#include "tile.h" #include "color.h" #include "config.h" #include "core.h" #include "debug.h" #include "draw.h" #include "game_config.h" #include "game_mouse.h" #include "light.h" #include "map.h" #include "object.h" #include #include #define _USE_MATH_DEFINES #include // 0x50E7C7 double const dbl_50E7C7 = -4.0; // 0x51D950 bool gTileBorderInitialized = false; // 0x51D954 bool gTileScrollBlockingEnabled = true; // 0x51D958 bool gTileScrollLimitingEnabled = true; // 0x51D95C bool gTileRoofIsVisible = true; // 0x51D960 bool gTileGridIsVisible = false; // 0x51D964 TileWindowRefreshElevationProc* gTileWindowRefreshElevationProc = tileRefreshGame; // 0x51D968 bool gTileEnabled = true; // 0x51D96C const int _off_tile[6] = { 16, 32, 16, -16, -32, -16, }; // 0x51D984 const int dword_51D984[6] = { -12, 0, 12, 12, 0, -12, }; // 0x51D99C STRUCT_51D99C _rightside_up_table[13] = { { -1, 2 }, { 78, 2 }, { 76, 6 }, { 73, 8 }, { 71, 10 }, { 68, 14 }, { 65, 16 }, { 63, 18 }, { 61, 20 }, { 58, 24 }, { 55, 26 }, { 53, 28 }, { 50, 32 }, }; // 0x51DA04 STRUCT_51DA04 _upside_down_table[13] = { { 0, 32 }, { 48, 32 }, { 49, 30 }, { 52, 26 }, { 55, 24 }, { 57, 22 }, { 60, 18 }, { 63, 16 }, { 65, 14 }, { 67, 12 }, { 70, 8 }, { 73, 6 }, { 75, 4 }, }; // 0x51DA6C STRUCT_51DA6C _verticies[10] = { { 16, -1, -201, 0 }, { 48, -2, -2, 0 }, { 960, 0, 0, 0 }, { 992, 199, -1, 0 }, { 1024, 198, 198, 0 }, { 1936, 200, 200, 0 }, { 1968, 399, 199, 0 }, { 2000, 398, 398, 0 }, { 2912, 400, 400, 0 }, { 2944, 599, 399, 0 }, }; // 0x51DB0C STRUCT_51DB0C _rightside_up_triangles[5] = { { 2, 3, 0 }, { 3, 4, 1 }, { 5, 6, 3 }, { 6, 7, 4 }, { 8, 9, 6 }, }; // 0x51DB48 STRUCT_51DB48 _upside_down_triangles[5] = { { 0, 3, 1 }, { 2, 5, 3 }, { 3, 6, 4 }, { 5, 8, 6 }, { 6, 9, 7 }, }; // 0x668224 int _intensity_map[3280]; // 0x66B564 int _dir_tile2[2][6]; // Deltas to perform tile calculations in given direction. // // 0x66B594 int _dir_tile[2][6]; // 0x66B5C4 unsigned char _tile_grid_blocked[512]; // 0x66B7C4 unsigned char _tile_grid_occupied[512]; // 0x66B9C4 unsigned char _tile_mask[512]; // 0x66BBC4 int gTileBorderMinX = 0; // 0x66BBC8 int gTileBorderMinY = 0; // 0x66BBCC int gTileBorderMaxX = 0; // 0x66BBD0 int gTileBorderMaxY = 0; // 0x66BBD4 Rect gTileWindowRect; // 0x66BBE4 unsigned char _tile_grid[32 * 16]; // 0x66BDE4 int _square_rect; // 0x66BDE8 int _square_x; // 0x66BDEC int _square_offx; // 0x66BDF0 int _square_offy; // 0x66BDF4 TileWindowRefreshProc* gTileWindowRefreshProc; // 0x66BDF8 int _tile_offy; // 0x66BDFC int _tile_offx; // 0x66BE00 int gSquareGridSize; // Number of tiles horizontally. // // Currently this value is always 200. // // 0x66BE04 int gHexGridWidth; // 0x66BE08 TileData** gTileSquares; // 0x66BE0C unsigned char* gTileWindowBuffer; // Number of tiles vertically. // // Currently this value is always 200. // // 0x66BE10 int gHexGridHeight; // 0x66BE14 int gTileWindowHeight; // 0x66BE18 int _tile_x; // 0x66BE1C int _tile_y; // The number of tiles in the hex grid. // // 0x66BE20 int gHexGridSize; // 0x66BE24 int gSquareGridHeight; // 0x66BE28 int gTileWindowPitch; // 0x66BE2C int gSquareGridWidth; // 0x66BE30 int gTileWindowWidth; // 0x66BE34 int gCenterTile; // 0x4B0C40 int tileInit(TileData** a1, int squareGridWidth, int squareGridHeight, int hexGridWidth, int hexGridHeight, unsigned char* buf, int windowWidth, int windowHeight, int windowPitch, TileWindowRefreshProc* windowRefreshProc) { int v11; int v12; int v13; int v20; int v21; int v22; int v23; int v24; int v25; gSquareGridWidth = squareGridWidth; gTileSquares = a1; gHexGridHeight = hexGridHeight; gSquareGridHeight = squareGridHeight; gHexGridWidth = hexGridWidth; _dir_tile[0][0] = -1; _dir_tile[0][4] = 1; _dir_tile[1][1] = -1; gHexGridSize = hexGridWidth * hexGridHeight; _dir_tile[1][3] = 1; gTileWindowBuffer = buf; _dir_tile2[0][0] = -1; gTileWindowWidth = windowWidth; _dir_tile2[0][3] = -1; gTileWindowHeight = windowHeight; _dir_tile2[1][1] = 1; gTileWindowPitch = windowPitch; _dir_tile2[1][2] = 1; gTileWindowRect.right = windowWidth - 1; gSquareGridSize = squareGridHeight * squareGridWidth; gTileWindowRect.bottom = windowHeight - 1; gTileWindowRect.left = 0; gTileWindowRefreshProc = windowRefreshProc; gTileWindowRect.top = 0; _dir_tile[0][1] = hexGridWidth - 1; _dir_tile[0][2] = hexGridWidth; gTileGridIsVisible = 0; _dir_tile[0][3] = hexGridWidth + 1; _dir_tile[1][2] = hexGridWidth; _dir_tile2[0][4] = hexGridWidth; _dir_tile2[0][5] = hexGridWidth; _dir_tile[0][5] = -hexGridWidth; _dir_tile[1][0] = -hexGridWidth - 1; _dir_tile[1][4] = 1 - hexGridWidth; _dir_tile[1][5] = -hexGridWidth; _dir_tile2[0][1] = -hexGridWidth - 1; _dir_tile2[1][4] = -hexGridWidth; _dir_tile2[0][2] = hexGridWidth - 1; _dir_tile2[1][5] = -hexGridWidth; _dir_tile2[1][0] = hexGridWidth + 1; _dir_tile2[1][3] = 1 - hexGridWidth; v11 = 0; v12 = 0; do { v13 = 64; do { _tile_mask[v12++] = v13 > v11; v13 -= 4; } while (v13); do { _tile_mask[v12++] = v13 > v11 ? 