228 lines
6.2 KiB
C++
228 lines
6.2 KiB
C++
#ifndef SCRIPTS_H
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#define SCRIPTS_H
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#include "combat_defs.h"
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#include "db.h"
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#include "interpreter.h"
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#include "obj_types.h"
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namespace fallout {
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#define SCRIPT_FLAG_0x01 (0x01)
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#define SCRIPT_FLAG_0x02 (0x02)
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#define SCRIPT_FLAG_0x04 (0x04)
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#define SCRIPT_FLAG_0x08 (0x08)
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#define SCRIPT_FLAG_0x10 (0x10)
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// 60 * 60 * 10
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#define GAME_TIME_TICKS_PER_HOUR 36000
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// 24 * 60 * 60 * 10
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#define GAME_TIME_TICKS_PER_DAY (864000)
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// 365 * 24 * 60 * 60 * 10
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#define GAME_TIME_TICKS_PER_YEAR (315360000)
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typedef enum ScriptRequests {
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SCRIPT_REQUEST_COMBAT = 0x01,
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SCRIPT_REQUEST_0x02 = 0x02,
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SCRIPT_REQUEST_WORLD_MAP = 0x04,
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SCRIPT_REQUEST_ELEVATOR = 0x08,
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SCRIPT_REQUEST_EXPLOSION = 0x10,
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SCRIPT_REQUEST_DIALOG = 0x20,
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SCRIPT_REQUEST_0x40 = 0x40,
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SCRIPT_REQUEST_ENDGAME = 0x80,
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SCRIPT_REQUEST_LOOTING = 0x100,
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SCRIPT_REQUEST_STEALING = 0x200,
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SCRIPT_REQUEST_0x0400 = 0x400,
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} ScriptRequests;
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typedef enum ScriptType {
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SCRIPT_TYPE_SYSTEM, // s_system
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SCRIPT_TYPE_SPATIAL, // s_spatial
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SCRIPT_TYPE_TIMED, // s_time
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SCRIPT_TYPE_ITEM, // s_item
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SCRIPT_TYPE_CRITTER, // s_critter
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SCRIPT_TYPE_COUNT,
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} ScriptType;
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typedef enum ScriptProc {
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SCRIPT_PROC_NO_PROC = 0,
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SCRIPT_PROC_START = 1,
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SCRIPT_PROC_SPATIAL = 2,
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SCRIPT_PROC_DESCRIPTION = 3,
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SCRIPT_PROC_PICKUP = 4,
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SCRIPT_PROC_DROP = 5,
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SCRIPT_PROC_USE = 6,
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SCRIPT_PROC_USE_OBJ_ON = 7,
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SCRIPT_PROC_USE_SKILL_ON = 8,
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SCRIPT_PROC_9 = 9, // use_ad_on_proc
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SCRIPT_PROC_10 = 10, // use_disad_on_proc
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SCRIPT_PROC_TALK = 11,
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SCRIPT_PROC_CRITTER = 12,
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SCRIPT_PROC_COMBAT = 13,
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SCRIPT_PROC_DAMAGE = 14,
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SCRIPT_PROC_MAP_ENTER = 15,
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SCRIPT_PROC_MAP_EXIT = 16,
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SCRIPT_PROC_CREATE = 17,
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SCRIPT_PROC_DESTROY = 18,
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SCRIPT_PROC_19 = 19, // barter_init_proc
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SCRIPT_PROC_20 = 20, // barter_proc
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SCRIPT_PROC_LOOK_AT = 21,
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SCRIPT_PROC_TIMED = 22,
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SCRIPT_PROC_MAP_UPDATE = 23,
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SCRIPT_PROC_PUSH = 24,
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SCRIPT_PROC_IS_DROPPING = 25,
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SCRIPT_PROC_COMBAT_IS_STARTING = 26,
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SCRIPT_PROC_COMBAT_IS_OVER = 27,
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SCRIPT_PROC_COUNT,
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} ScriptProc;
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typedef struct Script {
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// scr_id
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int sid;
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// scr_next
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int field_4;
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union {
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struct {
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// scr_udata.sp.built_tile
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int built_tile;
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// scr_udata.sp.radius
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int radius;
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} sp;
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struct {
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// scr_udata.tm.time
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int time;
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} tm;
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};
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// scr_flags
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int flags;
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// scr_script_idx
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int field_14;
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Program* program;
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// scr_oid
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int field_1C;
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// scr_local_var_offset
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int localVarsOffset;
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// scr_num_local_vars
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int localVarsCount;
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// return value?
