228 lines
8.1 KiB
C
228 lines
8.1 KiB
C
#ifndef INTERFACE_H
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#define INTERFACE_H
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#include "art.h"
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#include "db.h"
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#include "geometry.h"
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#include "obj_types.h"
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typedef enum Hand {
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// Item1 (Punch)
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HAND_LEFT,
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// Item2 (Kick)
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HAND_RIGHT,
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HAND_COUNT,
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} Hand;
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typedef enum InterfaceItemAction {
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INTERFACE_ITEM_ACTION_DEFAULT = -1,
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INTERFACE_ITEM_ACTION_USE,
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INTERFACE_ITEM_ACTION_PRIMARY,
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INTERFACE_ITEM_ACTION_PRIMARY_AIMING,
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INTERFACE_ITEM_ACTION_SECONDARY,
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INTERFACE_ITEM_ACTION_SECONDARY_AIMING,
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INTERFACE_ITEM_ACTION_RELOAD,
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INTERFACE_ITEM_ACTION_COUNT,
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} InterfaceItemAction;
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// The values of it's members are offsets to beginning of numbers in
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// numbers.frm.
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typedef enum InterfaceNumbersColor {
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INTERFACE_NUMBERS_COLOR_WHITE = 0,
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INTERFACE_NUMBERS_COLOR_YELLOW = 120,
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INTERFACE_NUMBERS_COLOR_RED = 240,
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} InterfaceNumbersColor;
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#define INDICATOR_BOX_WIDTH 130
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#define INDICATOR_BOX_HEIGHT 21
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#define INTERFACE_BAR_WIDTH 640
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#define INTERFACE_BAR_HEIGHT 100
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// The maximum number of indicator boxes the indicator bar can display.
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//
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// For unknown reason this number is 6, even though there are only 5 different
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// indicator types. In addition to that, default screen width 640px cannot hold
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// 6 boxes 130px each.
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#define INDICATOR_SLOTS_COUNT (6)
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// Available indicators.
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//
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// Indicator boxes in the bar are displayed according to the order of this enum.
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typedef enum Indicator {
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INDICATOR_ADDICT,
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INDICATOR_SNEAK,
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INDICATOR_LEVEL,
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INDICATOR_POISONED,
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INDICATOR_RADIATED,
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INDICATOR_COUNT,
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} Indicator;
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// Provides metadata about indicator boxes.
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typedef struct IndicatorDescription {
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// An identifier of title in `intrface.msg`.
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int title;
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// A flag denoting this box represents something harmful to the player. It
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// affects color of the title.
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bool isBad;
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// Prerendered indicator data.
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//
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// This value is provided at runtime during indicator box initialization.
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// It includes indicator box background with it's title positioned in the
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// center and is green colored if indicator is good, or red otherwise, as
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// denoted by [isBad] property.
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unsigned char* data;
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} IndicatorDescription;
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typedef struct InterfaceItemState {
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Object* item;
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unsigned char isDisabled;
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unsigned char isWeapon;
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int primaryHitMode;
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int secondaryHitMode;
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int action;
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int itemFid;
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} InterfaceItemState;
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extern bool gInterfaceBarInitialized;
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extern bool gInterfaceBarSwapHandsInProgress;
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extern bool gInterfaceBarEnabled;
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extern bool _intfaceHidden;
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extern int gInventoryButton;
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extern CacheEntry* gInventoryButtonUpFrmHandle;
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extern CacheEntry* gInventoryButtonDownFrmHandle;
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extern int gOptionsButton;
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extern CacheEntry* gOptionsButtonUpFrmHandle;
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extern CacheEntry* gOptionsButtonDownFrmHandle;
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extern int gSkilldexButton;
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extern CacheEntry* gSkilldexButtonUpFrmHandle;
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extern CacheEntry* gSkilldexButtonDownFrmHandle;
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extern CacheEntry* gSkilldexButtonMaskFrmHandle;
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extern int gMapButton;
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extern CacheEntry* gMapButtonUpFrmHandle;
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extern CacheEntry* gMapButtonDownFrmHandle;
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extern CacheEntry* gMapButtonMaskFrmHandle;
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extern int gPipboyButton;
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extern CacheEntry* gPipboyButtonUpFrmHandle;
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extern CacheEntry* gPipboyButtonDownFrmHandle;
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extern int gCharacterButton;
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extern CacheEntry* gCharacterButtonUpFrmHandle;
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extern CacheEntry* gCharacterButtonDownFrmHandle;
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extern int gSingleAttackButton;
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extern CacheEntry* gSingleAttackButtonUpHandle;
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extern CacheEntry* gSingleAttackButtonDownHandle;
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extern CacheEntry* _itemButtonDisabledKey;
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extern int gInterfaceCurrentHand;
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extern const Rect gInterfaceBarMainActionRect;
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extern int gChangeHandsButton;
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extern CacheEntry* gChangeHandsButtonUpFrmHandle;
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extern CacheEntry* gChangeHandsButtonDownFrmHandle;
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extern CacheEntry* gChangeHandsButtonMaskFrmHandle;
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extern bool gInterfaceBarEndButtonsIsVisible;
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extern const Rect gInterfaceBarEndButtonsRect;
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extern int gEndTurnButton;
