always returns 0.
//
// 0x440CF4
static int endgameDeathEndingValidate(int* percentage)
{
*percentage = 0;
for (int index = 0; index < gEndgameDeathEndingsLength; index++) {
EndgameDeathEnding* deathEnding = &(gEndgameDeathEndings[index]);
deathEnding->enabled = false;
if (deathEnding->gvar != -1) {
if (gameGetGlobalVar(deathEnding->gvar) >= deathEnding->value) {
continue;
}
}
if (deathEnding->worldAreaKnown != -1) {
if (!_wmAreaIsKnown(deathEnding->worldAreaKnown)) {
continue;
}
}
if (deathEnding->worldAreaNotKnown != -1) {
if (_wmAreaIsKnown(deathEnding->worldAreaNotKnown)) {
continue;
}
}
if (pcGetStat(PC_STAT_LEVEL) < deathEnding->min_level) {
continue;
}
deathEnding->enabled = true;
*percentage += deathEnding->percentage;
}
return 0;
}
// Returns file name for voice over for death ending.
//
// This path does not include extension.
//
// 0x440D8C
char* endgameDeathEndingGetFileName()
{
if (gEndgameDeathEndingsLength == 0) {
debugPrint("\nError: endgameSetupDeathEnding: No endgame death info!");
strcpy(gEndgameDeathEndingFileName, "narrator\\nar_4");
}
debugPrint("\nendgameSetupDeathEnding: Death Filename: %s", gEndgameDeathEndingFileName);
return gEndgameDeathEndingFileName;
}