43 lines
1.2 KiB
C
43 lines
1.2 KiB
C
#ifndef GAME_H
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#define GAME_H
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#include "game_vars.h"
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#include "message.h"
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extern char _aGame_0[];
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extern bool gGameUiDisabled;
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extern int _game_state_cur;
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extern bool gIsMapper;
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extern int* gGameGlobalVars;
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extern int gGameGlobalVarsLength;
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extern const char* asc_5186C8;
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extern int _game_user_wants_to_quit;
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extern MessageList gMiscMessageList;
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extern int _master_db_handle;
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extern int _critter_db_handle;
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int gameInitWithOptions(const char* windowTitle, bool isMapper, int a3, int a4, int argc, char** argv);
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void gameReset();
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void gameExit();
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int gameHandleKey(int eventCode, bool isInCombatMode);
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void gameUiDisable(int a1);
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void gameUiEnable();
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bool gameUiIsDisabled();
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int gameGetGlobalVar(int var);
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int gameSetGlobalVar(int var, int value);
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int gameLoadGlobalVars();
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int globalVarsRead(const char* path, const char* section, int* out_vars_num, int** out_vars);
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int _game_state();
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int _game_state_request(int a1);
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void _game_state_update();
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int gameTakeScreenshot(int width, int height, unsigned char* buffer, unsigned char* palette);
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void gameFreeGlobalVars();
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void showHelp();
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int showQuitConfirmationDialog();
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int gameDbInit();
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void showSplash();
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#endif /* GAME_H */
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