#ifndef MOVIE_LIB_H #define MOVIE_LIB_H #include "memory_defs.h" #include typedef bool MovieReadProc(int fileHandle, void* buffer, int count); typedef void(MovieShowFrameProc)(SDL_Surface*, int, int, int, int, int, int, int, int); void movieLibSetMemoryProcs(MallocProc* mallocProc, FreeProc* freeProc); void movieLibSetReadProc(MovieReadProc* readProc); void movieLibSetVolume(int volume); void movieLibSetPan(int pan); void _MVE_sfSVGA(int a1, int a2, int a3, int a4, int a5, int a6, int a7, int a8, int a9); void _MVE_sfCallbacks(MovieShowFrameProc* proc); void movieLibSetPaletteEntriesProc(void (*fn)(unsigned char*, int, int)); void _MVE_rmCallbacks(int (*fn)()); void _sub_4F4BB(int a1); void _MVE_rmFrameCounts(int* a1, int* a2); int _MVE_rmPrepMovie(int fileHandle, int a2, int a3, char a4); int _MVE_rmStepMovie(); void _MVE_rmEndMovie(); void _MVE_ReleaseMem(); #endif /* MOVIE_LIB_H */