fallout2-ce/src/light.cc

144 lines
2.7 KiB
C++

#include "light.h"
#include <algorithm>
#include "map_defs.h"
#include "object.h"
#include "perk.h"
#include "tile.h"
namespace fallout {
// 20% of max light per "Night Vision" rank
#define LIGHT_LEVEL_NIGHT_VISION_BONUS (65536 / 5)
// 0x51923C
static int gAmbientIntensity = LIGHT_INTENSITY_MAX;
// light intensity per elevation per tile
// 0x59E994
static int gTileIntensity[ELEVATION_COUNT][HEX_GRID_SIZE];
// 0x47A8F0
int lightInit()
{
lightResetTileIntensity();
return 0;
}
// 0x47A8F0
void lightReset()
{
lightResetTileIntensity();
}
// 0x47A8F0
void lightExit()
{
lightResetTileIntensity();
}
// 0x47A8F8
int lightGetAmbientIntensity()
{
return gAmbientIntensity;
}
// 0x47A908
void lightSetAmbientIntensity(int intensity, bool shouldUpdateScreen)
{
int adjustedIntensity = intensity + perkGetRank(gDude, PERK_NIGHT_VISION) * LIGHT_LEVEL_NIGHT_VISION_BONUS;
int normalizedIntensity = std::clamp(adjustedIntensity, LIGHT_INTENSITY_MIN, LIGHT_INTENSITY_MAX);
int oldAmbientIntensity = gAmbientIntensity;
gAmbientIntensity = normalizedIntensity;
if (shouldUpdateScreen) {
if (oldAmbientIntensity != normalizedIntensity) {
tileWindowRefresh();
}
}
}
// 0x47A980
int lightGetTileIntensity(int elevation, int tile)
{
if (!elevationIsValid(elevation)) {
return 0;
}
if (!hexGridTileIsValid(tile)) {
return 0;
}
return std::min(gTileIntensity[elevation][tile], LIGHT_INTENSITY_MAX);
}
// 0x47A9C4
int lightGetTrueTileIntensity(int elevation, int tile)
{
if (!elevationIsValid(elevation)) {
return 0;
}
if (!hexGridTileIsValid(tile)) {
return 0;
}
return gTileIntensity[elevation][tile];
}
// 0x47A9EC
void lightSetTileIntensity(int elevation, int tile, int intensity)
{
if (!elevationIsValid(elevation)) {
return;
}
if (!hexGridTileIsValid(tile)) {
return;
}
gTileIntensity[elevation][tile] = intensity;
}
// 0x47AA10
void lightIncreaseTileIntensity(int elevation, int tile, int intensity)
{
if (!elevationIsValid(elevation)) {
return;
}
if (!hexGridTileIsValid(tile)) {
return;
}
gTileIntensity[elevation][tile] += intensity;
}
// 0x47AA48
void lightDecreaseTileIntensity(int elevation, int tile, int intensity)
{
if (!elevationIsValid(elevation)) {
return;
}
if (!hexGridTileIsValid(tile)) {
return;
}
gTileIntensity[elevation][tile] -= intensity;
}
// 0x47AA84
void lightResetTileIntensity()
{
for (int elevation = 0; elevation < ELEVATION_COUNT; elevation++) {
for (int tile = 0; tile < HEX_GRID_SIZE; tile++) {
gTileIntensity[elevation][tile] = 655;
}
}
}
} // namespace fallout