2 : 0; v13 += 4; } while (v13 != 64); v11 += 16; } while (v11 != 64); v11 = 0; do { v13 = 0; do { _tile_mask[v12++] = 0; v13++; } while (v13 < 32); v11++; } while (v11 < 8); v11 = 0; do { v13 = 0; do { _tile_mask[v12++] = v13 > v11 ? 0 : 3; v13 += 4; } while (v13 != 64); v13 = 64; do { _tile_mask[v12++] = v13 > v11 ? 0 : 4; v13 -= 4; } while (v13); v11 += 16; } while (v11 != 64); bufferFill(_tile_grid, 32, 16, 32, 0); bufferDrawLine(_tile_grid, 32, 16, 0, 31, 4, _colorTable[4228]); bufferDrawLine(_tile_grid, 32, 31, 4, 31, 12, _colorTable[4228]); bufferDrawLine(_tile_grid, 32, 31, 12, 16, 15, _colorTable[4228]); bufferDrawLine(_tile_grid, 32, 0, 12, 16, 15, _colorTable[4228]); bufferDrawLine(_tile_grid, 32, 0, 4, 0, 12, _colorTable[4228]); bufferDrawLine(_tile_grid, 32, 16, 0, 0, 4, _colorTable[4228]); bufferFill(_tile_grid_occupied, 32, 16, 32, 0); bufferDrawLine(_tile_grid_occupied, 32, 16, 0, 31, 4, _colorTable[31]); bufferDrawLine(_tile_grid_occupied, 32, 31, 4, 31, 12, _colorTable[31]); bufferDrawLine(_tile_grid_occupied, 32, 31, 12, 16, 15, _colorTable[31]); bufferDrawLine(_tile_grid_occupied, 32, 0, 12, 16, 15, _colorTable[31]); bufferDrawLine(_tile_grid_occupied, 32, 0, 4, 0, 12, _colorTable[31]); bufferDrawLine(_tile_grid_occupied, 32, 16, 0, 0, 4, _colorTable[31]); bufferFill(_tile_grid_blocked, 32, 16, 32, 0); bufferDrawLine(_tile_grid_blocked, 32, 16, 0, 31, 4, _colorTable[31744]); bufferDrawLine(_tile_grid_blocked, 32, 31, 4, 31, 12, _colorTable[31744]); bufferDrawLine(_tile_grid_blocked, 32, 31, 12, 16, 15, _colorTable[31744]); bufferDrawLine(_tile_grid_blocked, 32, 0, 12, 16, 15, _colorTable[31744]); bufferDrawLine(_tile_grid_blocked, 32, 0, 4, 0, 12, _colorTable[31744]); bufferDrawLine(_tile_grid_blocked, 32, 16, 0, 0, 4, _colorTable[31744]); for (v20 = 0; v20 < 16; v20++) { v21 = v20 * 32; v22 = 31; v23 = v21 + 31; if (_tile_grid_blocked[v23] == 0) { do { --v22; --v23; } while (v22 > 0 && _tile_grid_blocked[v23] == 0); } v24 = v21; v25 = 0; if (_tile_grid_blocked[v21] == 0) { do { ++v25; ++v24; } while (v25 < 32 && _tile_grid_blocked[v24] == 0); } bufferDrawLine(_tile_grid_blocked, 32, v25, v20, v22, v20, _colorTable[31744]); } tileSetCenter(hexGridWidth * (hexGridHeight / 2) + hexGridWidth / 2, 2); tileSetBorder(windowWidth, windowHeight, hexGridWidth, hexGridHeight); char* executable; configGetString(&gGameConfig, GAME_CONFIG_SYSTEM_KEY, GAME_CONFIG_EXECUTABLE_KEY, &executable); if (stricmp(executable, "mapper") == 0) { gTileWindowRefreshElevationProc = tileRefreshMapper; } return 0; } // 0x4B11E4 void tileSetBorder(int windowWidth, int windowHeight, int hexGridWidth, int hexGridHeight) { // TODO: Borders, scroll blockers and tile system overall were designed // with 640x480 in mind, so using windowWidth and windowHeight is // meaningless for calculating borders. For now keep borders for original // resolution. int v1 = tileFromScreenXY(-320, -240, 0); int v2 = tileFromScreenXY(-320, ORIGINAL_ISO_WINDOW_HEIGHT + 240, 0); gTileBorderMinX = abs(hexGridWidth - 1 - v2 % hexGridWidth - _tile_x) + 6; gTileBorderMinY = abs(_tile_y - v1 / hexGridWidth) + 7; gTileBorderMaxX = hexGridWidth - gTileBorderMinX - 1; gTileBorderMaxY = hexGridHeight - gTileBorderMinY - 1; if ((gTileBorderMinX & 1) == 0) { gTileBorderMinX++; } if ((gTileBorderMaxX & 1) == 0) { gTileBorderMinX--; } gTileBorderInitialized = true; } // NOTE: Collapsed. // // 0x4B129C void _tile_reset_() { } // NOTE: Uncollapsed 0x4B129C. void tileReset() { _tile_reset_(); } // NOTE: Uncollapsed 0x4B129C. void tileExit() { _tile_reset_(); } // 0x4B12A8 void tileDisable() { gTileEnabled = false; } // 0x4B12B4 void tileEnable() { gTileEnabled = true; } // 0x4B12C0 void tileWindowRefreshRect(Rect* rect, int elevation) { if (gTileEnabled) { if (elevation == gElevation) { gTileWindowRefreshElevationProc(rect, elevation); } } } // 0x4B12D8 void tileWindowRefresh() { if (gTileEnabled) { gTileWindowRefreshElevationProc(&gTileWindowRect, gElevation); } } // 