196 lines
6.1 KiB
C
196 lines
6.1 KiB
C
#ifndef WINDOW_MANAGER_H
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#define WINDOW_MANAGER_H
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#include "geometry.h"
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#include <stddef.h>
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#ifdef _WIN32
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#define WIN32_LEAN_AND_MEAN
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#define NOMINMAX
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#include <windows.h>
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#endif
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// The maximum number of buttons in one radio group.
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#define RADIO_GROUP_BUTTON_LIST_CAPACITY (64)
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typedef enum WindowManagerErr {
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WINDOW_MANAGER_OK = 0,
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WINDOW_MANAGER_ERR_INITIALIZING_VIDEO_MODE = 1,
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WINDOW_MANAGER_ERR_NO_MEMORY = 2,
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WINDOW_MANAGER_ERR_INITIALIZING_TEXT_FONTS = 3,
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WINDOW_MANAGER_ERR_WINDOW_SYSTEM_ALREADY_INITIALIZED = 4,
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WINDOW_MANAGER_ERR_WINDOW_SYSTEM_NOT_INITIALIZED = 5,
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WINDOW_MANAGER_ERR_CURRENT_WINDOWS_TOO_BIG = 6,
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WINDOW_MANAGER_ERR_INITIALIZING_DEFAULT_DATABASE = 7,
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// Unknown fatal error.
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//
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// NOTE: When this error code returned from window system initialization, the
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// game simply exits without any debug message. There is no way to figure out
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// it's meaning.
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WINDOW_MANAGER_ERR_8 = 8,
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WINDOW_MANAGER_ERR_ALREADY_RUNNING = 9,
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WINDOW_MANAGER_ERR_TITLE_NOT_SET = 10,
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WINDOW_MANAGER_ERR_INITIALIZING_INPUT = 11,
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} WindowManagerErr;
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typedef enum WindowFlags {
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WINDOW_FLAG_0x01 = 0x01,
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WINDOW_FLAG_0x02 = 0x02,
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WINDOW_FLAG_0x04 = 0x04,
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WINDOW_HIDDEN = 0x08,
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WINDOW_FLAG_0x10 = 0x10,
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WINDOW_FLAG_0x20 = 0x20,
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WINDOW_FLAG_0x40 = 0x40,
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WINDOW_FLAG_0x80 = 0x80,
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WINDOW_FLAG_0x0100 = 0x0100,
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} WindowFlags;
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typedef enum ButtonFlags {
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BUTTON_FLAG_0x01 = 0x01,
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BUTTON_FLAG_0x02 = 0x02,
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BUTTON_FLAG_0x04 = 0x04,
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BUTTON_FLAG_DISABLED = 0x08,
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BUTTON_FLAG_0x10 = 0x10,
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BUTTON_FLAG_TRANSPARENT = 0x20,
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BUTTON_FLAG_0x40 = 0x40,
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BUTTON_FLAG_0x010000 = 0x010000,
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BUTTON_FLAG_0x020000 = 0x020000,
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BUTTON_FLAG_0x040000 = 0x040000,
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BUTTON_FLAG_RIGHT_MOUSE_BUTTON_CONFIGURED = 0x080000,
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} ButtonFlags;
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typedef struct struc_176 {
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int field_0;
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int field_4;
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int field_8;
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int field_C;
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int field_10;
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int field_14;
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int field_18;
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int field_1C;
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int field_20;
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} struc_176;
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typedef struct struc_177 {
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int win;
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Rect rect;
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int entriesCount;
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struc_176 entries[15];
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int field_234;
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int field_238;
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} struc_177;
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typedef void WindowBlitProc(unsigned char* src, int width, int height, int srcPitch, unsigned char* dest, int destPitch);
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typedef struct Button Button;
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typedef struct RadioGroup RadioGroup;
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typedef struct Window {
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int id;
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int flags;
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Rect rect;
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int width;
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int height;
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int field_20;
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// rand
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int field_24;
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// rand
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int field_28;
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unsigned char* buffer;
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Button* buttonListHead;
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Button* field_34;
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Button* field_38;
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struc_177* field_3C;
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WindowBlitProc* blitProc;
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} Window;
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typedef void ButtonCallback(int btn, int keyCode);
