107 lines
4.7 KiB
C++
107 lines
4.7 KiB
C++
#ifndef OBJECT_H
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#define OBJECT_H
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#include "db.h"
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#include "geometry.h"
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#include "inventory.h"
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#include "map_defs.h"
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#include "obj_types.h"
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namespace fallout {
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typedef struct ObjectWithFlags {
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int flags;
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Object* object;
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} ObjectWithFlags;
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extern unsigned char* _wallBlendTable;
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extern Object* _moveBlockObj;
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extern unsigned char _commonGrayTable[256];
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extern Object* gEgg;
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extern Object* gDude;
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int objectsInit(unsigned char* buf, int width, int height, int pitch);
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void objectsReset();
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void objectsExit();
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int objectRead(Object* obj, File* stream);
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int objectLoadAll(File* stream);
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int objectSaveAll(File* stream);
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void _obj_render_pre_roof(Rect* rect, int elevation);
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void _obj_render_post_roof(Rect* rect, int elevation);
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int objectCreateWithFidPid(Object** objectPtr, int fid, int pid);
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int objectCreateWithPid(Object** objectPtr, int pid);
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int _obj_copy(Object** a1, Object* a2);
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int _obj_connect(Object* obj, int tile_index, int elev, Rect* rect);
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int _obj_disconnect(Object* obj, Rect* rect);
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int _obj_offset(Object* obj, int x, int y, Rect* rect);
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int _obj_move(Object* a1, int a2, int a3, int elevation, Rect* a5);
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int objectSetLocation(Object* obj, int tile, int elevation, Rect* rect);
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int _obj_reset_roof();
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int objectSetFid(Object* obj, int fid, Rect* rect);
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int objectSetFrame(Object* obj, int frame, Rect* rect);
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int objectSetNextFrame(Object* obj, Rect* rect);
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int objectSetPrevFrame(Object* obj, Rect* rect);
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int objectSetRotation(Object* obj, int direction, Rect* rect);
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int objectRotateClockwise(Object* obj, Rect* rect);
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int objectRotateCounterClockwise(Object* obj, Rect* rect);
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void _obj_rebuild_all_light();
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int objectSetLight(Object* obj, int lightDistance, int lightIntensity, Rect* rect);
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int objectGetLightIntensity(Object* obj);
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int _obj_turn_on_light(Object* obj, Rect* rect);
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int _obj_turn_off_light(Object* obj, Rect* rect);
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int objectShow(Object* obj, Rect* rect);
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int objectHide(Object* obj, Rect* rect);
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int objectEnableOutline(Object* obj, Rect* rect);
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int objectDisableOutline(Object* obj, Rect* rect);
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int _obj_toggle_flat(Object* obj, Rect* rect);
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int objectDestroy(Object* a1, Rect* a2);
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int _obj_inven_free(Inventory* inventory);
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bool _obj_action_can_use(Object* obj);
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bool _obj_action_can_talk_to(Object* obj);
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bool _obj_portal_is_walk_thru(Object* obj);
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Object* objectFindById(int a1);
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Object* objectGetOwner(Object* obj);
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void _obj_remove_all();
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Object* objectFindFirst();
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Object* objectFindNext();
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Object* objectFindFirstAtElevation(int elevation);
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Object* objectFindNextAtElevation();
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Object* objectFindFirstAtLocation(int elevation, int tile);
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Object* objectFindNextAtLocation();
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void objectGetRect(Object* obj, Rect* rect);
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bool _obj_occupied(int tile_num, int elev);
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Object* _obj_blocking_at(Object* a1, int tile_num, int elev);
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Object* _obj_shoot_blocking_at(Object* obj, int tile, int elev);
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Object* _obj_ai_blocking_at(Object* a1, int tile, int elevation);
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int _obj_scroll_blocking_at(int tile_num, int elev);
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Object* _obj_sight_blocking_at(Object* a1, int tile_num, int elev);
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int objectGetDistanceBetween(Object* object1, Object* object2);
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int objectGetDistanceBetweenTiles(Object* object1, int tile1, Object* object2, int tile2);
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int objectListCreate(int tile, int elevation, int objectType, Object*** objectsPtr);
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void objectListFree(Object** objects);
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void _translucent_trans_buf_to_buf(unsigned char* src, int srcWidth, int srcHeight, int srcPitch, unsigned char* dest, int destX, int destY, int destPitch, unsigned char* a9, unsigned char* a10);
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void _dark_trans_buf_to_buf(unsigned char* src, int srcWidth, int srcHeight, int srcPitch, unsigned char* dest, int destX, int destY, int destPitch, int light);
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void _dark_translucent_trans_buf_to_buf(unsigned char* src, int srcWidth, int srcHeight, int srcPitch, unsigned char* dest, int destX, int destY, int destPitch, int light, unsigned char* a10, unsigned char* a11);
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void _intensity_mask_buf_to_buf(unsigned char* src, int srcWidth, int srcHeight, int srcPitch, unsigned char* dest, int destPitch, unsigned char* mask, int maskPitch, int light);
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int objectSetOutline(Object* obj, int a2, Rect* rect);
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int objectClearOutline(Object* obj, Rect* rect);
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int _obj_intersects_with(Object* object, int x, int y);
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int _obj_create_intersect_list(int x, int y, int elevation, int objectType, ObjectWithFlags** entriesPtr);
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void _obj_delete_intersect_list(ObjectWithFlags** a1);
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void obj_set_seen(int tile);
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void _obj_clear_seen();
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void _obj_process_seen();
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char* objectGetName(Object* obj);
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char* objectGetDescription(Object* obj);
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void _obj_preload_art_cache(int flags);
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int _obj_save_dude(File* stream);
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int _obj_load_dude(File* stream);
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void _obj_fix_violence_settings(int* fid);
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Object* objectTypedFindById(int id, int type);
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} // namespace fallout
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#endif /* OBJECT_H */
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