34 lines
941 B
C
34 lines
941 B
C
#ifndef GAME_H
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#define GAME_H
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#include "game_vars.h"
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#include "message.h"
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extern int* gGameGlobalVars;
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extern int gGameGlobalVarsLength;
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extern const char* asc_5186C8;
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extern int _game_user_wants_to_quit;
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extern MessageList gMiscMessageList;
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extern int _master_db_handle;
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extern int _critter_db_handle;
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int gameInitWithOptions(const char* windowTitle, bool isMapper, int a3, int a4, int argc, char** argv);
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void gameReset();
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void gameExit();
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int gameHandleKey(int eventCode, bool isInCombatMode);
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void gameUiDisable(int a1);
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void gameUiEnable();
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bool gameUiIsDisabled();
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int gameGetGlobalVar(int var);
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int gameSetGlobalVar(int var, int value);
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int globalVarsRead(const char* path, const char* section, int* variablesListLengthPtr, int** variablesListPtr);
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int _game_state();
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int _game_state_request(int a1);
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void _game_state_update();
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int showQuitConfirmationDialog();
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int gameShowDeathDialog(const char* message);
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#endif /* GAME_H */
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