651 lines
16 KiB
C++
651 lines
16 KiB
C++
#include "elevator.h"
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#include "core.h"
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#include "cycle.h"
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#include "debug.h"
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#include "draw.h"
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#include "game_mouse.h"
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#include "game_sound.h"
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#include "interface.h"
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#include "map.h"
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#include "pipboy.h"
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#include "scripts.h"
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#include "window_manager.h"
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#include <ctype.h>
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#include <string.h>
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// 0x43E950
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const int gElevatorFrmIds[ELEVATOR_FRM_COUNT] = {
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141, // ebut_in.frm - map elevator screen
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142, // ebut_out.frm - map elevator screen
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149, // gaj000.frm - map elevator screen
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};
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// 0x43E95C
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const ElevatorBackground gElevatorBackgrounds[ELEVATOR_COUNT] = {
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{ 143, -1 },
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{ 143, 150 },
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{ 144, -1 },
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{ 144, 145 },
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{ 146, -1 },
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{ 146, 147 },
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{ 146, -1 },
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{ 146, 151 },
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{ 148, -1 },
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{ 146, -1 },
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{ 146, -1 },
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{ 146, 147 },
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{ 388, -1 },
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{ 143, 150 },
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{ 148, -1 },
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{ 148, -1 },
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{ 148, -1 },
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{ 143, 150 },
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{ 143, 150 },
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{ 143, 150 },
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{ 143, 150 },
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{ 143, 150 },
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{ 143, 150 },
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{ 143, 150 },
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};
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// Number of levels for eleveators.
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//
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// 0x43EA1C
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const int gElevatorLevels[ELEVATOR_COUNT] = {
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4,
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2,
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3,
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2,
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3,
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2,
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3,
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3,
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3,
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3,
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3,
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2,
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4,
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2,
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3,
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3,
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3,
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2,
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2,
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2,
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2,
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2,
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2,
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2,
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};
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// 0x43EA7C
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const ElevatorDescription gElevatorDescriptions[ELEVATOR_COUNT][ELEVATOR_LEVEL_MAX] = {
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{
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{ 14, 0, 18940 },
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{ 14, 1, 18936 },
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{ 15, 0, 21340 },
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{ 15, 1, 21340 },
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},
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{
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{ 13, 0, 20502 },
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{ 14, 0, 14912 },
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{ 0, 0, -1 },
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{ 0, 0, -1 },
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},
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{
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{ 33, 0, 12498 },
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{ 33, 1, 20094 },
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{ 34, 0, 17312 },
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{ 0, 0, -1 },
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},
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{
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{ 34, 0, 16140 },
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{ 34, 1, 16140 },
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{ 0, 0, -1 },
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{ 0, 0, -1 },
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},
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{
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{ 49, 0, 14920 },
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{ 49, 1, 15120 },
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{ 50, 0, 12944 },
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{ 0, 0, -1 },
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},
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{
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{ 50, 0, 24520 },
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{ 50, 1, 25316 },
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{ 0, 0, -1 },
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{ 0, 0, -1 },
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},
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{
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{ 42, 0, 22526 },
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{ 42, 1, 22526 },
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{ 42, 2, 22526 },
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{ 0, 0, -1 },
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},
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{
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{ 42, 2, 14086 },
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{ 43, 0, 14086 },
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{ 43, 2, 14086 },
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{ 0, 0, -1 },
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},
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{
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{ 40, 0, 14104 },
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{ 40, 1, 22504 },
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{ 40, 2, 17312 },
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{ 0, 0, -1 },
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},
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{
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{ 9, 0, 13704 },
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{ 9, 1, 23302 },
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{ 9, 2, 17308 },
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{ 0, 0, -1 },
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},
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{
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{ 28, 0, 19300 },
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{ 28, 1, 19300 },
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{ 28, 2, 20110 },
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{ 0, 0, -1 },
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},
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{
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{ 28, 2, 20118 },
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{ 29, 0, 21710 },
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{ 0, 0, -1 },
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{ 0, 0, -1 },
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},
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{
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{ 28, 0, 20122 },
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{ 28, 1, 20124 },
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{ 28, 2, 20940 },
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{ 29, 0, 22540 },
