26 lines
766 B
C++
26 lines
766 B
C++
#ifndef LIGHT_H
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#define LIGHT_H
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namespace fallout {
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#define LIGHT_INTENSITY_MIN (65536 / 4)
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#define LIGHT_INTENSITY_MAX 65536
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typedef void AdjustLightIntensityProc(int elevation, int tile, int intensity);
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int lightInit();
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void lightReset();
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void lightExit();
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int lightGetAmbientIntensity();
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void lightSetAmbientIntensity(int intensity, bool shouldUpdateScreen);
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int lightGetTileIntensity(int elevation, int tile);
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int lightGetTrueTileIntensity(int elevation, int tile);
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void lightSetTileIntensity(int elevation, int tile, int intensity);
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void lightIncreaseTileIntensity(int elevation, int tile, int intensity);
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void lightDecreaseTileIntensity(int elevation, int tile, int intensity);
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void lightResetTileIntensity();
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} // namespace fallout
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#endif /* LIGHT_H */
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