#include "loadsave.h" #include "art.h" #include "automap.h" #include "character_editor.h" #include "color.h" #include "combat.h" #include "combat_ai.h" #include "core.h" #include "critter.h" #include "cycle.h" #include "db.h" #include "dbox.h" #include "debug.h" #include "display_monitor.h" #include "draw.h" #include "file_utils.h" #include "game.h" #include "game_config.h" #include "game_mouse.h" #include "game_movie.h" #include "game_sound.h" #include "geometry.h" #include "interface.h" #include "item.h" #include "map.h" #include "memory.h" #include "message.h" #include "object.h" #include "options.h" #include "party_member.h" #include "perk.h" #include "pipboy.h" #include "platform_compat.h" #include "proto.h" #include "queue.h" #include "random.h" #include "scripts.h" #include "skill.h" #include "stat.h" #include "text_font.h" #include "tile.h" #include "trait.h" #include "version.h" #include "window_manager.h" #include "word_wrap.h" #include "worldmap.h" #include #include #include #include #include #define LS_WINDOW_WIDTH 640 #define LS_WINDOW_HEIGHT 480 #define LS_PREVIEW_WIDTH 224 #define LS_PREVIEW_HEIGHT 133 #define LS_PREVIEW_SIZE ((LS_PREVIEW_WIDTH) * (LS_PREVIEW_HEIGHT)) #define LS_COMMENT_WINDOW_X 169 #define LS_COMMENT_WINDOW_Y 116 // NOTE: The following are "normalized" path components for "proto/critters" and // "proto/items". The original code does not use uniform case for them (as // opposed to other path components like MAPS, SAVE.DAT, etc). It does not have // effect on Windows, but it's important on Linux and Mac, where filesystem is // case-sensitive. Lowercase is preferred as it is used in other parts of the // codebase (see `protoInit`, `gArtListDescriptions`). #define PROTO_DIR_NAME "proto" #define CRITTERS_DIR_NAME "critters" #define ITEMS_DIR_NAME "items" #define PROTO_FILE_EXT "pro" #define LOAD_SAVE_DESCRIPTION_LENGTH (30) #define LOAD_SAVE_HANDLER_COUNT (27) typedef enum LoadSaveWindowType { LOAD_SAVE_WINDOW_TYPE_SAVE_GAME, LOAD_SAVE_WINDOW_TYPE_PICK_QUICK_SAVE_SLOT, LOAD_SAVE_WINDOW_TYPE_LOAD_GAME, LOAD_SAVE_WINDOW_TYPE_LOAD_GAME_FROM_MAIN_MENU, LOAD_SAVE_WINDOW_TYPE_PICK_QUICK_LOAD_SLOT, } LoadSaveWindowType; typedef enum LoadSaveSlotState { SLOT_STATE_EMPTY, SLOT_STATE_OCCUPIED, SLOT_STATE_ERROR, SLOT_STATE_UNSUPPORTED_VERSION, } LoadSaveSlotState; typedef int LoadGameHandler(File* stream); typedef int SaveGameHandler(File* stream); #define LSGAME_MSG_NAME ("LSGAME.MSG") typedef struct STRUCT_613D30 { char field_0[24]; short field_18; short field_1A; // TODO: The type is probably char, but it's read with the same function as // reading unsigned chars, which in turn probably result of collapsing // reading functions. unsigned char field_1C; char character_name[32]; char description[LOAD_SAVE_DESCRIPTION_LENGTH]; short field_5C; short field_5E; short field_60; int field_64; short field_68; short field_6A; short field_6C; int field_70; short field_74; short field_76; char file_name[16]; } STRUCT_613D30; typedef enum LoadSaveFrm { LOAD_SAVE_FRM_BACKGROUND, LOAD_SAVE_FRM_BOX, LOAD_SAVE_FRM_PREVIEW_COVER, LOAD_SAVE_FRM_RED_BUTTON_PRESSED, LOAD_SAVE_FRM_RED_BUTTON_NORMAL, LOAD_SAVE_FRM_ARROW_DOWN_NORMAL, LOAD_SAVE_FRM_ARROW_DOWN_PRESSED, LOAD_SAVE_FRM_ARROW_UP_NORMAL, LOAD_SAVE_FRM_ARROW_UP_PRESSED, LOAD_SAVE_FRM_COUNT, } LoadSaveFrm; static int _QuickSnapShot(); static int lsgWindowInit(int windowType); static int lsgWindowFree(int windowType); static int lsgPerformSaveGame(); static int lsgLoadGameInSlot(int slot); static int lsgSaveHeaderInSlot(int slot); static int lsgLoadHeaderInSlot(int slot); static int _GetSlotList(); static void _ShowSlotList(int a1); static void _DrawInfoBox(int a1); static int _LoadTumbSlot(int a1); static int _GetComment(int a1); static int _get_input_str2(int win, int doneKeyCode, int cancelKeyCode, char* description, int maxLength, int x, int y, int textColor, int backgroundColor, int flags); static int _DummyFunc(File* stream); static int _PrepLoad(File* stream); static int _EndLoad(File* stream); static int _GameMap2Slot(File* stream); static int _SlotMap2Game(File* stream); static int _mygets(char* dest, File* stream); static int _copy_file(const char* a1, const char* a2); static int _MapDirErase(const char* path, const char* a2); static int _SaveBackup(); static int _RestoreSave(); static int _LoadObjDudeCid(File* stream); static int _SaveObjDudeCid(File* stream); static int _EraseSave(); // 0x47B7C0 static const int gLoadSaveFrmIds[LOAD_SAVE_FRM_COUNT] = { 237, // lsgame.frm - load/save game 238, // lsgbox.frm - load/save game 239, // lscover.frm - load/save game 9, // lilreddn.frm - little red button down 8, // lilredup.frm - little red button up 181, // dnarwoff.frm - character editor 182, // dnarwon.frm - character editor 199, // uparwoff.frm - character editor 200, // uparwon.frm - character editor }; // 0x5193B8 static int _slot_cursor = 0; // 0x5193BC static bool _quick_done = false; // 0x5193C0 static bool gLoadSaveWindowIsoWasEnabled = false; // 0x5193C4 static int _map_backup_count = -1; // 0x5193C8 static int _automap_db_flag = 0; // 0x5193CC static char* _patches = NULL; // 0x5193D0 static char _emgpath[] = "\\FALLOUT\\CD\\DATA\\SAVEGAME"; // 0x5193EC static SaveGameHandler* _master_save_list[LOAD_SAVE_HANDLER_COUNT] = { _DummyFunc, _SaveObjDudeCid, scriptsSaveGameGlobalVars, _GameMap2Slot, scriptsSaveGameGlobalVars, _obj_save_dude, critterSave, killsSave, skillsSave, randomSave, perksSave, combatSave, aiSave, statsSave, itemsSave, traitsSave, automapSave, preferencesSave, characterEditorSave, worldmapSave, pipboySave, gameMoviesSave, skillsUsageSave, partyMembersSave, queueSave, interfaceSave, _DummyFunc, }; // 0x519458 static LoadGameHandler* _master_load_list[LOAD_SAVE_HANDLER_COUNT] = { _PrepLoad, _LoadObjDudeCid, scriptsLoadGameGlobalVars, _SlotMap2Game, scriptsSkipGameGlobalVars, _obj_load_dude, critterLoad, killsLoad, skillsLoad, randomLoad, perksLoad, combatLoad, aiLoad, statsLoad, itemsLoad, traitsLoad, automapLoad, preferencesLoad, characterEditorLoad, worldmapLoad, pipboyLoad, gameMoviesLoad, skillsUsageLoad, partyMembersLoad, queueLoad, interfaceLoad, _EndLoad, }; // 0x5194C4 static int _loadingGame = 0; // 0x613CE0 static Size gLoadSaveFrmSizes[LOAD_SAVE_FRM_COUNT]; // lsgame.msg // // 0x613D28 static MessageList gLoadSaveMessageList; // 0x613D30 static STRUCT_613D30 _LSData[10]; // 0x614280 static int _LSstatus[10]; // 0x6142A8 static unsigned char* _thumbnail_image; // 0x6142AC static unsigned char* _snapshotBuf; // 0x6142B0 static MessageListItem gLoadSaveMessageListItem; // 0x6142C0 static int _dbleclkcntr; // 0x6142C4 static int gLoadSaveWindow; // 0x6142C8 static unsigned char* gLoadSaveFrmData[LOAD_SAVE_FRM_COUNT]; // 0x6142EC static unsigned char* _snapshot; // 0x6142F0 static char _str2[COMPAT_MAX_PATH]; // 0x6143F4 static char _str0[COMPAT_MAX_PATH]; // 0x6144F8 static char _str1[COMPAT_MAX_PATH]; // 0x6145FC static char _str[COMPAT_MAX_PATH]; // 0x614700 static unsigned char* gLoadSaveWindowBuffer; // 0x614704 static char _gmpath[COMPAT_MAX_PATH]; // 0x614808 static File* _flptr; // 0x61480C static int _ls_error_code; // 0x614810 static int gLoadSaveWindowOldFont; // 0x614814 static CacheEntry* gLoadSaveFrmHandles[LOAD_SAVE_FRM_COUNT]; // 0x47B7E4 void _InitLoadSave() { _quick_done = false; _slot_cursor = 0; if (!configGetString(&gGameConfig, GAME_CONFIG_SYSTEM_KEY, GAME_CONFIG_MASTER_PATCHES_KEY, &_patches)) { debugPrint("\nLOADSAVE: Error reading patches config variable! Using default.