#include "item.h" #include "animation.h" #include "art.h" #include "automap.h" #include "combat.h" #include "critter.h" #include "debug.h" #include "display_monitor.h" #include "game.h" #include "interface.h" #include "inventory.h" #include "light.h" #include "map.h" #include "memory.h" #include "message.h" #include "object.h" #include "party_member.h" #include "perk.h" #include "platform_compat.h" #include "proto.h" #include "proto_instance.h" #include "queue.h" #include "random.h" #include "sfall_config.h" #include "skill.h" #include "stat.h" #include "tile.h" #include "trait.h" #include #include #include #define ADDICTION_COUNT (9) // Max number of books that can be loaded from books.ini. This limit is imposed // by Sfall. #define BOOKS_MAX 50 static int _item_load_(File* stream); static void _item_compact(int inventoryItemIndex, Inventory* inventory); static int _item_move_func(Object* a1, Object* a2, Object* a3, int quantity, bool a5); static bool _item_identical(Object* a1, Object* a2); static int stealthBoyTurnOn(Object* object); static int stealthBoyTurnOff(Object* critter, Object* item); static int _insert_drug_effect(Object* critter_obj, Object* item_obj, int a3, int* stats, int* mods); static void _perform_drug_effect(Object* critter_obj, int* stats, int* mods, bool is_immediate); static bool _drug_effect_allowed(Object* critter, int pid); static int _insert_withdrawal(Object* obj, int a2, int a3, int a4, int a5); static int _item_wd_clear_all(Object* a1, void* data); static void performWithdrawalStart(Object* obj, int perk, int a3); static void performWithdrawalEnd(Object* obj, int a2); static int drugGetAddictionGvarByPid(int drugPid); static void dudeSetAddiction(int drugPid); static void dudeClearAddiction(int drugPid); static bool dudeIsAddicted(int drugPid); static void booksInit(); static void booksInitVanilla(); static void booksInitCustom(); static void booksAdd(int bookPid, int messageId, int skill); static void booksExit(); static void explosionsInit(); static void explosionsReset(); static void explosionsExit(); typedef struct DrugDescription { int drugPid; int gvar; int field_8; } DrugDescription; typedef struct BookDescription { int bookPid; int messageId; int skill; } BookDescription; typedef struct ExplosiveDescription { int pid; int activePid; int minDamage; int maxDamage; } ExplosiveDescription; // 0x509FFC static char _aItem_1[] = ""; // Maps weapon extended flags to skill. // // 0x519160 static const int _attack_skill[9] = { -1, SKILL_UNARMED, SKILL_UNARMED, SKILL_MELEE_WEAPONS, SKILL_MELEE_WEAPONS, SKILL_THROWING, SKILL_SMALL_GUNS, SKILL_SMALL_GUNS, SKILL_SMALL_GUNS, }; // A map of item's extendedFlags to animation. // // 0x519184 static const int _attack_anim[9] = { ANIM_STAND, ANIM_THROW_PUNCH, ANIM_KICK_LEG, ANIM_SWING_ANIM, ANIM_THRUST_ANIM, ANIM_THROW_ANIM, ANIM_FIRE_SINGLE, ANIM_FIRE_BURST, ANIM_FIRE_CONTINUOUS, }; // Maps weapon extended flags to weapon class // // 0x5191A8 static const int _attack_subtype[9] = { ATTACK_TYPE_NONE, // 0 // None ATTACK_TYPE_UNARMED, // 1 // Punch // Brass Knuckles, Power First ATTACK_TYPE_UNARMED, // 2 // Kick? ATTACK_TYPE_MELEE, // 3 // Swing // Sledgehammer (prim), Club, Knife (prim), Spear (prim), Crowbar ATTACK_TYPE_MELEE, // 4 // Thrust // Sledgehammer (sec), Knife (sec), Spear (sec) ATTACK_TYPE_THROW, // 5 // Throw // Rock, ATTACK_TYPE_RANGED, // 6 // Single // 10mm SMG (prim), Rocket Launcher, Hunting Rifle, Plasma Rifle, Laser Pistol ATTACK_TYPE_RANGED, // 7 // Burst // 10mm SMG (sec), Minigun ATTACK_TYPE_RANGED, // 8 // Continous // Only: Flamer, Improved Flamer, Flame Breath }; // 0x5191CC static DrugDescription gDrugDescriptions[ADDICTION_COUNT] = { { PROTO_ID_NUKA_COLA, GVAR_NUKA_COLA_ADDICT, 0 }, { PROTO_ID_BUFF_OUT, GVAR_BUFF_OUT_ADDICT, 4 }, { PROTO_ID_MENTATS, GVAR_MENTATS_ADDICT, 4 }, { PROTO_ID_PSYCHO, GVAR_PSYCHO_ADDICT, 4 }, { PROTO_ID_RADAWAY, GVAR_RADAWAY_ADDICT, 0 }, { PROTO_ID_BEER, GVAR_ALCOHOL_ADDICT, 0 }, { PROTO_ID_BOOZE, GVAR_ALCOHOL_ADDICT, 0 }, { PROTO_ID_JET, GVAR_ADDICT_JET, 4 }, { PROTO_ID_DECK_OF_TRAGIC_CARDS, GVAR_ADDICT_TRAGIC, 0 }, }; // 0x519238 static char* _name_item = _aItem_1; // item.msg // // 0x59E980 static MessageList gItemsMessageList; // 0x59E988 static int _wd_onset; // 0x59E98C static Object* _wd_obj; // 0x59E990 static int _wd_gvar; static std::vector gBooks; static bool gExplosionEmitsLight; static int gGrenadeExplosionRadius; static int gRocketExplosionRadius; static int gDynamiteMinDamage; static int gDynamiteMaxDamage; static int gPlasticExplosiveMinDamage; static int gPlasticExplosiveMaxDamage; static std::vector gExplosives; static int gExplosionStartRotation; static int gExplosionEndRotation; static int gExplosionFrm; static int gExplosionRadius; static int gExplosionDamageType; static int gExplosionMaxTargets; // 0x4770E0 int itemsInit() { if (!messageListInit(&gItemsMessageList)) { return -1; } char path[COMPAT_MAX_PATH]; sprintf(path, "%s%s", asc_5186C8, "item.msg"); if (!messageListLoad(&gItemsMessageList, path)) { return -1; } // SFALL booksInit(); explosionsInit(); return 0; } // 0x477144 void itemsReset() { // SFALL explosionsReset(); } // 0x477148 void itemsExit() { messageListFree(&gItemsMessageList); // SFALL booksExit(); explosionsExit(); } // NOTE: Collapsed. // // 0x477154 static int _item_load_(File* stream) { return 0; } // NOTE: Uncollapsed 0x477154. int itemsLoad(File* stream) { return _item_load_(stream); } // NOTE: Uncollapsed 0x477154. int itemsSave(File* stream) { return _item_load_(stream); } // 0x477158 int itemAttemptAdd(Object* owner, Object* itemToAdd, int quantity) { if (quantity < 1) { return -1; } int parentType = FID_TYPE(owner->fid); if (parentType == OBJ_TYPE_ITEM) { int itemType = itemGetType(owner); if (itemType == ITEM_TYPE_CONTAINER) { // NOTE: Uninline. int sizeToAdd = itemGetSize(itemToAdd); sizeToAdd *= quantity; int currentSize = containerGetTotalSize(owner); int maxSize = containerGetMaxSize(owner); if (currentSize + sizeToAdd >= maxSize) { return -6; } Object* containerOwner = objectGetOwner(owner); if (containerOwner != NULL) { if (FID_TYPE(containerOwner->fid) == OBJ_TYPE_CRITTER) { int weightToAdd = itemGetWeight(itemToAdd); weightToAdd *= quantity; int currentWeight = objectGetInventoryWeight(containerOwner); int maxWeight = critterGetStat(containerOwner, STAT_CARRY_WEIGHT); if (currentWeight + weightToAdd > maxWeight) { return -6; } } } } else if (itemType == ITEM_TYPE_MISC) { // NOTE: Uninline. int powerTypePid = miscItemGetPowerTypePid(owner); if (powerTypePid != itemToAdd->pid) { return -1; } } else { return -1; } } else if (parentType == OBJ_TYPE_CRITTER) { if (critterGetBodyType(owner) != BODY_TYPE_BIPED) { // SFALL: Fix for being unable to plant items on non-biped critters // with the "Barter" flag set (e.g. Skynet and Goris). Proto* proto; if (protoGetProto(owner->pid, &proto) == -1) { return -5; } if ((proto->critter.flags & 0x02) == 0) { return -5; } } int weightToAdd = itemGetWeight(itemToAdd); weightToAdd *= quantity; int currentWeight = objectGetInventoryWeight(owner); int maxWeight = critterGetStat(owner, STAT_CARRY_WEIGHT); if (currentWeight + weightToAdd > maxWeight) { return -6; } } return itemAdd(owner, itemToAdd, quantity); } // item_add // 0x4772B8 int itemAdd(Object* owner, Object* itemToAdd, int quantity) { if (quantity < 1) { return -1; } Inventory* inventory = &(owner->data.inventory); int index; for (index = 0; index < inventory->length; index++) { if (_item_identical(inventory->items[index].item, itemToAdd) != 0) { break; } } if (index == inventory->length) { if (inventory->length == inventory->capacity || inventory->items == NULL) { InventoryItem* inventoryItems = (InventoryItem*)internal_realloc(inventory->items, sizeof(InventoryItem) * (inventory->capacity + 10)); if (inventoryItems == NULL) { return -1; } inventory->items = inventoryItems; inventory->capacity += 10; } inventory->items[inventory->length].item = itemToAdd; inventory->items[inventory->length].quantity = quantity; if (itemToAdd->pid == PROTO_ID_STEALTH_BOY_II) { if ((itemToAdd->flags & OBJECT_IN_ANY_HAND) != 0) { // NOTE: Uninline. stealthBoyTurnOn(owner); } } inventory->length++; itemToAdd->owner = owner; return 0; } if (itemToAdd == inventory->items[index].item) { debugPrint("Warning! Attempt to add same item twice in item_add()\n"); return 0; } if (itemGetType(itemToAdd) == ITEM_TYPE_AMMO) { // NOTE: Uninline. int ammoQuantityToAdd = ammoGetQuantity(itemToAdd); int ammoQuantity = ammoGetQuantity(inventory->items[index].item); // NOTE: Uninline. int capacity = ammoGetCapacity(itemToAdd); ammoQuantity += ammoQuantityToAdd; if (ammoQuantity > capacity) { ammoSetQuantity(itemToAdd, ammoQuantity - capacity); inventory->items[index].quantity++; } else { ammoSetQuantity(itemToAdd, ammoQuantity); } inventory->items[index].quantity += quantity - 1; } else { inventory->items[index].quantity += quantity; } objectDestroy(inventory->items[index].item, NULL); inventory->items[index].item = itemToAdd; itemToAdd->owner = owner; return 0; } // 0x477490 int itemRemove(Object* owner, Object* itemToRemove, int quantity) { Inventory* inventory = &(owner->data.inventory); Object* item1 = critterGetItem1(owner); Object* item2 = critterGetItem2(owner); int index = 0; for (; index < inventory->length; index++) { InventoryItem* inventoryItem = &(inventory->items[index]); if (inventoryItem->item == itemToRemove) { break; } if (itemGetType(inventoryItem->item) == ITEM_TYPE_CONTAINER) { if (itemRemove(inventoryItem->item, itemToRemove, quantity) == 0) { return 0; } } } if (index == inventory->length) { return -1; } InventoryItem* inventoryItem = &(inventory->items[index]); if (inventoryItem->quantity < quantity) { return -1; } if (inventoryItem->quantity == quantity) { // NOTE: Uninline. _item_compact(index, inventory); } else { // TODO: Not sure about this line. if (_obj_copy(&(inventoryItem->item), itemToRemove) == -1) { return -1; } _obj_disconnect(inventoryItem->item, NULL); inventoryItem->quantity -= quantity; if (itemGetType(itemToRemove) == ITEM_TYPE_AMMO) { int capacity = ammoGetCapacity(itemToRemove); ammoSetQuantity(inventoryItem->item, capacity); } } if (itemToRemove->pid == PROTO_ID_STEALTH_BOY_I || itemToRemove->pid == PROTO_ID_STEALTH_BOY_II) { if (itemToRemove == item1 || itemToRemove == item2) { Object* owner = objectGetOwner(itemToRemove); if (owner != NULL) { stealthBoyTurnOff(owner, itemToRemove); } } } itemToRemove->owner = NULL; itemToRemove->flags &= ~OBJECT_EQUIPPED; return 0; } // NOTE: Inlined. // // 0x4775D8 static void _item_compact(int inventoryItemIndex, Inventory* inventory) { for (int index = inventoryItemIndex + 1; index < inventory->length; index++) { InventoryItem* prev = &(inventory->items[index - 1]); InventoryItem* curr = &(inventory->items[index]); memcpy(prev, curr, sizeof(*prev)); } inventory->length--; } // 0x477608 static int _item_move_func(Object* a1, Object* a2, Object* a3, int quantity, bool a5) { if (itemRemove(a1, a3, quantity) == -1) { return -1; } int rc; if (a5) { rc = itemAdd(a2, a3, quantity); } else { rc = itemAttemptAdd(a2, a3, quantity); } if (rc != 0) { if (itemAdd(a1, a3, quantity) != 0) { Object* owner = objectGetOwner(a1); if (owner == NULL) { owner = a1; } if (owner->tile != -1) { Rect updatedRect; _obj_connect(a3, owner->tile, owner->elevation, &updatedRect); tileWindowRefreshRect(&updatedRect, gElevation); } } return -1; } a3->owner = a2; return 0; } // 0x47769C int _item_move(Object* a1, Object* a2, Object* a3, int quantity) { return _item_move_func(a1, a2, a3, quantity, false); } // 0x4776A4 int _item_move_force(Object* a1, Object* a2, Object* a3, int quantity) { return _item_move_func(a1, a2, a3, quantity, true); } // 0x4776AC void _item_move_all(Object* a1, Object* a2) { Inventory* inventory = &(a1->data.inventory); while (inventory->length > 0) { InventoryItem* inventoryItem = &(inventory->items[0]); _item_move_func(a1, a2, inventoryItem->item, inventoryItem->quantity, true); } } // 0x4776E0 int _item_move_all_hidden(Object* a1, Object* a2) { Inventory* inventory = &(a1->data.inventory); // TODO: Not sure about two loops. for (int i = 0; i < inventory->length;) { for (int j = i; j < inventory->length;) { bool v5; InventoryItem* inventoryItem = &(inventory->items[j]); if (PID_TYPE(inventoryItem->item->pid) == OBJ_TYPE_ITEM) { Proto* proto; if (protoGetProto(inventoryItem->item->pid, &proto) != -1) { v5 = (proto->item.extendedFlags & ItemProtoExtendedFlags_NaturalWeapon) == 0; } else { v5 = true; } } else { v5 = true; } if (!v5) { _item_move_func(a1, a2, inventoryItem->item, inventoryItem->quantity, true); } else { i++; j++; } } } return 0; } // 0x477770 int _item_destroy_all_hidden(Object* a1) { Inventory* inventory = &(a1->data.inventory); // TODO: Not sure about this one. Why two loops? for (int i = 0; i < inventory->length;) { // TODO: Probably wrong, something with two loops. for (int j = i; j < inventory->length;) { bool v5; InventoryItem* inventoryItem = &(inventory->items[j]); if (PID_TYPE(inventoryItem->item->pid) == OBJ_TYPE_ITEM) { Proto* proto; if (protoGetProto(inventoryItem->item->pid, &proto) != -1) { v5 = (proto->item.extendedFlags & ItemProtoExtendedFlags_NaturalWeapon) == 0; } else { v5 = true; } } else { v5 = true; } if (!v5) { itemRemove(a1, inventoryItem->item, 1); _obj_destroy(inventoryItem->item); } else { i++; j++; } } } return 0; } // 0x477804 int _item_drop_all(Object* critter, int tile) { bool hasEquippedItems = false; int frmId = critter->fid & 0xFFF; Inventory* inventory = &(critter->data.inventory); for (int index = 0; index < inventory->length; index++) { InventoryItem* inventoryItem = &(inventory->items[index]); Object* item = inventoryItem->item; if (item->pid == PROTO_ID_MONEY) { if (itemRemove(critter, item, inventoryItem->quantity) != 0) { return -1; } if (_obj_connect(item, tile, critter->elevation, NULL) != 0) { if (itemAdd(critter, item, 1) != 0) { _obj_destroy(item); } return -1; } item->data.item.misc.charges = inventoryItem->quantity; } else { if ((item->flags & OBJECT_EQUIPPED) != 0) { hasEquippedItems = true; if ((item->flags & OBJECT_WORN) != 0) { Proto* proto; if (protoGetProto(critter->pid, &proto) == -1) { return -1; } frmId = proto->fid & 0xFFF; _adjust_ac(critter, item, NULL); } } for (int index = 0; index < inventoryItem->quantity; index++) { if (itemRemove(critter, item, 1) != 0) { return -1; } if (_obj_connect(item, tile, critter->elevation, NULL) != 0) { if (itemAdd(critter, item, 1) != 0) { _obj_destroy(item); } return -1; } } } } if (hasEquippedItems) { Rect updatedRect; int fid = buildFid(OBJ_TYPE_CRITTER, frmId, FID_ANIM_TYPE(critter->fid), 0, (critter->fid & 0x70000000) >> 28); objectSetFid(critter, fid, &updatedRect); if (FID_ANIM_TYPE(critter->fid) == ANIM_STAND) { tileWindowRefreshRect(&updatedRect, gElevation); } } return -1; } // 0x4779F0 static bool _item_identical(Object* a1, Object* a2) { if (a1->pid != a2->pid) { return false; } if (a1->sid != a2->sid) { return false; } if ((a1->flags & (OBJECT_EQUIPPED | OBJECT_USED)) != 0) { return false; } if ((a2->flags & (OBJECT_EQUIPPED | OBJECT_USED)) != 0) { return false; } Proto* proto; protoGetProto(a1->pid, &proto); if (proto->item.type == ITEM_TYPE_CONTAINER) { return false; } Inventory* inventory1 = &(a1->data.inventory); Inventory* inventory2 = &(a2->data.inventory); if (inventory1->length != 0 || inventory2->length != 0) { return false; } int v1; if (proto->item.type == ITEM_TYPE_AMMO || a1->pid == PROTO_ID_MONEY) { v1 = a2->data.item.ammo.quantity; a2->data.item.ammo.quantity = a1->data.item.ammo.quantity; } // NOTE: Probably inlined memcmp, but I'm not sure why it only checks 32 // bytes. int i; for (i = 0; i < 8; i++) { if (a1->field_2C_array[i] != a2->field_2C_array[i]) { break; } } if (proto->item.type == ITEM_TYPE_AMMO || a1->pid == PROTO_ID_MONEY) { a2->data.item.ammo.quantity = v1; } return i == 8; } // 0x477AE4 char* itemGetName(Object* obj) { _name_item = protoGetName(obj->pid); return _name_item; } // 0x477AF4 char* itemGetDescription(Object* obj) { return protoGetDescription(obj->pid); } // 0x477AFC int itemGetType(Object* item) { if (item == NULL) { return ITEM_TYPE_MISC; } if (PID_TYPE(item->pid) != OBJ_TYPE_ITEM) { return ITEM_TYPE_MISC; } if (item->pid == PROTO_ID_SHIV) { return ITEM_TYPE_MISC; } Proto* proto; protoGetProto(item->pid, &proto); return proto->item.type; } // NOTE: Unused. // // 0x477B4C int itemGetMaterial(Object* item) { Proto* proto; protoGetProto(item->pid, &proto); return proto->item.material; } // 0x477B68 int itemGetSize(Object* item) { if (item == NULL) { return 0; } Proto* proto; protoGetProto(item->pid, &proto); return proto->item.size; } // 0x477B88 int itemGetWeight(Object* item) { if (item == NULL) { return 0; } Proto* proto; protoGetProto(item->pid, &proto); int weight = proto->item.weight; // NOTE: Uninline. if (weaponIsNatural(item)) { weight = 0; } int itemType = proto->item.type; if (itemType == ITEM_TYPE_ARMOR) { switch (proto->pid) { case PROTO_ID_POWER_ARMOR: case PROTO_ID_HARDENED_POWER_ARMOR: case PROTO_ID_ADVANCED_POWER_ARMOR: case PROTO_ID_ADVANCED_POWER_ARMOR_MK_II: weight /= 2; break; } } else if (itemType == ITEM_TYPE_CONTAINER) { weight += objectGetInventoryWeight(item); } else if (itemType == ITEM_TYPE_WEAPON) { // NOTE: Uninline. int ammoQuantity = ammoGetQuantity(item); if (ammoQuantity > 0) { // NOTE: Uninline. int ammoTypePid = weaponGetAmmoTypePid(item); if (ammoTypePid != -1) { Proto* ammoProto; if (protoGetProto(ammoTypePid, &ammoProto) != -1) { weight += ammoProto->item.weight * ((ammoQuantity - 1) / ammoProto->item.data.ammo.quantity + 1); } } } } return weight; } // Returns cost of item. // // When [item] is container the returned cost includes cost of container // itself plus cost of contained items. // // When [item] is a weapon the returned value includes cost of weapon // itself plus cost of remaining ammo (see below). // // When [item] is an ammo it's cost is calculated from ratio of fullness. // // 0x477CAC int itemGetCost(Object* obj) { // TODO: This function needs review. A lot of functionality is inlined. // Find these functions and use them. if (obj == NULL) { return 0; } Proto* proto; protoGetProto(obj->pid, &proto); int cost = proto->item.cost; switch (proto->item.type) { case ITEM_TYPE_CONTAINER: cost += objectGetCost(obj); break; case ITEM_TYPE_WEAPON: if (1) { // NOTE: Uninline. int ammoQuantity = ammoGetQuantity(obj); if (ammoQuantity > 0) { // NOTE: Uninline. int ammoTypePid = weaponGetAmmoTypePid(obj); if (ammoTypePid != -1) { Proto* ammoProto; protoGetProto(ammoTypePid, &ammoProto); cost += ammoQuantity * ammoProto->item.cost / ammoProto->item.data.ammo.quantity; } } } break; case ITEM_TYPE_AMMO: if (1) { // NOTE: Uninline. int ammoQuantity = ammoGetQuantity(obj); cost *= ammoQuantity; // NOTE: Uninline. int ammoCapacity = ammoGetCapacity(obj); cost /= ammoCapacity; } break; } return cost; } // Returns cost of object's items. // // 0x477DAC int objectGetCost(Object* obj) { if (obj == NULL) { return 0; } int cost = 0; Inventory* inventory = &(obj->data.inventory); for (int index = 0; index < inventory->length; index++) { InventoryItem* inventoryItem = &(inventory->items[index]); if (itemGetType(inventoryItem->item) == ITEM_TYPE_AMMO) { Proto* proto; protoGetProto(inventoryItem->item->pid, &proto); // Ammo stack in inventory is a bit special. It is counted in clips, // `inventoryItem->quantity` is the number of clips. The ammo object // itself tracks remaining number of ammo in only one instance of // the clip implying all other clips in the stack are full. // // In order to correctly calculate cost of the ammo stack, add cost // of all full clips... cost += proto->item.cost * (inventoryItem->quantity - 1); // ...and add cost of the current clip, which is proportional to // it's capacity. cost += itemGetCost(inventoryItem->item); } else { cost += itemGetCost(inventoryItem->item) * inventoryItem->quantity; } } if (FID_TYPE(obj->fid) == OBJ_TYPE_CRITTER) { Object* item2 = critterGetItem2(obj); if (item2 != NULL && (item2->flags & OBJECT_IN_RIGHT_HAND) == 0) { cost += itemGetCost(item2); } Object* item1 = critterGetItem1(obj); if (item1 != NULL && (item1->flags & OBJECT_IN_LEFT_HAND) == 0) { cost += itemGetCost(item1); } Object* armor = critterGetArmor(obj); if (armor != NULL && (armor->flags & OBJECT_WORN) == 0) { cost += itemGetCost(armor); } } return cost; } // Calculates total weight of the items in inventory. // // 0x477E98 int objectGetInventoryWeight(Object* obj) { if (obj == NULL) { return 0; } int weight = 0; Inventory* inventory = &(obj->data.inventory); for (int index = 0; index < inventory->length; index++) { InventoryItem* inventoryItem = &(inventory->items[index]); Object* item = inventoryItem->item; weight += itemGetWeight(item) * inventoryItem->quantity; } if (FID_TYPE(obj->fid) == OBJ_TYPE_CRITTER) { Object* item2 = critterGetItem2(obj); if (item2 != NULL) { if ((item2->flags & OBJECT_IN_RIGHT_HAND) == 0) { weight += itemGetWeight(item2); } } Object* item1 = critterGetItem1(obj); if (item1 != NULL) { if ((item1->flags & OBJECT_IN_LEFT_HAND) == 0) { weight += itemGetWeight(item1); } } Object* armor = critterGetArmor(obj); if (armor != NULL) { if ((armor->flags & OBJECT_WORN) == 0) { weight += itemGetWeight(armor); } } } return weight; } // 0x477F3C bool _can_use_weapon(Object* weapon) { if (weapon == NULL) { return false; } if (itemGetType(weapon) != ITEM_TYPE_WEAPON) { return false; } int flags = gDude->data.critter.combat.results; if ((flags & DAM_CRIP_ARM_LEFT) != 0 && (flags & DAM_CRIP_ARM_RIGHT) != 0) { return true; } // NOTE: Uninline. bool isTwoHanded = weaponIsTwoHanded(weapon); if (isTwoHanded) { if ((flags & DAM_CRIP_ARM_LEFT) != 0 || (flags & DAM_CRIP_ARM_RIGHT) != 0) { return true; } } return false; } // 0x477FB0 int itemGetInventoryFid(Object* item) { Proto* proto; if (item == NULL) { return -1; } protoGetProto(item->pid, &proto); return proto->item.inventoryFid; } // 0x477FF8 Object* critterGetWeaponForHitMode(Object* critter, int hitMode) { switch (hitMode) { case HIT_MODE_LEFT_WEAPON_PRIMARY: case HIT_MODE_LEFT_WEAPON_SECONDARY: case HIT_MODE_LEFT_WEAPON_RELOAD: return critterGetItem1(critter); case HIT_MODE_RIGHT_WEAPON_PRIMARY: case HIT_MODE_RIGHT_WEAPON_SECONDARY: case HIT_MODE_RIGHT_WEAPON_RELOAD: return critterGetItem2(critter); } return NULL; } // 0x478040 int _item_mp_cost(Object* obj, int hitMode, bool aiming) { if (obj == NULL) { return 0; } Object* item_obj = critterGetWeaponForHitMode(obj, hitMode); if (item_obj != NULL && itemGetType(item_obj) != ITEM_TYPE_WEAPON) { return 2; } return _item_w_mp_cost(obj, hitMode, aiming); } // Returns quantity of [a2] in [obj]s inventory. // // 0x47808C int _item_count(Object* obj, Object* a2) { int quantity = 0; Inventory* inventory = &(obj->data.inventory); for (int index = 0; index < inventory->length; index++) { InventoryItem* inventoryItem = &(inventory->items[index]); Object* item = inventoryItem->item; if (item == a2) { quantity = inventoryItem->quantity; } else { if (itemGetType(item) == ITEM_TYPE_CONTAINER) { quantity = _item_count(item, a2); if (quantity > 0) { return quantity; } } } } return quantity; } // Returns true if [a1] posesses an item with 0x2000 flag. // // 0x4780E4 int _item_queued(Object* obj) { if (obj == NULL) { return false; } if ((obj->flags & OBJECT_USED) != 0) { return true; } Inventory* inventory = &(obj->data.inventory); for (int index = 0; index < inventory->length; index++) { InventoryItem* inventoryItem = &(inventory->items[index]); if ((inventoryItem->item->flags & OBJECT_USED) != 0) { return true; } if (itemGetType(inventoryItem->item) == ITEM_TYPE_CONTAINER) { if (_item_queued(inventoryItem->item)) { return true; } } } return false; } // 0x478154 Object* _item_replace(Object* a1, Object* a2, int a3) { if (a1 == NULL) { return NULL; } if (a2 == NULL) { return NULL; } Inventory* inventory = &(a1->data.inventory); for (int index = 0; index < inventory->length; index++) { InventoryItem* inventoryItem = &(inventory->items[index]); if (_item_identical(inventoryItem->item, a2)) { Object* item = inventoryItem->item; if (itemRemove(a1, item, 1) == 0) { item->flags |= a3; if (itemAdd(a1, item, 1) == 0) { return item; } item->flags &= ~a3; if (itemAdd(a1, item, 1) != 0) { _obj_destroy(item); } } } if (itemGetType(inventoryItem->item) == ITEM_TYPE_CONTAINER) { Object* obj = _item_replace(inventoryItem->item, a2, a3); if (obj != NULL) { return obj; } } } return NULL; } // Returns true if [item] is an natural weapon of it's owner. // // See [ItemProtoExtendedFlags_NaturalWeapon] for more details on natural weapons. // // 0x478244 int weaponIsNatural(Object* obj) { Proto* proto; if (PID_TYPE(obj->pid) != OBJ_TYPE_ITEM) { return 0; } if (protoGetProto(obj->pid, &proto) == -1) { return 0; } return proto->item.extendedFlags & ItemProtoExtendedFlags_NaturalWeapon; } // 0x478280 int weaponGetAttackTypeForHitMode(Object* weapon, int hitMode) { if (weapon == NULL) { return ATTACK_TYPE_UNARMED; } Proto* proto; protoGetProto(weapon->pid, &proto); int index; if (hitMode == HIT_MODE_LEFT_WEAPON_PRIMARY || hitMode == HIT_MODE_RIGHT_WEAPON_PRIMARY) { index = proto->item.extendedFlags & 0xF; } else { index = (proto->item.extendedFlags & 0xF0) >> 4; } return _attack_subtype[index]; } // 0x4782CC int weaponGetSkillForHitMode(Object* weapon, int hitMode) { if (weapon == NULL) { return SKILL_UNARMED; } Proto* proto; protoGetProto(weapon->pid, &proto); int index; if (hitMode == HIT_MODE_LEFT_WEAPON_PRIMARY || hitMode == HIT_MODE_RIGHT_WEAPON_PRIMARY) { index = proto->item.extendedFlags & 0xF; } else { index = (proto->item.extendedFlags & 0xF0) >> 4; } int skill = _attack_skill[index]; if (skill == SKILL_SMALL_GUNS) { int damageType = weaponGetDamageType(NULL, weapon); if (damageType == DAMAGE_TYPE_LASER || damageType == DAMAGE_TYPE_PLASMA || damageType == DAMAGE_TYPE_ELECTRICAL) { skill = SKILL_ENERGY_WEAPONS; } else { if ((proto->item.extendedFlags & ItemProtoExtendedFlags_BigGun) != 0) { skill = SKILL_BIG_GUNS; } } } return skill; } // Returns skill value when critter is about to perform hitMode. // // 0x478370 int _item_w_skill_level(Object* critter, int hitMode) { if (critter == NULL) { return 0; } int skill; // NOTE: Uninline. Object* weapon = critterGetWeaponForHitMode(critter, hitMode); if (weapon != NULL) { skill = weaponGetSkillForHitMode(weapon, hitMode); } else { skill = SKILL_UNARMED; } return skillGetValue(critter, skill); } // 0x4783B8 int weaponGetDamageMinMax(Object* weapon, int* minDamagePtr, int* maxDamagePtr) { if (weapon == NULL) { return -1; } Proto* proto; protoGetProto(weapon->pid, &proto); if (minDamagePtr != NULL) { *minDamagePtr = proto->item.data.weapon.minDamage; } if (maxDamagePtr != NULL) { *maxDamagePtr = proto->item.data.weapon.maxDamage; } return 0; } // 0x478448 int weaponGetMeleeDamage(Object* critter, int hitMode) { if (critter == NULL) { return 