290 lines
7.4 KiB
YAML
290 lines
7.4 KiB
YAML
name: Release
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on:
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release:
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types:
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- published
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defaults:
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run:
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shell: bash
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jobs:
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android:
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name: Android
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runs-on: ubuntu-latest
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steps:
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- name: Clone
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uses: actions/checkout@v4
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- name: Setup Java
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uses: actions/setup-java@v3
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with:
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distribution: temurin
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java-version: 11
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cache: gradle
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- name: Cache cmake build
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uses: actions/cache@v4
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with:
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path: os/android/app/.cxx
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key: android-cmake-v1
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- name: Setup signing config
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if: env.KEYSTORE_FILE_BASE64 != '' && env.KEYSTORE_PROPERTIES_FILE_BASE64 != ''
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run: |
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cd os/android
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echo "$KEYSTORE_FILE_BASE64" | base64 --decode > release.keystore
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echo "$KEYSTORE_PROPERTIES_FILE_BASE64" | base64 --decode > release-keystore.properties
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env:
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KEYSTORE_FILE_BASE64: ${{ secrets.ANDROID_RELEASE_KEYSTORE_FILE_BASE64 }}
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KEYSTORE_PROPERTIES_FILE_BASE64: ${{ secrets.ANDROID_RELEASE_KEYSTORE_PROPERTIES_FILE_BASE64 }}
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- name: Build
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run: |
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cd os/android
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./gradlew assembleRelease
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- name: Upload
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run: |
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cd os/android/app/build/outputs/apk/release
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cp app-release.apk fallout2-ce-android.apk
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gh release upload ${{ github.event.release.tag_name }} fallout2-ce-android.apk
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rm fallout2-ce-android.apk
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env:
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GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
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ios:
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name: iOS
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runs-on: macos-12
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steps:
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- name: Clone
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uses: actions/checkout@v4
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- name: Cache cmake build
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uses: actions/cache@v4
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with:
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path: build
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key: ios-cmake-v1
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- name: Configure
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run: |
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cmake \
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-B build \
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-D CMAKE_TOOLCHAIN_FILE=cmake/toolchain/ios.toolchain.cmake \
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-D ENABLE_BITCODE=0 \
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-D PLATFORM=OS64 \
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-G Xcode \
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-D CMAKE_XCODE_ATTRIBUTE_CODE_SIGN_IDENTITY='' \
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# EOL
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- name: Build
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run: |
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cmake \
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--build build \
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--config RelWithDebInfo \
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-j $(sysctl -n hw.physicalcpu) \
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# EOL
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- name: Pack
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run: |
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cd build
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cpack -C RelWithDebInfo
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- name: Upload
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run: |
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cd build
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cp fallout2-ce.ipa fallout2-ce-ios.ipa
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gh release upload ${{ github.event.release.tag_name }} fallout2-ce-ios.ipa
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rm fallout2-ce-ios.ipa
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env:
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GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
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linux:
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name: Linux (${{ matrix.arch }})
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runs-on: ubuntu-20.04
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strategy:
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fail-fast: false
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matrix:
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arch:
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- x86
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- x64
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steps:
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- name: Clone
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uses: actions/checkout@v4
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- name: Dependencies (x86)
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if: matrix.arch == 'x86'
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run: |
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sudo dpkg --add-architecture i386
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sudo apt update
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sudo apt install --allow-downgrades libpcre2-8-0=10.34-7
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sudo apt install g++-multilib libsdl2-dev:i386 zlib1g-dev:i386
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- name: Dependencies (x64)
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if: matrix.arch == 'x64'
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run: |
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sudo apt update
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sudo apt install libsdl2-dev zlib1g-dev
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- name: Cache cmake build
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uses: actions/cache@v4
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with:
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path: build
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key: linux-${{ matrix.arch }}-cmake-v1
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- name: Configure (x86)
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if: matrix.arch == 'x86'
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run: |
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cmake \
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-B build \
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-D CMAKE_BUILD_TYPE=RelWithDebInfo \
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-D CMAKE_TOOLCHAIN_FILE=cmake/toolchain/Linux32.cmake \