\n"); _patches = _emgpath; } _MapDirErase("MAPS\\", "SAV"); _MapDirErase(PROTO_DIR_NAME "\\" CRITTERS_DIR_NAME "\\", PROTO_FILE_EXT); _MapDirErase(PROTO_DIR_NAME "\\" ITEMS_DIR_NAME "\\", PROTO_FILE_EXT); } // 0x47B85C void _ResetLoadSave() { _MapDirErase("MAPS\\", "SAV"); _MapDirErase(PROTO_DIR_NAME "\\" CRITTERS_DIR_NAME "\\", PROTO_FILE_EXT); _MapDirErase(PROTO_DIR_NAME "\\" ITEMS_DIR_NAME "\\", PROTO_FILE_EXT); } // SaveGame // 0x47B88C int lsgSaveGame(int mode) { MessageListItem messageListItem; _ls_error_code = 0; if (!configGetString(&gGameConfig, GAME_CONFIG_SYSTEM_KEY, GAME_CONFIG_MASTER_PATCHES_KEY, &_patches)) { debugPrint("\nLOADSAVE: Error reading patches config variable! Using default.\n"); _patches = _emgpath; } if (mode == LOAD_SAVE_MODE_QUICK && _quick_done) { sprintf(_gmpath, "%s\\%s%.2d\\", "SAVEGAME", "SLOT", _slot_cursor + 1); strcat(_gmpath, "SAVE.DAT"); _flptr = fileOpen(_gmpath, "rb"); if (_flptr != NULL) { lsgLoadHeaderInSlot(_slot_cursor); fileClose(_flptr); } _snapshotBuf = NULL; int v6 = _QuickSnapShot(); if (v6 == 1) { int v7 = lsgPerformSaveGame(); if (v7 != -1) { v6 = v7; } } if (_snapshotBuf != NULL) { internal_free(_snapshot); } gameMouseSetCursor(MOUSE_CURSOR_ARROW); if (v6 != -1) { return 1; } if (!messageListInit(&gLoadSaveMessageList)) { return -1; } char path[COMPAT_MAX_PATH]; sprintf(path, "%s%s", asc_5186C8, "LSGAME.MSG"); if (!messageListLoad(&gLoadSaveMessageList, path)) { return -1; } soundPlayFile("iisxxxx1"); // Error saving game! strcpy(_str0, getmsg(&gLoadSaveMessageList, &messageListItem, 132)); // Unable to save game. strcpy(_str1, getmsg(&gLoadSaveMessageList, &messageListItem, 133)); const char* body[] = { _str1, }; showDialogBox(_str0, body, 1, 169, 116, _colorTable[32328], NULL, _colorTable[32328], DIALOG_BOX_LARGE); messageListFree(&gLoadSaveMessageList); return -1; } _quick_done = false; int windowType = mode == LOAD_SAVE_MODE_QUICK ? LOAD_SAVE_WINDOW_TYPE_PICK_QUICK_SAVE_SLOT : LOAD_SAVE_WINDOW_TYPE_SAVE_GAME; if (lsgWindowInit(windowType) == -1) { debugPrint("\nLOADSAVE: ** Error loading save game screen data! **\n"); return -1; } if (_GetSlotList() == -1) { windowRefresh(gLoadSaveWindow); soundPlayFile("iisxxxx1"); // Error loading save game list! strcpy(_str0, getmsg(&gLoadSaveMessageList, &messageListItem, 106)); // Save game directory: strcpy(_str1, getmsg(&gLoadSaveMessageList, &messageListItem, 107)); sprintf(_str2, "\"%s\\\"", "SAVEGAME"); // TODO: Check. strcpy(_str2, getmsg(&gLoadSaveMessageList, &messageListItem, 108)); const char* body[] = { _str1, _str2, }; showDialogBox(_str0, body, 2, 169, 116, _colorTable[32328], NULL, _colorTable[32328], DIALOG_BOX_LARGE); lsgWindowFree(0); return -1; } unsigned char* src; int v33 = _LSstatus[_slot_cursor]; if (v33 != 0 && v33 != 2 && v33 != 3) { _LoadTumbSlot(_slot_cursor); src = _thumbnail_image; } else { src = _snapshotBuf; } blitBufferToBuffer(src, 223, 132, LS_PREVIEW_WIDTH, gLoadSaveWindowBuffer + LS_WINDOW_WIDTH * 58 + 366, LS_WINDOW_WIDTH); _ShowSlotList(0); _DrawInfoBox(_slot_cursor); windowRefresh(gLoadSaveWindow); _dbleclkcntr = 24; int rc = -1; int v103 = -1; while (rc == -1) { int tick = _get_time(); int keyCode = _get_input(); int v37 = 0; int v102 = 0; convertMouseWheelToArrowKey(&keyCode); if (keyCode == KEY_ESCAPE || keyCode == 501 || _game_user_wants_to_quit != 0) { rc = 0; } else { switch (keyCode) { case KEY_ARROW_UP: _slot_cursor -= 1; if (_slot_cursor < 0) { _slot_cursor = 0; } v37 = 1; v103 = -1; break; case KEY_ARROW_DOWN: _slot_cursor += 1; if (_slot_cursor > 9) { _slot_cursor = 9; } v37 = 1; v103 = -1; break; case KEY_HOME: v37 = 1; v103 = -1; _slot_cursor = 0; break; case KEY_END: v103 = -1; v37 = 1; _slot_cursor = 9; break; case 506: v102 = 1; break; case 504: v102 = 2; break; case 502: if (1) { int mouseX; int mouseY; mouseGetPositionInWindow(gLoadSaveWindow, &mouseX, &mouseY); _slot_cursor = (mouseY - 79) / (3 * fontGetLineHeight() + 4); if (_slot_cursor < 0) { _slot_cursor = 0; } if (_slot_cursor > 9) { _slot_cursor = 9; } v37 = 1; if (_slot_cursor == v103) { keyCode = 500; soundPlayFile("ib1p1xx1"); } v103 = _slot_cursor; v102 = 0; } break; case KEY_CTRL_Q: case KEY_CTRL_X: case KEY_F10: showQuitConfirmationDialog(); if (_game_user_wants_to_quit != 0) { rc = 0; } break; case KEY_PLUS: case KEY_EQUAL: brightnessIncrease(); break; case KEY_MINUS: case KEY_UNDERSCORE: brightnessDecrease(); break; case KEY_RETURN: keyCode = 500; break; } } if (keyCode == 500) { rc = _LSstatus[_slot_cursor]; if (rc == 1) { // Save game already exists, overwrite? const char* title = getmsg(&gLoadSaveMessageList, &gLoadSaveMessageListItem, 131); if (showDialogBox(title, NULL, 0, 169, 131, _colorTable[32328], NULL, _colorTable[32328], DIALOG_BOX_YES_NO) == 0) { rc = -1; } } else { rc = 1; } v37 = 1; v102 = 0; } if (v102) { // TODO: Incomplete. } else { if (v37) { unsigned char* src; int v49 = _LSstatus[_slot_cursor]; if (v49 != 0 && v49 != 2 && v49 != 3) { _LoadTumbSlot(_slot_cursor); src = _thumbnail_image; } else { src = _snapshotBuf; } blitBufferToBuffer(src, 223, 132, LS_PREVIEW_WIDTH, gLoadSaveWindowBuffer + LS_WINDOW_WIDTH * 58 + 366, LS_WINDOW_WIDTH); _DrawInfoBox(_slot_cursor); _ShowSlotList(0); } windowRefresh(gLoadSaveWindow); _dbleclkcntr -= 1; if (_dbleclkcntr == 0) { _dbleclkcntr = 24; v103 = -1; } while (getTicksSince(tick) < 1000 / 24) { } } if (rc == 1) { int v50 = _GetComment(_slot_cursor); if (v50 == -1) { gameMouseSetCursor(MOUSE_CURSOR_ARROW); soundPlayFile("iisxxxx1"); debugPrint("\nLOADSAVE: ** Error getting save file comment **\n"); // Error saving game! strcpy(_str0, getmsg(&gLoadSaveMessageList, &gLoadSaveMessageListItem, 132)); // Unable to save game. strcpy(_str1, getmsg(&gLoadSaveMessageList, &gLoadSaveMessageListItem, 133)); rc = -1; const char* body[1] = { _str1, }; showDialogBox(_str0, body, 1, 169, 116, _colorTable[32328], NULL, _colorTable[32328], DIALOG_BOX_LARGE); } else if (v50 == 0) { gameMouseSetCursor(MOUSE_CURSOR_ARROW); rc = -1; } else if (v50 == 1) { if (lsgPerformSaveGame() == -1) { gameMouseSetCursor(MOUSE_CURSOR_ARROW); soundPlayFile("iisxxxx1"); // Error saving game! strcpy(_str0, getmsg(&gLoadSaveMessageList, &gLoadSaveMessageListItem, 132)); // Unable to save game. strcpy(_str1, getmsg(&gLoadSaveMessageList, &gLoadSaveMessageListItem, 133)); rc = -1; const char* body[1] = { _str1, }; showDialogBox(_str0, body, 1, 169, 116, _colorTable[32328], NULL, _colorTable[32328], DIALOG_BOX_LARGE); if (_GetSlotList() == -1) { windowRefresh(gLoadSaveWindow); soundPlayFile("iisxxxx1"); // Error loading save agme list! strcpy(_str0, getmsg(&gLoadSaveMessageList, &gLoadSaveMessageListItem, 106)); // Save game directory: strcpy(_str1, getmsg(&gLoadSaveMessageList, &gLoadSaveMessageListItem, 107)); sprintf(_str2, "\"%s\\\"", "SAVEGAME"); char text[260]; // Doesn't exist or is corrupted. strcpy(text, getmsg(&gLoadSaveMessageList, &gLoadSaveMessageListItem, 107)); const char* body[2] = { _str1, _str2, }; showDialogBox(_str0, body, 2, 169, 116, _colorTable[32328], NULL, _colorTable[32328], DIALOG_BOX_LARGE); lsgWindowFree(0); return -1; } unsigned char* src; int state = _LSstatus[_slot_cursor]; if (state == SLOT_STATE_EMPTY || state == SLOT_STATE_ERROR || state == SLOT_STATE_UNSUPPORTED_VERSION) { src = _snapshotBuf; } else { _LoadTumbSlot(_slot_cursor); src = _thumbnail_image; } blitBufferToBuffer(src, 223, 132, LS_PREVIEW_WIDTH, gLoadSaveWindowBuffer + LS_WINDOW_WIDTH * 58 + 366, LS_WINDOW_WIDTH); _ShowSlotList(0); _DrawInfoBox(_slot_cursor); windowRefresh(gLoadSaveWindow); _dbleclkcntr = 24; } } } } gameMouseSetCursor(MOUSE_CURSOR_ARROW); lsgWindowFree(0); tileWindowRefresh(); if (mode == LOAD_SAVE_MODE_QUICK) { if (rc == 1) { _quick_done = true; } } return rc; } // 0x47C5B4 static int _QuickSnapShot() { _snapshot = (unsigned char*)internal_malloc(LS_PREVIEW_SIZE); if (_snapshot == NULL) { return -1; } bool gameMouseWasVisible = gameMouseObjectsIsVisible(); if (gameMouseWasVisible) { gameMouseObjectsHide(); } mouseHideCursor(); tileWindowRefresh(); mouseShowCursor(); if (gameMouseWasVisible) { gameMouseObjectsShow(); } // For preview take 640x380 area in the center of isometric window. Window* window = windowGetWindow(gIsoWindow); unsigned char* isoWindowBuffer = window->buffer + window->width * (window->height - ORIGINAL_ISO_WINDOW_HEIGHT) / 2 + (window->width - ORIGINAL_ISO_WINDOW_WIDTH) / 2; blitBufferToBufferStretch(isoWindowBuffer, ORIGINAL_ISO_WINDOW_WIDTH, ORIGINAL_ISO_WINDOW_HEIGHT, windowGetWidth(gIsoWindow), _snapshot, LS_PREVIEW_WIDTH, LS_PREVIEW_HEIGHT, LS_PREVIEW_WIDTH); _snapshotBuf = _snapshot; return 1; } // LoadGame // 0x47C640 int lsgLoadGame(int mode) { MessageListItem messageListItem; const char* messageListItemText; const char* body[] = { _str1, _str2, }; _ls_error_code = 0; if (!configGetString(&gGameConfig, GAME_CONFIG_SYSTEM_KEY, GAME_CONFIG_MASTER_PATCHES_KEY, &_patches)) { debugPrint("\nLOADSAVE: Error reading patches config variable! Using default.