71 lines
2.1 KiB
C
71 lines
2.1 KiB
C
#ifndef MAIN_H
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#define MAIN_H
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#include "art.h"
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#include "fps_limiter.h"
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typedef enum MainMenuButton {
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MAIN_MENU_BUTTON_INTRO,
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MAIN_MENU_BUTTON_NEW_GAME,
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MAIN_MENU_BUTTON_LOAD_GAME,
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MAIN_MENU_BUTTON_OPTIONS,
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MAIN_MENU_BUTTON_CREDITS,
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MAIN_MENU_BUTTON_EXIT,
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MAIN_MENU_BUTTON_COUNT,
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} MainMenuButton;
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typedef enum MainMenuOption {
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MAIN_MENU_INTRO,
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MAIN_MENU_NEW_GAME,
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MAIN_MENU_LOAD_GAME,
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MAIN_MENU_3,
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MAIN_MENU_TIMEOUT,
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MAIN_MENU_CREDITS,
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MAIN_MENU_QUOTES,
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MAIN_MENU_EXIT,
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MAIN_MENU_SELFRUN,
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MAIN_MENU_OPTIONS,
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} MainMenuOption;
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extern char _mainMap[];
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extern int _main_game_paused;
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extern char** _main_selfrun_list;
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extern int _main_selfrun_count;
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extern int _main_selfrun_index;
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extern bool _main_show_death_scene;
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extern int mainMenuWindowHandle;
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extern unsigned char* mainMenuWindowBuf;
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extern unsigned char* gMainMenuBackgroundFrmData;
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extern unsigned char* gMainMenuButtonUpFrmData;
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extern unsigned char* gMainMenuButtonDownFrmData;
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extern bool _in_main_menu;
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extern bool gMainMenuWindowInitialized;
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extern unsigned int gMainMenuScreensaverDelay;
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extern const int gMainMenuButtonKeyBindings[MAIN_MENU_BUTTON_COUNT];
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extern const int _return_values[MAIN_MENU_BUTTON_COUNT];
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extern bool _main_death_voiceover_done;
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extern int gMainMenuButtons[MAIN_MENU_BUTTON_COUNT];
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extern bool gMainMenuWindowHidden;
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extern CacheEntry* gMainMenuButtonUpFrmHandle;
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extern CacheEntry* gMainMenuButtonDownFrmHandle;
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extern CacheEntry* gMainMenuBackgroundFrmHandle;
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int falloutMain(int argc, char** argv);
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bool falloutInit(int argc, char** argv);
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int _main_load_new(char* fname);
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void mainLoop(FpsLimiter& fpsLimiter);
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void _main_selfrun_exit();
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void showDeath();
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void _main_death_voiceover_callback();
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int _mainDeathGrabTextFile(const char* fileName, char* dest);
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int _mainDeathWordWrap(char* text, int width, short* beginnings, short* count);
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int mainMenuWindowInit();
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void mainMenuWindowFree();
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void mainMenuWindowHide(bool animate);
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void mainMenuWindowUnhide(bool animate);
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int _main_menu_is_enabled();
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int mainMenuWindowHandleEvents(FpsLimiter& fpsLimiter);
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#endif /* MAIN_H */
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