fallout2-ce/src/dinput.h

41 lines
803 B
C++

#ifndef DINPUT_H
#define DINPUT_H
#include <SDL.h>
namespace fallout {
typedef struct MouseData {
int x;
int y;
unsigned char buttons[2];
int wheelX;
int wheelY;
} MouseData;
typedef struct KeyboardData {
int key;
char down;
} KeyboardData;
bool directInputInit();
void directInputFree();
bool mouseDeviceAcquire();
bool mouseDeviceUnacquire();
bool mouseDeviceGetData(MouseData* mouseData);
bool keyboardDeviceAcquire();
bool keyboardDeviceUnacquire();
bool keyboardDeviceReset();
bool keyboardDeviceGetData(KeyboardData* keyboardData);
bool mouseDeviceInit();
void mouseDeviceFree();
bool keyboardDeviceInit();
void keyboardDeviceFree();
void handleMouseEvent(SDL_Event* event);
void handleTouchEvent(SDL_Event* event);
} // namespace fallout
#endif /* DINPUT_H */