#ifndef FALLOUT_MAPPER_MAPPER_H_ #define FALLOUT_MAPPER_MAPPER_H_ #include "map.h" #include "obj_types.h" namespace fallout { extern MapTransition mapInfo; extern int menu_val_0[8]; extern int menu_val_2[8]; extern int menu_val_1[21]; extern unsigned char* tool; extern int tool_win; int mapper_main(int argc, char** argv); void print_toolbar_name(int object_type); int mapper_inven_unwield(Object* obj, int right_hand); } // namespace fallout #endif /* FALLOUT_MAPPER_MAPPER_H_ */