fallout2-ce/src/proto.h

151 lines
4.5 KiB
C++

#ifndef PROTO_H
#define PROTO_H
#include "db.h"
#include "message.h"
#include "obj_types.h"
#include "platform_compat.h"
#include "proto_types.h"
namespace fallout {
typedef enum ItemDataMember {
ITEM_DATA_MEMBER_PID = 0,
ITEM_DATA_MEMBER_NAME = 1,
ITEM_DATA_MEMBER_DESCRIPTION = 2,
ITEM_DATA_MEMBER_FID = 3,
ITEM_DATA_MEMBER_LIGHT_DISTANCE = 4,
ITEM_DATA_MEMBER_LIGHT_INTENSITY = 5,
ITEM_DATA_MEMBER_FLAGS = 6,
ITEM_DATA_MEMBER_EXTENDED_FLAGS = 7,
ITEM_DATA_MEMBER_SID = 8,
ITEM_DATA_MEMBER_TYPE = 9,
ITEM_DATA_MEMBER_MATERIAL = 11,
ITEM_DATA_MEMBER_SIZE = 12,
ITEM_DATA_MEMBER_WEIGHT = 13,
ITEM_DATA_MEMBER_COST = 14,
ITEM_DATA_MEMBER_INVENTORY_FID = 15,
ITEM_DATA_MEMBER_WEAPON_RANGE = 555,
} ItemDataMember;
typedef enum CritterDataMember {
CRITTER_DATA_MEMBER_PID = 0,
CRITTER_DATA_MEMBER_NAME = 1,
CRITTER_DATA_MEMBER_DESCRIPTION = 2,
CRITTER_DATA_MEMBER_FID = 3,
CRITTER_DATA_MEMBER_LIGHT_DISTANCE = 4,
CRITTER_DATA_MEMBER_LIGHT_INTENSITY = 5,
CRITTER_DATA_MEMBER_FLAGS = 6,
CRITTER_DATA_MEMBER_EXTENDED_FLAGS = 7,
CRITTER_DATA_MEMBER_SID = 8,
CRITTER_DATA_MEMBER_DATA = 9,
CRITTER_DATA_MEMBER_HEAD_FID = 10,
CRITTER_DATA_MEMBER_BODY_TYPE = 11,
} CritterDataMember;
typedef enum SceneryDataMember {
SCENERY_DATA_MEMBER_PID = 0,
SCENERY_DATA_MEMBER_NAME = 1,
SCENERY_DATA_MEMBER_DESCRIPTION = 2,
SCENERY_DATA_MEMBER_FID = 3,
SCENERY_DATA_MEMBER_LIGHT_DISTANCE = 4,
SCENERY_DATA_MEMBER_LIGHT_INTENSITY = 5,
SCENERY_DATA_MEMBER_FLAGS = 6,
SCENERY_DATA_MEMBER_EXTENDED_FLAGS = 7,
SCENERY_DATA_MEMBER_SID = 8,
SCENERY_DATA_MEMBER_TYPE = 9,
SCENERY_DATA_MEMBER_DATA = 10,
SCENERY_DATA_MEMBER_MATERIAL = 11,
} SceneryDataMember;
typedef enum WallDataMember {
WALL_DATA_MEMBER_PID = 0,
WALL_DATA_MEMBER_NAME = 1,
WALL_DATA_MEMBER_DESCRIPTION = 2,
WALL_DATA_MEMBER_FID = 3,
WALL_DATA_MEMBER_LIGHT_DISTANCE = 4,
WALL_DATA_MEMBER_LIGHT_INTENSITY = 5,
WALL_DATA_MEMBER_FLAGS = 6,
WALL_DATA_MEMBER_EXTENDED_FLAGS = 7,
WALL_DATA_MEMBER_SID = 8,
WALL_DATA_MEMBER_MATERIAL = 9,
} WallDataMember;
typedef enum MiscDataMember {
MISC_DATA_MEMBER_PID = 0,
MISC_DATA_MEMBER_NAME = 1,
MISC_DATA_MEMBER_DESCRIPTION = 2,
MISC_DATA_MEMBER_FID = 3,
MISC_DATA_MEMBER_LIGHT_DISTANCE = 4,
MISC_DATA_MEMBER_LIGHT_INTENSITY = 5,
MISC_DATA_MEMBER_FLAGS = 6,
MISC_DATA_MEMBER_EXTENDED_FLAGS = 7,
} MiscDataMember;
typedef enum ProtoDataMemberType {
PROTO_DATA_MEMBER_TYPE_INT = 1,
PROTO_DATA_MEMBER_TYPE_STRING = 2,
} ProtoDataMemberType;
typedef union ProtoDataMemberValue {
int integerValue;
char* stringValue;
} ProtoDataMemberValue;
typedef enum PrototypeMessage {
PROTOTYPE_MESSAGE_NAME,
PROTOTYPE_MESSAGE_DESCRIPTION,
} PrototypeMesage;
extern char _cd_path_base[COMPAT_MAX_PATH];
extern MessageList gProtoMessageList;
extern char* _proto_none_str;
extern char* gItemTypeNames[ITEM_TYPE_COUNT];
void proto_make_path(char* path, int pid);
int _proto_list_str(int pid, char* proto_path);
size_t proto_size(int type);
bool _proto_action_can_use(int pid);
bool _proto_action_can_use_on(int pid);
bool _proto_action_can_talk_to(int pid);
int _proto_action_can_pickup(int pid);
char* protoGetMessage(int pid, int message);
char* protoGetName(int pid);
char* protoGetDescription(int pid);
int proto_item_init(Proto* proto, int pid);
int proto_item_subdata_init(Proto* proto, int type);
int proto_critter_init(Proto* proto, int pid);
void objectDataReset(Object* obj);
int objectDataRead(Object* obj, File* stream);
int objectDataWrite(Object* obj, File* stream);
int _proto_update_init(Object* obj);
int _proto_dude_update_gender();
int _proto_dude_init(const char* path);
int proto_scenery_init(Proto* proto, int pid);
int proto_scenery_subdata_init(Proto* proto, int type);
int proto_wall_init(Proto* proto, int pid);
int proto_tile_init(Proto* proto, int pid);
int proto_misc_init(Proto* proto, int pid);
int proto_copy_proto(int srcPid, int dstPid);
bool proto_is_subtype(Proto* proto, int subtype);
int protoGetDataMember(int pid, int member, ProtoDataMemberValue* value);
int protoInit();
void protoReset();
void protoExit();
int _proto_save_pid(int pid);
int proto_new(int* pid, int type);
void _proto_remove_all();
int protoGetProto(int pid, Proto** protoPtr);
int _ResetPlayer();
int proto_max_id(int type);
static bool isExitGridPid(int pid)
{
return pid >= FIRST_EXIT_GRID_PID && pid <= LAST_EXIT_GRID_PID;
}
} // namespace fallout
#endif /* PROTO_H */