fallout2-ce/src/palette.cc

108 lines
2.3 KiB
C++

#include "palette.h"
#include <string.h>
#include "color.h"
#include "cycle.h"
#include "debug.h"
#include "game_sound.h"
#include "input.h"
#include "svga.h"
namespace fallout {
static void _palette_reset_();
// 0x6639D0
static unsigned char gPalette[256 * 3];
// 0x663CD0
unsigned char gPaletteWhite[256 * 3];
// 0x663FD0
unsigned char gPaletteBlack[256 * 3];
// 0x6642D0
static int gPaletteFadeSteps;
// 0x493A00
void paletteInit()
{
memset(gPaletteBlack, 0, 256 * 3);
memset(gPaletteWhite, 63, 256 * 3);
memcpy(gPalette, _cmap, 256 * 3);
unsigned int tick = getTicks();
if (backgroundSoundIsEnabled() || speechIsEnabled()) {
colorPaletteSetTransitionCallback(soundContinueAll);
}
colorPaletteFadeBetween(gPalette, gPalette, 60);
colorPaletteSetTransitionCallback(NULL);
// Actual fade duration will never be 0 since |colorPaletteFadeBetween| uses
// frame rate throttling.
unsigned int actualFadeDuration = getTicksSince(tick);
// Calculate fade steps needed to perform fading in about 700 ms.
gPaletteFadeSteps = 60 * 700 / actualFadeDuration;
debugPrint("\nFade time is %u\nFade steps are %d\n", actualFadeDuration, gPaletteFadeSteps);
}
// NOTE: Collapsed.
//
// 0x493AD0
static void _palette_reset_()
{
}
// NOTE: Uncollapsed 0x493AD0.
void paletteReset()
{
_palette_reset_();
}
// NOTE: Uncollapsed 0x493AD0.
void paletteExit()
{
_palette_reset_();
}
// 0x493AD4
void paletteFadeTo(unsigned char* palette)
{
bool colorCycleWasEnabled = colorCycleEnabled();
colorCycleDisable();
if (backgroundSoundIsEnabled() || speechIsEnabled()) {
colorPaletteSetTransitionCallback(soundContinueAll);
}
colorPaletteFadeBetween(gPalette, palette, gPaletteFadeSteps);
colorPaletteSetTransitionCallback(NULL);
memcpy(gPalette, palette, 768);
if (colorCycleWasEnabled) {
colorCycleEnable();
}
}
// 0x493B48
void paletteSetEntries(unsigned char* palette)
{
memcpy(gPalette, palette, sizeof(gPalette));
_setSystemPalette(palette);
}
// 0x493B78
void paletteSetEntriesInRange(unsigned char* palette, int start, int end)
{
memcpy(gPalette + 3 * start, palette, 3 * (end - start + 1));
_setSystemPaletteEntries(palette, start, end);
}
} // namespace fallout