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# EOL
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- name: Configure (x64)
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if: matrix.arch == 'x64'
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run: |
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cmake \
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-B build \
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-D CMAKE_BUILD_TYPE=RelWithDebInfo \
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# EOL
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- name: Build
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run: |
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cmake \
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--build build \
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-j $(nproc) \
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# EOL
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- name: Upload
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run: |
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cd build
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tar -czvf fallout2-ce-linux-${{ matrix.arch }}.tar.gz fallout2-ce
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gh release upload ${{ github.event.release.tag_name }} fallout2-ce-linux-${{ matrix.arch }}.tar.gz
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rm fallout2-ce-linux-${{ matrix.arch }}.tar.gz
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env:
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GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
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macos:
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name: macOS
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runs-on: macos-11
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steps:
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- name: Clone
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uses: actions/checkout@v4
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- name: Import code signing certificates
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uses: apple-actions/import-codesign-certs@v2
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with:
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p12-file-base64: ${{ secrets.APPLE_DEVELOPER_CERTIFICATE_P12_FILE_BASE64 }}
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p12-password: ${{ secrets.APPLE_DEVELOPER_CERTIFICATE_P12_PASSWORD }}
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- name: Cache cmake build
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uses: actions/cache@v4
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with:
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path: build
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key: macos-cmake-v3
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- name: Configure
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run: |
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cmake \
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-B build \
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-G Xcode \
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-D CMAKE_XCODE_ATTRIBUTE_CODE_SIGN_IDENTITY="${{ secrets.APPLE_DEVELOPER_CERTIFICATE_IDENTITY }}" \
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-D CMAKE_XCODE_ATTRIBUTE_CODE_SIGN_INJECT_BASE_ENTITLEMENTS="NO" \
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-D CMAKE_XCODE_ATTRIBUTE_OTHER_CODE_SIGN_FLAGS="--options=runtime --timestamp" \
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# EOL
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- name: Build
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run: |
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cmake \
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--build build \
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--config RelWithDebInfo \
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-j $(sysctl -n hw.physicalcpu) \
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# EOL
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- name: Pack
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run: |
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cd build
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cpack -C RelWithDebInfo
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- name: Notarize
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run: |
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xcrun notarytool submit \
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"build/Fallout II Community Edition.dmg" \
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--apple-id "${{ secrets.APPLE_DEVELOPER_AC_USERNAME }}" \
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--team-id "${{ secrets.APPLE_DEVELOPER_AC_TEAM }}" \
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--password "${{ secrets.APPLE_DEVELOPER_AC_PASSWORD }}" \
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--wait
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- name: Staple
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run: |
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xcrun stapler staple \
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"build/Fallout II Community Edition.dmg"
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- name: Upload
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run: |
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cd build
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cp "Fallout II Community Edition.dmg" fallout2-ce-macos.dmg
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gh release upload ${{ github.event.release.tag_name }} fallout2-ce-macos.dmg
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rm fallout2-ce-macos.dmg
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env:
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GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
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windows:
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name: Windows (${{ matrix.arch }})
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runs-on: windows-2019
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strategy:
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fail-fast: false
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matrix:
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include:
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- arch: x86
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generator-platform: Win32
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- arch: x64
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generator-platform: x64
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steps:
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- name: Clone
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uses: actions/checkout@v4
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- name: Cache cmake build
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uses: actions/cache@v4
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with:
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path: build
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key: windows-${{ matrix.arch }}-cmake-v1
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- name: Configure
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run: |
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cmake \
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-B build \
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-G "Visual Studio 16 2019" \
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-A ${{ matrix.generator-platform }} \
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# EOL
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- name: Build
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run: |
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cmake \
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--build build \
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--config RelWithDebInfo \
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# EOL
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- name: Upload
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run: |
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cd build/RelWithDebInfo
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7z a fallout2-ce-windows-${{ matrix.arch }}.zip fallout2-ce.exe
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gh release upload ${{ github.event.release.tag_name }} fallout2-ce-windows-${{ matrix.arch }}.zip
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rm fallout2-ce-windows-${{ matrix.arch }}.zip
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env:
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GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
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