477 lines
12 KiB
C++
477 lines
12 KiB
C++
#include "sound_effects_list.h"
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#include <limits.h>
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#include "db.h"
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#include "debug.h"
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#include "memory.h"
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#include "platform_compat.h"
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#include "pointer_registry.h"
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#include "sound_decoder.h"
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namespace fallout {
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typedef struct SoundEffectsListEntry {
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char* name;
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int dataSize;
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int fileSize;
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int tag;
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} SoundEffectsListEntry;
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static int soundEffectsListTagToIndex(int tag, int* indexPtr);
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static void soundEffectsListClear();
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static int soundEffectsListPopulateFileNames();
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static int soundEffectsListCopyFileNames(char** fileNameList);
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static int soundEffectsListPopulateFileSizes();
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static int soundEffectsListSort();
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static int soundEffectsListCompareByName(const void* a1, const void* a2);
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static int _sfxl_ad_reader(int fileHandle, void* buf, unsigned int size);
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// 0x51C8F8
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static bool gSoundEffectsListInitialized = false;
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// 0x51C8FC
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static int gSoundEffectsListDebugLevel = INT_MAX;
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// sfxl_effect_path
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// 0x51C900
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static char* gSoundEffectsListPath = NULL;
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// sfxl_effect_path_len
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// 0x51C904
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static int gSoundEffectsListPathLength = 0;
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// sndlist.lst
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//
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// sfxl_list
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// 0x51C908
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static SoundEffectsListEntry* gSoundEffectsListEntries = NULL;
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// The length of [gSoundEffectsListEntries] array.
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//
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// 0x51C90C
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static int gSoundEffectsListEntriesLength = 0;
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// 0x667F94
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static int _sfxl_compression;
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// sfxl_tag_is_legal
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// 0x4A98E0
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bool soundEffectsListIsValidTag(int a1)
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{
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return soundEffectsListTagToIndex(a1, NULL) == SFXL_OK;
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}
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// sfxl_init
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// 0x4A98F4
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int soundEffectsListInit(const char* soundEffectsPath, int a2, int debugLevel)
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{
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char path[COMPAT_MAX_PATH];
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// TODO: What for?
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// memcpy(path, byte_4A97E0, 0xFF);
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gSoundEffectsListDebugLevel = debugLevel;
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_sfxl_compression = a2;
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gSoundEffectsListEntriesLength = 0;
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gSoundEffectsListPath = internal_strdup(soundEffectsPath);
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if (gSoundEffectsListPath == NULL) {
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return SFXL_ERR;
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}
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gSoundEffectsListPathLength = strlen(gSoundEffectsListPath);
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if (gSoundEffectsListPathLength == 0 || soundEffectsPath[gSoundEffectsListPathLength - 1] == '\\') {
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sprintf(path, "%sSNDLIST.LST", soundEffectsPath);
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} else {
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sprintf(path, "%s\\SNDLIST.LST", soundEffectsPath);
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}
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File* stream = fileOpen(path, "rt");
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if (stream != NULL) {
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fileReadString(path, 255, stream);
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gSoundEffectsListEntriesLength = atoi(path);
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gSoundEffectsListEntries = (SoundEffectsListEntry*)internal_malloc(sizeof(*gSoundEffectsListEntries) * gSoundEffectsListEntriesLength);
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for (int index = 0; index < gSoundEffectsListEntriesLength; index++) {
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SoundEffectsListEntry* entry = &(gSoundEffectsListEntries[index]);
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fileReadString(path, 255, stream);
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// Remove trailing newline.
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*(path + strlen(path) - 1) = '\0';
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entry->name = internal_strdup(path);
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fileReadString(path, 255, stream);
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entry->dataSize = atoi(path);
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fileReadString(path, 255, stream);
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entry->fileSize = atoi(path);
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fileReadString(path, 255, stream);
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entry->tag = atoi(path);
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}
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fileClose(stream);
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debugPrint("Reading SNDLIST.LST Sound FX Count: %d", gSoundEffectsListEntriesLength);
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} else {
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int err;
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err = soundEffectsListPopulateFileNames();
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if (err != SFXL_OK) {
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internal_free(gSoundEffectsListPath);
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return err;
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}
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err = soundEffectsListPopulateFileSizes();
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if (err != SFXL_OK) {
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soundEffectsListClear();
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internal_free(gSoundEffectsListPath);
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return err;
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}
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// NOTE: For unknown reason tag generation functionality is missing.
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// You won't be able to produce the same SNDLIST.LST as the game have.
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// All tags will be 0 (see [soundEffectsListPopulateFileNames]).
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//
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// On the other hand, tags read from the SNDLIST.LST are not used in
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// the game. Instead tag is automatically determined from entry's
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// index (see [soundEffectsListGetTag]).
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// NOTE: Uninline.
