name: Release on: release: types: - published defaults: run: shell: bash jobs: android: name: Android runs-on: ubuntu-latest steps: - name: Clone uses: actions/checkout@v3 - name: Setup Java uses: actions/setup-java@v2 with: distribution: temurin java-version: 11 cache: gradle - name: Cache cmake build uses: actions/cache@v3 with: path: os/android/app/.cxx key: android-cmake-v1 - name: Build run: | cd os/android ./gradlew assembleDebug - name: Upload run: | cd os/android/app/build/outputs/apk/debug cp app-debug.apk fallout2-ce-android.apk gh release upload ${{ github.ref_name }} fallout2-ce-android.apk rm fallout2-ce-android.apk env: GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }} linux: name: Linux (${{ matrix.arch }}) runs-on: ubuntu-20.04 strategy: fail-fast: false matrix: arch: - x86 - x64 steps: - name: Clone uses: actions/checkout@v3 - name: Dependencies (x86) if: matrix.arch == 'x86' run: | sudo dpkg --add-architecture i386 sudo apt update sudo apt install --allow-downgrades libpcre2-8-0=10.34-7 sudo apt install g++-multilib libsdl2-dev:i386 zlib1g-dev:i386 - name: Dependencies (x64) if: matrix.arch == 'x64' run: | sudo apt update sudo apt install libsdl2-dev zlib1g-dev - name: Cache cmake build uses: actions/cache@v3 with: path: build key: linux-${{ matrix.arch }}-cmake-v1 - name: Configure (x86) if: matrix.arch == 'x86' run: | cmake \ -B build \ -D CMAKE_BUILD_TYPE=RelWithDebInfo \ -D CMAKE_TOOLCHAIN_FILE=cmake/toolchain/Linux32.cmake \ # EOL - name: Configure (x64) if: matrix.arch == 'x64' run: | cmake \ -B build \ -D CMAKE_BUILD_TYPE=RelWithDebInfo \ # EOL - name: Build run: | cmake --build build -j $(nproc) - name: Upload run: | cd build tar -czvf fallout2-ce-linux-${{ matrix.arch }}.tar.gz fallout2-ce gh release upload ${{ github.ref_name }} fallout2-ce-linux-${{ matrix.arch }}.tar.gz rm fallout2-ce-linux-${{ matrix.arch }}.tar.gz env: GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }} macos: name: macOS runs-on: macos-11 steps: - name: Clone uses: actions/checkout@v3 - name: Import code signing certificates uses: apple-actions/import-codesign-certs@v1 with: p12-file-base64: ${{ secrets.APPLE_DEVELOPER_CERTIFICATE_P12_FILE_BASE64 }} p12-password: ${{ secrets.APPLE_DEVELOPER_CERTIFICATE_P12_PASSWORD }} - name: Cache cmake build uses: actions/cache@v3 with: path: build key: macos-cmake-v3 - name: Configure run: | cmake \ -B build \ -D CMAKE_BUILD_TYPE=RelWithDebInfo \ -D CPACK_BUNDLE_APPLE_CERT_APP="${{ secrets.APPLE_DEVELOPER_CERTIFICATE_IDENTITY }}" \ # EOL - name: Build run: | cmake \ --build build \ -j $(sysctl -n hw.physicalcpu) \ --target package \ # EOL - name: Notarize run: | brew install mitchellh/gon/gon cat << EOF > config.json { "notarize": { "path": "build/fallout2-ce.dmg", "bundle_id": "$(/usr/libexec/PlistBuddy -c "Print :CFBundleIdentifier" build/fallout2-ce.app/Contents/Info.plist)", "staple": true } } EOF gon config.json rm config.json env: AC_USERNAME: ${{ secrets.APPLE_DEVELOPER_AC_USERNAME }} AC_PASSWORD: ${{ secrets.APPLE_DEVELOPER_AC_PASSWORD }} - name: Upload run: | cd build cp fallout2-ce.dmg fallout2-ce-macos.dmg gh release upload ${{ github.ref_name }} fallout2-ce-macos.dmg rm fallout2-ce-macos.dmg env: GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }} windows: name: Windows (${{ matrix.arch }}) runs-on: windows-2019 strategy: fail-fast: false matrix: include: - arch: x86 generator-platform: Win32 - arch: x64 generator-platform: x64 steps: - name: Clone uses: actions/checkout@v3 - name: Cache cmake build uses: actions/cache@v3 with: path: build key: windows-${{ matrix.arch }}-cmake-v1 - name: Configure run: | cmake \ -B build \ -G "Visual Studio 16 2019" \ -A ${{ matrix.generator-platform }} \ # EOL - name: Build run: | cmake \ --build build \ --config RelWithDebInfo \ # EOL - name: Upload run: | cd build/RelWithDebInfo 7z a fallout2-ce-windows-${{ matrix.arch }}.zip fallout2-ce.exe gh release upload ${{ github.ref_name }} fallout2-ce-windows-${{ matrix.arch }}.zip rm fallout2-ce-windows-${{ matrix.arch }}.zip env: GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}