fallout2-ce/src/loadsave.h

28 lines
575 B
C++

#ifndef LOAD_SAVE_GAME_H
#define LOAD_SAVE_GAME_H
namespace fallout {
typedef enum LoadSaveMode {
// Special case - loading game from main menu.
LOAD_SAVE_MODE_FROM_MAIN_MENU,
// Normal (full-screen) save/load screen.
LOAD_SAVE_MODE_NORMAL,
// Quick load/save.
LOAD_SAVE_MODE_QUICK,
} LoadSaveMode;
void _InitLoadSave();
void _ResetLoadSave();
int lsgSaveGame(int mode);
int lsgLoadGame(int mode);
int _isLoadingGame();
void lsgInit();
int _MapDirEraseFile_(const char* a1, const char* a2);
} // namespace fallout
#endif /* LOAD_SAVE_GAME_H */