fallout2-ce/src/cycle.cc

340 lines
7.0 KiB
C++

#include "cycle.h"
#include "color.h"
#include "game_config.h"
#include "input.h"
#include "palette.h"
#include "svga.h"
namespace fallout {
#define COLOR_CYCLE_PERIOD_1 (200U)
#define COLOR_CYCLE_PERIOD_2 (142U)
#define COLOR_CYCLE_PERIOD_3 (100U)
#define COLOR_CYCLE_PERIOD_4 (33U)
// 0x51843C
static int gColorCycleSpeedFactor = 1;
// TODO: Convert colors to RGB.
// clang-format off
// Green.
//
// 0x518440
static unsigned char _slime[12] = {
0, 108, 0,
11, 115, 7,
27, 123, 15,
43, 131, 27,
};
// Light gray?
//
// 0x51844C
static unsigned char _shoreline[18] = {
83, 63, 43,
75, 59, 43,
67, 55, 39,
63, 51, 39,
55, 47, 35,
51, 43, 35,
};
// Orange.
//
// 0x51845E
static unsigned char _fire_slow[15] = {
255, 0, 0,
215, 0, 0,
147, 43, 11,
255, 119, 0,
255, 59, 0,
};
// Red.
//
// 0x51846D
static unsigned char _fire_fast[15] = {
71, 0, 0,
123, 0, 0,
179, 0, 0,
123, 0, 0,
71, 0, 0,
};
// Light blue.
//
// 0x51847C
static unsigned char _monitors[15] = {
107, 107, 111,
99, 103, 127,
87, 107, 143,
0, 147, 163,
107, 187, 255,
};
// clang-format on
// 0x51848C
static bool gColorCycleInitialized = false;
// 0x518490
static bool gColorCycleEnabled = false;
// 0x518494
static int _slime_start = 0;
// 0x518498
static int _shoreline_start = 0;
// 0x51849C
static int _fire_slow_start = 0;
// 0x5184A0
static int _fire_fast_start = 0;
// 0x5184A4
static int _monitors_start = 0;
// 0x5184A8
static unsigned char _bobber_red = 0;
// 0x5184A9
static signed char _bobber_diff = -4;
// 0x56D7D0
static unsigned int gColorCycleTimestamp3;
// 0x56D7D4
static unsigned int gColorCycleTimestamp1;
// 0x56D7D8
static unsigned int gColorCycleTimestamp2;
// 0x56D7DC
static unsigned int gColorCycleTimestamp4;
// 0x42E780
void colorCycleInit()
{
if (gColorCycleInitialized) {
return;
}
bool colorCycling;
if (!configGetBool(&gGameConfig, GAME_CONFIG_SYSTEM_KEY, GAME_CONFIG_COLOR_CYCLING_KEY, &colorCycling)) {
colorCycling = true;
}
if (!colorCycling) {
return;
}
for (int index = 0; index < 12; index++) {
_slime[index] >>= 2;
}
for (int index = 0; index < 18; index++) {
_shoreline[index] >>= 2;
}
for (int index = 0; index < 15; index++) {
_fire_slow[index] >>= 2;
}
for (int index = 0; index < 15; index++) {
_fire_fast[index] >>= 2;
}
for (int index = 0; index < 15; index++) {
_monitors[index] >>= 2;
}
tickersAdd(colorCycleTicker);
gColorCycleInitialized = true;
gColorCycleEnabled = true;
int cycleSpeedFactor;
if (!configGetInt(&gGameConfig, GAME_CONFIG_SYSTEM_KEY, GAME_CONFIG_CYCLE_SPEED_FACTOR_KEY, &cycleSpeedFactor)) {
cycleSpeedFactor = 1;
}
cycleSetSpeedFactor(cycleSpeedFactor);
}
// 0x42E8CC
void colorCycleReset()
{
if (gColorCycleInitialized) {
gColorCycleTimestamp1 = 0;
gColorCycleTimestamp2 = 0;
gColorCycleTimestamp3 = 0;
gColorCycleTimestamp4 = 0;
tickersAdd(colorCycleTicker);
gColorCycleEnabled = true;
}
}
// 0x42E90C
void colorCycleFree()
{
if (gColorCycleInitialized) {
tickersRemove(colorCycleTicker);
gColorCycleInitialized = false;
