#include "palette.h" #include "color.h" #include "core.h" #include "cycle.h" #include "debug.h" #include "game_sound.h" #include // 0x6639D0 unsigned char gPalette[256 * 3]; // 0x663CD0 unsigned char gPaletteWhite[256 * 3]; // 0x663FD0 unsigned char gPaletteBlack[256 * 3]; // 0x6642D0 int gPaletteFadeSteps; // 0x493A00 void paletteInit() { memset(gPaletteBlack, 0, 256 * 3); memset(gPaletteWhite, 63, 256 * 3); memcpy(gPalette, _cmap, 256 * 3); unsigned int tick = _get_time(); if (backgroundSoundIsEnabled() || speechIsEnabled()) { colorPaletteSetTransitionCallback(soundContinueAll); } colorPaletteFadeBetween(gPalette, gPalette, 60); colorPaletteSetTransitionCallback(NULL); unsigned int diff = getTicksSince(tick); // NOTE: Modern CPUs are super fast, so it's possible that less than 10ms // (the resolution of underlying GetTicks) is needed to fade between two // palettes, which leads to zero diff, which in turn leads to unpredictable // number of fade steps. To fix that the fallback value is used (46). This // value is commonly seen when running the game in 1 core VM. if (diff == 0) { diff = 46; } gPaletteFadeSteps = (int)(60.0 / (diff * (1.0 / 700.0))); debugPrint("\nFade time is %u\nFade steps are %d\n", diff, gPaletteFadeSteps); } // NOTE: Collapsed. // // 0x493AD0 void _palette_reset_() { } // NOTE: Uncollapsed 0x493AD0. void paletteReset() { _palette_reset_(); } // NOTE: Uncollapsed 0x493AD0. void paletteExit() { _palette_reset_(); } // 0x493AD4 void paletteFadeTo(unsigned char* palette) { bool colorCycleWasEnabled = colorCycleEnabled(); colorCycleDisable(); if (backgroundSoundIsEnabled() || speechIsEnabled()) { colorPaletteSetTransitionCallback(soundContinueAll); } colorPaletteFadeBetween(gPalette, palette, gPaletteFadeSteps); colorPaletteSetTransitionCallback(NULL); memcpy(gPalette, palette, 768); if (colorCycleWasEnabled) { colorCycleEnable(); } } // 0x493B48 void paletteSetEntries(unsigned char* palette) { memcpy(gPalette, palette, sizeof(gPalette)); _setSystemPalette(palette); } // 0x493B78 void paletteSetEntriesInRange(unsigned char* palette, int start, int end) { memcpy(gPalette + 3 * start, palette, 3 * (end - start + 1)); _setSystemPaletteEntries(palette, start, end); }