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soundEffectsListSort();
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File* stream = fileOpen(path, "wt");
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if (stream != NULL) {
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filePrintFormatted(stream, "%d\n", gSoundEffectsListEntriesLength);
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for (int index = 0; index < gSoundEffectsListEntriesLength; index++) {
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SoundEffectsListEntry* entry = &(gSoundEffectsListEntries[index]);
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filePrintFormatted(stream, "%s\n", entry->name);
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filePrintFormatted(stream, "%d\n", entry->dataSize);
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filePrintFormatted(stream, "%d\n", entry->fileSize);
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filePrintFormatted(stream, "%d\n", entry->tag);
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}
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fileClose(stream);
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} else {
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debugPrint("SFXLIST: Can't open file for write %s\n", path);
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}
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}
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gSoundEffectsListInitialized = true;
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return SFXL_OK;
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}
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// 0x4A9C04
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void soundEffectsListExit()
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{
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if (gSoundEffectsListInitialized) {
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soundEffectsListClear();
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internal_free(gSoundEffectsListPath);
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gSoundEffectsListInitialized = false;
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}
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}
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// sfxl_name_to_tag
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// 0x4A9C28
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int soundEffectsListGetTag(char* name, int* tagPtr)
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{
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if (compat_strnicmp(gSoundEffectsListPath, name, gSoundEffectsListPathLength) != 0) {
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return SFXL_ERR;
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}
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SoundEffectsListEntry dummy;
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dummy.name = name + gSoundEffectsListPathLength;
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SoundEffectsListEntry* entry = (SoundEffectsListEntry*)bsearch(&dummy, gSoundEffectsListEntries, gSoundEffectsListEntriesLength, sizeof(*gSoundEffectsListEntries), soundEffectsListCompareByName);
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if (entry == NULL) {
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return SFXL_ERR;
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}
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int index = entry - gSoundEffectsListEntries;
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if (index < 0 || index >= gSoundEffectsListEntriesLength) {
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return SFXL_ERR;
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}
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*tagPtr = 2 * index + 2;
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return SFXL_OK;
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}
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// sfxl_name
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// 0x4A9CD8
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int soundEffectsListGetFilePath(int tag, char** pathPtr)
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{
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int index;
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int err = soundEffectsListTagToIndex(tag, &index);
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if (err != SFXL_OK) {
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return err;
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}
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char* name = gSoundEffectsListEntries[index].name;
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char* path = (char*)internal_malloc(strlen(gSoundEffectsListPath) + strlen(name) + 1);
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if (path == NULL) {
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return SFXL_ERR;
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}
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strcpy(path, gSoundEffectsListPath);
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strcat(path, name);
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*pathPtr = path;
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return SFXL_OK;
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}
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// 0x4A9D90
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int soundEffectsListGetDataSize(int tag, int* sizePtr)
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{
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int index;
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int rc = soundEffectsListTagToIndex(tag, &index);
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if (rc != SFXL_OK) {
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return rc;
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}
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SoundEffectsListEntry* entry = &(gSoundEffectsListEntries[index]);
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*sizePtr = entry->dataSize;
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return SFXL_OK;
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}
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// 0x4A9DBC
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int soundEffectsListGetFileSize(int tag, int* sizePtr)
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{
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int index;
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int err = soundEffectsListTagToIndex(tag, &index);
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if (err != SFXL_OK) {
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return err;
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}
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SoundEffectsListEntry* entry = &(gSoundEffectsListEntries[index]);
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*sizePtr = entry->fileSize;
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return SFXL_OK;
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}
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// sfxl_tag_to_index
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// 0x4A9DE8
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static int soundEffectsListTagToIndex(int tag, int* indexPtr)
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{
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if (tag <= 0) {
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return SFXL_ERR_TAG_INVALID;
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}
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if ((tag & 1) != 0) {
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return SFXL_ERR_TAG_INVALID;
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}
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int index = (tag / 2) - 1;
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if (index >= gSoundEffectsListEntriesLength) {
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return SFXL_ERR_TAG_INVALID;
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}
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if (indexPtr != NULL) {
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*indexPtr = index;
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}
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return SFXL_OK;
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}
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// 0x4A9E44
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static void soundEffectsListClear()
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{
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if (gSoundEffectsListEntriesLength < 0) {
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return;
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}
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if (gSoundEffectsListEntries == NULL) {
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return;
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}
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for (int index = 0; index < gSoundEffectsListEntriesLength; index++) {
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SoundEffectsListEntry* entry = &(gSoundEffectsListEntries[index]);
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if (entry->name != NULL) {
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internal_free(entry->name);
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}
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}
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internal_free(gSoundEffectsListEntries);
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gSoundEffectsListEntries = NULL;
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gSoundEffectsListEntriesLength = 0;
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}
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// sfxl_get_names
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// 0x4A9EA0
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static int soundEffectsListPopulateFileNames()