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},
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{
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{ 12, 1, 16052 },
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{ 12, 2, 14480 },
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{ 0, 0, -1 },
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{ 0, 0, -1 },
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},
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{
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{ 6, 0, 14104 },
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{ 6, 1, 22504 },
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{ 6, 2, 17312 },
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{ 0, 0, -1 },
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},
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{
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{ 30, 0, 14104 },
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{ 30, 1, 22504 },
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{ 30, 2, 17312 },
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{ 0, 0, -1 },
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},
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{
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{ 36, 0, 13704 },
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{ 36, 1, 23302 },
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{ 36, 2, 17308 },
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{ 0, 0, -1 },
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},
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{
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{ 39, 0, 17285 },
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{ 36, 0, 19472 },
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{ 0, 0, -1 },
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{ 0, 0, -1 },
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},
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{
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{ 109, 2, 10701 },
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{ 109, 1, 10705 },
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{ 0, 0, -1 },
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{ 0, 0, -1 },
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},
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{
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{ 109, 2, 14697 },
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{ 109, 1, 15099 },
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{ 0, 0, -1 },
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{ 0, 0, -1 },
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},
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{
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{ 109, 2, 23877 },
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{ 109, 1, 25481 },
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{ 0, 0, -1 },
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{ 0, 0, -1 },
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},
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{
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{ 109, 2, 26130 },
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{ 109, 1, 24721 },
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{ 0, 0, -1 },
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{ 0, 0, -1 },
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},
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{
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{ 137, 0, 23953 },
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{ 148, 1, 16526 },
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{ 0, 0, -1 },
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{ 0, 0, -1 },
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},
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{
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{ 62, 0, 13901 },
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{ 63, 1, 17923 },
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{ 0, 0, -1 },
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{ 0, 0, -1 },
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},
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};
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// NOTE: These values are also used as key bindings.
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//
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// 0x43EEFC
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const char gElevatorLevelLabels[ELEVATOR_COUNT][ELEVATOR_LEVEL_MAX] = {
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{ '1', '2', '3', '4' },
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{ 'G', '1', '\0', '\0' },
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{ '1', '2', '3', '\0' },
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{ '3', '4', '\0', '\0' },
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{ '1', '2', '3', '\0' },
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{ '3', '4', '\0', '\0' },
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{ '1', '2', '3', '\0' },
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{ '3', '4', '6', '\0' },
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{ '1', '2', '3', '\0' },
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{ '1', '2', '3', '\0' },
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{ '1', '2', '3', '\0' },
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{ '3', '4', '\0', '\0' },
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{ '1', '2', '3', '4' },
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{ '1', '2', '\0', '\0' },
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{ '1', '2', '3', '\0' },
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{ '1', '2', '3', '\0' },
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{ '1', '2', '3', '\0' },
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{ '1', '2', '\0', '\0' },
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{ '1', '2', '\0', '\0' },
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{ '1', '2', '\0', '\0' },
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{ '1', '2', '\0', '\0' },
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{ '1', '2', '\0', '\0' },
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{ '1', '2', '\0', '\0' },
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{ '1', '2', '\0', '\0' },
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};
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// 0x51862C
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const char* gElevatorSoundEffects[ELEVATOR_LEVEL_MAX - 1][ELEVATOR_LEVEL_MAX] = {
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{
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"ELV1_1",
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"ELV1_1",
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"ERROR",
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"ERROR",
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},
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{
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"ELV1_2",
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"ELV1_2",
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"ELV1_1",
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"ERROR",
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},
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{
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"ELV1_3",
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"ELV1_3",
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"ELV2_3",
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"ELV1_1",
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},
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};
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// 0x570A2C
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Size gElevatorFrmSizes[ELEVATOR_FRM_COUNT];
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// 0x570A44
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int gElevatorBackgroundFrmWidth;
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// 0x570A48
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int gElevatorBackgroundFrmHeight;
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// 0x570A4C
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int gElevatorPanelFrmWidth;
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// 0x570A50
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int gElevatorPanelFrmHeight;
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// 0x570A54
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int gElevatorWindow;
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// 0x570A58
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CacheEntry* gElevatorFrmHandles[ELEVATOR_FRM_COUNT];
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// 0x570A64
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CacheEntry* gElevatorBackgroundFrmHandle;
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// 0x570A68
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CacheEntry* gElevatorPanelFrmHandle;
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// 0x570A6C
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unsigned char* gElevatorWindowBuffer;
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// 0x570A70
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bool gElevatorWindowIsoWasEnabled;
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// 0x570A74
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unsigned char* gElevatorFrmData[ELEVATOR_FRM_COUNT];
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// 0x570A80
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unsigned char* gElevatorBackgroundFrmData;
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// 0x570A84
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unsigned char* gElevatorPanelFrmData;
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// Presents elevator dialog for player to pick a desired level.
