fallout2-ce/src/sfall_config.cc

92 lines
4.7 KiB
C++

#include "sfall_config.h"
#include <stdio.h>
#include <string.h>
#include "platform_compat.h"
namespace fallout {
#define SFALL_CONFIG_FILE_NAME "ddraw.ini"
bool gSfallConfigInitialized = false;
Config gSfallConfig;
bool sfallConfigInit(int argc, char** argv)
{
if (gSfallConfigInitialized) {
return false;
}
if (!configInit(&gSfallConfig)) {
return false;
}
// Initialize defaults.
configSetString(&gSfallConfig, SFALL_CONFIG_MISC_KEY, SFALL_CONFIG_DUDE_NATIVE_LOOK_JUMPSUIT_MALE_KEY, "");
configSetString(&gSfallConfig, SFALL_CONFIG_MISC_KEY, SFALL_CONFIG_DUDE_NATIVE_LOOK_JUMPSUIT_FEMALE_KEY, "");
configSetString(&gSfallConfig, SFALL_CONFIG_MISC_KEY, SFALL_CONFIG_DUDE_NATIVE_LOOK_TRIBAL_MALE_KEY, "");
configSetString(&gSfallConfig, SFALL_CONFIG_MISC_KEY, SFALL_CONFIG_DUDE_NATIVE_LOOK_TRIBAL_FEMALE_KEY, "");
configSetInt(&gSfallConfig, SFALL_CONFIG_MISC_KEY, SFALL_CONFIG_START_YEAR, 2241);
configSetInt(&gSfallConfig, SFALL_CONFIG_MISC_KEY, SFALL_CONFIG_START_MONTH, 6);
configSetInt(&gSfallConfig, SFALL_CONFIG_MISC_KEY, SFALL_CONFIG_START_DAY, 24);
configSetInt(&gSfallConfig, SFALL_CONFIG_MISC_KEY, SFALL_CONFIG_MAIN_MENU_BIG_FONT_COLOR_KEY, 0);
configSetInt(&gSfallConfig, SFALL_CONFIG_MISC_KEY, SFALL_CONFIG_MAIN_MENU_CREDITS_OFFSET_X_KEY, 0);
configSetInt(&gSfallConfig, SFALL_CONFIG_MISC_KEY, SFALL_CONFIG_MAIN_MENU_CREDITS_OFFSET_Y_KEY, 0);
configSetInt(&gSfallConfig, SFALL_CONFIG_MISC_KEY, SFALL_CONFIG_MAIN_MENU_FONT_COLOR_KEY, 0);
configSetInt(&gSfallConfig, SFALL_CONFIG_MISC_KEY, SFALL_CONFIG_MAIN_MENU_OFFSET_X_KEY, 0);
configSetInt(&gSfallConfig, SFALL_CONFIG_MISC_KEY, SFALL_CONFIG_MAIN_MENU_OFFSET_Y_KEY, 0);
configSetInt(&gSfallConfig, SFALL_CONFIG_MISC_KEY, SFALL_CONFIG_SKIP_OPENING_MOVIES_KEY, 0);
configSetString(&gSfallConfig, SFALL_CONFIG_MISC_KEY, SFALL_CONFIG_STARTING_MAP_KEY, "");
configSetBool(&gSfallConfig, SFALL_CONFIG_MISC_KEY, SFALL_CONFIG_DISPLAY_KARMA_CHANGES_KEY, false);
configSetInt(&gSfallConfig, SFALL_CONFIG_MISC_KEY, SFALL_CONFIG_OVERRIDE_CRITICALS_MODE_KEY, 2);
configSetString(&gSfallConfig, SFALL_CONFIG_MISC_KEY, SFALL_CONFIG_OVERRIDE_CRITICALS_FILE_KEY, "");
configSetBool(&gSfallConfig, SFALL_CONFIG_MISC_KEY, SFALL_CONFIG_REMOVE_CRITICALS_TIME_LIMITS_KEY, false);