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{
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const char* extension;
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switch (_sfxl_compression) {
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case 0:
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extension = "*.SND";
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break;
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case 1:
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extension = "*.ACM";
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break;
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default:
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return SFXL_ERR;
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}
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char* pattern = (char*)internal_malloc(strlen(gSoundEffectsListPath) + strlen(extension) + 1);
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if (pattern == NULL) {
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return SFXL_ERR;
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}
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strcpy(pattern, gSoundEffectsListPath);
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strcat(pattern, extension);
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char** fileNameList;
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gSoundEffectsListEntriesLength = fileNameListInit(pattern, &fileNameList, 0, 0);
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internal_free(pattern);
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if (gSoundEffectsListEntriesLength > 10000) {
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fileNameListFree(&fileNameList, 0);
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return SFXL_ERR;
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}
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if (gSoundEffectsListEntriesLength <= 0) {
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return SFXL_ERR;
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}
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gSoundEffectsListEntries = (SoundEffectsListEntry*)internal_malloc(sizeof(*gSoundEffectsListEntries) * gSoundEffectsListEntriesLength);
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if (gSoundEffectsListEntries == NULL) {
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fileNameListFree(&fileNameList, 0);
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return SFXL_ERR;
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}
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memset(gSoundEffectsListEntries, 0, sizeof(*gSoundEffectsListEntries) * gSoundEffectsListEntriesLength);
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int err = soundEffectsListCopyFileNames(fileNameList);
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fileNameListFree(&fileNameList, 0);
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if (err != SFXL_OK) {
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soundEffectsListClear();
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return err;
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}
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return SFXL_OK;
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}
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// sfxl_copy_names
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// 0x4AA000
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static int soundEffectsListCopyFileNames(char** fileNameList)
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{
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for (int index = 0; index < gSoundEffectsListEntriesLength; index++) {
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SoundEffectsListEntry* entry = &(gSoundEffectsListEntries[index]);
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entry->name = internal_strdup(*fileNameList++);
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if (entry->name == NULL) {
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soundEffectsListClear();
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return SFXL_ERR;
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}
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}
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return SFXL_OK;
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}
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// 0x4AA050
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static int soundEffectsListPopulateFileSizes()
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{
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char* path = (char*)internal_malloc(gSoundEffectsListPathLength + 13);
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if (path == NULL) {
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return SFXL_ERR;
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}
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strcpy(path, gSoundEffectsListPath);
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char* fileName = path + gSoundEffectsListPathLength;
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for (int index = 0; index < gSoundEffectsListEntriesLength; index++) {
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SoundEffectsListEntry* entry = &(gSoundEffectsListEntries[index]);
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strcpy(fileName, entry->name);
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int fileSize;
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if (dbGetFileSize(path, &fileSize) != 0) {
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internal_free(path);
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return SFXL_ERR;
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}
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if (fileSize <= 0) {
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internal_free(path);
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return SFXL_ERR;
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}
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entry->fileSize = fileSize;
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switch (_sfxl_compression) {
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case 0:
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entry->dataSize = fileSize;
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break;
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case 1:
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if (1) {
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File* stream = fileOpen(path, "rb");
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if (stream == NULL) {
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internal_free(path);
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return 1;
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}
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int fileHandle = ptrToInt((void*)stream);
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int v1;
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int v2;
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int v3;
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SoundDecoder* soundDecoder = soundDecoderInit(_sfxl_ad_reader, fileHandle, &v1, &v2, &v3);
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entry->dataSize = 2 * v3;
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soundDecoderFree(soundDecoder);
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fileClose(stream);
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intToPtr(fileHandle, true);
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}
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break;
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default:
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internal_free(path);
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return SFXL_ERR;
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}
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}
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internal_free(path);
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return SFXL_OK;
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}
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// NOTE: Inlined.
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//
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// 0x4AA200
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static int soundEffectsListSort()
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{
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if (gSoundEffectsListEntriesLength != 1) {
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qsort(gSoundEffectsListEntries, gSoundEffectsListEntriesLength, sizeof(*gSoundEffectsListEntries), soundEffectsListCompareByName);
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}
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return 0;
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}
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// 0x4AA228
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static int soundEffectsListCompareByName(const void* a1, const void* a2)
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{
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SoundEffectsListEntry* v1 = (SoundEffectsListEntry*)a1;
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SoundEffectsListEntry* v2 = (SoundEffectsListEntry*)a2;
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return compat_stricmp(v1->name, v2->name);
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}
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// read via xfile
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static int _sfxl_ad_reader(int fileHandle, void* buf, unsigned int size)
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{
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return fileRead(buf, 1, size, (File*)intToPtr(fileHandle));
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}
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} // namespace fallout
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