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//
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// 0x43EF5C
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int elevatorSelectLevel(int elevator, int* mapPtr, int* elevationPtr, int* tilePtr)
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{
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if (elevator < 0 || elevator >= ELEVATOR_COUNT) {
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return -1;
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}
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if (elevatorWindowInit(elevator) == -1) {
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return -1;
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}
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const ElevatorDescription* elevatorDescription = gElevatorDescriptions[elevator];
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int index;
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for (index = 0; index < ELEVATOR_LEVEL_MAX; index++) {
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if (elevatorDescription[index].map == *mapPtr) {
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break;
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}
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}
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if (index < ELEVATOR_LEVEL_MAX) {
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if (elevatorDescription[*elevationPtr + index].tile != -1) {
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*elevationPtr += index;
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}
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}
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if (elevator == ELEVATOR_SIERRA_2) {
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if (*elevationPtr <= 2) {
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*elevationPtr -= 2;
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} else {
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*elevationPtr -= 3;
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}
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} else if (elevator == ELEVATOR_MILITARY_BASE_LOWER) {
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if (*elevationPtr >= 2) {
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*elevationPtr -= 2;
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}
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} else if (elevator == ELEVATOR_MILITARY_BASE_UPPER && *elevationPtr == 4) {
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*elevationPtr -= 2;
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}
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if (*elevationPtr > 3) {
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*elevationPtr -= 3;
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}
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debugPrint("\n the start elev level %d\n", *elevationPtr);
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int v18 = (gElevatorFrmSizes[ELEVATOR_FRM_GAUGE].width * gElevatorFrmSizes[ELEVATOR_FRM_GAUGE].height) / 13;
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float v42 = 12.0f / (float)(gElevatorLevels[elevator] - 1);
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blitBufferToBuffer(
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gElevatorFrmData[ELEVATOR_FRM_GAUGE] + v18 * (int)((float)(*elevationPtr) * v42),
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gElevatorFrmSizes[ELEVATOR_FRM_GAUGE].width,
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gElevatorFrmSizes[ELEVATOR_FRM_GAUGE].height / 13,
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gElevatorFrmSizes[ELEVATOR_FRM_GAUGE].width,
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gElevatorWindowBuffer + gElevatorBackgroundFrmWidth * 41 + 121,
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gElevatorBackgroundFrmWidth);
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windowRefresh(gElevatorWindow);
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bool done = false;
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int keyCode;
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while (!done) {
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keyCode = _get_input();
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if (keyCode == KEY_ESCAPE) {
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done = true;
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}
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if (keyCode >= 500 && keyCode < 504) {
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done = true;
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}
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if (keyCode > 0 && keyCode < 500) {
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int level = elevatorGetLevelFromKeyCode(elevator, keyCode);
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if (level != 0) {
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keyCode = 500 + level - 1;
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done = true;
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}
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}
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}
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if (keyCode != KEY_ESCAPE) {
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keyCode -= 500;
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if (*elevationPtr != keyCode) {
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float v43 = (float)(gElevatorLevels[elevator] - 1) / 12.0f;
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unsigned int delay = (unsigned int)(v43 * 276.92307);
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if (keyCode < *elevationPtr) {