0x4B12F8 int tileSetCenter(int tile, int flags) { if (!tileIsValid(tile)) { return -1; } if ((gTileScrollLimitingEnabled & ((flags & TILE_SET_CENTER_FLAG_0x02) == 0)) != 0) { int tileScreenX; int tileScreenY; tileToScreenXY(tile, &tileScreenX, &tileScreenY, gElevation); int dudeScreenX; int dudeScreenY; tileToScreenXY(gDude->tile, &dudeScreenX, &dudeScreenY, gElevation); int dx = abs(dudeScreenX - tileScreenX); int dy = abs(dudeScreenY - tileScreenY); if (dx > abs(dudeScreenX - _tile_offx) || dy > abs(dudeScreenY - _tile_offy)) { if (dx >= 480 || dy >= 400) { return -1; } } } if ((gTileScrollBlockingEnabled & ((flags & TILE_SET_CENTER_FLAG_0x02) == 0)) != 0) { if (_obj_scroll_blocking_at(tile, gElevation) == 0) { return -1; } } int tile_x = gHexGridWidth - 1 - tile % gHexGridWidth; int tile_y = tile / gHexGridWidth; if (gTileBorderInitialized) { if (tile_x <= gTileBorderMinX || tile_x >= gTileBorderMaxX || tile_y <= gTileBorderMinY || tile_y >= gTileBorderMaxY) { return -1; } } _tile_y = tile_y; _tile_offx = (gTileWindowWidth - 32) / 2; _tile_x = tile_x; _tile_offy = (gTileWindowHeight - 16) / 2; if (tile_x & 1) { _tile_x -= 1; _tile_offx -= 32; } _square_x = _tile_x / 2; _square_rect = _tile_y / 2; _square_offx = _tile_offx - 16; _square_offy = _tile_offy - 2; if (_tile_y & 1) { _square_offy -= 12; _square_offx -= 16; } gCenterTile = tile; if (flags & TILE_SET_CENTER_FLAG_0x01) { // NOTE: Uninline. tileWindowRefresh(); } return 0; } // 0x4B1554 void tileRefreshMapper(Rect* rect, int elevation) { Rect rectToUpdate; if (rectIntersection(rect, &gTileWindowRect, &rectToUpdate) == -1) { return; } bufferFill(gTileWindowBuffer + gTileWindowPitch * rectToUpdate.top + rectToUpdate.left, rectToUpdate.right - rectToUpdate.left + 1, rectToUpdate.bottom - rectToUpdate.top + 1, gTileWindowPitch, 0); tileRenderFloorsInRect(&rectToUpdate, elevation); _grid_render(&rectToUpdate, elevation); _obj_render_pre_roof(&rectToUpdate, elevation); tileRenderRoofsInRect(&rectToUpdate, elevation); _obj_render_post_roof(&rectToUpdate, elevation); gTileWindowRefreshProc(&rectToUpdate); } // 0x4B15E8 void tileRefreshGame(Rect* rect, int elevation) { Rect rectToUpdate; if (rectIntersection(rect, &gTileWindowRect, &rectToUpdate) == -1) { return; } tileRenderFloorsInRect(&rectToUpdate, elevation); _obj_render_pre_roof(&rectToUpdate, elevation); tileRenderRoofsInRect(&rectToUpdate, elevation); _obj_render_post_roof(&rectToUpdate, elevation); gTileWindowRefreshProc(&rectToUpdate); } // 0x4B166C int tileRoofIsVisible() { return gTileRoofIsVisible; } // 0x4B1674 int tileToScreenXY(int tile, int* screenX, int* screenY, int elevation) { int v3; int v4; int v5; int v6; if (!tileIsValid(tile)) { return -1; } v3 = gHexGridWidth - 1 - tile % gHexGridWidth; v4 = tile / gHexGridWidth; *screenX = _tile_offx; *screenY = _tile_offy; v5 = (v3 - _tile_x) / -2; *screenX += 48 * ((v3 - _tile_x) / 2); *screenY += 12 * v5; if (v3 & 1) { if (v3 <= _tile_x) { *screenX -= 16; *screenY += 12; } else { *screenX += 32; } } v6 = v4 - _tile_y; *screenX += 16 * v6; *screenY += 12 * v6; return 0; } // 0x4B1754 int tileFromScreenXY(int screenX, int screenY, int elevation) { int v2; int v3; int v4; int v5; int v6; int v7; int v8; int v9; int v10; int v11; int v12; v2 = screenY - _tile_offy; if (v2 >= 0) { v3 = v2 / 12; } else { v3 = (v2 + 1) / 12 - 1; } v4 = screenX - _tile_offx - 16 * v3; v5 = v2 - 12 * v3; if (v4 >= 0) { v6 = v4 / 64; } else { v6 = (v4 + 1) / 64 - 1; } v7 = v6 + v3; v8 = v4 - (v6 * 64); v9 = 2 * v6; if (v8 >= 32) { v8 -= 32; v9++; } v10 = _tile_y + v7; v11 = _tile_x + v9; switch (_tile_mask[32 * v5 + v8]) { case 2: v11++; if (v11 & 1) { v10--; } break; case 1: v10--; break; case 3: v11--; if (!(v11 & 1)) { v10++; } break; case 4: v10++; break; default: break; } v12 = gHexGridWidth - 1 - v11; if (v12 >= 0 && v12 < gHexGridWidth && v10 >= 0 && v10 < gHexGridHeight) { return gHexGridWidth * v10 + v12; } return -1; } // tile_distance // 0x4B185C int tileDistanceBetween(int tile1, int tile2) { int i; int v9; int v8; int v2; if (tile1 == -1) { return 9999; } if (tile2 == -1) { return 9999; } int x1; int y1; tileToScreenXY(tile2, &x1, &y1, 0); v2 = tile1; for (i = 0; v2 != tile2; i++) { // TODO: Looks like inlined rotation_to_tile. int x2; int y2; tileToScreenXY(v2, &x2, &y2, 0); int dx = x1 - x2; int dy = y1 - y2; if (x1 == x2) { if (dy < 0) { v9 = 0; } else { v9 = 2; } } else { v8 = (int)trunc(atan2((double)-dy, (double)dx) * 