329 lines
8.5 KiB
C++
329 lines
8.5 KiB
C++
#include "draw.h"
|
|
|
|
#include <string.h>
|
|
|
|
#include "color.h"
|
|
#include "core.h"
|
|
#include "mmx.h"
|
|
|
|
// 0x4D2FC0
|
|
void bufferDrawLine(unsigned char* buf, int pitch, int x1, int y1, int x2, int y2, int color)
|
|
{
|
|
int temp;
|
|
int dx;
|
|
int dy;
|
|
unsigned char* p1;
|
|
unsigned char* p2;
|
|
unsigned char* p3;
|
|
unsigned char* p4;
|
|
|
|
if (x1 == x2) {
|
|
if (y1 > y2) {
|
|
temp = y1;
|
|
y1 = y2;
|
|
y2 = temp;
|
|
}
|
|
|
|
p1 = buf + pitch * y1 + x1;
|
|
p2 = buf + pitch * y2 + x2;
|
|
while (p1 < p2) {
|
|
*p1 = color;
|
|
*p2 = color;
|
|
p1 += pitch;
|
|
p2 -= pitch;
|
|
}
|
|
} else {
|
|
if (x1 > x2) {
|
|
temp = x1;
|
|
x1 = x2;
|
|
x2 = temp;
|
|
|
|
temp = y1;
|
|
y1 = y2;
|
|
y2 = temp;
|
|
}
|
|
|
|
p1 = buf + pitch * y1 + x1;
|
|
p2 = buf + pitch * y2 + x2;
|
|
if (y1 == y2) {
|
|
memset(p1, color, p2 - p1);
|
|
} else {
|
|
dx = x2 - x1;
|
|
|
|
int v23;
|
|
int v22;
|
|
int midX = x1 + (x2 - x1) / 2;
|
|
if (y1 <= y2) {
|
|
dy = y2 - y1;
|
|
v23 = pitch;
|
|
v22 = midX + ((y2 - y1) / 2 + y1) * pitch;
|
|
} else {
|
|
dy = y1 - y2;
|
|
v23 = -pitch;
|
|
v22 = midX + (y1 - (y1 - y2) / 2) * pitch;
|
|
}
|
|
|
|
p3 = buf + v22;
|
|
p4 = p3;
|
|
|
|
if (dx <= dy) {
|
|
int v28 = dx - (dy / 2);
|
|
int v29 = dy / 4;
|
|
while (true) {
|
|
*p1 = color;
|
|
*p2 = color;
|
|
*p3 = color;
|
|
*p4 = color;
|
|
|
|
if (v29 == 0) {
|
|
break;
|
|
}
|
|
|
|
if (v28 >= 0) {
|
|
p3++;
|
|
p2--;
|
|
p4--;
|
|
p1++;
|
|
v28 -= dy;
|
|
}
|
|
|
|
p3 += v23;
|
|
p2 -= v23;
|
|
p4 -= v23;
|
|
p1 += v23;
|
|
v28 += dx;
|
|
|
|
v29--;
|
|
}
|
|
} else {
|
|
int v26 = dy - (dx / 2);
|
|
int v27 = dx / 4;
|
|
while (true) {
|
|
*p1 = color;
|
|
*p2 = color;
|
|
*p3 = color;
|
|
*p4 = color;
|
|
|
|
if (v27 == 0) {
|
|
break;
|
|
}
|
|
|
|
if (v26 >= 0) {
|
|
p3 += v23;
|
|
p2 -= v23;
|
|
p4 -= v23;
|
|
p1 += v23;
|
|
v26 -= dx;
|
|
}
|
|
|
|
p3++;
|
|
p2--;
|
|
p4--;
|
|
p1++;
|
|
v26 += dy;
|
|
|
|
v27--;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// 0x4D31A4
|
|
void bufferDrawRect(unsigned char* buf, int pitch, int left, int top, int right, int bottom, int color)
|
|
{
|
|
bufferDrawLine(buf, pitch, left, top, right, top, color);
|
|
bufferDrawLine(buf, pitch, left, bottom, right, bottom, color);
|
|
bufferDrawLine(buf, pitch, left, top, left, bottom, color);
|
|
bufferDrawLine(buf, pitch, right, top, right, bottom, color);