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int field_28;
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// Currently executed action.
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//
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// See [opGetScriptAction].
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int action;
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int fixedParam;
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Object* owner;
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// source_obj
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Object* source;
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// target_obj
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Object* target;
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int actionBeingUsed;
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int scriptOverrides;
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int field_48;
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int howMuch;
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int field_50;
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int procs[SCRIPT_PROC_COUNT];
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int field_C4;
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int field_C8;
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int field_CC;
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int field_D0;
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int field_D4;
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int field_D8;
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int field_DC;
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} Script;
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int gameTimeGetTime();
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void gameTimeGetDate(int* monthPtr, int* dayPtr, int* yearPtr);
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int gameTimeGetHour();
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char* gameTimeGetTimeString();
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void gameTimeAddTicks(int a1);
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void gameTimeAddSeconds(int a1);
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void gameTimeSetTime(int time);
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int gameTimeScheduleUpdateEvent();
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int gameTimeEventProcess(Object* obj, void* data);
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int _scriptsCheckGameEvents(int* moviePtr, int window);
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int mapUpdateEventProcess(Object* obj, void* data);
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int scriptsNewObjectId();
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int scriptGetSid(Program* a1);
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Object* scriptGetSelf(Program* s);
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int scriptSetObjects(int sid, Object* source, Object* target);
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void scriptSetFixedParam(int a1, int a2);
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int scriptSetActionBeingUsed(int sid, int a2);
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void _scrSetQueueTestVals(Object* a1, int a2);
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int _scrQueueRemoveFixed(Object* obj, void* data);
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int scriptAddTimerEvent(int sid, int delay, int param);
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int scriptEventWrite(File* stream, void* data);
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int scriptEventRead(File* stream, void** dataPtr);
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int scriptEventProcess(Object* obj, void* data);
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int _scripts_clear_combat_requests(Script* script);
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int scriptsHandleRequests();
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int _scripts_check_state_in_combat();
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int scriptsRequestCombat(STRUCT_664980* a1);
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void _scripts_request_combat_locked(STRUCT_664980* ptr);
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void scriptsRequestWorldMap();
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int scriptsRequestElevator(Object* a1, int a2);
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int scriptsRequestExplosion(int tile, int elevation, int minDamage, int maxDamage);
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void scriptsRequestDialog(Object* a1);
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void scriptsRequestEndgame();
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int scriptsRequestLooting(Object* a1, Object* a2);
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int scriptsRequestStealing(Object* a1, Object* a2);
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void _script_make_path(char* path);
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int scriptExecProc(int sid, int proc);
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bool scriptHasProc(int sid, int proc);
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int _scr_find_str_run_info(int a1, int* a2, int sid);
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int scriptsSetDudeScript();
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int scriptsClearDudeScript();
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int scriptsInit();
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int _scr_reset();
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int _scr_game_init();
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int scriptsReset();
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int scriptsExit();
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int _scr_message_free();
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int _scr_game_exit();
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int scriptsEnable();
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int scriptsDisable();
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void _scr_enable_critters();
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void _scr_disable_critters();
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int scriptsSaveGameGlobalVars(File* stream);
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int scriptsLoadGameGlobalVars(File* stream);
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int scriptsSkipGameGlobalVars(File* stream);
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int scriptSaveAll(File* stream);
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int scriptLoadAll(File* stream);
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int scriptGetScript(int sid, Script** script);
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int scriptAdd(int* sidPtr, int scriptType);
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int scriptRemove(int index);
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int _scr_remove_all();
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int _scr_remove_all_force();
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void _scr_spatials_enable();
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void _scr_spatials_disable();
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bool scriptsExecSpatialProc(Object* obj, int tile, int elevation);
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int scriptsExecStartProc();
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void scriptsExecMapEnterProc();
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void scriptsExecMapUpdateProc();
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void scriptsExecMapUpdateScripts(int a1);
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void scriptsExecMapExitProc();
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char* _scr_get_msg_str(int messageListId, int messageId);
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char* _scr_get_msg_str_speech(int messageListId, int messageId, int a3);
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int scriptGetLocalVar(int sid, int var, ProgramValue& value);
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int scriptSetLocalVar(int sid, int var, ProgramValue& value);
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bool _scr_end_combat();
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int _scr_explode_scenery(Object* a1, int tile, int radius, int elevation);
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} // namespace fallout
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#endif /* SCRIPTS_H */
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