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v43 = -v43;
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}
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int numberOfLevelsTravelled = keyCode - *elevationPtr;
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if (numberOfLevelsTravelled < 0) {
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numberOfLevelsTravelled = -numberOfLevelsTravelled;
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}
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soundPlayFile(gElevatorSoundEffects[gElevatorLevels[elevator] - 2][numberOfLevelsTravelled]);
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float v41 = (float)keyCode * v42;
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float v44 = (float)(*elevationPtr) * v42;
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do {
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unsigned int tick = _get_time();
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v44 += v43;
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blitBufferToBuffer(
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gElevatorFrmData[ELEVATOR_FRM_GAUGE] + v18 * (int)v44,
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gElevatorFrmSizes[ELEVATOR_FRM_GAUGE].width,
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gElevatorFrmSizes[ELEVATOR_FRM_GAUGE].height / 13,
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gElevatorFrmSizes[ELEVATOR_FRM_GAUGE].width,
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gElevatorWindowBuffer + gElevatorBackgroundFrmWidth * 41 + 121,
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gElevatorBackgroundFrmWidth);
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windowRefresh(gElevatorWindow);
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while (getTicksSince(tick) < delay) {
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}
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} while ((v43 <= 0.0 || v44 < v41) && (v43 > 0.0 || v44 > v41));
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coreDelayProcessingEvents(200);
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}
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}
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elevatorWindowFree();
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if (keyCode != KEY_ESCAPE) {
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const ElevatorDescription* description = &(elevatorDescription[keyCode]);
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*mapPtr = description->map;
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*elevationPtr = description->elevation;
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*tilePtr = description->tile;
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}
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return 0;
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}
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// 0x43F324
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int elevatorWindowInit(int elevator)
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{
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gElevatorWindowIsoWasEnabled = isoDisable();
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colorCycleDisable();
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gameMouseSetCursor(MOUSE_CURSOR_ARROW);
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gameMouseObjectsHide();
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gameMouseSetCursor(MOUSE_CURSOR_ARROW);
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scriptsDisable();
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int index;
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for (index = 0; index < ELEVATOR_FRM_COUNT; index++) {
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int fid = buildFid(6, gElevatorFrmIds[index], 0, 0, 0);
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gElevatorFrmData[index] = artLockFrameDataReturningSize(fid, &(gElevatorFrmHandles[index]), &(gElevatorFrmSizes[index].width), &(gElevatorFrmSizes[index].height));
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if (gElevatorFrmData[index] == NULL) {
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break;
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}
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}
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if (index != ELEVATOR_FRM_COUNT) {
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for (int reversedIndex = index - 1; reversedIndex >= 0; reversedIndex--) {
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artUnlock(gElevatorFrmHandles[reversedIndex]);
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}
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if (gElevatorWindowIsoWasEnabled) {
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isoEnable();
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}
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colorCycleEnable();
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gameMouseSetCursor(MOUSE_CURSOR_ARROW);
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return -1;
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}
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gElevatorPanelFrmData = ELEVATOR_BACKGROUND_NULL;
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gElevatorBackgroundFrmData = ELEVATOR_BACKGROUND_NULL;
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const ElevatorBackground* elevatorBackground = &(gElevatorBackgrounds[elevator]);
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bool backgroundsLoaded = true;
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int backgroundFid = buildFid(6, elevatorBackground->backgroundFrmId, 0, 0, 0);