gColorCycleEnabled = false;
}
}
// 0x42E930
void colorCycleDisable()
{
gColorCycleEnabled = false;
}
// 0x42E93C
void colorCycleEnable()
{
gColorCycleEnabled = true;
}
// 0x42E948
bool colorCycleEnabled()
{
return gColorCycleEnabled;
}
// 0x42E950
void cycleSetSpeedFactor(int value)
{
gColorCycleSpeedFactor = value;
configSetInt(&gGameConfig, GAME_CONFIG_SYSTEM_KEY, GAME_CONFIG_CYCLE_SPEED_FACTOR_KEY, value);
}
// 0x42E97C
void colorCycleTicker()
{
if (!gColorCycleEnabled) {
return;
}
bool changed = false;
unsigned char* palette = _getSystemPalette();
unsigned int time = getTicks();
if (getTicksBetween(time, gColorCycleTimestamp1) >= COLOR_CYCLE_PERIOD_1 * gColorCycleSpeedFactor) {
changed = true;
gColorCycleTimestamp1 = time;
int paletteIndex = 229 * 3;
for (int index = _slime_start; index < 12; index++) {
palette[paletteIndex++] = _slime[index];
}
for (int index = 0; index < _slime_start; index++) {
palette[paletteIndex++] = _slime[index];
}
_slime_start -= 3;
if (_slime_start < 0) {
_slime_start = 9;
}
paletteIndex = 248 * 3;
for (int index = _shoreline_start; index < 18; index++) {
palette[paletteIndex++] = _shoreline[index];
}
for (int index = 0; index < _shoreline_start; index++) {
palette[paletteIndex++] = _shoreline[index];
}
_shoreline_start -= 3;
if (_shoreline_start < 0) {
_shoreline_start = 15;
}
paletteIndex = 238 * 3;
for (int index = _fire_slow_start; index < 15; index++) {
palette[paletteIndex++] = _fire_slow[index];
}
for (int index = 0; index < _fire_slow_start; index++) {
palette[paletteIndex++] = _fire_slow[index];
}
_fire_slow_start -= 3;
if (_fire_slow_start < 0) {
_fire_slow_start = 12;
}
}
if (getTicksBetween(time, gColorCycleTimestamp2) >= COLOR_CYCLE_PERIOD_2 * gColorCycleSpeedFactor) {
changed = true;
gColorCycleTimestamp2 = time;
int paletteIndex = 243 * 3;
for (int index = _fire_fast_start; index < 15; index++) {
palette[paletteIndex++] = _fire_fast[index];
}
for (int index = 0; index < _fire_fast_start; index++) {
palette[paletteIndex++] = _fire_fast[index];
}
_fire_fast_start -= 3;
if (_fire_fast_start < 0) {
_fire_fast_start = 12;
}
}
if (getTicksBetween(time, gColorCycleTimestamp3) >= COLOR_CYCLE_PERIOD_3 * gColorCycleSpeedFactor) {
changed = true;
gColorCycleTimestamp3 = time;
int paletteIndex = 233 * 3;
for (int index = _monitors_start; index < 15; index++) {
palette[paletteIndex++] = _monitors[index];
}
for (int index = 0; index < _monitors_start; index++) {
palette[paletteIndex++] = _monitors[index];
}
_monitors_start -= 3;
if (_monitors_start < 0) {
_monitors_start = 12;
}
}
if (getTicksBetween(time, gColorCycleTimestamp4) >= COLOR_CYCLE_PERIOD_4 * gColorCycleSpeedFactor) {
changed = true;
gColorCycleTimestamp4 = time;
if (_bobber_red == 0 || _bobber_red == 60) {
_bobber_diff = -_bobber_diff;
}
_bobber_red += _bobber_diff;
int paletteIndex = 254 * 3;
palette[paletteIndex++] = _bobber_red;
palette[paletteIndex++] = 0;
palette[paletteIndex++] = 0;
}
if (changed) {
paletteSetEntriesInRange(palette + 229 * 3, 229, 255);
}
}
} // namespace fallout