132 lines
3.8 KiB
C++
132 lines
3.8 KiB
C++
#ifndef PROTO_H
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#define PROTO_H
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#include "db.h"
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#include "message.h"
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#include "obj_types.h"
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#include "platform_compat.h"
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#include "proto_types.h"
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namespace fallout {
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typedef enum ItemDataMember {
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ITEM_DATA_MEMBER_PID = 0,
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ITEM_DATA_MEMBER_NAME = 1,
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ITEM_DATA_MEMBER_DESCRIPTION = 2,
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ITEM_DATA_MEMBER_FID = 3,
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ITEM_DATA_MEMBER_LIGHT_DISTANCE = 4,
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ITEM_DATA_MEMBER_LIGHT_INTENSITY = 5,
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ITEM_DATA_MEMBER_FLAGS = 6,
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ITEM_DATA_MEMBER_EXTENDED_FLAGS = 7,
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ITEM_DATA_MEMBER_SID = 8,
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ITEM_DATA_MEMBER_TYPE = 9,
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ITEM_DATA_MEMBER_MATERIAL = 11,
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ITEM_DATA_MEMBER_SIZE = 12,
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ITEM_DATA_MEMBER_WEIGHT = 13,
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ITEM_DATA_MEMBER_COST = 14,
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ITEM_DATA_MEMBER_INVENTORY_FID = 15,
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ITEM_DATA_MEMBER_WEAPON_RANGE = 555,
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} ItemDataMember;
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typedef enum CritterDataMember {
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CRITTER_DATA_MEMBER_PID = 0,
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CRITTER_DATA_MEMBER_NAME = 1,
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CRITTER_DATA_MEMBER_DESCRIPTION = 2,
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CRITTER_DATA_MEMBER_FID = 3,
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CRITTER_DATA_MEMBER_LIGHT_DISTANCE = 4,
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CRITTER_DATA_MEMBER_LIGHT_INTENSITY = 5,
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CRITTER_DATA_MEMBER_FLAGS = 6,
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CRITTER_DATA_MEMBER_EXTENDED_FLAGS = 7,
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CRITTER_DATA_MEMBER_SID = 8,
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CRITTER_DATA_MEMBER_DATA = 9,
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CRITTER_DATA_MEMBER_HEAD_FID = 10,
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CRITTER_DATA_MEMBER_BODY_TYPE = 11,
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} CritterDataMember;
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typedef enum SceneryDataMember {
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SCENERY_DATA_MEMBER_PID = 0,
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SCENERY_DATA_MEMBER_NAME = 1,
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SCENERY_DATA_MEMBER_DESCRIPTION = 2,
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SCENERY_DATA_MEMBER_FID = 3,
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SCENERY_DATA_MEMBER_LIGHT_DISTANCE = 4,
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SCENERY_DATA_MEMBER_LIGHT_INTENSITY = 5,
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SCENERY_DATA_MEMBER_FLAGS = 6,
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SCENERY_DATA_MEMBER_EXTENDED_FLAGS = 7,
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SCENERY_DATA_MEMBER_SID = 8,
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SCENERY_DATA_MEMBER_TYPE = 9,
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SCENERY_DATA_MEMBER_DATA = 10,
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SCENERY_DATA_MEMBER_MATERIAL = 11,
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} SceneryDataMember;
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typedef enum WallDataMember {
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WALL_DATA_MEMBER_PID = 0,
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WALL_DATA_MEMBER_NAME = 1,
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WALL_DATA_MEMBER_DESCRIPTION = 2,
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WALL_DATA_MEMBER_FID = 3,
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WALL_DATA_MEMBER_LIGHT_DISTANCE = 4,
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WALL_DATA_MEMBER_LIGHT_INTENSITY = 5,
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WALL_DATA_MEMBER_FLAGS = 6,
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WALL_DATA_MEMBER_EXTENDED_FLAGS = 7,
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WALL_DATA_MEMBER_SID = 8,
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WALL_DATA_MEMBER_MATERIAL = 9,
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} WallDataMember;
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typedef enum MiscDataMember {
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MISC_DATA_MEMBER_PID = 0,
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MISC_DATA_MEMBER_NAME = 1,
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MISC_DATA_MEMBER_DESCRIPTION = 2,
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MISC_DATA_MEMBER_FID = 3,
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MISC_DATA_MEMBER_LIGHT_DISTANCE = 4,
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MISC_DATA_MEMBER_LIGHT_INTENSITY = 5,
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MISC_DATA_MEMBER_FLAGS = 6,
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MISC_DATA_MEMBER_EXTENDED_FLAGS = 7,
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} MiscDataMember;
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typedef enum ProtoDataMemberType {
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PROTO_DATA_MEMBER_TYPE_INT = 1,
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PROTO_DATA_MEMBER_TYPE_STRING = 2,
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} ProtoDataMemberType;
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typedef union ProtoDataMemberValue {
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int integerValue;
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char* stringValue;
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} ProtoDataMemberValue;
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typedef enum PrototypeMessage {
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PROTOTYPE_MESSAGE_NAME,
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PROTOTYPE_MESSAGE_DESCRIPTION,
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} PrototypeMesage;
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extern char _cd_path_base[COMPAT_MAX_PATH];
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extern MessageList gProtoMessageList;
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extern char* _proto_none_str;
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void _proto_make_path(char* path, int pid);
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int _proto_list_str(int pid, char* proto_path);
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bool _proto_action_can_use(int pid);
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bool _proto_action_can_use_on(int pid);
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bool _proto_action_can_talk_to(int pid);
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int _proto_action_can_pickup(int pid);
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char* protoGetMessage(int pid, int message);
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char* protoGetName(int pid);
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char* protoGetDescription(int pid);
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void objectDataReset(Object* obj);
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int objectDataRead(Object* obj, File* stream);
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int objectDataWrite(Object* obj, File* stream);
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int _proto_update_init(Object* obj);
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int _proto_dude_update_gender();
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int _proto_dude_init(const char* path);
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int protoGetDataMember(int pid, int member, ProtoDataMemberValue* value);
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int protoInit();
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void protoReset();
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void protoExit();
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int _proto_save_pid(int pid);
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void _proto_remove_all();
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int protoGetProto(int pid, Proto** out_proto);
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int _ResetPlayer();
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} // namespace fallout
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#endif /* PROTO_H */
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