109 lines
3.3 KiB
C++
109 lines
3.3 KiB
C++
#ifndef GAME_MOUSE_H
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#define GAME_MOUSE_H
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#include "obj_types.h"
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namespace fallout {
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typedef enum GameMouseMode {
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GAME_MOUSE_MODE_MOVE,
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GAME_MOUSE_MODE_ARROW,
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GAME_MOUSE_MODE_CROSSHAIR,
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GAME_MOUSE_MODE_USE_CROSSHAIR,
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GAME_MOUSE_MODE_USE_FIRST_AID,
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GAME_MOUSE_MODE_USE_DOCTOR,
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GAME_MOUSE_MODE_USE_LOCKPICK,
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GAME_MOUSE_MODE_USE_STEAL,
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GAME_MOUSE_MODE_USE_TRAPS,
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GAME_MOUSE_MODE_USE_SCIENCE,
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GAME_MOUSE_MODE_USE_REPAIR,
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GAME_MOUSE_MODE_COUNT,
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FIRST_GAME_MOUSE_MODE_SKILL = GAME_MOUSE_MODE_USE_FIRST_AID,
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GAME_MOUSE_MODE_SKILL_COUNT = GAME_MOUSE_MODE_COUNT - FIRST_GAME_MOUSE_MODE_SKILL,
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} GameMouseMode;
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typedef enum GameMouseActionMenuItem {
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GAME_MOUSE_ACTION_MENU_ITEM_CANCEL = 0,
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GAME_MOUSE_ACTION_MENU_ITEM_DROP = 1,
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GAME_MOUSE_ACTION_MENU_ITEM_INVENTORY = 2,
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GAME_MOUSE_ACTION_MENU_ITEM_LOOK = 3,
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GAME_MOUSE_ACTION_MENU_ITEM_ROTATE = 4,
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GAME_MOUSE_ACTION_MENU_ITEM_TALK = 5,
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GAME_MOUSE_ACTION_MENU_ITEM_USE = 6,
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GAME_MOUSE_ACTION_MENU_ITEM_UNLOAD = 7,
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GAME_MOUSE_ACTION_MENU_ITEM_USE_SKILL = 8,
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GAME_MOUSE_ACTION_MENU_ITEM_PUSH = 9,
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GAME_MOUSE_ACTION_MENU_ITEM_COUNT,
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} GameMouseActionMenuItem;
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typedef enum MouseCursorType {
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MOUSE_CURSOR_NONE,
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MOUSE_CURSOR_ARROW,
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MOUSE_CURSOR_SMALL_ARROW_UP,
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MOUSE_CURSOR_SMALL_ARROW_DOWN,
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MOUSE_CURSOR_SCROLL_NW,
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MOUSE_CURSOR_SCROLL_N,
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MOUSE_CURSOR_SCROLL_NE,
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MOUSE_CURSOR_SCROLL_E,
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MOUSE_CURSOR_SCROLL_SE,
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MOUSE_CURSOR_SCROLL_S,
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MOUSE_CURSOR_SCROLL_SW,
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MOUSE_CURSOR_SCROLL_W,
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MOUSE_CURSOR_SCROLL_NW_INVALID,
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MOUSE_CURSOR_SCROLL_N_INVALID,
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MOUSE_CURSOR_SCROLL_NE_INVALID,
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MOUSE_CURSOR_SCROLL_E_INVALID,
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MOUSE_CURSOR_SCROLL_SE_INVALID,
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MOUSE_CURSOR_SCROLL_S_INVALID,
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MOUSE_CURSOR_SCROLL_SW_INVALID,
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MOUSE_CURSOR_SCROLL_W_INVALID,
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MOUSE_CURSOR_CROSSHAIR,
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MOUSE_CURSOR_PLUS,
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MOUSE_CURSOR_DESTROY,
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MOUSE_CURSOR_USE_CROSSHAIR,
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MOUSE_CURSOR_WATCH,
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MOUSE_CURSOR_WAIT_PLANET,
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MOUSE_CURSOR_WAIT_WATCH,
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MOUSE_CURSOR_TYPE_COUNT,
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FIRST_GAME_MOUSE_ANIMATED_CURSOR = MOUSE_CURSOR_WAIT_PLANET,
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} MouseCursorType;
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extern bool _gmouse_clicked_on_edge;
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extern Object* gGameMouseBouncingCursor;
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extern Object* gGameMouseHexCursor;
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int gameMouseInit();
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int gameMouseReset();
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void gameMouseExit();
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void _gmouse_enable();
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void _gmouse_disable(int a1);
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void _gmouse_enable_scrolling();
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void _gmouse_disable_scrolling();
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bool gmouse_scrolling_is_enabled();
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int _gmouse_is_scrolling();
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void gameMouseRefresh();
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void _gmouse_handle_event(int mouseX, int mouseY, int mouseState);
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int gameMouseSetCursor(int cursor);
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int gameMouseGetCursor();
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void gameMouseSetMode(int a1);
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int gameMouseGetMode();
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void gameMouseCycleMode();
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void _gmouse_3d_refresh();
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void gameMouseResetBouncingCursorFid();
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void gameMouseObjectsShow();
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void gameMouseObjectsHide();
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bool gameMouseObjectsIsVisible();
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int gameMouseRenderPrimaryAction(int x, int y, int menuItem, int width, int height);
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int _gmouse_3d_pick_frame_hot(int* a1, int* a2);
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int gameMouseRenderActionMenuItems(int x, int y, const int* menuItems, int menuItemsCount, int width, int height);
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int gameMouseHighlightActionMenuItemAtIndex(int menuItemIndex);
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void gameMouseLoadItemHighlight();
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void _gmouse_remove_item_outline(Object* object);
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void gameMouseRefreshImmediately();
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} // namespace fallout
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#endif /* GAME_MOUSE_H */
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