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typedef struct Button {
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int id;
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int flags;
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Rect rect;
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int mouseEnterEventCode;
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int mouseExitEventCode;
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int lefMouseDownEventCode;
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int leftMouseUpEventCode;
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int rightMouseDownEventCode;
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int rightMouseUpEventCode;
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unsigned char* mouseUpImage;
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unsigned char* mouseDownImage;
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unsigned char* mouseHoverImage;
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unsigned char* field_3C;
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unsigned char* field_40;
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unsigned char* field_44;
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unsigned char* currentImage;
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unsigned char* mask;
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ButtonCallback* mouseEnterProc;
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ButtonCallback* mouseExitProc;
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ButtonCallback* leftMouseDownProc;
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ButtonCallback* leftMouseUpProc;
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ButtonCallback* rightMouseDownProc;
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ButtonCallback* rightMouseUpProc;
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ButtonCallback* onPressed;
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ButtonCallback* onUnpressed;
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RadioGroup* radioGroup;
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Button* prev;
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Button* next;
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} Button;
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typedef struct RadioGroup {
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int field_0;
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int field_4;
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void (*field_8)(int);
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int buttonsLength;
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Button* buttons[RADIO_GROUP_BUTTON_LIST_CAPACITY];
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} RadioGroup;
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typedef int(VideoSystemInitProc)();
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typedef void(VideoSystemExitProc)();
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extern bool gWindowSystemInitialized;
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int windowManagerInit(VideoSystemInitProc* videoSystemInitProc, VideoSystemExitProc* videoSystemExitProc, int a3);
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void windowManagerExit(void);
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int windowCreate(int x, int y, int width, int height, int a4, int flags);
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void windowDestroy(int win);
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void windowDrawBorder(int win);
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void windowDrawText(int win, char* str, int a3, int x, int y, int a6);
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void windowDrawLine(int win, int left, int top, int right, int bottom, int color);
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void windowDrawRect(int win, int left, int top, int right, int bottom, int color);
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void windowFill(int win, int x, int y, int width, int height, int a6);
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void windowUnhide(int win);
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void windowHide(int win);
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void windowRefresh(int win);
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void windowRefreshRect(int win, const Rect* rect);
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void windowRefreshAll(Rect* rect);
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void _win_get_mouse_buf(unsigned char* a1);
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Window* windowGetWindow(int win);
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unsigned char* windowGetBuffer(int win);
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int windowGetAtPoint(int x, int y);
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int windowGetWidth(int win);
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int windowGetHeight(int win);
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int windowGetRect(int win, Rect* rect);
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int _win_check_all_buttons();
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int _GNW_check_menu_bars(int a1);
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void programWindowSetTitle(const char* title);
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bool showMesageBox(const char* str);
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int buttonCreate(int win, int x, int y, int width, int height, int mouseEnterEventCode, int mouseExitEventCode, int mouseDownEventCode, int mouseUpEventCode, unsigned char* up, unsigned char* dn, unsigned char* hover, int flags);
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int _win_register_button_disable(int btn, unsigned char* up, unsigned char* down, unsigned char* hover);
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int buttonSetMouseCallbacks(int btn, ButtonCallback* mouseEnterProc, ButtonCallback* mouseExitProc, ButtonCallback* mouseDownProc, ButtonCallback* mouseUpProc);
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int buttonSetRightMouseCallbacks(int btn, int rightMouseDownEventCode, int rightMouseUpEventCode, ButtonCallback* rightMouseDownProc, ButtonCallback* rightMouseUpProc);
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int buttonSetCallbacks(int btn, ButtonCallback* onPressed, ButtonCallback* onUnpressed);
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int buttonSetMask(int btn, unsigned char* mask);
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bool _win_button_down(int btn);
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int buttonGetWindowId(int btn);
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int buttonDestroy(int btn);
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int buttonEnable(int btn);
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int buttonDisable(int btn);
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int _win_set_button_rest_state(int btn, bool a2, int a3);
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int _win_group_radio_buttons(int a1, int* a2);
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int _win_button_press_and_release(int btn);
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#endif /* WINDOW_MANAGER_H */
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