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gElevatorBackgroundFrmData = artLockFrameDataReturningSize(backgroundFid, &gElevatorBackgroundFrmHandle, &gElevatorBackgroundFrmWidth, &gElevatorBackgroundFrmHeight);
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if (gElevatorBackgroundFrmData != NULL) {
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if (elevatorBackground->panelFrmId != -1) {
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int panelFid = buildFid(6, elevatorBackground->panelFrmId, 0, 0, 0);
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gElevatorPanelFrmData = artLockFrameDataReturningSize(panelFid, &gElevatorPanelFrmHandle, &gElevatorPanelFrmWidth, &gElevatorPanelFrmHeight);
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if (gElevatorPanelFrmData == NULL) {
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gElevatorPanelFrmData = ELEVATOR_BACKGROUND_NULL;
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backgroundsLoaded = false;
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}
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}
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} else {
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gElevatorBackgroundFrmData = ELEVATOR_BACKGROUND_NULL;
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backgroundsLoaded = false;
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}
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if (!backgroundsLoaded) {
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if (gElevatorBackgroundFrmData != ELEVATOR_BACKGROUND_NULL) {
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artUnlock(gElevatorBackgroundFrmHandle);
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}
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if (gElevatorPanelFrmData != ELEVATOR_BACKGROUND_NULL) {
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artUnlock(gElevatorPanelFrmHandle);
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}
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for (int index = 0; index < ELEVATOR_FRM_COUNT; index++) {
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artUnlock(gElevatorFrmHandles[index]);
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}
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if (gElevatorWindowIsoWasEnabled) {
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isoEnable();
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}
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colorCycleEnable();
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gameMouseSetCursor(MOUSE_CURSOR_ARROW);
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return -1;
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}
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int elevatorWindowX = (screenGetWidth() - gElevatorBackgroundFrmWidth) / 2;
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|
int elevatorWindowY = (screenGetHeight() - INTERFACE_BAR_HEIGHT - 1 - gElevatorBackgroundFrmHeight) / 2;
|
|
gElevatorWindow = windowCreate(
|
|
elevatorWindowX,
|
|
elevatorWindowY,
|
|
gElevatorBackgroundFrmWidth,
|
|
gElevatorBackgroundFrmHeight,
|
|
256,
|
|
WINDOW_FLAG_0x10 | WINDOW_FLAG_0x02);
|
|
if (gElevatorWindow == -1) {
|
|
if (gElevatorBackgroundFrmData != ELEVATOR_BACKGROUND_NULL) {
|
|
artUnlock(gElevatorBackgroundFrmHandle);
|
|
}
|
|
|
|
if (gElevatorPanelFrmData != ELEVATOR_BACKGROUND_NULL) {
|
|
artUnlock(gElevatorPanelFrmHandle);
|
|
}
|
|
|
|
for (int index = 0; index < ELEVATOR_FRM_COUNT; index++) {
|
|
artUnlock(gElevatorFrmHandles[index]);
|
|
}
|
|
|
|
if (gElevatorWindowIsoWasEnabled) {
|
|
isoEnable();
|
|
}
|
|
|
|
colorCycleEnable();
|
|
gameMouseSetCursor(MOUSE_CURSOR_ARROW);
|
|
return -1;
|
|
}
|
|
|
|
gElevatorWindowBuffer = windowGetBuffer(gElevatorWindow);
|
|
memcpy(gElevatorWindowBuffer, (unsigned char*)gElevatorBackgroundFrmData, gElevatorBackgroundFrmWidth * gElevatorBackgroundFrmHeight);
|
|
|
|
if (gElevatorPanelFrmData != ELEVATOR_BACKGROUND_NULL) {
|
|
blitBufferToBuffer((unsigned char*)gElevatorPanelFrmData,
|
|
gElevatorPanelFrmWidth,
|
|
gElevatorPanelFrmHeight,
|
|
gElevatorPanelFrmWidth,
|
|
gElevatorWindowBuffer + gElevatorBackgroundFrmWidth * (gElevatorBackgroundFrmHeight - gElevatorPanelFrmHeight),
|
|
gElevatorBackgroundFrmWidth);
|
|
}
|
|
|
|
int y = 40;
|
|
for (int level = 0; level < gElevatorLevels[elevator]; level++) {
|
|
int btn = buttonCreate(gElevatorWindow,
|
|
13,
|
|
y,
|
|
gElevatorFrmSizes[ELEVATOR_FRM_BUTTON_DOWN].width,
|
|
gElevatorFrmSizes[ELEVATOR_FRM_BUTTON_DOWN].height,
|
|
-1,
|
|
-1,
|
|
-1,
|
|
500 + level,
|
|
gElevatorFrmData[ELEVATOR_FRM_BUTTON_UP],
|
|
gElevatorFrmData[ELEVATOR_FRM_BUTTON_DOWN],
|
|
NULL,
|
|
BUTTON_FLAG_TRANSPARENT);
|
|
if (btn != -1) {
|
|
buttonSetCallbacks(btn, _gsound_red_butt_press, NULL);
|
|
}
|
|
y += 60;
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
// 0x43F6D0
|
|
void elevatorWindowFree()
|
|
{
|
|
windowDestroy(gElevatorWindow);
|
|
|
|
if (gElevatorBackgroundFrmData != ELEVATOR_BACKGROUND_NULL) {
|
|
artUnlock(gElevatorBackgroundFrmHandle);
|
|
}
|
|
|
|
if (gElevatorPanelFrmData != ELEVATOR_BACKGROUND_NULL) {
|
|
artUnlock(gElevatorPanelFrmHandle);
|
|
}
|
|
|
|
for (int index = 0; index < ELEVATOR_FRM_COUNT; index++) {
|
|
artUnlock(gElevatorFrmHandles[index]);
|
|
}
|
|
|
|
scriptsEnable();
|
|
|
|
if (gElevatorWindowIsoWasEnabled) {
|
|
isoEnable();
|
|
}
|
|
|
|
colorCycleEnable();
|
|
|
|
gameMouseSetCursor(MOUSE_CURSOR_ARROW);
|
|
}
|
|
|
|
// 0x43F73C
|
|
int elevatorGetLevelFromKeyCode(int elevator, int keyCode)
|
|
{
|
|
// TODO: Check if result is really unused?
|
|
toupper(keyCode);
|
|
|
|
for (int index = 0; index < ELEVATOR_LEVEL_MAX; index++) {
|
|
char c = gElevatorLevelLabels[elevator][index];
|
|
if (c == '\0') {
|
|
break;
|
|
}
|
|
|
|
if (c == (char)(keyCode & 0xFF)) {
|
|
return index + 1;
|
|
}
|
|
}
|
|
return 0;
|
|
}
|