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extern CacheEntry* gEndTurnButtonUpFrmHandle;
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extern CacheEntry* gEndTurnButtonDownFrmHandle;
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extern int gEndCombatButton;
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extern CacheEntry* gEndCombatButtonUpFrmHandle;
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extern CacheEntry* gEndCombatButtonDownFrmHandle;
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extern unsigned char* gGreenLightFrmData;
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extern unsigned char* gYellowLightFrmData;
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extern unsigned char* gRedLightFrmData;
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extern const Rect gInterfaceBarActionPointsBarRect;
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extern unsigned char* gNumbersFrmData;
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extern IndicatorDescription gIndicatorDescriptions[INDICATOR_COUNT];
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extern int gInterfaceBarWindow;
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extern int gIndicatorBarWindow;
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extern int gInterfaceLastRenderedHitPoints;
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extern int gInterfaceLastRenderedHitPointsColor;
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extern int gInterfaceLastRenderedArmorClass;
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extern int gIndicatorSlots[INDICATOR_SLOTS_COUNT];
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extern InterfaceItemState gInterfaceItemStates[HAND_COUNT];
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extern CacheEntry* gYellowLightFrmHandle;
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extern CacheEntry* gRedLightFrmHandle;
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extern CacheEntry* gNumbersFrmHandle;
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extern bool gIndicatorBarIsVisible;
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extern unsigned char* gChangeHandsButtonUpFrmData;
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extern CacheEntry* gGreenLightFrmHandle;
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extern unsigned char* gEndCombatButtonUpFrmData;
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extern unsigned char* gEndCombatButtonDownFrmData;
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extern unsigned char* gChangeHandsButtonDownFrmData;
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extern unsigned char* gEndTurnButtonDownFrmData;
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extern unsigned char _itemButtonDown[12596];
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extern unsigned char* gEndTurnButtonUpFrmData;
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extern unsigned char* gChangeHandsButtonMaskFrmData;
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extern unsigned char* gCharacterButtonUpFrmData;
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extern unsigned char* gSingleAttackButtonUpData;
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extern unsigned char* _itemButtonDisabled;
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extern unsigned char* gMapButtonDownFrmData;
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extern unsigned char* gPipboyButtonUpFrmData;
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extern unsigned char* gCharacterButtonDownFrmData;
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extern unsigned char* gSingleAttackButtonDownData;
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extern unsigned char* gPipboyButtonDownFrmData;
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extern unsigned char* gMapButtonMaskFrmData;
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extern unsigned char _itemButtonUp[12596];
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extern unsigned char* gMapButtonUpFrmData;
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extern unsigned char* gSkilldexButtonMaskFrmData;
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extern unsigned char* gSkilldexButtonDownFrmData;
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extern unsigned char* gInterfaceWindowBuffer;
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extern unsigned char* gInventoryButtonUpFrmData;
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extern unsigned char* gOptionsButtonUpFrmData;
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extern unsigned char* gOptionsButtonDownFrmData;
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extern unsigned char* gSkilldexButtonUpFrmData;
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extern unsigned char* gInventoryButtonDownFrmData;
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extern unsigned char gInterfaceActionPointsBarBackground[450];
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extern bool gInterfaceBarMode;
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int interfaceInit();
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void interfaceReset();
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void interfaceFree();
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int interfaceLoad(File* stream);
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int interfaceSave(File* stream);
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void _intface_show();
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void interfaceBarEnable();
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void interfaceBarDisable();
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bool interfaceBarEnabled();
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void interfaceBarRefresh();
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void interfaceRenderHitPoints(bool animate);
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void interfaceRenderArmorClass(bool animate);
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void interfaceRenderActionPoints(int actionPointsLeft, int bonusActionPoints);
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int interfaceGetCurrentHitMode(int* hitMode, bool* aiming);
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int interfaceUpdateItems(bool animated, int leftItemAction, int rightItemAction);
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int interfaceBarSwapHands(bool animated);
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int interfaceGetItemActions(int* leftItemAction, int* rightItemAction);
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int interfaceCycleItemAction();
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void _intface_use_item();
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int interfaceGetCurrentHand();
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int interfaceGetActiveItem(Object** a1);
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int _intface_update_ammo_lights();
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void interfaceBarEndButtonsShow(bool animated);
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void interfaceBarEndButtonsHide(bool animated);
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void interfaceBarEndButtonsRenderGreenLights();
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void interfaceBarEndButtonsRenderRedLights();
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int interfaceBarRefreshMainAction();
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int _intface_redraw_items_callback(Object* a1, Object* a2);
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int _intface_change_fid_callback(Object* a1, Object* a2);
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void interfaceBarSwapHandsAnimatePutAwayTakeOutSequence(int previousWeaponAnimationCode, int weaponAnimationCode);
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int endTurnButtonInit();
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int endTurnButtonFree();
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int endCombatButtonInit();
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int endCombatButtonFree();
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void interfaceUpdateAmmoBar(int x, int ratio);
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int _intface_item_reload();
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void interfaceRenderCounter(int x, int y, int previousValue, int value, int offset, int delay);
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int indicatorBarInit();
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void interfaceBarFree();
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void indicatorBarReset();
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int indicatorBarRefresh();
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int indicatorBoxCompareByPosition(const void* a, const void* b);
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void indicatorBarRender(int count);
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bool indicatorBarAdd(int indicator);
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bool indicatorBarShow();
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bool indicatorBarHide();
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#endif /* INTERFACE_H */
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