25 lines
712 B
C++
25 lines
712 B
C++
#ifndef FALLOUT_SFALL_GLOBAL_SCRIPTS_H_
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#define FALLOUT_SFALL_GLOBAL_SCRIPTS_H_
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#include "interpreter.h"
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namespace fallout {
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bool sfall_gl_scr_init();
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void sfall_gl_scr_reset();
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void sfall_gl_scr_exit();
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void sfall_gl_scr_exec_start_proc();
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void sfall_gl_scr_remove_all();
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void sfall_gl_scr_exec_map_update_scripts(int action);
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void sfall_gl_scr_process_main();
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void sfall_gl_scr_process_input();
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void sfall_gl_scr_process_worldmap();
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void sfall_gl_scr_set_repeat(Program* program, int frames);
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void sfall_gl_scr_set_type(Program* program, int type);
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bool sfall_gl_scr_is_loaded(Program* program);
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void sfall_gl_scr_update(int burstSize);
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} // namespace fallout
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#endif /* FALLOUT_SFALL_GLOBAL_SCRIPTS_H_ */
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