#ifndef LOAD_SAVE_GAME_H #define LOAD_SAVE_GAME_H namespace fallout { typedef enum LoadSaveMode { // Special case - loading game from main menu. LOAD_SAVE_MODE_FROM_MAIN_MENU, // Normal (full-screen) save/load screen. LOAD_SAVE_MODE_NORMAL, // Quick load/save. LOAD_SAVE_MODE_QUICK, } LoadSaveMode; void _InitLoadSave(); void _ResetLoadSave(); int lsgSaveGame(int mode); int lsgLoadGame(int mode); int _isLoadingGame(); void lsgInit(); int _MapDirEraseFile_(const char* a1, const char* a2); } // namespace fallout #endif /* LOAD_SAVE_GAME_H */