fallout2-ce/src/audio_file.cc

253 lines
6.4 KiB
C++

#include "audio_file.h"
#include <assert.h>
#include <stdio.h>
#include <string.h>
#include "debug.h"
#include "memory_manager.h"
#include "platform_compat.h"
#include "sound.h"
#include "sound_decoder.h"
namespace fallout {
typedef enum AudioFileFlags {
AUDIO_FILE_IN_USE = 0x01,
AUDIO_FILE_COMPRESSED = 0x02,
} AudioFileFlags;
typedef struct AudioFile {
int flags;
FILE* stream;
SoundDecoder* soundDecoder;
int fileSize;
int sampleRate;
int channels;
int position;
} AudioFile;
static bool defaultCompressionFunc(char* filePath);
static int audioFileSoundDecoderReadHandler(void* data, void* buffer, unsigned int size);
// 0x5108C0
static AudioFileQueryCompressedFunc* queryCompressedFunc = defaultCompressionFunc;
// 0x56CB10
static AudioFile* gAudioFileList;
// 0x56CB14
static int gAudioFileListLength;
// 0x41A850
static bool defaultCompressionFunc(char* filePath)
{
char* pch = strrchr(filePath, '.');
if (pch != NULL) {
strcpy(pch + 1, "raw");
}
return false;
}
// 0x41A870
static int audioFileSoundDecoderReadHandler(void* data, void* buffer, unsigned int size)
{
return fread(buffer, 1, size, reinterpret_cast<FILE*>(data));
}
// 0x41A88C
int audioFileOpen(const char* fname, int* channels, int* sampleRate)
{
char path[COMPAT_MAX_PATH];
strcpy(path, fname);
int compression;
if (queryCompressedFunc(path)) {
compression = 2;
} else {
compression = 0;
}
FILE* stream = compat_fopen(path, "rb");
if (stream == NULL) {
return -1;
}
int index;
for (index = 0; index < gAudioFileListLength; index++) {
if ((gAudioFileList[index].flags & AUDIO_FILE_IN_USE) == 0) {
break;
}
}
if (index == gAudioFileListLength) {
if (gAudioFileList != NULL) {
gAudioFileList = (AudioFile*)internal_realloc_safe(gAudioFileList, sizeof(*gAudioFileList) * (gAudioFileListLength + 1), __FILE__, __LINE__); // "..\int\audiof.c", 207
} else {
gAudioFileList = (AudioFile*)internal_malloc_safe(sizeof(*gAudioFileList), __FILE__, __LINE__); // "..\int\audiof.c", 209
}
gAudioFileListLength++;
}
AudioFile* audioFile = &(gAudioFileList[index]);
audioFile->flags = AUDIO_FILE_IN_USE;
audioFile->stream = stream;
if (compression == 2) {
audioFile->flags |= AUDIO_FILE_COMPRESSED;
audioFile->soundDecoder = soundDecoderInit(audioFileSoundDecoderReadHandler, audioFile->stream, &(audioFile->channels), &(audioFile->sampleRate), &(audioFile->fileSize));
audioFile->fileSize *= 2;
*channels = audioFile->channels;
*sampleRate = audioFile->sampleRate;
} else {
audioFile->fileSize = getFileSize(stream);
}
audioFile->position = 0;
return index + 1;
}
// 0x41AAA0
int audioFileClose(int handle)
{
AudioFile* audioFile = &(gAudioFileList[handle - 1]);
fclose(audioFile->stream);
if ((audioFile->flags & AUDIO_FILE_COMPRESSED) != 0) {
soundDecoderFree(audioFile->soundDecoder);
}
// Reset audio file (which also resets it's use flag).
memset(audioFile, 0, sizeof(*audioFile));
return 0;
}
// 0x41AB08
int audioFileRead(int handle, void* buffer, unsigned int size)
{
AudioFile* ptr = &(gAudioFileList[handle - 1]);
int bytesRead;
if ((ptr->flags & AUDIO_FILE_COMPRESSED) != 0) {
bytesRead = soundDecoderDecode(ptr->soundDecoder, buffer, size);
} else {
bytesRead = fread(buffer, 1, size, ptr->stream);
}
ptr->position += bytesRead;
return bytesRead;
}
// 0x41AB74
long audioFileSeek(int handle, long offset, int origin)
{
void* buf;
int remaining;
int a4;
AudioFile* audioFile = &(gAudioFileList[handle - 1]);
switch (origin) {
case SEEK_SET:
a4 = offset;
break;
case SEEK_CUR:
a4 = audioFile->fileSize + offset;
break;
case SEEK_END:
a4 = audioFile->position + offset;
break;
default:
assert(false && "Should be unreachable");
}
if ((audioFile->flags & AUDIO_FILE_COMPRESSED) != 0) {
if (a4 <= audioFile->position) {
soundDecoderFree(audioFile->soundDecoder);
fseek(audioFile->stream, 0, 0);
audioFile->soundDecoder = soundDecoderInit(audioFileSoundDecoderReadHandler, audioFile->stream, &(audioFile->channels), &(audioFile->sampleRate), &(audioFile->fileSize));
audioFile->fileSize *= 2;
audioFile->position = 0;
if (a4) {
buf = internal_malloc_safe(4096, __FILE__, __LINE__); // "..\int\audiof.c", 364
while (a4 > 4096) {
audioFileRead(handle, buf, 4096);
a4 -= 4096;
}
if (a4 != 0) {
audioFileRead(handle, buf, a4);
}
internal_free_safe(buf, __FILE__, __LINE__); // "..\int\audiof.c", 370
}
} else {
buf = internal_malloc_safe(0x400, __FILE__, __LINE__); // "..\int\audiof.c", 316
remaining = audioFile->position - a4;
while (remaining > 1024) {
audioFileRead(handle, buf, 1024);
remaining -= 1024;
}
if (remaining != 0) {
audioFileRead(handle, buf, remaining);
}
// TODO: Obiously leaks memory.
}
return audioFile->position;
}
return fseek(audioFile->stream, offset, origin);
}
// 0x41AD20
long audioFileGetSize(int handle)
{
AudioFile* audioFile = &(gAudioFileList[handle - 1]);
return audioFile->fileSize;
}
// 0x41AD3C
long audioFileTell(int handle)
{
AudioFile* audioFile = &(gAudioFileList[handle - 1]);
return audioFile->position;
}
// AudiofWrite
// 0x41AD58
int audioFileWrite(int handle, const void* buffer, unsigned int size)
{
debugPrint("AudiofWrite shouldn't be ever called\n");
return 0;
}
// 0x41AD68
int audioFileInit(AudioFileQueryCompressedFunc* func)
{
queryCompressedFunc = func;
gAudioFileList = NULL;
gAudioFileListLength = 0;
return soundSetDefaultFileIO(audioFileOpen, audioFileClose, audioFileRead, audioFileWrite, audioFileSeek, audioFileTell, audioFileGetSize);
}
// 0x41ADAC
void audioFileExit()
{
if (gAudioFileList != NULL) {
internal_free_safe(gAudioFileList, __FILE__, __LINE__); // "..\int\audiof.c", 405
}
gAudioFileListLength = 0;
gAudioFileList = NULL;
}
} // namespace fallout