configSetString(&gSfallConfig, SFALL_CONFIG_MISC_KEY, SFALL_CONFIG_BOOKS_FILE_KEY, "");
configSetString(&gSfallConfig, SFALL_CONFIG_MISC_KEY, SFALL_CONFIG_ELEVATORS_FILE_KEY, "");
configSetString(&gSfallConfig, SFALL_CONFIG_MISC_KEY, SFALL_CONFIG_CONSOLE_OUTPUT_FILE_KEY, "");
configSetString(&gSfallConfig, SFALL_CONFIG_MISC_KEY, SFALL_CONFIG_PREMADE_CHARACTERS_FILE_NAMES_KEY, "");
configSetString(&gSfallConfig, SFALL_CONFIG_MISC_KEY, SFALL_CONFIG_PREMADE_CHARACTERS_FACE_FIDS_KEY, "");
configSetBool(&gSfallConfig, SFALL_CONFIG_MISC_KEY, SFALL_CONFIG_BURST_MOD_ENABLED_KEY, false);
configSetInt(&gSfallConfig, SFALL_CONFIG_MISC_KEY, SFALL_CONFIG_BURST_MOD_CENTER_MULTIPLIER_KEY, SFALL_CONFIG_BURST_MOD_DEFAULT_CENTER_MULTIPLIER);
configSetInt(&gSfallConfig, SFALL_CONFIG_MISC_KEY, SFALL_CONFIG_BURST_MOD_CENTER_DIVISOR_KEY, SFALL_CONFIG_BURST_MOD_DEFAULT_CENTER_DIVISOR);
configSetInt(&gSfallConfig, SFALL_CONFIG_MISC_KEY, SFALL_CONFIG_BURST_MOD_TARGET_MULTIPLIER_KEY, SFALL_CONFIG_BURST_MOD_DEFAULT_TARGET_MULTIPLIER);
configSetInt(&gSfallConfig, SFALL_CONFIG_MISC_KEY, SFALL_CONFIG_BURST_MOD_TARGET_DIVISOR_KEY, SFALL_CONFIG_BURST_MOD_DEFAULT_TARGET_DIVISOR);
configSetString(&gSfallConfig, SFALL_CONFIG_MISC_KEY, SFALL_CONFIG_EXTRA_MESSAGE_LISTS_KEY, "");
configSetInt(&gSfallConfig, SFALL_CONFIG_MISC_KEY, SFALL_CONFIG_MOVIE_TIMER_ARTIMER1, 90);
configSetInt(&gSfallConfig, SFALL_CONFIG_MISC_KEY, SFALL_CONFIG_MOVIE_TIMER_ARTIMER2, 180);
configSetInt(&gSfallConfig, SFALL_CONFIG_MISC_KEY, SFALL_CONFIG_MOVIE_TIMER_ARTIMER3, 270);
configSetInt(&gSfallConfig, SFALL_CONFIG_MISC_KEY, SFALL_CONFIG_MOVIE_TIMER_ARTIMER4, 360);
configSetString(&gSfallConfig, SFALL_CONFIG_SCRIPTS_KEY, SFALL_CONFIG_INI_CONFIG_FOLDER, "");
char path[COMPAT_MAX_PATH];
char* executable = argv[0];
char* ch = strrchr(executable, '\\');
if (ch != NULL) {
*ch = '\0';
snprintf(path, sizeof(path), "%s\\%s", executable, SFALL_CONFIG_FILE_NAME);
*ch = '\\';
} else {
strcpy(path, SFALL_CONFIG_FILE_NAME);
}
configRead(&gSfallConfig, path, false);
configParseCommandLineArguments(&gSfallConfig, argc, argv);
gSfallConfigInitialized = true;
return true;
}
void sfallConfigExit()
{
if (gSfallConfigInitialized) {
configFree(&gSfallConfig);
gSfallConfigInitialized = false;
}
}
} // namespace fallout