\n"); _patches = _emgpath; } if (mode == LOAD_SAVE_MODE_QUICK && _quick_done) { int quickSaveWindowX = (screenGetWidth() - LS_WINDOW_WIDTH) / 2; int quickSaveWindowY = (screenGetHeight() - LS_WINDOW_HEIGHT) / 2; int window = windowCreate(quickSaveWindowX, quickSaveWindowY, LS_WINDOW_WIDTH, LS_WINDOW_HEIGHT, 256, WINDOW_FLAG_0x10 | WINDOW_FLAG_0x02); if (window != -1) { unsigned char* windowBuffer = windowGetBuffer(window); bufferFill(windowBuffer, LS_WINDOW_WIDTH, LS_WINDOW_HEIGHT, LS_WINDOW_WIDTH, _colorTable[0]); windowRefresh(window); } if (lsgLoadGameInSlot(_slot_cursor) != -1) { if (window != -1) { windowDestroy(window); } gameMouseSetCursor(MOUSE_CURSOR_ARROW); return 1; } if (!messageListInit(&gLoadSaveMessageList)) { return -1; } char path[COMPAT_MAX_PATH]; sprintf(path, "%s\\%s", asc_5186C8, "LSGAME.MSG"); if (!messageListLoad(&gLoadSaveMessageList, path)) { return -1; } if (window != -1) { windowDestroy(window); } gameMouseSetCursor(MOUSE_CURSOR_ARROW); soundPlayFile("iisxxxx1"); messageListItemText = getmsg(&gLoadSaveMessageList, &messageListItem, 134); strcpy(_str0, messageListItemText); messageListItemText = getmsg(&gLoadSaveMessageList, &messageListItem, 135); strcpy(_str1, messageListItemText); showDialogBox(_str0, body, 1, 169, 116, _colorTable[32328], 0, _colorTable[32328], DIALOG_BOX_LARGE); messageListFree(&gLoadSaveMessageList); _map_new_map(); _game_user_wants_to_quit = 2; return -1; } else { _quick_done = false; int windowType; switch (mode) { case LOAD_SAVE_MODE_FROM_MAIN_MENU: windowType = LOAD_SAVE_WINDOW_TYPE_LOAD_GAME_FROM_MAIN_MENU; break; case LOAD_SAVE_MODE_NORMAL: windowType = LOAD_SAVE_WINDOW_TYPE_LOAD_GAME; break; case LOAD_SAVE_MODE_QUICK: windowType = LOAD_SAVE_WINDOW_TYPE_PICK_QUICK_LOAD_SLOT; break; default: assert(false && "Should be unreachable"); } if (lsgWindowInit(windowType) == -1) { debugPrint("\nLOADSAVE: ** Error loading save game screen data! **\n"); return -1; } if (_GetSlotList() == -1) { gameMouseSetCursor(MOUSE_CURSOR_ARROW); windowRefresh(gLoadSaveWindow); soundPlayFile("iisxxxx1"); const char* text1 = getmsg(&gLoadSaveMessageList, &gLoadSaveMessageListItem, 106); strcpy(_str0, text1); const char* text2 = getmsg(&gLoadSaveMessageList, &gLoadSaveMessageListItem, 107); strcpy(_str1, text1); sprintf(_str2, "\"%s\\\"", "SAVEGAME"); showDialogBox(_str0, body, 2, 169, 116, _colorTable[32328], 0, _colorTable[32328], DIALOG_BOX_LARGE); return -1; } int v36 = _LSstatus[_slot_cursor]; if (v36 != 0 && v36 != 2 && v36 != 3) { _LoadTumbSlot(_slot_cursor); blitBufferToBuffer(_thumbnail_image, 223, 132, LS_PREVIEW_WIDTH, gLoadSaveWindowBuffer + LS_WINDOW_WIDTH * 58 + 366, LS_WINDOW_WIDTH); } else { blitBufferToBuffer(gLoadSaveFrmData[LOAD_SAVE_FRM_PREVIEW_COVER], gLoadSaveFrmSizes[LOAD_SAVE_FRM_PREVIEW_COVER].width, gLoadSaveFrmSizes[LOAD_SAVE_FRM_PREVIEW_COVER].height, gLoadSaveFrmSizes[LOAD_SAVE_FRM_PREVIEW_COVER].width, gLoadSaveWindowBuffer + LS_WINDOW_WIDTH * 39 + 340, LS_WINDOW_WIDTH); } _ShowSlotList(2); _DrawInfoBox(_slot_cursor); windowRefresh(gLoadSaveWindow); _dbleclkcntr = 24; int rc = -1; while (rc == -1) { while (rc == -1) { int v37 = _get_time(); int keyCode = _get_input(); int v39 = 0; int v107 = 0; int v108 = -1; convertMouseWheelToArrowKey(&keyCode); if (keyCode == KEY_ESCAPE || keyCode == 501 || _game_user_wants_to_quit != 0) { rc = 0; } else { switch (keyCode) { case KEY_ARROW_UP: if (--_slot_cursor < 0) { _slot_cursor = 0; } v39 = 1; v108 = -1; break; case KEY_ARROW_DOWN: if (++_slot_cursor > 9) { _slot_cursor = 9; } v39 = 1; v108 = -1; break; case KEY_HOME: _slot_cursor = 0; v108 = -1; v39 = 1; break; case KEY_END: v39 = 1; v108 = -1; _slot_cursor = 9; break; case 506: v107 = 1; break; case 504: v107 = 2; break; case 502: do { int mouseX; int mouseY; mouseGetPositionInWindow(gLoadSaveWindow, &mouseX, &mouseY); int v41 = (mouseY - 79) / (3 * fontGetLineHeight() + 4); if (v41 < 0) { v41 = 0; } else if (v41 > 9) { v41 = 9; } _slot_cursor = v41; if (v41 == v108) { soundPlayFile("ib1p1xx1"); } v39 = 1; v107 = 0; v108 = _slot_cursor; } while (0); break; case KEY_MINUS: case KEY_UNDERSCORE: brightnessDecrease(); break; case KEY_EQUAL: case KEY_PLUS: brightnessIncrease(); break; case KEY_RETURN: keyCode = 500; break; case KEY_CTRL_Q: case KEY_CTRL_X: case KEY_F10: showQuitConfirmationDialog(); if (_game_user_wants_to_quit != 0) { rc = 0; } break; } } if (keyCode == 500) { if (_LSstatus[_slot_cursor]) { rc = 1; } else { rc = -1; } v39 = 1; v107 = 0; } if (v107) { unsigned int v42 = 4; int v106 = 0; int v109 = 0; do { int v45 = _get_time(); int v44 = v109 + 1; if ((v106 == 0 && v44 == 1) || (v106 == 1 && v109 > 14.4)) { v106 = 1; if (v109 > 14.4) { v42 += 1; if (v42 > 24) { v42 = 24; } } if (v107 == 1) { _slot_cursor -= 1; if (_slot_cursor < 0) { _slot_cursor = 0; } } else { _slot_cursor += 1; if (_slot_cursor > 9) { _slot_cursor = 9; } } int v46 = _LSstatus[_slot_cursor]; if (v46 != 0 && v46 != 2 && v46 != 3) { _LoadTumbSlot(_slot_cursor); blitBufferToBuffer(gLoadSaveFrmData[LOAD_SAVE_FRM_BACKGROUND] + LS_WINDOW_WIDTH * 39 + 340, gLoadSaveFrmSizes[LOAD_SAVE_FRM_PREVIEW_COVER].width, gLoadSaveFrmSizes[LOAD_SAVE_FRM_PREVIEW_COVER].height, LS_WINDOW_WIDTH, gLoadSaveWindowBuffer + LS_WINDOW_WIDTH * 39 + 340, LS_WINDOW_WIDTH); blitBufferToBuffer(_thumbnail_image, 223, 132, LS_PREVIEW_WIDTH, gLoadSaveWindowBuffer + LS_WINDOW_WIDTH * 58 + 366, LS_WINDOW_WIDTH); } else { blitBufferToBuffer(gLoadSaveFrmData[LOAD_SAVE_FRM_PREVIEW_COVER], gLoadSaveFrmSizes[LOAD_SAVE_FRM_PREVIEW_COVER].width, gLoadSaveFrmSizes[LOAD_SAVE_FRM_PREVIEW_COVER].height, gLoadSaveFrmSizes[LOAD_SAVE_FRM_PREVIEW_COVER].width, gLoadSaveWindowBuffer + LS_WINDOW_WIDTH * 39 + 340, LS_WINDOW_WIDTH); } _ShowSlotList(2); _DrawInfoBox(_slot_cursor); windowRefresh(gLoadSaveWindow); } if (v109 > 14.4) { while (getTicksSince(v45) < 1000 / v42) { } } else { while (getTicksSince(v45) < 1000 / 24) { } } keyCode = _get_input(); } while (keyCode != 505 && keyCode != 503); } else { if (v39 != 0) { int v48 = _LSstatus[_slot_cursor]; if (v48 != 0 && v48 != 2 && v48 != 3) { _LoadTumbSlot(_slot_cursor); blitBufferToBuffer(gLoadSaveFrmData[LOAD_SAVE_FRM_BACKGROUND] + LS_WINDOW_WIDTH * 39 + 340, gLoadSaveFrmSizes[LOAD_SAVE_FRM_PREVIEW_COVER].width, gLoadSaveFrmSizes[LOAD_SAVE_FRM_PREVIEW_COVER].height, LS_WINDOW_WIDTH, gLoadSaveWindowBuffer + LS_WINDOW_WIDTH * 39 + 340, LS_WINDOW_WIDTH); blitBufferToBuffer(_thumbnail_image, 223, 132, LS_PREVIEW_WIDTH, gLoadSaveWindowBuffer + LS_WINDOW_WIDTH * 58 + 366, LS_WINDOW_WIDTH); } else { blitBufferToBuffer(gLoadSaveFrmData[LOAD_SAVE_FRM_PREVIEW_COVER], gLoadSaveFrmSizes[LOAD_SAVE_FRM_PREVIEW_COVER].width, gLoadSaveFrmSizes[LOAD_SAVE_FRM_PREVIEW_COVER].height, gLoadSaveFrmSizes[LOAD_SAVE_FRM_PREVIEW_COVER].width, gLoadSaveWindowBuffer + LS_WINDOW_WIDTH * 39 + 340, LS_WINDOW_WIDTH); } _DrawInfoBox(_slot_cursor); _ShowSlotList(2); } windowRefresh(gLoadSaveWindow); _dbleclkcntr -= 1; if (_dbleclkcntr == 0) { _dbleclkcntr = 24; v108 = -1; } while (getTicksSince(v37) < 1000 / 24) { } } } if (rc == 1) { int v50 = _LSstatus[_slot_cursor]; if (v50 == 3) { const char* text; soundPlayFile("iisxxxx1"); text = getmsg(&gLoadSaveMessageList, &gLoadSaveMessageListItem, 134); strcpy(_str0, text); text = getmsg(&gLoadSaveMessageList, &gLoadSaveMessageListItem, 136); strcpy(_str1, text); text = getmsg(&gLoadSaveMessageList, &gLoadSaveMessageListItem, 135); strcpy(_str2, text); showDialogBox(_str0, body, 2, 169, 116, _colorTable[32328], 0, _colorTable[32328], DIALOG_BOX_LARGE); rc = -1; } else if (v50 == 2) { const char* text; soundPlayFile("iisxxxx1"); text = getmsg(&gLoadSaveMessageList, &gLoadSaveMessageListItem, 134); strcpy(_str0, text); text = getmsg(&gLoadSaveMessageList, &gLoadSaveMessageListItem, 136); strcpy(_str1, text); showDialogBox(_str0, body, 1, 169, 116, _colorTable[32328], 0, _colorTable[32328], DIALOG_BOX_LARGE); rc = -1; } else { if (lsgLoadGameInSlot(_slot_cursor) == -1) { const char* text; gameMouseSetCursor(MOUSE_CURSOR_ARROW); soundPlayFile("iisxxxx1"); text = getmsg(&gLoadSaveMessageList, &gLoadSaveMessageListItem, 134); strcpy(_str0, text); text = getmsg(&gLoadSaveMessageList, &gLoadSaveMessageListItem, 135); strcpy(_str1, text); showDialogBox(_str0, body, 1, 169, 116, _colorTable[32328], 0, _colorTable[32328], DIALOG_BOX_LARGE); _map_new_map(); _game_user_wants_to_quit = 2; rc = -1; } } } } lsgWindowFree(mode == LOAD_SAVE_MODE_FROM_MAIN_MENU ? LOAD_SAVE_WINDOW_TYPE_LOAD_GAME_FROM_MAIN_MENU : LOAD_SAVE_WINDOW_TYPE_LOAD_GAME); if (mode == LOAD_SAVE_MODE_QUICK) { if (rc == 1) { _quick_done = true; } } return rc; } } // 0x47D2E4 static int lsgWindowInit(int windowType) { gLoadSaveWindowOldFont = fontGetCurrent(); fontSetCurrent(103); gLoadSaveWindowIsoWasEnabled = false; if (!messageListInit(&gLoadSaveMessageList)) { return -1; } sprintf(_str, "%s%s", asc_5186C8, LSGAME_MSG_NAME); if (!messageListLoad(&gLoadSaveMessageList, _str)) { return -1; } _snapshot = (unsigned char*)internal_malloc(61632); if (_snapshot == NULL) { messageListFree(&gLoadSaveMessageList); fontSetCurrent(gLoadSaveWindowOldFont); return -1; } _thumbnail_image = _snapshot; _snapshotBuf = _snapshot + LS_PREVIEW_SIZE; if (windowType != LOAD_SAVE_WINDOW_TYPE_LOAD_GAME_FROM_MAIN_MENU) { gLoadSaveWindowIsoWasEnabled = isoDisable(); } colorCycleDisable(); gameMouseSetCursor(MOUSE_CURSOR_ARROW); if (windowType == LOAD_SAVE_WINDOW_TYPE_SAVE_GAME || windowType == LOAD_SAVE_WINDOW_TYPE_PICK_QUICK_SAVE_SLOT) { bool gameMouseWasVisible = gameMouseObjectsIsVisible(); if (gameMouseWasVisible) { gameMouseObjectsHide(); } mouseHideCursor(); tileWindowRefresh(); mouseShowCursor(); if (gameMouseWasVisible) { gameMouseObjectsShow(); } // For preview take 640x380 area in the center of isometric window. Window* window = windowGetWindow(gIsoWindow); unsigned char* isoWindowBuffer = window->buffer + window->width * (window->height - ORIGINAL_ISO_WINDOW_HEIGHT) / 2 + (window->width - ORIGINAL_ISO_WINDOW_WIDTH) / 2; blitBufferToBufferStretch(isoWindowBuffer, ORIGINAL_ISO_WINDOW_WIDTH, ORIGINAL_ISO_WINDOW_HEIGHT, windowGetWidth(gIsoWindow), _snapshotBuf, LS_PREVIEW_WIDTH, LS_PREVIEW_HEIGHT, LS_PREVIEW_WIDTH); } for (int index = 0; index < LOAD_SAVE_FRM_COUNT; index++) { int fid = buildFid(OBJ_TYPE_INTERFACE, gLoadSaveFrmIds[index], 0, 0, 0); gLoadSaveFrmData[index] = artLockFrameDataReturningSize(fid, &(gLoadSaveFrmHandles[index]), &(gLoadSaveFrmSizes[index].width), &(gLoadSaveFrmSizes[index].height)); if (gLoadSaveFrmData[index] == NULL) { while (--index >= 0) { artUnlock(gLoadSaveFrmHandles[index]); } internal_free(_snapshot); messageListFree(&gLoadSaveMessageList); fontSetCurrent(gLoadSaveWindowOldFont); if (windowType != LOAD_SAVE_WINDOW_TYPE_LOAD_GAME_FROM_MAIN_MENU) { if (gLoadSaveWindowIsoWasEnabled) { isoEnable(); } } colorCycleEnable(); gameMouseSetCursor(MOUSE_CURSOR_ARROW); return -1; } } int lsWindowX = (screenGetWidth() - LS_WINDOW_WIDTH) / 2; int lsWindowY = (screenGetHeight() - LS_WINDOW_HEIGHT) / 2; gLoadSaveWindow = windowCreate(lsWindowX, lsWindowY, LS_WINDOW_WIDTH, LS_WINDOW_HEIGHT, 256, WINDOW_FLAG_0x10 | WINDOW_FLAG_0x04); if (gLoadSaveWindow == -1) { // FIXME: Leaking frms. internal_free(_snapshot); messageListFree(&gLoadSaveMessageList); fontSetCurrent(gLoadSaveWindowOldFont); if (windowType != LOAD_SAVE_WINDOW_TYPE_LOAD_GAME_FROM_MAIN_MENU) { if (gLoadSaveWindowIsoWasEnabled) { isoEnable(); } } colorCycleEnable(); gameMouseSetCursor(MOUSE_CURSOR_ARROW); return -1; } gLoadSaveWindowBuffer = windowGetBuffer(gLoadSaveWindow); memcpy(gLoadSaveWindowBuffer, gLoadSaveFrmData[LOAD_SAVE_FRM_BACKGROUND], LS_WINDOW_WIDTH * LS_WINDOW_HEIGHT); int messageId; switch (windowType) { case LOAD_SAVE_WINDOW_TYPE_SAVE_GAME: // SAVE GAME messageId = 102; break; case LOAD_SAVE_WINDOW_TYPE_PICK_QUICK_SAVE_SLOT: // PICK A QUICK SAVE SLOT messageId = 103; break; case LOAD_SAVE_WINDOW_TYPE_LOAD_GAME: case LOAD_SAVE_WINDOW_TYPE_LOAD_GAME_FROM_MAIN_MENU: // LOAD GAME messageId = 100; break; case LOAD_SAVE_WINDOW_TYPE_PICK_QUICK_LOAD_SLOT: // PICK A QUICK LOAD SLOT messageId = 101; break; default: assert(false && "Should be unreachable"); } char* msg; msg = getmsg(&gLoadSaveMessageList, &gLoadSaveMessageListItem, messageId); fontDrawText(gLoadSaveWindowBuffer + LS_WINDOW_WIDTH * 27 + 48, msg, LS_WINDOW_WIDTH, LS_WINDOW_WIDTH, _colorTable[18979]); // DONE msg = getmsg(&gLoadSaveMessageList, &gLoadSaveMessageListItem, 104); fontDrawText(gLoadSaveWindowBuffer + LS_WINDOW_WIDTH * 348 + 410, msg, LS_WINDOW_WIDTH, LS_WINDOW_WIDTH, _colorTable[18979]); // CANCEL msg = getmsg(&gLoadSaveMessageList, &gLoadSaveMessageListItem, 105); fontDrawText(gLoadSaveWindowBuffer + LS_WINDOW_WIDTH * 348 + 515, msg, LS_WINDOW_WIDTH, LS_WINDOW_WIDTH, _colorTable[18979]); int btn; btn = buttonCreate(gLoadSaveWindow, 391, 349, gLoadSaveFrmSizes[LOAD_SAVE_FRM_RED_BUTTON_PRESSED].width, gLoadSaveFrmSizes[LOAD_SAVE_FRM_RED_BUTTON_PRESSED].height, -1, -1, -1, 500, gLoadSaveFrmData[LOAD_SAVE_FRM_RED_BUTTON_NORMAL], gLoadSaveFrmData[LOAD_SAVE_FRM_RED_BUTTON_PRESSED], NULL, BUTTON_FLAG_TRANSPARENT); if (btn != -1) { buttonSetCallbacks(btn, _gsound_red_butt_press, _gsound_red_butt_release); } btn = buttonCreate(gLoadSaveWindow, 495, 349, gLoadSaveFrmSizes[LOAD_SAVE_FRM_RED_BUTTON_PRESSED].width, gLoadSaveFrmSizes[LOAD_SAVE_FRM_RED_BUTTON_PRESSED].height, -1, -1, -1, 501, gLoadSaveFrmData[LOAD_SAVE_FRM_RED_BUTTON_NORMAL], gLoadSaveFrmData[LOAD_SAVE_FRM_RED_BUTTON_PRESSED], NULL, BUTTON_FLAG_TRANSPARENT); if (btn != -1) { buttonSetCallbacks(btn, _gsound_red_butt_press, _gsound_red_butt_release); } btn = buttonCreate(gLoadSaveWindow, 35, 58, gLoadSaveFrmSizes[LOAD_SAVE_FRM_ARROW_UP_PRESSED].width, gLoadSaveFrmSizes[LOAD_SAVE_FRM_ARROW_UP_PRESSED].height, -1, 505, 506, 505, gLoadSaveFrmData[LOAD_SAVE_FRM_ARROW_UP_NORMAL], gLoadSaveFrmData[LOAD_SAVE_FRM_ARROW_UP_PRESSED], NULL, BUTTON_FLAG_TRANSPARENT); if (btn != -1) { buttonSetCallbacks(btn, _gsound_red_butt_press, _gsound_red_butt_release); } btn = buttonCreate(gLoadSaveWindow, 35, gLoadSaveFrmSizes[LOAD_SAVE_FRM_ARROW_UP_PRESSED].height + 58, gLoadSaveFrmSizes[LOAD_SAVE_FRM_ARROW_DOWN_PRESSED].width, gLoadSaveFrmSizes[LOAD_SAVE_FRM_ARROW_DOWN_PRESSED].height, -1, 503, 504, 503, gLoadSaveFrmData[LOAD_SAVE_FRM_ARROW_DOWN_NORMAL], gLoadSaveFrmData[LOAD_SAVE_FRM_ARROW_DOWN_PRESSED], NULL, BUTTON_FLAG_TRANSPARENT); if (btn != -1) { buttonSetCallbacks(btn, _gsound_red_butt_press, _gsound_red_butt_release); } buttonCreate(gLoadSaveWindow, 55, 87, 230, 353, -1, -1, -1, 502, NULL, NULL, NULL, BUTTON_FLAG_TRANSPARENT); fontSetCurrent(101); return 0; } // 0x47D824 static int lsgWindowFree(int windowType) { windowDestroy(gLoadSaveWindow); fontSetCurrent(gLoadSaveWindowOldFont); messageListFree(&gLoadSaveMessageList); for (int index = 0; index < LOAD_SAVE_FRM_COUNT; index++) { artUnlock(gLoadSaveFrmHandles[index]); } internal_free(_snapshot); if (windowType != LOAD_SAVE_WINDOW_TYPE_LOAD_GAME_FROM_MAIN_MENU) { if (gLoadSaveWindowIsoWasEnabled) { isoEnable(); } } colorCycleEnable(); gameMouseSetCursor(MOUSE_CURSOR_ARROW); return 0; } // 0x47D88C static int lsgPerformSaveGame() { _ls_error_code = 0; _map_backup_count = -1; gameMouseSetCursor(MOUSE_CURSOR_WAIT_PLANET); backgroundSoundPause(); sprintf(_gmpath, "%s\\%s", _patches, "SAVEGAME"); compat_mkdir(_gmpath); sprintf(_gmpath, "%s\\%s\\%s%.2d", _patches, "SAVEGAME", "SLOT", _slot_cursor + 1); compat_mkdir(_gmpath); strcat(_gmpath, "\\" PROTO_DIR_NAME); compat_mkdir(_gmpath); char* protoBasePath = _gmpath + strlen(_gmpath); strcpy(protoBasePath, "\\" CRITTERS_DIR_NAME); compat_mkdir(_gmpath); strcpy(protoBasePath, "\\" ITEMS_DIR_NAME); compat_mkdir(_gmpath); if (_SaveBackup() == -1) { debugPrint("\nLOADSAVE: Warning, can't backup save file!