49 lines
1.1 KiB
C++
49 lines
1.1 KiB
C++
#ifndef SOUND_DECODER_H
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#define SOUND_DECODER_H
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#include <stddef.h>
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namespace fallout {
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typedef int(SoundDecoderReadProc)(int fileHandle, void* buffer, unsigned int size);
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typedef struct SoundDecoder {
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SoundDecoderReadProc* readProc;
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int fd;
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unsigned char* bufferIn;
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size_t bufferInSize;
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// Next input byte.
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unsigned char* nextIn;
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// Number of bytes remaining in the input buffer.
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int remainingInSize;
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// Bit accumulator.
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int hold;
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// Number of bits in bit accumulator.
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int bits;
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int field_20;
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int field_24;
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int field_28;
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int field_2C;
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unsigned char* field_30;
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unsigned char* field_34;
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int field_38;
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int field_3C;
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int field_40;
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int field_44;
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int field_48;
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unsigned char* field_4C;
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int field_50;
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} SoundDecoder;
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size_t soundDecoderDecode(SoundDecoder* soundDecoder, void* buffer, size_t size);
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void soundDecoderFree(SoundDecoder* soundDecoder);
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SoundDecoder* soundDecoderInit(SoundDecoderReadProc* readProc, int fileHandle, int* out_a3, int* out_a4, int* out_a5);
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} // namespace fallout
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#endif /* SOUND_DECODER_H */
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