#ifndef FALLOUT_SVGA_H_ #define FALLOUT_SVGA_H_ #include #include "fps_limiter.h" #include "geometry.h" namespace fallout { extern Rect _scr_size; extern void (*_scr_blit)(unsigned char* src, int src_pitch, int a3, int src_x, int src_y, int src_width, int src_height, int dest_x, int dest_y); extern void (*_zero_mem)(); extern SDL_Window* gSdlWindow; extern SDL_Surface* gSdlSurface; extern SDL_Renderer* gSdlRenderer; extern SDL_Texture* gSdlTexture; extern SDL_Surface* gSdlTextureSurface; extern FpsLimiter sharedFpsLimiter; int _init_mode_320_200(); int _init_mode_320_400(); int _init_mode_640_480_16(); int _init_mode_640_480(); int _init_mode_640_400(); int _init_mode_800_600(); int _init_mode_1024_768(); int _init_mode_1280_1024(); void _get_start_mode_(); void _zero_vid_mem(); int _GNW95_init_mode_ex(int width, int height, int bpp); int _init_vesa_mode(int width, int height); int _GNW95_init_window(int width, int height, bool fullscreen); int directDrawInit(int width, int height, int bpp); void directDrawFree(); void directDrawSetPaletteInRange(unsigned char* a1, int a2, int a3); void directDrawSetPalette(unsigned char* palette); unsigned char* directDrawGetPalette(); void _GNW95_ShowRect(unsigned char* src, int src_pitch, int a3, int src_x, int src_y, int src_width, int src_height, int dest_x, int dest_y); void _GNW95_zero_vid_mem(); int screenGetWidth(); int screenGetHeight(); int screenGetVisibleHeight(); void handleWindowSizeChanged(); void renderPresent(); } // namespace fallout #endif /* FALLOUT_SVGA_H_ */