#ifndef MOVIE_H #define MOVIE_H #include "geometry.h" namespace fallout { typedef enum MovieFlags { MOVIE_FLAG_0x01 = 0x01, MOVIE_FLAG_0x02 = 0x02, MOVIE_FLAG_0x04 = 0x04, MOVIE_FLAG_0x08 = 0x08, } MovieFlags; typedef enum MovieExtendedFlags { MOVIE_EXTENDED_FLAG_0x01 = 0x01, MOVIE_EXTENDED_FLAG_0x02 = 0x02, MOVIE_EXTENDED_FLAG_0x04 = 0x04, MOVIE_EXTENDED_FLAG_0x08 = 0x08, MOVIE_EXTENDED_FLAG_0x10 = 0x10, } MovieExtendedFlags; typedef char* MovieBuildSubtitleFilePathProc(char* movieFilePath); typedef void MovieSetPaletteEntriesProc(unsigned char* palette, int start, int end); typedef void MovieSetPaletteProc(int frame); typedef void(MovieFrameGrabProc)(unsigned char* data, int width, int height, int pitch); typedef void(MovieCaptureFrameProc)(unsigned char* data, int width, int height, int pitch, int movieX, int movieY, int movieWidth, int movieHeight); typedef int(MovieBlitFunc)(int win, unsigned char* data, int width, int height, int pitch); typedef void(MoviePreDrawFunc)(int win, Rect* rect); typedef void(MovieStartFunc)(int win); typedef void(MovieEndFunc)(int win, int x, int y, int width, int height); typedef int(MovieFailedOpenFunc)(char* path); void movieInit(); void movieExit(); void _movieStop(); int movieSetFlags(int a1); void _movieSetPaletteFunc(MovieSetPaletteEntriesProc* proc); void movieSetPaletteProc(MovieSetPaletteProc* proc); int _movieRun(int win, char* filePath); int _movieRunRect(int win, char* filePath, int a3, int a4, int a5, int a6); void movieSetBuildSubtitleFilePathProc(MovieBuildSubtitleFilePathProc* proc); void movieSetVolume(int volume); void _movieUpdate(); int _moviePlaying(); } // namespace fallout #endif /* MOVIE_H */