|
|
}
|
|
|
|
// 0x4D322C
|
|
void bufferDrawRectShadowed(unsigned char* buf, int pitch, int left, int top, int right, int bottom, int ltColor, int rbColor)
|
|
{
|
|
bufferDrawLine(buf, pitch, left, top, right, top, ltColor);
|
|
bufferDrawLine(buf, pitch, left, bottom, right, bottom, rbColor);
|
|
bufferDrawLine(buf, pitch, left, top, left, bottom, ltColor);
|
|
bufferDrawLine(buf, pitch, right, top, right, bottom, rbColor);
|
|
}
|
|
|
|
// 0x4D33F0
|
|
void blitBufferToBufferStretch(unsigned char* src, int srcWidth, int srcHeight, int srcPitch, unsigned char* dest, int destWidth, int destHeight, int destPitch)
|
|
{
|
|
int heightRatio = (destHeight << 16) / srcHeight;
|
|
int widthRatio = (destWidth << 16) / srcWidth;
|
|
|
|
int v1 = 0;
|
|
int v2 = heightRatio;
|
|
for (int srcY = 0; srcY < srcHeight; srcY += 1) {
|
|
int v3 = widthRatio;
|
|
int v4 = (heightRatio * srcY) >> 16;
|
|
int v5 = v2 >> 16;
|
|
int v6 = 0;
|
|
|
|
unsigned char* c = src + v1;
|
|
for (int srcX = 0; srcX < srcWidth; srcX += 1) {
|
|
int v7 = v3 >> 16;
|
|
int v8 = v6 >> 16;
|
|
|
|
unsigned char* v9 = dest + destPitch * v4 + v8;
|
|
for (int destY = v4; destY < v5; destY += 1) {
|
|
for (int destX = v8; destX < v7; destX += 1) {
|
|
*v9++ = *c;
|
|
}
|
|
v9 += destPitch;
|
|
}
|
|
|
|
v3 += widthRatio;
|
|
c++;
|
|
v6 += widthRatio;
|
|
}
|
|
v1 += srcPitch;
|
|
v2 += heightRatio;
|
|
}
|
|
}
|
|
|
|
// 0x4D3560
|
|
void blitBufferToBufferStretchTrans(unsigned char* src, int srcWidth, int srcHeight, int srcPitch, unsigned char* dest, int destWidth, int destHeight, int destPitch)
|
|
{
|
|
int heightRatio = (destHeight << 16) / srcHeight;
|
|
int widthRatio = (destWidth << 16) / srcWidth;
|
|
|
|
int v1 = 0;
|
|
int v2 = heightRatio;
|
|
for (int srcY = 0; srcY < srcHeight; srcY += 1) {
|
|
int v3 = widthRatio;
|
|
int v4 = (heightRatio * srcY) >> 16;
|
|
int v5 = v2 >> 16;
|
|
int v6 = 0;
|
|
|
|
unsigned char* c = src + v1;
|
|
for (int srcX = 0; srcX < srcWidth; srcX += 1) {
|
|
int v7 = v3 >> 16;
|
|
int v8 = v6 >> 16;
|
|
|
|
if (*c != 0) {
|
|
unsigned char* v9 = dest + destPitch * v4 + v8;
|
|
for (int destY = v4; destY < v5; destY += 1) {
|
|
for (int destX = v8; destX < v7; destX += 1) {
|
|
*v9++ = *c;
|
|
}
|
|
v9 += destPitch;
|
|
}
|
|
}
|
|
|
|
v3 += widthRatio;
|
|
c++;
|
|
v6 += widthRatio;
|
|
}
|
|
v1 += srcPitch;
|
|
v2 += heightRatio;
|
|
}
|
|
}
|
|
|
|
// 0x4D36D4
|
|