180.0 * 0.3183098862851122); v9 = 360 - (v8 + 180) - 90; if (v9 < 0) { v9 += 360; } v9 /= 60; if (v9 >= 6) { v9 = 5; } } v2 += _dir_tile[v2 % gHexGridWidth & 1][v9]; } return i; } // 0x4B1994 bool tileIsInFrontOf(int tile1, int tile2) { int x1; int y1; tileToScreenXY(tile1, &x1, &y1, 0); int x2; int y2; tileToScreenXY(tile2, &x2, &y2, 0); int dx = x2 - x1; int dy = y2 - y1; return (double)dx <= (double)dy * dbl_50E7C7; } // 0x4B1A00 bool tileIsToRightOf(int tile1, int tile2) { int x1; int y1; tileToScreenXY(tile1, &x1, &y1, 0); int x2; int y2; tileToScreenXY(tile2, &x2, &y2, 0); int dx = x2 - x1; int dy = y2 - y1; // NOTE: the value below looks like 4/3, which is 0x3FF55555555555, but it's // binary value is slightly different: 0x3FF55555555556. This difference plays // important role as seen right in the beginning of the game, comparing tiles // 17488 (0x4450) and 15288 (0x3BB8). return (double)dx <= (double)dy * 1.3333333333333335; } // tile_num_in_direction // 0x4B1A6C int tileGetTileInDirection(int tile, int rotation, int distance) { int newTile = tile; for (int index = 0; index < distance; index++) { if (tileIsEdge(newTile)) { break; } int parity = (newTile % gHexGridWidth) & 1; newTile += _dir_tile[parity][rotation]; } return newTile; } // rotation_to_tile // 0x4B1ABC int tileGetRotationTo(int tile1, int tile2) { int x1; int y1; tileToScreenXY(tile1, &x1, &y1, 0); int x2; int y2; tileToScreenXY(tile2, &x2, &y2, 0); int dy = y2 - y1; x2 -= x1; y2 -= y1; if (x2 != 0) { // TODO: Check. int v6 = (int)trunc(atan2((double)-dy, (double)x2) * 180.0 * 0.3183098862851122); int v7 = 360 - (v6 + 180) - 90; if (v7 < 0) { v7 += 360; } v7 /= 60; if (v7 >= ROTATION_COUNT) { v7 = ROTATION_NW; } return v7; } return dy < 0 ? ROTATION_NE : ROTATION_SE; } // 0x4B1B84 int _tile_num_beyond(int from, int to, int distance) { if (distance <= 0 || from == to) { return from; } int fromX; int fromY; tileToScreenXY(from, &fromX, &fromY, 0); fromX += 16; fromY += 8; int toX; int toY; tileToScreenXY(to, &toX, &toY, 0); toX += 16; toY += 8; int deltaX = toX - fromX; int deltaY = toY - fromY; int v27 = 2 * abs(deltaX); int stepX = 0; if (deltaX > 0) stepX = 1; else if (deltaX < 0) stepX = -1; int v26 = 2 * abs(deltaY); int stepY = 0; if (deltaY > 0) stepY = 1; else if (deltaY < 0) stepY = -1; int v28 = from; int tileX = fromX; int tileY = fromY; int v6 = 0; if (v27 > v26) { int middle = v26 - v27 / 2; while (true) { int tile = tileFromScreenXY(tileX, tileY, 0); if (tile != v28) { v6 += 1; if (v6 == distance || tileIsEdge(tile)) { return tile; } v28 = tile; } if (middle >= 0) { middle -= v27; tileY += stepY; } middle += v26; tileX += stepX; } } else { int middle = v27 - v26 / 2; while (true) { int tile = tileFromScreenXY(tileX, tileY, 0); if (tile != v28) { v6 += 1; if (v6 == distance || tileIsEdge(tile)) { return tile; } v28 = tile; } if (middle >= 0) { middle -= v26; tileX += stepX; } middle += v27; tileY += stepY; } } assert(false && "Should be unreachable"); } // 0x4B1D20 bool tileIsEdge(int tile) { if (!tileIsValid(tile)) { return false; } if (tile < gHexGridWidth) { return true; } if (tile >= gHexGridSize - gHexGridWidth) { return true; } if (tile % gHexGridWidth == 0) { return true; } if (tile % gHexGridWidth == gHexGridWidth - 1) { return true; } return false; } // 0x4B1D80 void tileScrollBlockingEnable() { gTileScrollBlockingEnabled = true; } // 0x4B1D8C void tileScrollBlockingDisable() { gTileScrollBlockingEnabled = false; } // 0x4B1D98 bool tileScrollBlockingIsEnabled() { return gTileScrollBlockingEnabled; } // 0x4B1DA0 void tileScrollLimitingEnable() { gTileScrollLimitingEnabled = true; } // 0x4B1DAC void tileScrollLimitingDisable() { gTileScrollLimitingEnabled = false; } // 0x4B1DB8 bool tileScrollLimitingIsEnabled() { return gTileScrollLimitingEnabled; } // 0x4B1DC0 int squareTileToScreenXY(int squareTile, int* coordX, int* coordY, int elevation) { int v5; int v6; int v7; int v8; int v9; if (squareTile < 0 || squareTile >= gSquareGridSize) { return -1; } v5 = gSquareGridWidth - 1 - squareTile % gSquareGridWidth; v6 = squareTile / gSquareGridWidth; v7 = _square_x; *coordX = _square_offx; *coordY = _square_offy; v8 = v5 - v7; *coordX += 48 * v8; *coordY -= 12 * v8; v9 = v6 - _square_rect; *coordX += 32 * v9; *coordY += 24 * v9; return 0; } // 0x4B1E60 int squareTileToRoofScreenXY(int squareTile, int* screenX, int* screenY, int elevation) { int v5; int v6; int v7; int v8; int v9; int v10; if (squareTile < 0 || squareTile >= gSquareGridSize) { return -1; } v5 = gSquareGridWidth - 1 - squareTile % gSquareGridWidth; v6 = squareTile / gSquareGridWidth; v7 = _square_x; *screenX = _square_offx; *screenY = _square_offy; v8 = v5 - v7; *screenX += 48 * v8; *screenY -= 12 * v8; v9 = v6 - _square_rect; *screenX += 32 * v9; v10 = 24 * v9 + *screenY; *screenY = v10; *screenY = v10 - 96; return 0; } // 0x4B1F04 int squareTileFromScreenXY(int screenX, int screenY, int elevation) { int coordY; int coordX; squareTileScreenToCoord(screenX, screenY, elevation, &coordX, &coordY); if (coordX >= 0 && coordX < gSquareGridWidth && coordY >= 0 && coordY < gSquareGridHeight) { return coordX + gSquareGridWidth * coordY; } return -1; } // 0x4B1F94 void squareTileScreenToCoord(int screenX, int screenY, int elevation, int* coordX, int* coordY) { int v4; int v5; int v6; int v8; v4 = screenX - _square_offx; v5 = screenY - _square_offy - 12; v6 = 3 * v4 - 4 * v5; *coordX = v6 >= 0 ? (v6 / 192) : ((v6 + 1) / 192 - 1); v8 = 4 * v5 + v4; *coordY = v8 >= 0 ? ((v8 - ((v8 >> 31) << 7)) >> 7) : ((((v8 + 1) - (((v8 + 1) >> 31) << 7)) >> 7) - 1); *coordX += _square_x; *coordY += _square_rect; *coordX = gSquareGridWidth - 1 - *coordX; } // 0x4B203C void squareTileScreenToCoordRoof(int screenX, int screenY, int elevation, int* coordX, int* coordY) { int v4; int v5; int v6; int v8; v4 = screenX - _square_offx; v5 = screenY + 96 - _square_offy - 12; v6 = 3 * v4 - 4 * v5; *coordX = (v6 >= 0) ? (v6 / 192) : ((v6 + 1) / 192 - 1); v8 = 4 * v5 + v4; *coordY = (v8 >= 0) ? ((v8 - ((v8 >> 31) << 7)) >> 7) : ((((v8 + 1) - (((v8 + 1) >> 31) << 7)) >> 7) - 1); *coordX += _square_x; *coordY += _square_rect; *coordX = gSquareGridWidth - 1 - *coordX; } // 0x4B20E8 void tileRenderRoofsInRect(Rect* rect, int elevation) { if (!gTileRoofIsVisible) { return; } int temp; int minY; int minX; int maxX; int maxY; squareTileScreenToCoordRoof(rect->left, rect->top, elevation, &temp, &minY); squareTileScreenToCoordRoof(rect->right, rect->top, elevation, &minX, &temp); squareTileScreenToCoordRoof(rect->left, rect->bottom, elevation, &maxX, &temp); squareTileScreenToCoordRoof(rect->right, rect->bottom, elevation, &temp, &maxY); if (minX < 0) { minX = 0; } if (minX >= gSquareGridWidth) { minX = gSquareGridWidth - 1; } if (minY < 0) { minY = 0; } // FIXME: Probably a bug - testing X, then changing Y. if (minX >= gSquareGridHeight) { minY = gSquareGridHeight - 1; } int light = lightGetLightLevel(); int baseSquareTile = gSquareGridWidth * minY; for (int y = minY; y <= maxY; y++) { for (int x = minX; x <= maxX; x++) { int squareTile = baseSquareTile + x; int frmId = gTileSquares[elevation]->field_0[squareTile]; frmId >>= 16; if ((((frmId & 0xF000) >> 12) & 0x01) == 0) { int fid = buildFid(4, frmId & 0xFFF, 0, 0, 0); if (fid != buildFid(4, 1, 0, 0, 0)) { int screenX; int screenY; squareTileToRoofScreenXY(squareTile, &screenX, &screenY, elevation); tileRenderRoof(fid, screenX, screenY, rect, light); } } } baseSquareTile += gSquareGridWidth; } } // 0x4B22D0 void _roof_fill_on(int a1, int a2, int elevation) { while ((a1 >= 0 && a1 < gSquareGridWidth) && (a2 >= 0 && a2 < gSquareGridHeight)) { int squareTile = gSquareGridWidth * a2 + a1; int value = gTileSquares[elevation]->field_0[squareTile]; int upper = (value >> 16) & 0xFFFF; int id = upper & 0xFFF; if (buildFid(4, id, 0, 0, 0) == buildFid(4, 1, 0, 0, 0)) { break; } int flag = (upper & 0xF000) >> 12; if ((flag & 0x01) == 0) { break; } flag &= ~0x01; gTileSquares[elevation]->field_0[squareTile] = (value & 0xFFFF) | (((flag << 12) | id) << 16); _roof_fill_on(a1 - 1, a2, elevation); _roof_fill_on(a1 + 1, a2, elevation); _roof_fill_on(a1, a2 - 1, elevation); a2++; } } // 0x4B23D4 void _tile_fill_roof(int a1, int a2, int elevation, int a4) { if (a4) { _roof_fill_on(a1, a2, elevation); } else { sub_4B23DC(a1, a2, elevation); } } // 0x4B23DC void sub_4B23DC(int a1, int a2, int elevation) { while ((a1 >= 0 && a1 < gSquareGridWidth) && (a2 >= 0 && a2 < gSquareGridHeight)) { int squareTile = gSquareGridWidth * a2 + a1; int value = gTileSquares[elevation]->field_0[squareTile]; int upper = (value >> 16) & 0xFFFF; int id = upper & 0xFFF; if (buildFid(4, id, 0, 0, 0) == buildFid(4, 1, 0, 0, 0)) { break; } int flag = (upper & 0xF000) >> 12; if ((flag & 0x03) != 0) { break; } flag |= 0x01; gTileSquares[elevation]->field_0[squareTile] = (value & 0xFFFF) | (((flag << 12) | id) << 16); sub_4B23DC(a1 - 1, a2, elevation); sub_4B23DC(a1 + 1, a2, elevation); sub_4B23DC(a1, a2 - 1, elevation); a2++; } } // 0x4B24E0 void tileRenderRoof(int fid, int x, int y, Rect* rect, int light) { CacheEntry* tileFrmHandle; Art* tileFrm = artLock(fid, &tileFrmHandle); if (tileFrm == NULL) { return; } int tileWidth = artGetWidth(tileFrm, 0, 0); int tileHeight = artGetHeight(tileFrm, 0, 0); Rect tileRect; tileRect.left = x; tileRect.top = y; tileRect.right = x + tileWidth - 1; tileRect.bottom = y + tileHeight - 1; if (rectIntersection(&tileRect, rect, &tileRect) == 0) { unsigned char* tileFrmBuffer = artGetFrameData(tileFrm, 0, 0); tileFrmBuffer += tileWidth * (tileRect.top - y) + (tileRect.left - x); CacheEntry* eggFrmHandle; Art* eggFrm = artLock(gEgg->fid, &eggFrmHandle); if (eggFrm != NULL) { int eggWidth = artGetWidth(eggFrm, 0, 0); int eggHeight = artGetHeight(eggFrm, 0, 0); int eggScreenX; int eggScreenY; tileToScreenXY(gEgg->tile, &eggScreenX, &eggScreenY, gEgg->elevation); eggScreenX += 16; eggScreenY += 8; eggScreenX += eggFrm->xOffsets[0]; eggScreenY += eggFrm->yOffsets[0]; eggScreenX += gEgg->x; eggScreenY += gEgg->y; Rect eggRect; eggRect.left = eggScreenX - eggWidth / 2; eggRect.top = eggScreenY - eggHeight + 1; eggRect.right = eggRect.left + eggWidth - 1; eggRect.bottom = eggScreenY; gEgg->sx = eggRect.left; gEgg->sy = eggRect.top; Rect intersectedRect; if (rectIntersection(&eggRect, &tileRect, &intersectedRect) == 0) { Rect rects[4]; rects[0].left = tileRect.left; rects[0].top = tileRect.top; rects[0].right = tileRect.right; rects[0].bottom = intersectedRect.top - 1; rects[1].left = tileRect.left; rects[1].top = intersectedRect.top; rects[1].right = intersectedRect.left - 1; rects[1].bottom = intersectedRect.bottom; rects[2].left = intersectedRect.right + 1; rects[2].top = intersectedRect.top; rects[2].right = tileRect.right; rects[2].bottom = intersectedRect.bottom; rects[3].left = tileRect.left; rects[3].top = intersectedRect.bottom + 1; rects[3].right = tileRect.right; rects[3].bottom = tileRect.bottom; for (int i = 0; i < 4; i++) { Rect* cr = &(rects[i]); if (cr->left <= cr->right && cr->top <= cr->bottom) { _dark_trans_buf_to_buf(tileFrmBuffer + tileWidth * (cr->top - tileRect.top) + (cr->left - tileRect.left), cr->right - cr->left + 1, cr->bottom - cr->top + 1, tileWidth, gTileWindowBuffer, cr->left, cr->top, gTileWindowPitch, light); } } unsigned char* eggBuf = artGetFrameData(eggFrm, 0, 0); _intensity_mask_buf_to_buf(tileFrmBuffer + tileWidth * (intersectedRect.top - tileRect.top) + (intersectedRect.left - tileRect.left), intersectedRect.right - intersectedRect.left + 1, intersectedRect.bottom - intersectedRect.top + 1, tileWidth, gTileWindowBuffer + gTileWindowPitch * intersectedRect.top + intersectedRect.left, gTileWindowPitch, eggBuf + eggWidth * (intersectedRect.top - eggRect.top) + (intersectedRect.left - eggRect.left), eggWidth, light); } else { _dark_trans_buf_to_buf(tileFrmBuffer, tileRect.right - tileRect.left + 1, tileRect.bottom - tileRect.top + 1, tileWidth, gTileWindowBuffer, tileRect.left, tileRect.top, gTileWindowPitch, light); } artUnlock(eggFrmHandle); } } artUnlock(tileFrmHandle); } // 0x4B2944 void tileRenderFloorsInRect(Rect* rect, int elevation) { int minY; int maxX; int maxY; int minX; int temp; squareTileScreenToCoord(rect->left, rect->top, elevation, &temp, &minY); squareTileScreenToCoord(rect->right, rect->top, elevation, &minX, &temp); squareTileScreenToCoord(rect->left, rect->bottom, elevation, &maxX, &temp); squareTileScreenToCoord(rect->right, rect->bottom, elevation, &temp, &maxY); if (minX < 0) { minX = 0; } if (minX >= gSquareGridWidth) { minX = gSquareGridWidth - 1; } if (minY < 0) { minY = 0; } if (minX >= gSquareGridHeight) { minY = gSquareGridHeight - 1; } lightGetLightLevel(); temp = gSquareGridWidth * minY; for (int v15 = minY; v15 <= maxY; v15++) { for (int i = minX; i <= maxX; i++) { int v3 = temp + i; int frmId = gTileSquares[elevation]->field_0[v3]; if ((((frmId & 0xF000) >> 12) & 0x01) == 0) { int v12; int v13; squareTileToScreenXY(v3, &v12, &v13, elevation); int fid = buildFid(4, frmId & 0xFFF, 0, 0, 0); tileRenderFloor(fid, v12, v13, rect); } } temp += gSquareGridWidth; } } // 0x4B2B10 bool _square_roof_intersect(int x, int y, int elevation) { if (!gTileRoofIsVisible) { return false; } bool result = false; int tileX; int tileY; squareTileScreenToCoordRoof(x, y, elevation, &tileX, &tileY); TileData* ptr = gTileSquares[elevation]; int idx = gSquareGridWidth * tileY + tileX; int upper = ptr->field_0[gSquareGridWidth * tileY + tileX] >> 16; int fid = buildFid(4, upper & 0xFFF, 0, 0, 0); if (fid != buildFid(4, 1, 0, 0, 0)) { if ((((upper & 0xF000) >> 12) & 1) == 0) { int fid = buildFid(4, upper & 0xFFF, 0, 0, 0); CacheEntry* handle; Art* art = artLock(fid, &handle); if (art != NULL) { unsigned char* data = artGetFrameData(art, 0, 0); if (data != NULL) { int v18; int v17; squareTileToRoofScreenXY(idx, &v18, &v17, elevation); int width = artGetWidth(art, 0, 0); if (data[width * (y - v17) + x - v18] != 0) { result = true; } } artUnlock(handle); } } } return result; } // 0x4B2E98 void _grid_render(Rect* rect, int elevation) { if (!gTileGridIsVisible) { return; } for (int y = rect->top - 12; y < rect->bottom + 12; y += 6) { for (int x = rect->left - 32; x < rect->right + 32; x += 16) { int tile = tileFromScreenXY(x, y, elevation); _draw_grid(tile, elevation, rect); } } } // 0x4B2F4C void _draw_grid(int tile, int elevation, Rect* rect) { if (tile == -1) { return; } int x; int y; tileToScreenXY(tile, &x, &y, elevation); Rect r; r.left = x; r.top = y; r.right = x + 32 - 1; r.bottom = y + 16 - 1; if (rectIntersection(&r, rect, &r) == -1) { return; } if (_obj_blocking_at(NULL, tile, elevation) != NULL) { blitBufferToBufferTrans(_tile_grid_blocked + 32 * (r.top - y) + (r.left - x), r.right - r.left + 1, r.bottom - r.top + 1, 32, gTileWindowBuffer + gTileWindowPitch * r.top + r.left, gTileWindowPitch); return; } if (_obj_occupied(tile, elevation)) { blitBufferToBufferTrans(_tile_grid_occupied + 32 * (r.top - y) + (r.left - x), r.right - r.left + 1, r.bottom - r.top + 1, 32, gTileWindowBuffer + gTileWindowPitch * r.top + r.left, gTileWindowPitch); return; } _translucent_trans_buf_to_buf(_tile_grid_occupied + 32 * (r.top - y) + (r.left - x), r.right - r.left + 1, r.bottom - r.top + 1, 32, gTileWindowBuffer + gTileWindowPitch * r.top + r.left, 0, 0, gTileWindowPitch, _wallBlendTable, _commonGrayTable); } // 0x4B30C4 void tileRenderFloor(int fid, int x, int y, Rect* rect) { if (artIsObjectTypeHidden((fid & 0xF000000) >> 24) != 0) { return; } CacheEntry* cacheEntry; Art* art = artLock(fid, &cacheEntry); if (art == NULL) { return; } int elev = gElevation; int left = rect->left; int top = rect->top; int width = rect->right - rect->left + 1; int height = rect->bottom - rect->top + 1; int frameWidth; int frameHeight; int v15; int v76; int v77; int v78; int v79; int savedX = x; int savedY = y; if (left < 0) { left = 0; } if (top < 0) { top = 0; } if (left + width > gTileWindowWidth) { width = gTileWindowWidth - left; } if (top + height > gTileWindowHeight) { height = gTileWindowHeight - top; } if (x >= gTileWindowWidth || x > rect->right || y >= gTileWindowHeight || y > rect->bottom) goto out; frameWidth = artGetWidth(art, 0, 0); frameHeight = artGetHeight(art, 0, 0); if (left < x) { v79 = 0; int v12 = left + width; v77 = frameWidth + x <= v12 ? frameWidth : v12 - x; } else { v79 = left - x; x = left; v77 = frameWidth - v79; if (v77 > width) { v77 = width; } } if (top < y) { int v14 = height + top; v78 = 0; v76 = frameHeight + y <= v14 ? frameHeight : v14 - y; } else { v78 = top - y; y = top; v76 = frameHeight - v78; if (v76 > height) { v76 = height; } } if (v77 <= 0 || v76 <= 0) goto out; v15 = tileFromScreenXY(savedX, savedY + 13, gElevation); if (v15 != -1) { int v17 = lightGetLightLevel(); for (int i = v15 & 1; i < 10; i++) { // NOTE: calling _light_get_tile two times, probably a result of using __min kind macro int v21 = _light_get_tile(elev, v15 + _verticies[i].field_4); if (v21 <= v17) { v21 = v17; } _verticies[i].field_C = v21; } int v23 = 0; for (int i = 0; i < 9; i++) { if (_verticies[i + 1].field_C != _verticies[i].field_C) { break; } v23++; } if (v23 == 9) { unsigned char* buf = artGetFrameData(art, 0, 0); _dark_trans_buf_to_buf(buf + frameWidth * v78 + v79, v77, v76, frameWidth, gTileWindowBuffer, x, y, gTileWindowPitch, _verticies[0].field_C); goto out; } for (int i = 0; i < 5; i++) { STRUCT_51DB0C* ptr_51DB0C = &(_rightside_up_triangles[i]); int v32 = _verticies[ptr_51DB0C->field_8].field_C; int v33 = _verticies[ptr_51DB0C->field_8].field_0; int v34 = _verticies[ptr_51DB0C->field_4].field_C - _verticies[ptr_51DB0C->field_0].field_C; // TODO: Probably wrong. int v35 = v34 / 32; int v36 = (_verticies[ptr_51DB0C->field_0].field_C - v32) / 13; int* v37 = &(_intensity_map[v33]); if (v35 != 0) { if (v36 != 0) { for (int i = 0; i < 13; i++) { int v41 = v32; int