#ifndef SFALL_CONFIG_H #define SFALL_CONFIG_H #include "config.h" #define SFALL_CONFIG_FILE_NAME "ddraw.ini" #define SFALL_CONFIG_MISC_KEY "Misc" #define SFALL_CONFIG_DUDE_NATIVE_LOOK_JUMPSUIT_MALE_KEY "MaleDefaultModel" #define SFALL_CONFIG_DUDE_NATIVE_LOOK_JUMPSUIT_FEMALE_KEY "FemaleDefaultModel" #define SFALL_CONFIG_DUDE_NATIVE_LOOK_TRIBAL_MALE_KEY "MaleStartModel" #define SFALL_CONFIG_DUDE_NATIVE_LOOK_TRIBAL_FEMALE_KEY "FemaleStartModel" #define SFALL_CONFIG_MAIN_MENU_BIG_FONT_COLOR_KEY "MainMenuBigFontColour" #define SFALL_CONFIG_MAIN_MENU_CREDITS_OFFSET_X_KEY "MainMenuCreditsOffsetX" #define SFALL_CONFIG_MAIN_MENU_CREDITS_OFFSET_Y_KEY "MainMenuCreditsOffsetY" #define SFALL_CONFIG_MAIN_MENU_FONT_COLOR_KEY "MainMenuFontColour" #define SFALL_CONFIG_MAIN_MENU_OFFSET_X_KEY "MainMenuOffsetX" #define SFALL_CONFIG_MAIN_MENU_OFFSET_Y_KEY "MainMenuOffsetY" #define SFALL_CONFIG_SKIP_OPENING_MOVIES_KEY "SkipOpeningMovies" #define SFALL_CONFIG_STARTING_MAP_KEY "StartingMap" #define SFALL_CONFIG_KARMA_FRMS_KEY "KarmaFRMs" #define SFALL_CONFIG_KARMA_POINTS_KEY "KarmaPoints" #define SFALL_CONFIG_DISPLAY_KARMA_CHANGES_KEY "DisplayKarmaChanges" #define SFALL_CONFIG_OVERRIDE_CRITICALS_MODE_KEY "OverrideCriticalTable" #define SFALL_CONFIG_OVERRIDE_CRITICALS_FILE_KEY "OverrideCriticalFile" #define SFALL_CONFIG_REMOVE_CRITICALS_TIME_LIMITS_KEY "RemoveCriticalTimelimits" #define SFALL_CONFIG_BOOKS_FILE_KEY "BooksFile" #define SFALL_CONFIG_ELEVATORS_FILE_KEY "ElevatorsFile" #define SFALL_CONFIG_CONSOLE_OUTPUT_FILE_KEY "ConsoleOutputPath" #define SFALL_CONFIG_PREMADE_CHARACTERS_FILE_NAMES_KEY "PremadePaths" #define SFALL_CONFIG_PREMADE_CHARACTERS_FACE_FIDS_KEY "PremadeFIDs" #define SFALL_CONFIG_BURST_MOD_ENABLED_KEY "ComputeSprayMod" #define SFALL_CONFIG_BURST_MOD_CENTER_MULTIPLIER_KEY "ComputeSpray_CenterMult" #define SFALL_CONFIG_BURST_MOD_CENTER_DIVISOR_KEY "ComputeSpray_CenterDiv" #define SFALL_CONFIG_BURST_MOD_TARGET_MULTIPLIER_KEY "ComputeSpray_TargetMult" #define SFALL_CONFIG_BURST_MOD_TARGET_DIVISOR_KEY "ComputeSpray_TargetDiv" #define SFALL_CONFIG_DYNAMITE_MIN_DAMAGE_KEY "Dynamite_DmgMin" #define SFALL_CONFIG_DYNAMITE_MAX_DAMAGE_KEY "Dynamite_DmgMax" #define SFALL_CONFIG_PLASTIC_EXPLOSIVE_MIN_DAMAGE_KEY "PlasticExplosive_DmgMin" #define SFALL_CONFIG_PLASTIC_EXPLOSIVE_MAX_DAMAGE_KEY "PlasticExplosive_DmgMax" #define SFALL_CONFIG_EXPLOSION_EMITS_LIGHT_KEY "ExplosionsEmitLight" #define SFALL_CONFIG_CITY_REPUTATION_LIST_KEY "CityRepsList" #define SFALL_CONFIG_UNARMED_FILE_KEY "UnarmedFile" #define SFALL_CONFIG_DAMAGE_MOD_FORMULA_KEY "DamageFormula" #define SFALL_CONFIG_BONUS_HTH_DAMAGE_FIX_KEY "BonusHtHDamageFix" #define SFALL_CONFIG_DISPLAY_BONUS_DAMAGE_KEY "DisplayBonusDamage" #define SFALL_CONFIG_USE_LOCKPICK_FRM_KEY "Lockpick" #define SFALL_CONFIG_USE_STEAL_FRM_KEY "Steal" #define SFALL_CONFIG_USE_TRAPS_FRM_KEY "Traps" #define SFALL_CONFIG_USE_FIRST_AID_FRM_KEY "FirstAid" #define SFALL_CONFIG_USE_DOCTOR_FRM_KEY "Doctor" #define SFALL_CONFIG_USE_SCIENCE_FRM_KEY "Science" #define SFALL_CONFIG_USE_REPAIR_FRM_KEY "Repair" #define SFALL_CONFIG_SCIENCE_REPAIR_TARGET_TYPE_KEY "ScienceOnCritters" #define SFALL_CONFIG_GAME_DIALOG_FIX_KEY "DialogueFix" #define SFALL_CONFIG_TWEAKS_FILE_KEY "TweaksFile" #define SFALL_CONFIG_GAME_DIALOG_GENDER_WORDS_KEY "DialogGenderWords" #define SFALL_CONFIG_TOWN_MAP_HOTKEYS_FIX "TownMapHotkeysFix" #define SFALL_CONFIG_BURST_MOD_DEFAULT_CENTER_MULTIPLIER 1 #define SFALL_CONFIG_BURST_MOD_DEFAULT_CENTER_DIVISOR 3 #define SFALL_CONFIG_BURST_MOD_DEFAULT_TARGET_MULTIPLIER 1 #define SFALL_CONFIG_BURST_MOD_DEFAULT_TARGET_DIVISOR 2 extern bool gSfallConfigInitialized; extern Config gSfallConfig; bool sfallConfigInit(int argc, char** argv); void sfallConfigExit(); #endif /* SFALL_CONFIG_H */