void blitBufferToBuffer(unsigned char* src, int width, int height, int srcPitch, unsigned char* dest, int destPitch)
|
|
{
|
|
mmxBlit(dest, destPitch, src, srcPitch, width, height);
|
|
}
|
|
|
|
// 0x4D3704
|
|
void blitBufferToBufferTrans(unsigned char* src, int width, int height, int srcPitch, unsigned char* dest, int destPitch)
|
|
{
|
|
mmxBlitTrans(dest, destPitch, src, srcPitch, width, height);
|
|
}
|
|
|
|
// 0x4D387C
|
|
void bufferFill(unsigned char* buf, int width, int height, int pitch, int a5)
|
|
{
|
|
int y;
|
|
|
|
for (y = 0; y < height; y++) {
|
|
memset(buf, a5, width);
|
|
buf += pitch;
|
|
}
|
|
}
|
|
|
|
// 0x4D38E0
|
|
void _buf_texture(unsigned char* buf, int width, int height, int pitch, void* a5, int a6, int a7)
|
|
{
|
|
// TODO: Incomplete.
|
|
}
|
|
|
|
// 0x4D3A48
|
|
void _lighten_buf(unsigned char* buf, int width, int height, int pitch)
|
|
{
|
|
int skip = pitch - width;
|
|
|
|
for (int y = 0; y < height; y++) {
|
|
for (int x = 0; x < width; x++) {
|
|
unsigned char p = *buf;
|
|
*buf++ = _intensityColorTable[(p << 8) + 147];
|
|
}
|
|
buf += skip;
|
|
}
|
|
}
|
|
|
|
// Swaps two colors in the buffer.
|
|
//
|
|
// 0x4D3A8C
|
|
void _swap_color_buf(unsigned char* buf, int width, int height, int pitch, int color1, int color2)
|
|
{
|
|
int step = pitch - width;
|
|
for (int y = 0; y < height; y++) {
|
|
for (int x = 0; x < width; x++) {
|
|
int v1 = *buf & 0xFF;
|
|
if (v1 == color1) {
|
|
*buf = color2 & 0xFF;
|
|
} else if (v1 == color2) {
|
|
*buf = color1 & 0xFF;
|
|
}
|
|
buf++;
|
|
}
|
|
buf += step;
|
|
}
|
|
}
|
|
|
|
// 0x4D3AE0
|
|
void bufferOutline(unsigned char* buf, int width, int height, int pitch, int color)
|
|
{
|
|
unsigned char* ptr = buf + pitch;
|
|
|
|
bool cycle;
|
|
for (int y = 0; y < height - 2; y++) {
|
|
cycle = true;
|
|
|
|
for (int x = 0; x < width; x++) {
|
|
if (*ptr != 0 && cycle) {
|
|
*(ptr - 1) = color & 0xFF;
|
|
cycle = false;
|
|
} else if (*ptr == 0 && !cycle) {
|
|
*ptr = color & 0xFF;
|
|
cycle = true;
|
|
}
|
|
|
|
ptr++;
|
|
}
|
|
|
|
ptr += pitch - width;
|
|
}
|
|
|
|
for (int x = 0; x < width; x++) {
|
|
ptr = buf + x;
|
|
cycle = true;
|
|
|
|
for (int y = 0; y < height; y++) {
|
|
if (*ptr != 0 && cycle) {
|
|
// TODO: Check in debugger, might be a bug.
|
|
*(ptr - pitch) = color & 0xFF;
|
|
cycle = false;
|
|
} else if (*ptr == 0 && !cycle) {
|
|
*ptr = color & 0xFF;
|
|
cycle = true;
|
|
}
|
|
|
|
ptr += pitch;
|
|
}
|
|
}
|
|
}
|