#ifndef FALLOUT_SVGA_H_ #define FALLOUT_SVGA_H_ #include #include "db.h" #include "geometry.h" #include "window.h" namespace fallout { extern void (*_update_palette_func)(); extern bool gMmxEnabled; extern bool gMmxProbed; extern unsigned short gSixteenBppPalette[256]; extern Rect _scr_size; extern int gRedMask; extern int gGreenMask; extern int gBlueMask; extern int gBlueShift; extern int gRedShift; extern int gGreenShift; extern void (*_scr_blit)(unsigned char* src, int src_pitch, int a3, int src_x, int src_y, int src_width, int src_height, int dest_x, int dest_y); extern void (*_zero_mem)(); extern bool gMmxSupported; extern unsigned char gLastVideoModePalette[268]; extern SDL_Window* gSdlWindow; extern SDL_Surface* gSdlSurface; extern SDL_Renderer* gSdlRenderer; extern SDL_Texture* gSdlTexture; extern SDL_Surface* gSdlTextureSurface; void mmxSetEnabled(bool a1); int _init_mode_320_200(); int _init_mode_320_400(); int _init_mode_640_480_16(); int _init_mode_640_480(); int _init_mode_640_400(); int _init_mode_800_600(); int _init_mode_1024_768(); int _init_mode_1280_1024(); void _get_start_mode_(); void _zero_vid_mem(); int _GNW95_init_mode_ex(int width, int height, int bpp); int _init_vesa_mode(int width, int height); int _GNW95_init_window(int width, int height, bool fullscreen); int getShiftForBitMask(int mask); int directDrawInit(int width, int height, int bpp); void directDrawFree(); void directDrawSetPaletteInRange(unsigned char* a1, int a2, int a3); void directDrawSetPalette(unsigned char* palette); unsigned char* directDrawGetPalette(); void _GNW95_ShowRect(unsigned char* src, int src_pitch, int a3, int src_x, int src_y, int src_width, int src_height, int dest_x, int dest_y); void _GNW95_MouseShowRect16(unsigned char* src, int srcPitch, int a3, int srcX, int srcY, int srcWidth, int srcHeight, int destX, int destY); void _GNW95_ShowRect16(unsigned char* src, int srcPitch, int a3, int srcX, int srcY, int srcWidth, int srcHeight, int destX, int destY); void _GNW95_MouseShowTransRect16(unsigned char* src, int srcPitch, int a3, int srcX, int srcY, int srcWidth, int srcHeight, int destX, int destY, unsigned char keyColor); void _GNW95_zero_vid_mem(); int screenGetWidth(); int screenGetHeight(); int screenGetVisibleHeight(); void handleWindowSizeChanged(); void renderPresent(); } // namespace fallout #endif /* FALLOUT_SVGA_H_ */