52 lines
1.5 KiB
C++
52 lines
1.5 KiB
C++
#ifndef FALLOUT_SVGA_H_
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#define FALLOUT_SVGA_H_
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#include <SDL.h>
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#include "fps_limiter.h"
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#include "geometry.h"
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namespace fallout {
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extern Rect _scr_size;
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extern void (*_scr_blit)(unsigned char* src, int src_pitch, int a3, int src_x, int src_y, int src_width, int src_height, int dest_x, int dest_y);
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extern void (*_zero_mem)();
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extern SDL_Window* gSdlWindow;
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extern SDL_Surface* gSdlSurface;
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extern SDL_Renderer* gSdlRenderer;
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extern SDL_Texture* gSdlTexture;
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extern SDL_Surface* gSdlTextureSurface;
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extern FpsLimiter sharedFpsLimiter;
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int _init_mode_320_200();
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int _init_mode_320_400();
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int _init_mode_640_480_16();
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int _init_mode_640_480();
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int _init_mode_640_400();
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int _init_mode_800_600();
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int _init_mode_1024_768();
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int _init_mode_1280_1024();
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void _get_start_mode_();
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void _zero_vid_mem();
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int _GNW95_init_mode_ex(int width, int height, int bpp);
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int _init_vesa_mode(int width, int height);
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int _GNW95_init_window(int width, int height, bool fullscreen, int scale);
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int directDrawInit(int width, int height, int bpp);
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void directDrawFree();
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void directDrawSetPaletteInRange(unsigned char* a1, int a2, int a3);
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void directDrawSetPalette(unsigned char* palette);
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unsigned char* directDrawGetPalette();
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void _GNW95_ShowRect(unsigned char* src, int src_pitch, int a3, int src_x, int src_y, int src_width, int src_height, int dest_x, int dest_y);
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void _GNW95_zero_vid_mem();
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int screenGetWidth();
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int screenGetHeight();
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int screenGetVisibleHeight();
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void handleWindowSizeChanged();
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void renderPresent();
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} // namespace fallout
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#endif /* FALLOUT_SVGA_H_ */
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