88 lines
2.1 KiB
C++
88 lines
2.1 KiB
C++
#ifndef STAT_DEFS
|
|
#define STAT_DEFS
|
|
|
|
namespace fallout {
|
|
|
|
// The minimum value of SPECIAL stat.
|
|
#define PRIMARY_STAT_MIN (1)
|
|
|
|
// The maximum value of SPECIAL stat.
|
|
#define PRIMARY_STAT_MAX (10)
|
|
|
|
// The number of values of SPECIAL stat.
|
|
//
|
|
// Every stat value has it's own human readable description. This value is used
|
|
// as number of these descriptions.
|
|
#define PRIMARY_STAT_RANGE ((PRIMARY_STAT_MAX) - (PRIMARY_STAT_MIN) + 1)
|
|
|
|
// The maximum number of PC level.
|
|
#define PC_LEVEL_MAX 99
|
|
|
|
// Available stats.
|
|
typedef enum Stat {
|
|
STAT_STRENGTH,
|
|
STAT_PERCEPTION,
|
|
STAT_ENDURANCE,
|
|
STAT_CHARISMA,
|
|
STAT_INTELLIGENCE,
|
|
STAT_AGILITY,
|
|
STAT_LUCK,
|
|
STAT_MAXIMUM_HIT_POINTS,
|
|
STAT_MAXIMUM_ACTION_POINTS,
|
|
STAT_ARMOR_CLASS,
|
|
STAT_UNARMED_DAMAGE,
|
|
STAT_MELEE_DAMAGE,
|
|
STAT_CARRY_WEIGHT,
|
|
STAT_SEQUENCE,
|
|
STAT_HEALING_RATE,
|
|
STAT_CRITICAL_CHANCE,
|
|
STAT_BETTER_CRITICALS,
|
|
STAT_DAMAGE_THRESHOLD,
|
|
STAT_DAMAGE_THRESHOLD_LASER,
|
|
STAT_DAMAGE_THRESHOLD_FIRE,
|
|
STAT_DAMAGE_THRESHOLD_PLASMA,
|
|
STAT_DAMAGE_THRESHOLD_ELECTRICAL,
|
|
STAT_DAMAGE_THRESHOLD_EMP,
|
|
STAT_DAMAGE_THRESHOLD_EXPLOSION,
|
|
STAT_DAMAGE_RESISTANCE,
|
|
STAT_DAMAGE_RESISTANCE_LASER,
|
|
STAT_DAMAGE_RESISTANCE_FIRE,
|
|
STAT_DAMAGE_RESISTANCE_PLASMA,
|
|
STAT_DAMAGE_RESISTANCE_ELECTRICAL,
|
|
STAT_DAMAGE_RESISTANCE_EMP,
|
|
STAT_DAMAGE_RESISTANCE_EXPLOSION,
|
|
STAT_RADIATION_RESISTANCE,
|
|
STAT_POISON_RESISTANCE,
|
|
STAT_AGE,
|
|
STAT_GENDER,
|
|
STAT_CURRENT_HIT_POINTS,
|
|
STAT_CURRENT_POISON_LEVEL,
|
|
STAT_CURRENT_RADIATION_LEVEL,
|
|
STAT_COUNT,
|
|
|
|
// Number of primary stats.
|
|
PRIMARY_STAT_COUNT = 7,
|
|
|
|
// Number of SPECIAL stats (primary + secondary).
|
|
SPECIAL_STAT_COUNT = 33,
|
|
|
|
// Number of saveable stats (i.e. excluding CURRENT pseudostats).
|
|
SAVEABLE_STAT_COUNT = 35,
|
|
} Stat;
|
|
|
|
#define STAT_INVALID -1
|
|
|
|
// Special stats that are only relevant to player character.
|
|
typedef enum PcStat {
|
|
PC_STAT_UNSPENT_SKILL_POINTS,
|
|
PC_STAT_LEVEL,
|
|
PC_STAT_EXPERIENCE,
|
|
PC_STAT_REPUTATION,
|
|
PC_STAT_KARMA,
|
|
PC_STAT_COUNT,
|
|
} PcStat;
|
|
|
|
} // namespace fallout
|
|
|
|
#endif /* STAT_DEFS */
|