\n"); } sprintf(_gmpath, "%s\\%s%.2d\\", "SAVEGAME", "SLOT", _slot_cursor + 1); strcat(_gmpath, "SAVE.DAT"); debugPrint("\nLOADSAVE: Save name: %s\n", _gmpath); _flptr = fileOpen(_gmpath, "wb"); if (_flptr == NULL) { debugPrint("\nLOADSAVE: ** Error opening save game for writing! **\n"); _RestoreSave(); sprintf(_gmpath, "%s\\%s%.2d\\", "SAVEGAME", "SLOT", _slot_cursor + 1); _MapDirErase(_gmpath, "BAK"); _partyMemberUnPrepSave(); backgroundSoundResume(); return -1; } long pos = fileTell(_flptr); if (lsgSaveHeaderInSlot(_slot_cursor) == -1) { debugPrint("\nLOADSAVE: ** Error writing save game header! **\n"); debugPrint("LOADSAVE: Save file header size written: %d bytes.\n", fileTell(_flptr) - pos); fileClose(_flptr); _RestoreSave(); sprintf(_gmpath, "%s\\%s%.2d\\", "SAVEGAME", "SLOT", _slot_cursor + 1); _MapDirErase(_gmpath, "BAK"); _partyMemberUnPrepSave(); backgroundSoundResume(); return -1; } for (int index = 0; index < LOAD_SAVE_HANDLER_COUNT; index++) { long pos = fileTell(_flptr); SaveGameHandler* handler = _master_save_list[index]; if (handler(_flptr) == -1) { debugPrint("\nLOADSAVE: ** Error writing save function #%d data! **\n", index); fileClose(_flptr); _RestoreSave(); sprintf(_gmpath, "%s\\%s%.2d\\", "SAVEGAME", "SLOT", _slot_cursor + 1); _MapDirErase(_gmpath, "BAK"); _partyMemberUnPrepSave(); backgroundSoundResume(); return -1; } debugPrint("LOADSAVE: Save function #%d data size written: %d bytes.\n", index, fileTell(_flptr) - pos); } debugPrint("LOADSAVE: Total save data written: %ld bytes.\n", fileTell(_flptr)); fileClose(_flptr); sprintf(_gmpath, "%s\\%s%.2d\\", "SAVEGAME", "SLOT", _slot_cursor + 1); _MapDirErase(_gmpath, "BAK"); gLoadSaveMessageListItem.num = 140; if (messageListGetItem(&gLoadSaveMessageList, &gLoadSaveMessageListItem)) { displayMonitorAddMessage(gLoadSaveMessageListItem.text); } else { debugPrint("\nError: Couldn't find LoadSave Message!"); } backgroundSoundResume(); return 0; } // 0x47DC60 int _isLoadingGame() { return _loadingGame; } // 0x47DC68 static int lsgLoadGameInSlot(int slot) { _loadingGame = 1; if (isInCombat()) { interfaceBarEndButtonsHide(false); _combat_over_from_load(); gameMouseSetCursor(MOUSE_CURSOR_WAIT_PLANET); } sprintf(_gmpath, "%s\\%s%.2d\\", "SAVEGAME", "SLOT", _slot_cursor + 1); strcat(_gmpath, "SAVE.DAT"); STRUCT_613D30* ptr = &(_LSData[slot]); debugPrint("\nLOADSAVE: Load name: %s\n", ptr->description); _flptr = fileOpen(_gmpath, "rb"); if (_flptr == NULL) { debugPrint("\nLOADSAVE: ** Error opening load game file for reading! **\n"); _loadingGame = 0; return -1; } long pos = fileTell(_flptr); if (lsgLoadHeaderInSlot(slot) == -1) { debugPrint("\nLOADSAVE: ** Error reading save game header! **\n"); fileClose(_flptr); gameReset(); _loadingGame = 0; return -1; } debugPrint("LOADSAVE: Load file header size read: %d bytes.\n", fileTell(_flptr) - pos); for (int index = 0; index < LOAD_SAVE_HANDLER_COUNT; index += 1) { long pos = fileTell(_flptr); LoadGameHandler* handler = _master_load_list[index]; if (handler(_flptr) == -1) { debugPrint("\nLOADSAVE: ** Error reading load function #%d data! **\n", index); int v12 = fileTell(_flptr); debugPrint("LOADSAVE: Load function #%d data size read: %d bytes.\n", index, fileTell(_flptr) - pos); fileClose(_flptr); gameReset(); _loadingGame = 0; return -1; } debugPrint("LOADSAVE: Load function #%d data size read: %d bytes.\n", index, fileTell(_flptr) - pos); } debugPrint("LOADSAVE: Total load data read: %ld bytes.\n", fileTell(_flptr)); fileClose(_flptr); sprintf(_str, "%s\\", "MAPS"); _MapDirErase(_str, "BAK"); _proto_dude_update_gender(); // Game Loaded. gLoadSaveMessageListItem.num = 141; if (messageListGetItem(&gLoadSaveMessageList, &gLoadSaveMessageListItem) == 1) { displayMonitorAddMessage(gLoadSaveMessageListItem.text); } else { debugPrint("\nError: Couldn't find LoadSave Message!"); } _loadingGame = 0; return 0; } // 0x47DF10 static int lsgSaveHeaderInSlot(int slot) { _ls_error_code = 4; STRUCT_613D30* ptr = &(_LSData[slot]); strncpy(ptr->field_0, "FALLOUT SAVE FILE", 24); if (fileWrite(ptr->field_0, 1, 24, _flptr) == -1) { return -1; } short temp[3]; temp[0] = VERSION_MAJOR; temp[1] = VERSION_MINOR; ptr->field_18 = temp[0]; ptr->field_1A = temp[1]; if (fileWriteInt16List(_flptr, temp, 2) == -1) { return -1; } ptr->field_1C = VERSION_RELEASE; if (fileWriteUInt8(_flptr, VERSION_RELEASE) == -1) { return -1; } char* characterName = critterGetName(gDude); strncpy(ptr->character_name, characterName, 32); if (fileWrite(ptr->character_name, 32, 1, _flptr) != 1) { return -1; } if (fileWrite(ptr->description, 30, 1, _flptr) != 1) { return -1; } time_t now = time(NULL); struct tm* local = localtime(&now); temp[0] = local->tm_mday; temp[1] = local->tm_mon + 1; temp[2] = local->tm_year + 1900; ptr->field_5E = temp[0]; ptr->field_5C = temp[1]; ptr->field_60 = temp[2]; ptr->field_64 = local->tm_hour + local->tm_min; if (fileWriteInt16List(_flptr, temp, 3) == -1) { return -1; } if (_db_fwriteLong(_flptr, ptr->field_64) == -1) { return -1; } int month; int day; int year; gameTimeGetDate(&month, &day, &year); temp[0] = month; temp[1] = day; temp[2] = year; ptr->field_70 = gameTimeGetTime(); if (fileWriteInt16List(_flptr, temp, 3) == -1) { return -1; } if (_db_fwriteLong(_flptr, ptr->field_70) == -1) { return -1; } ptr->field_74 = gElevation; if (fileWriteInt16(_flptr, ptr->field_74) == -1) { return -1; } ptr->field_76 = mapGetCurrentMap(); if (fileWriteInt16(_flptr, ptr->field_76) == -1) { return -1; } char mapName[128]; strcpy(mapName, gMapHeader.name); // NOTE: Uppercased from "sav". char* v1 = _strmfe(_str, mapName, "SAV"); strncpy(ptr->file_name, v1, 16); if (fileWrite(ptr->file_name, 16, 1, _flptr) != 1) { return -1; } if (fileWrite(_snapshotBuf, LS_PREVIEW_SIZE, 1, _flptr) != 1) { return -1; } memset(mapName, 0, 128); if (fileWrite(mapName, 1, 128, _flptr) != 128) { return -1; } _ls_error_code = 0; return 0; } // 0x47E2E4 static int lsgLoadHeaderInSlot(int slot) { _ls_error_code = 3; STRUCT_613D30* ptr = &(_LSData[slot]); if (fileRead(ptr->field_0, 1, 24, _flptr) != 24) { return -1; } if (strncmp(ptr->field_0, "FALLOUT SAVE FILE", 18) != 0) { debugPrint("\nLOADSAVE: ** Invalid save file on load! **\n"); _ls_error_code = 2; return -1; } short v8[3]; if (fileReadInt16List(_flptr, v8, 2) == -1) { return -1; } ptr->field_18 = v8[0]; ptr->field_1A = v8[1]; if (fileReadUInt8(_flptr, &(ptr->field_1C)) == -1) { return -1; } if (ptr->field_18 != 1 || ptr->field_1A != 2 || ptr->field_1C != 'R') { debugPrint("\nLOADSAVE: Load slot #%d Version: %d.