v42 = _rightside_up_table[i].field_4; v37 += _rightside_up_table[i].field_0; for (int j = 0; j < v42; j++) { *v37++ = v41; v41 += v35; } v32 += v36; } } else { for (int i = 0; i < 13; i++) { int v38 = v32; int v39 = _rightside_up_table[i].field_4; v37 += _rightside_up_table[i].field_0; for (int j = 0; j < v39; j++) { *v37++ = v38; v38 += v35; } } } } else { if (v36 != 0) { for (int i = 0; i < 13; i++) { int v46 = _rightside_up_table[i].field_4; v37 += _rightside_up_table[i].field_0; for (int j = 0; j < v46; j++) { *v37++ = v32; } v32 += v36; } } else { for (int i = 0; i < 13; i++) { int v44 = _rightside_up_table[i].field_4; v37 += _rightside_up_table[i].field_0; for (int j = 0; j < v44; j++) { *v37++ = v32; } } } } } for (int i = 0; i < 5; i++) { STRUCT_51DB48* ptr_51DB48 = &(_upside_down_triangles[i]); int v50 = _verticies[ptr_51DB48->field_0].field_C; int v51 = _verticies[ptr_51DB48->field_0].field_0; int v52 = _verticies[ptr_51DB48->field_8].field_C - v50; // TODO: Probably wrong. int v53 = v52 / 32; int v54 = (_verticies[ptr_51DB48->field_4].field_C - v50) / 13; int* v55 = &(_intensity_map[v51]); if (v53 != 0) { if (v54 != 0) { for (int i = 0; i < 13; i++) { int v59 = v50; int v60 = _upside_down_table[i].field_4; v55 += _upside_down_table[i].field_0; for (int j = 0; j < v60; j++) { *v55++ = v59; v59 += v53; } v50 += v54; } } else { for (int i = 0; i < 13; i++) { int v56 = v50; int v57 = _upside_down_table[i].field_4; v55 += _upside_down_table[i].field_0; for (int j = 0; j < v57; j++) { *v55++ = v56; v56 += v53; } } } } else { if (v54 != 0) { for (int i = 0; i < 13; i++) { int v64 = _upside_down_table[i].field_4; v55 += _upside_down_table[i].field_0; for (int j = 0; j < v64; j++) { *v55++ = v50; } v50 += v54; } } else { for (int i = 0; i < 13; i++) { int v62 = _upside_down_table[i].field_4; v55 += _upside_down_table[i].field_0; for (int j = 0; j < v62; j++) { *v55++ = v50; } } } } } unsigned char* v66 = gTileWindowBuffer + gTileWindowPitch * y + x; unsigned char* v67 = artGetFrameData(art, 0, 0) + frameWidth * v78 + v79; int* v68 = &(_intensity_map[160 + 80 * v78]) + v79; int v86 = frameWidth - v77; int v85 = gTileWindowPitch - v77; int v87 = 80 - v77; while (--v76 != -1) { for (int kk = 0; kk < v77; kk++) { if (*v67 != 0) { int t = (*v67 << 8) + (*v68 >> 9); *v66 = _intensityColorTable[t]; } v67++; v68++; v66++; } v66 += v85; v68 += v87; v67 += v86; } } out: artUnlock(cacheEntry); } // 0x4B372C int _tile_make_line(int from, int to, int* tiles, int tilesCapacity) { if (tilesCapacity <= 1) { return 0; } int count = 0; int fromX; int fromY; tileToScreenXY(from, &fromX, &fromY, gElevation); fromX += 16; fromY += 8; int toX; int toY; tileToScreenXY(to, &toX, &toY, gElevation); toX += 16; toY += 8; tiles[count++] = from; int stepX; int deltaX = toX - fromX; if (deltaX > 0) stepX = 1; else if (deltaX < 0) stepX = -1; else stepX = 0; int stepY; int deltaY = toY - fromY; if (deltaY > 0) stepY = 1; else if (deltaY < 0) stepY = -1; else stepY = 0; int v28 = 2 * abs(toX - fromX); int v27 = 2 * abs(toY - fromY); int tileX = fromX; int tileY = fromY; if (v28 <= v27) { int middleX = v28 - v27 / 2; while (true) { int tile = tileFromScreenXY(tileX, tileY, gElevation); tiles[count] = tile; if (tile == to) { count++; break; } if (tile != tiles[count - 1] && (count == 1 || tile != tiles[count - 2])) { count++; if (count == tilesCapacity) { break; } } if (tileY == toY) { break; } if (middleX >= 0) { tileX += stepX; middleX -= v27; } middleX += v28; tileY += stepY; } } else { int middleY = v27 - v28 / 2; while (true) { int tile = tileFromScreenXY(tileX, tileY, gElevation); tiles[count] = tile; if (tile == to) { count++; break; } if (tile != tiles[count - 1] && (count == 1 || tile != tiles[count - 2])) { count++; if (count == tilesCapacity) { break; } } if (tileX == toX) { return count; } if (middleY >= 0) { tileY += stepY; middleY -= v28; } middleY += v27; tileX += stepX; } } return count; } // 0x4B3924 int _tile_scroll_to(int tile, int flags) { if (tile == gCenterTile) { return -1; } int oldCenterTile = gCenterTile; int v9[200]; int count = _tile_make_line(gCenterTile, tile, v9, 200); if (count == 0) { return -1; } int index = 1; for (; index < count; index++) { if (tileSetCenter(v9[index], 0) == -1) { break; } } int rc = 0; if ((flags & 0x01) != 0) { if (index != count) { tileSetCenter(oldCenterTile, 0); rc = -1; } } if ((flags & 0x02) != 0) { // NOTE: Uninline. tileWindowRefresh(); } return rc; }