fallout2-ce/src/reaction.h

18 lines
352 B
C

#ifndef REACTION_H
#define REACTION_H
#include "obj_types.h"
typedef enum NpcReaction {
NPC_REACTION_BAD,
NPC_REACTION_NEUTRAL,
NPC_REACTION_GOOD,
} NpcReaction;
int reactionSetValue(Object* critter, int a2);
int reactionTranslateValue(int a1);
int _reaction_influence_();
int reactionGetValue(Object* critter);
#endif /* REACTION_H */