%d%c\n", slot, ptr->field_18, ptr->field_1A, ptr->field_1C); _ls_error_code = 1; return -1; } if (fileRead(ptr->character_name, 32, 1, _flptr) != 1) { return -1; } if (fileRead(ptr->description, 30, 1, _flptr) != 1) { return -1; } if (fileReadInt16List(_flptr, v8, 3) == -1) { return -1; } ptr->field_5C = v8[0]; ptr->field_5E = v8[1]; ptr->field_60 = v8[2]; if (_db_freadInt(_flptr, &(ptr->field_64)) == -1) { return -1; } if (fileReadInt16List(_flptr, v8, 3) == -1) { return -1; } ptr->field_68 = v8[0]; ptr->field_6A = v8[1]; ptr->field_6C = v8[2]; if (_db_freadInt(_flptr, &(ptr->field_70)) == -1) { return -1; } if (fileReadInt16(_flptr, &(ptr->field_74)) == -1) { return -1; } if (fileReadInt16(_flptr, &(ptr->field_76)) == -1) { return -1; } if (fileRead(ptr->file_name, 1, 16, _flptr) != 16) { return -1; } if (fileSeek(_flptr, LS_PREVIEW_SIZE, SEEK_CUR) != 0) { return -1; } if (fileSeek(_flptr, 128, 1) != 0) { return -1; } _ls_error_code = 0; return 0; } // 0x47E5D0 static int _GetSlotList() { int index = 0; for (; index < 10; index += 1) { sprintf(_str, "%s\\%s%.2d\\%s", "SAVEGAME", "SLOT", index + 1, "SAVE.DAT"); int fileSize; if (dbGetFileSize(_str, &fileSize) != 0) { _LSstatus[index] = SLOT_STATE_EMPTY; } else { _flptr = fileOpen(_str, "rb"); if (_flptr == NULL) { debugPrint("\nLOADSAVE: ** Error opening save game for reading! **\n"); return -1; } if (lsgLoadHeaderInSlot(index) == -1) { if (_ls_error_code == 1) { debugPrint("LOADSAVE: ** save file #%d is an older version! **\n", _slot_cursor); _LSstatus[index] = SLOT_STATE_UNSUPPORTED_VERSION; } else { debugPrint("LOADSAVE: ** Save file #%d corrupt! **", index); _LSstatus[index] = SLOT_STATE_ERROR; } } else { _LSstatus[index] = SLOT_STATE_OCCUPIED; } fileClose(_flptr); } } return index; } // 0x47E6D8 static void _ShowSlotList(int a1) { bufferFill(gLoadSaveWindowBuffer + LS_WINDOW_WIDTH * 87 + 55, 230, 353, LS_WINDOW_WIDTH, gLoadSaveWindowBuffer[LS_WINDOW_WIDTH * 86 + 55] & 0xFF); int y = 87; for (int index = 0; index < 10; index += 1) { int color = index == _slot_cursor ? _colorTable[32747] : _colorTable[992]; const char* text = getmsg(&gLoadSaveMessageList, &gLoadSaveMessageListItem, a1 != 0 ? 110 : 109); sprintf(_str, "[ %s %.2d: ]", text, index + 1); fontDrawText(gLoadSaveWindowBuffer + LS_WINDOW_WIDTH * y + 55, _str, LS_WINDOW_WIDTH, LS_WINDOW_WIDTH, color); y += fontGetLineHeight(); switch (_LSstatus[index]) { case SLOT_STATE_OCCUPIED: strcpy(_str, _LSData[index].description); break; case SLOT_STATE_EMPTY: // - EMPTY - text = getmsg(&gLoadSaveMessageList, &gLoadSaveMessageListItem, 111); sprintf(_str, " %s", text); break; case SLOT_STATE_ERROR: // - CORRUPT SAVE FILE - text = getmsg(&gLoadSaveMessageList, &gLoadSaveMessageListItem, 112); sprintf(_str, "%s", text); color = _colorTable[32328]; break; case SLOT_STATE_UNSUPPORTED_VERSION: // - OLD VERSION - text = getmsg(&gLoadSaveMessageList, &gLoadSaveMessageListItem, 113); sprintf(_str, " %s", text); color = _colorTable[32328]; break; } fontDrawText(gLoadSaveWindowBuffer + LS_WINDOW_WIDTH * y + 55, _str, LS_WINDOW_WIDTH, LS_WINDOW_WIDTH, color); y += 2 * fontGetLineHeight() + 4; } } // 0x47E8E0 static void _DrawInfoBox(int a1) { blitBufferToBuffer(gLoadSaveFrmData[LOAD_SAVE_FRM_BACKGROUND] + LS_WINDOW_WIDTH * 254 + 396, 164, 60, LS_WINDOW_WIDTH, gLoadSaveWindowBuffer + LS_WINDOW_WIDTH * 254 + 396, 640); unsigned char* dest; const char* text; int color = _colorTable[992]; switch (_LSstatus[a1]) { case SLOT_STATE_OCCUPIED: do { STRUCT_613D30* ptr = &(_LSData[a1]); fontDrawText(gLoadSaveWindowBuffer + LS_WINDOW_WIDTH * 254 + 396, ptr->character_name, LS_WINDOW_WIDTH, LS_WINDOW_WIDTH, color); int v4 = ptr->field_70 / 600; int v5 = v4 % 60; int v6 = 25 * (v4 / 60 % 24); int v21 = 4 * v6 + v5; text = getmsg(&gLoadSaveMessageList, &gLoadSaveMessageListItem, 116 + ptr->field_68); sprintf(_str, "%.2d %s %.4d %.4d", ptr->field_6A, text, ptr->field_6C, v21); int v2 = fontGetLineHeight(); fontDrawText(gLoadSaveWindowBuffer + LS_WINDOW_WIDTH * (256 + v2) + 397, _str, LS_WINDOW_WIDTH, LS_WINDOW_WIDTH, color); const char* v22 = mapGetName(ptr->field_76, ptr->field_74); const char* v9 = mapGetCityName(ptr->field_76); sprintf(_str, "%s %s", v9, v22); int y = v2 + 3 + v2 + 256; short beginnings[WORD_WRAP_MAX_COUNT]; short count; if (wordWrap(_str, 164, beginnings, &count) == 0) { for (int index = 0; index < count - 1; index += 1) { char* beginning = _str + beginnings[index]; char* ending = _str + beginnings[index + 1]; char c = *ending; *ending = '\0'; fontDrawText(gLoadSaveWindowBuffer + LS_WINDOW_WIDTH * y + 399, beginning, 164, LS_WINDOW_WIDTH, color); y += v2 + 2; } } } while (0); return; case SLOT_STATE_EMPTY: // Empty. text = getmsg(&gLoadSaveMessageList, &gLoadSaveMessageListItem, 114); dest = gLoadSaveWindowBuffer + LS_WINDOW_WIDTH * 262 + 404; break; case SLOT_STATE_ERROR: // Error! text = getmsg(&gLoadSaveMessageList, &gLoadSaveMessageListItem, 115); dest = gLoadSaveWindowBuffer + LS_WINDOW_WIDTH * 262 + 404; color = _colorTable[32328]; break; case SLOT_STATE_UNSUPPORTED_VERSION: // Old version. text = getmsg(&gLoadSaveMessageList, &gLoadSaveMessageListItem, 116); dest = gLoadSaveWindowBuffer + LS_WINDOW_WIDTH * 262 + 400; color = _colorTable[32328]; break; default: assert(false && "Should be unreachable"); } fontDrawText(dest, text, LS_WINDOW_WIDTH, LS_WINDOW_WIDTH, color); } // 0x47EC48 static int _LoadTumbSlot(int a1) { File* stream; int v2; v2 = _LSstatus[_slot_cursor]; if (v2 != 0 && v2 != 2 && v2 != 3) { sprintf(_str, "%s\\%s%.2d\\%s", "SAVEGAME", "SLOT", _slot_cursor + 1, "SAVE.DAT"); debugPrint(" Filename %s\n", _str); stream = fileOpen(_str, "rb"); if (stream == NULL) { debugPrint("\nLOADSAVE: ** (A) Error reading thumbnail #%d! **\n", a1); return -1; } if (fileSeek(stream, 131, SEEK_SET) != 0) { debugPrint("\nLOADSAVE: ** (B) Error reading thumbnail #%d! **\n", a1); fileClose(stream); return -1; } if (fileRead(_thumbnail_image, LS_PREVIEW_SIZE, 1, stream) != 1) { debugPrint("\nLOADSAVE: ** (C) Error reading thumbnail #%d! **\n", a1); fileClose(stream); return -1; } fileClose(stream); } return 0; } // 0x47ED5C static int _GetComment(int a1) { // Maintain original position in original resolution, otherwise center it. int commentWindowX = screenGetWidth() != 640 ? (screenGetWidth() - gLoadSaveFrmSizes[LOAD_SAVE_FRM_BOX].width) / 2 : LS_COMMENT_WINDOW_X; int commentWindowY = screenGetHeight() != 480 ? (screenGetHeight() - gLoadSaveFrmSizes[LOAD_SAVE_FRM_BOX].height) / 2 : LS_COMMENT_WINDOW_Y; int window = windowCreate(commentWindowX, commentWindowY, gLoadSaveFrmSizes[LOAD_SAVE_FRM_BOX].width, gLoadSaveFrmSizes[LOAD_SAVE_FRM_BOX].height, 256, WINDOW_FLAG_0x10 | WINDOW_FLAG_0x04); if (window == -1) { return -1; } unsigned char* windowBuffer = windowGetBuffer(window); memcpy(windowBuffer, gLoadSaveFrmData[LOAD_SAVE_FRM_BOX], gLoadSaveFrmSizes[LOAD_SAVE_FRM_BOX].height * gLoadSaveFrmSizes[LOAD_SAVE_FRM_BOX].width); fontSetCurrent(103); const char* msg; // DONE msg = getmsg(&gLoadSaveMessageList, &gLoadSaveMessageListItem, 104); fontDrawText(windowBuffer + gLoadSaveFrmSizes[LOAD_SAVE_FRM_BOX].width * 57 + 56, msg, gLoadSaveFrmSizes[LOAD_SAVE_FRM_BOX].width, gLoadSaveFrmSizes[LOAD_SAVE_FRM_BOX].width, _colorTable[18979]); // CANCEL msg = getmsg(&gLoadSaveMessageList, &gLoadSaveMessageListItem, 105); fontDrawText(windowBuffer + gLoadSaveFrmSizes[LOAD_SAVE_FRM_BOX].width * 57 + 181, msg, gLoadSaveFrmSizes[LOAD_SAVE_FRM_BOX].width, gLoadSaveFrmSizes[LOAD_SAVE_FRM_BOX].width, _colorTable[18979]); // DESCRIPTION msg = getmsg(&gLoadSaveMessageList, &gLoadSaveMessageListItem, 130); char title[260]; strcpy(title, msg); int width = fontGetStringWidth(title); fontDrawText(windowBuffer + gLoadSaveFrmSizes[LOAD_SAVE_FRM_BOX].width * 7 + (gLoadSaveFrmSizes[LOAD_SAVE_FRM_BOX].width - width) / 2, title, gLoadSaveFrmSizes[LOAD_SAVE_FRM_BOX].width, gLoadSaveFrmSizes[LOAD_SAVE_FRM_BOX].width, _colorTable[18979]); fontSetCurrent(101); int btn; // DONE btn = buttonCreate(window, 34, 58, gLoadSaveFrmSizes[LOAD_SAVE_FRM_RED_BUTTON_PRESSED].width, gLoadSaveFrmSizes[LOAD_SAVE_FRM_RED_BUTTON_PRESSED].height, -1, -1, -1, 507, gLoadSaveFrmData[LOAD_SAVE_FRM_RED_BUTTON_NORMAL], gLoadSaveFrmData[LOAD_SAVE_FRM_RED_BUTTON_PRESSED], NULL, BUTTON_FLAG_TRANSPARENT); if (btn == -1) { buttonSetCallbacks(btn, _gsound_red_butt_press, _gsound_red_butt_release); } // CANCEL btn = buttonCreate(window, 160, 58, gLoadSaveFrmSizes[LOAD_SAVE_FRM_RED_BUTTON_PRESSED].width, gLoadSaveFrmSizes[LOAD_SAVE_FRM_RED_BUTTON_PRESSED].height, -1, -1, -1, 508, gLoadSaveFrmData[LOAD_SAVE_FRM_RED_BUTTON_NORMAL], gLoadSaveFrmData[LOAD_SAVE_FRM_RED_BUTTON_PRESSED], NULL, BUTTON_FLAG_TRANSPARENT); if (btn == -1) { buttonSetCallbacks(btn, _gsound_red_butt_press, _gsound_red_butt_release); } windowRefresh(window); char description[LOAD_SAVE_DESCRIPTION_LENGTH]; if (_LSstatus[_slot_cursor] == SLOT_STATE_OCCUPIED) { strncpy(description, _LSData[a1].description, LOAD_SAVE_DESCRIPTION_LENGTH); } else { memset(description, '\0', LOAD_SAVE_DESCRIPTION_LENGTH); } int rc; if (_get_input_str2(window, 507, 508, description, LOAD_SAVE_DESCRIPTION_LENGTH - 1, 24, 35, _colorTable[992], gLoadSaveFrmData[LOAD_SAVE_FRM_BOX][gLoadSaveFrmSizes[1].width * 35 + 24], 0) == 0) { strncpy(_LSData[a1].description, description, LOAD_SAVE_DESCRIPTION_LENGTH); _LSData[a1].description[LOAD_SAVE_DESCRIPTION_LENGTH - 1] = '\0'; rc = 1; } else { rc = 0; } windowDestroy(window); return rc; } // 0x47F084 static int _get_input_str2(int win, int doneKeyCode, int cancelKeyCode, char* description, int maxLength, int x, int y, int textColor, int backgroundColor, int flags) { int cursorWidth = fontGetStringWidth("_") - 4; int windowWidth = windowGetWidth(win); int lineHeight = fontGetLineHeight(); unsigned char* windowBuffer = windowGetBuffer(win); if (maxLength > 255) { maxLength = 255; } char text[256]; strcpy(text, description); size_t textLength = strlen(text); text[textLength] = ' '; text[textLength + 1] = '\0'; int nameWidth = fontGetStringWidth(text); bufferFill(windowBuffer + windowWidth * y + x, nameWidth, lineHeight, windowWidth, backgroundColor); fontDrawText(windowBuffer + windowWidth * y + x, text, windowWidth, windowWidth, textColor); windowRefresh(win); int blinkCounter = 3; bool blink = false; int v1 = 0; int rc = 1; while (rc == 1) { int tick = _get_time(); int keyCode = _get_input(); if ((keyCode & 0x80000000) == 0) { v1++; } if (keyCode == doneKeyCode || keyCode == KEY_RETURN) { rc = 0; } else if (keyCode == cancelKeyCode || keyCode == KEY_ESCAPE) { rc = -1; } else { if ((keyCode == KEY_DELETE || keyCode == KEY_BACKSPACE) && textLength > 0) { bufferFill(windowBuffer + windowWidth * y + x, fontGetStringWidth(text), lineHeight, windowWidth, backgroundColor); // TODO: Probably incorrect, needs testing. if (v1 == 1) { textLength = 1; } text[textLength - 1] = ' '; text[textLength] = '\0'; fontDrawText(windowBuffer + windowWidth * y + x, text, windowWidth, windowWidth, textColor); textLength--; } else if ((keyCode >= KEY_FIRST_INPUT_CHARACTER && keyCode <= KEY_LAST_INPUT_CHARACTER) && textLength < maxLength) { if ((flags & 0x01) != 0) { if (!_isdoschar(keyCode)) { break; } } bufferFill(windowBuffer + windowWidth * y + x, fontGetStringWidth(text), lineHeight, windowWidth, backgroundColor); text[textLength] = keyCode & 0xFF; text[textLength + 1] = ' '; text[textLength + 2] = '\0'; fontDrawText(windowBuffer + windowWidth * y + x, text, windowWidth, windowWidth, textColor); textLength++; windowRefresh(win); } } blinkCounter -= 1; if (blinkCounter == 0) { blinkCounter = 3; blink = !blink; int color = blink ? backgroundColor : textColor; bufferFill(windowBuffer + windowWidth * y + x + fontGetStringWidth(text) - cursorWidth, cursorWidth, lineHeight - 2, windowWidth, color); windowRefresh(win); } while (getTicksSince(tick) < 1000 / 24) { } } if (rc == 0) { text[textLength] = '\0'; strcpy(description, text); } return rc; } // 0x47F48C static int _DummyFunc(File* stream) { return 0; } // 0x47F490 static int _PrepLoad(File* stream) { gameReset(); gameMouseSetCursor(MOUSE_CURSOR_WAIT_PLANET); gMapHeader.name[0] = '\0'; gameTimeSetTime(_LSData[_slot_cursor].field_70); return 0; } // 0x47F4C8 static int _EndLoad(File* stream) { worldmapStartMapMusic(); dudeSetName(_LSData[_slot_cursor].character_name); interfaceBarRefresh(); indicatorBarRefresh(); tileWindowRefresh(); if (isInCombat()) { scriptsRequestCombat(NULL); } return 0; } // 0x47F510 static int _GameMap2Slot(File* stream) { if (_partyMemberPrepSave() == -1) { return -1; } if (_map_save_in_game(false) == -1) { return -1; } for (int index = 1; index < gPartyMemberDescriptionsLength; index += 1) { int pid = gPartyMemberPids[index]; if (pid == -2) { continue; } char path[COMPAT_MAX_PATH]; if (_proto_list_str(pid, path) != 0) { continue; } const char* critterItemPath = (pid >> 24) == OBJ_TYPE_CRITTER ? PROTO_DIR_NAME "\\" CRITTERS_DIR_NAME : PROTO_DIR_NAME "\\" ITEMS_DIR_NAME; sprintf(_str0, "%s\\%s\\%s", _patches, critterItemPath, path); sprintf(_str1, "%s\\%s\\%s%.2d\\%s\\%s", _patches, "SAVEGAME", "SLOT", _slot_cursor + 1, critterItemPath, path); if (fileCopyCompressed(_str0, _str1) == -1) { return -1; } } sprintf(_str0, "%s\\*.%s", "MAPS", "SAV"); char** fileNameList; int fileNameListLength = fileNameListInit(_str0, &fileNameList, 0, 0); if (fileNameListLength == -1) { return -1; } if (fileWriteInt32(stream, fileNameListLength) == -1) { fileNameListFree(&fileNameList, 0); return -1; } if (fileNameListLength == 0) { fileNameListFree(&fileNameList, 0); return -1; } sprintf(_gmpath, "%s\\%s%.2d\\", "SAVEGAME", "SLOT", _slot_cursor + 1); if (_MapDirErase(_gmpath, "SAV") == -1) { fileNameListFree(&fileNameList, 0); return -1; } sprintf(_gmpath, "%s\\%s\\%s%.2d\\", _patches, "SAVEGAME", "SLOT", _slot_cursor + 1); _strmfe(_str0, "AUTOMAP.DB", "SAV"); strcat(_gmpath, _str0); compat_remove(_gmpath); for (int index = 0; index < fileNameListLength; index += 1) { char* string = fileNameList[index]; if (fileWrite(string, strlen(string) + 1, 1, stream) == -1) { fileNameListFree(&fileNameList, 0); return -1; } sprintf(_str0, "%s\\%s\\%s", _patches, "MAPS", string); sprintf(_str1, "%s\\%s\\%s%.2d\\%s", _patches, "SAVEGAME", "SLOT", _slot_cursor + 1, string); if (fileCopyCompressed(_str0, _str1) == -1) { fileNameListFree(&fileNameList, 0); return -1; } } fileNameListFree(&fileNameList, 0); _strmfe(_str0, "AUTOMAP.DB", "SAV"); sprintf(_str1, "%s\\%s\\%s%.2d\\%s", _patches, "SAVEGAME", "SLOT", _slot_cursor + 1, _str0); sprintf(_str0, "%s\\%s\\%s", _patches, "MAPS", "AUTOMAP.DB"); if (fileCopyCompressed(_str0, _str1) == -1) { return -1; } sprintf(_str0, "%s\\%s", "MAPS", "AUTOMAP.DB"); File* inStream = fileOpen(_str0, "rb"); if (inStream == NULL) { return -1; } int fileSize = fileGetSize(inStream); if (fileSize == -1) { fileClose(inStream); return -1; } fileClose(inStream); if (fileWriteInt32(stream, fileSize) == -1) { return -1; } if (_partyMemberUnPrepSave() == -1) { return -1; } return 0; } // SlotMap2Game // 0x47F990 static int _SlotMap2Game(File* stream) { debugPrint("LOADSAVE: in SlotMap2Game\n"); int v2; if (fileReadInt32(stream, &v2) == 1) { debugPrint("LOADSAVE: returning 1\n"); return -1; } if (v2 == 0) { debugPrint("LOADSAVE: returning 2\n"); return -1; } sprintf(_str0, "%s\\", PROTO_DIR_NAME "\\" CRITTERS_DIR_NAME); if (_MapDirErase(_str0, PROTO_FILE_EXT) == -1) { debugPrint("LOADSAVE: returning 3\n"); return -1; } sprintf(_str0, "%s\\", PROTO_DIR_NAME "\\" ITEMS_DIR_NAME); if (_MapDirErase(_str0, PROTO_FILE_EXT) == -1) { debugPrint("LOADSAVE: returning 4\n"); return -1; } sprintf(_str0, "%s\\", "MAPS"); if (_MapDirErase(_str0, "SAV") == -1) { debugPrint("LOADSAVE: returning 5\n"); return -1; } sprintf(_str0, "%s\\%s\\%s", _patches, "MAPS", "AUTOMAP.DB"); compat_remove(_str0); if (gPartyMemberDescriptionsLength > 1) { for (int index = 1; index < gPartyMemberDescriptionsLength; index += 1) { int pid = gPartyMemberPids[index]; if (pid != -2) { char protoPath[COMPAT_MAX_PATH]; if (_proto_list_str(pid, protoPath) == 0) { const char* basePath = pid >> 24 == OBJ_TYPE_CRITTER ? PROTO_DIR_NAME "\\" CRITTERS_DIR_NAME : PROTO_DIR_NAME "\\" ITEMS_DIR_NAME; sprintf(_str0, "%s\\%s\\%s", _patches, basePath, protoPath); sprintf(_str1, "%s\\%s\\%s%.2d\\%s\\%s", _patches, "SAVEGAME", "SLOT", _slot_cursor + 1, basePath, protoPath); if (_gzdecompress_file(_str1, _str0) == -1) { debugPrint("LOADSAVE: returning 6\n"); return -1; } } } } } if (v2 > 0) { for (int index = 0; index < v2; index += 1) { char v11[64]; // TODO: Size is probably wrong. if (_mygets(v11, stream) == -1) { break; } sprintf(_str0, "%s\\%s\\%s%.2d\\%s", _patches, "SAVEGAME", "SLOT", _slot_cursor + 1, v11); sprintf(_str1, "%s\\%s\\%s", _patches, "MAPS", v11); if (_gzdecompress_file(_str0, _str1) == -1) { debugPrint("LOADSAVE: returning 7\n"); return -1; } } } const char* v9 = _strmfe(_str1, "AUTOMAP.DB", "SAV"); sprintf(_str0, "%s\\%s\\%s%.2d\\%s", _patches, "SAVEGAME", "SLOT", _slot_cursor + 1, v9); sprintf(_str1, "%s\\%s\\%s", _patches, "MAPS", "AUTOMAP.DB"); if (fileCopyDecompressed(_str0, _str1) == -1) { debugPrint("LOADSAVE: returning 8\n"); return -1; } sprintf(_str1, "%s\\%s", "MAPS", "AUTOMAP.DB"); int v12; if (fileReadInt32(stream, &v12) == -1) { debugPrint("LOADSAVE: returning 9\n"); return -1; } if (mapLoadSaved(_LSData[_slot_cursor].file_name) == -1) { debugPrint("LOADSAVE: returning 13\n"); return -1; } return 0; } // 0x47FE14 static int _mygets(char* dest, File* stream) { int index = 14; while (true) { int c = fileReadChar(stream); if (c == -1) { return -1; } index -= 1; *dest = c & 0xFF; dest += 1; if (index == -1 || c == '\0') { break; } } if (index == 0) { return -1; } return 0; } // 0x47FE58 static int _copy_file(const char* a1, const char* a2) { File* stream1; File* stream2; int length; int chunk_length; void* buf; int result; stream1 = NULL; stream2 = NULL; buf = NULL; result = -1; stream1 = fileOpen(a1, "rb"); if (stream1 == NULL) { goto out; } length = fileGetSize(stream1); if (length == -1) { goto out; } stream2 = fileOpen(a2, "wb"); if (stream2 == NULL) { goto out; } buf = internal_malloc(0xFFFF); if (buf == NULL) { goto out; } while (length != 0) { chunk_length = std::min(length, 0xFFFF); if (fileRead(buf, chunk_length, 1, stream1) != 1) { break; } if (fileWrite(buf, chunk_length, 1, stream2) != 1) { break; } length -= chunk_length; } if (length != 0) { goto out; } result = 0; out: if (stream1 != NULL) { fileClose(stream1); } if (stream2 != NULL) { fileClose(stream1); } if (buf != NULL) { internal_free(buf); } return result; } // InitLoadSave // 0x48000C void lsgInit() { char path[COMPAT_MAX_PATH]; sprintf(path, "%s\\", "MAPS"); _MapDirErase(path, "SAV"); } // 0x480040 static int _MapDirErase(const char* relativePath, const char* extension) { char path[COMPAT_MAX_PATH]; sprintf(path, "%s*.%s", relativePath, extension); char** fileList; int fileListLength = fileNameListInit(path, &fileList, 0, 0); while (--fileListLength >= 0) { sprintf(path, "%s\\%s%s", _patches, relativePath, fileList[fileListLength]); compat_remove(path); } fileNameListFree(&fileList, 0); return 0; } // 0x4800C8 int _MapDirEraseFile_(const char* a1, const char* a2) { char path[COMPAT_MAX_PATH]; sprintf(path, "%s\\%s%s", _patches, a1, a2); if (compat_remove(path) != 0) { return -1; } return 0; } // 0x480104 static int _SaveBackup() { debugPrint("\nLOADSAVE: Backing up save slot files..\n"); sprintf(_gmpath, "%s\\%s\\%s%.2d\\", _patches, "SAVEGAME", "SLOT", _slot_cursor + 1); strcpy(_str0, _gmpath); strcat(_str0, "SAVE.DAT"); _strmfe(_str1, _str0, "BAK"); File* stream1 = fileOpen(_str0, "rb"); if (stream1 != NULL) { fileClose(stream1); if (compat_rename(_str0, _str1) != 0) { return -1; } } sprintf(_gmpath, "%s\\%s%.2d\\", "SAVEGAME", "SLOT", _slot_cursor + 1); sprintf(_str0, "%s*.%s", _gmpath, "SAV"); char** fileList; int fileListLength = fileNameListInit(_str0, &fileList, 0, 0); if (fileListLength == -1) { return -1; } _map_backup_count = fileListLength; sprintf(_gmpath, "%s\\%s\\%s%.2d\\", _patches, "SAVEGAME", "SLOT", _slot_cursor + 1); for (int index = fileListLength - 1; index >= 0; index--) { strcpy(_str0, _gmpath); strcat(_str0, fileList[index]); _strmfe(_str1, _str0, "BAK"); if (compat_rename(_str0, _str1) != 0) { fileNameListFree(&fileList, 0); return -1; } } fileNameListFree(&fileList, 0); debugPrint("\nLOADSAVE: %d map files backed up.\n", fileListLength); sprintf(_gmpath, "%s\\%s%.2d\\", "SAVEGAME", "SLOT", _slot_cursor + 1); char* v1 = _strmfe(_str2, "AUTOMAP.DB", "SAV"); sprintf(_str0, "%s\\%s", _gmpath, v1); char* v2 = _strmfe(_str2, "AUTOMAP.DB", "BAK"); sprintf(_str1, "%s\\%s", _gmpath, v2); _automap_db_flag = 0; File* stream2 = fileOpen(_str0, "rb"); if (stream2 != NULL) { fileClose(stream2); if (_copy_file(_str0, _str1) == -1) { return -1; } _automap_db_flag = 1; } return 0; } // 0x4803D8 static int _RestoreSave() { debugPrint("\nLOADSAVE: Restoring save file backup...\n"); _EraseSave(); sprintf(_gmpath, "%s\\%s\\%s%.2d\\", _patches, "SAVEGAME", "SLOT", _slot_cursor + 1); strcpy(_str0, _gmpath); strcat(_str0, "SAVE.DAT"); _strmfe(_str1, _str0, "BAK"); compat_remove(_str0); if (compat_rename(_str1, _str0) != 0) { _EraseSave(); return -1; } sprintf(_gmpath, "%s\\%s%.2d\\", "SAVEGAME", "SLOT", _slot_cursor + 1); sprintf(_str0, "%s*.%s", _gmpath, "BAK"); char** fileList; int fileListLength = fileNameListInit(_str0, &fileList, 0, 0); if (fileListLength == -1) { return -1; } if (fileListLength != _map_backup_count) { // FIXME: Probably leaks fileList. _EraseSave(); return -1; } sprintf(_gmpath, "%s\\%s\\%s%.2d\\", _patches, "SAVEGAME", "SLOT", _slot_cursor + 1); for (int index = fileListLength - 1; index >= 0; index--) { strcpy(_str0, _gmpath); strcat(_str0, fileList[index]); _strmfe(_str1, _str0, "SAV"); compat_remove(_str1); if (compat_rename(_str0, _str1) != 0) { // FIXME: Probably leaks fileList. _EraseSave(); return -1; } } fileNameListFree(&fileList, 0); if (!_automap_db_flag) { return 0; } sprintf(_gmpath, "%s\\%s\\%s%.2d\\", _patches, "SAVEGAME", "SLOT", _slot_cursor + 1); char* v1 = _strmfe(_str2, "AUTOMAP.DB", "BAK"); strcpy(_str0, _gmpath); strcat(_str0, v1); char* v2 = _strmfe(_str2, "AUTOMAP.DB", "SAV"); strcpy(_str1, _gmpath); strcat(_str1, v2); if (compat_rename(_str0, _str1) != 0) { _EraseSave(); return -1; } return 0; } // 0x480710 static int _LoadObjDudeCid(File* stream) { int value; if (fileReadInt32(stream, &value) == -1) { return -1; } gDude->cid = value; return 0; } // 0x480734 static int _SaveObjDudeCid(File* stream) { return fileWriteInt32(stream, gDude->cid); } // 0x480754 static int _EraseSave() { debugPrint("\nLOADSAVE: Erasing save(bad) slot...\n"); sprintf(_gmpath, "%s\\%s\\%s%.2d\\", _patches, "SAVEGAME", "SLOT", _slot_cursor + 1); strcpy(_str0, _gmpath); strcat(_str0, "SAVE.DAT"); compat_remove(_str0); sprintf(_gmpath, "%s\\%s%.2d\\", "SAVEGAME", "SLOT", _slot_cursor + 1); sprintf(_str0, "%s*.%s", _gmpath, "SAV"); char** fileList; int fileListLength = fileNameListInit(_str0, &fileList, 0, 0); if (fileListLength == -1) { return -1; } sprintf(_gmpath, "%s\\%s\\%s%.2d\\", _patches, "SAVEGAME", "SLOT", _slot_cursor + 1); for (int index = fileListLength - 1; index >= 0; index--) { strcpy(_str0, _gmpath); strcat(_str0, fileList[index]); compat_remove(_str0); } fileNameListFree(&fileList, 0); sprintf(_gmpath, "%s\\%s\\%s%.2d\\", _patches, "SAVEGAME", "SLOT", _slot_cursor + 1); char* v1 = _strmfe(_str1, "AUTOMAP.DB", "SAV"); strcpy(_str0, _gmpath); strcat(_str0, v1); compat_remove(_str0); return 0; }