0; } int minDamage = 0; int maxDamage = 0; int meleeDamage = 0; int bonusDamage = 0; // NOTE: Uninline. Object* weapon = critterGetWeaponForHitMode(critter, hitMode); if (weapon != NULL) { // NOTE: Uninline. weaponGetDamageMinMax(weapon, &minDamage, &maxDamage); int attackType = weaponGetAttackTypeForHitMode(weapon, hitMode); if (attackType == ATTACK_TYPE_MELEE || attackType == ATTACK_TYPE_UNARMED) { meleeDamage = critterGetStat(critter, STAT_MELEE_DAMAGE); // SFALL: Bonus HtH Damage fix. if (damageModGetBonusHthDamageFix()) { if (critter == gDude) { // See explanation below. minDamage += 2 * perkGetRank(gDude, PERK_BONUS_HTH_DAMAGE); } } } } else { // SFALL bonusDamage = unarmedGetDamage(hitMode, &minDamage, &maxDamage); meleeDamage = critterGetStat(critter, STAT_MELEE_DAMAGE); // SFALL: Bonus HtH Damage fix. if (damageModGetBonusHthDamageFix()) { if (critter == gDude) { // Increase only min damage. Max damage should not be changed. // It is calculated later by adding `meleeDamage` which already // includes damage bonus (via `perkAddEffect`). minDamage += 2 * perkGetRank(gDude, PERK_BONUS_HTH_DAMAGE); } } } return randomBetween(bonusDamage + minDamage, bonusDamage + meleeDamage + maxDamage); } // 0x478570 int weaponGetDamageType(Object* critter, Object* weapon) { Proto* proto; if (weapon != NULL) { protoGetProto(weapon->pid, &proto); return proto->item.data.weapon.damageType; } if (critter != NULL) { return critterGetDamageType(critter); } return 0; } // 0x478598 int weaponIsTwoHanded(Object* weapon) { Proto* proto; if (weapon == NULL) { return 0; } protoGetProto(weapon->pid, &proto); return (proto->item.extendedFlags & WEAPON_TWO_HAND) != 0; } // 0x4785DC int critterGetAnimationForHitMode(Object* critter, int hitMode) { // NOTE: Uninline. Object* weapon = critterGetWeaponForHitMode(critter, hitMode); return weaponGetAnimationForHitMode(weapon, hitMode); } // 0x47860C int weaponGetAnimationForHitMode(Object* weapon, int hitMode) { if (hitMode == HIT_MODE_KICK || (hitMode >= FIRST_ADVANCED_KICK_HIT_MODE && hitMode <= LAST_ADVANCED_KICK_HIT_MODE)) { return ANIM_KICK_LEG; } if (weapon == NULL) { return ANIM_THROW_PUNCH; } Proto* proto; protoGetProto(weapon->pid, &proto); int index; if (hitMode == HIT_MODE_LEFT_WEAPON_PRIMARY || hitMode == HIT_MODE_RIGHT_WEAPON_PRIMARY) { index = proto->item.extendedFlags & 0xF; } else { index = (proto->item.extendedFlags & 0xF0) >> 4; } return _attack_anim[index]; } // 0x478674 int ammoGetCapacity(Object* ammoOrWeapon) { if (ammoOrWeapon == NULL) { return 0; } Proto* proto; protoGetProto(ammoOrWeapon->pid, &proto); if (proto->item.type == ITEM_TYPE_AMMO) { return proto->item.data.ammo.quantity; } else { return proto->item.data.weapon.ammoCapacity; } } // 0x4786A0 int ammoGetQuantity(Object* ammoOrWeapon) { if (ammoOrWeapon == NULL) { return 0; } Proto* proto; protoGetProto(ammoOrWeapon->pid, &proto); // NOTE: Looks like the condition jumps were erased during compilation only // because ammo's quantity and weapon's ammo quantity coincidently stored // in the same offset relative to [Object]. if (proto->item.type == ITEM_TYPE_AMMO) { return ammoOrWeapon->data.item.ammo.quantity; } else { return ammoOrWeapon->data.item.weapon.ammoQuantity; } } // 0x4786C8 int ammoGetCaliber(Object* ammoOrWeapon) { Proto* proto; if (ammoOrWeapon == NULL) { return 0; } protoGetProto(ammoOrWeapon->pid, &proto); if (proto->item.type != ITEM_TYPE_AMMO) { if (protoGetProto(ammoOrWeapon->data.item.weapon.ammoTypePid, &proto) == -1) { return 0; } } return proto->item.data.ammo.caliber; } // 0x478714 void ammoSetQuantity(Object* ammoOrWeapon, int quantity) { if (ammoOrWeapon == NULL) { return; } // NOTE: Uninline. int capacity = ammoGetCapacity(ammoOrWeapon); if (quantity > capacity) { quantity = capacity; } Proto* proto; protoGetProto(ammoOrWeapon->pid, &proto); if (proto->item.type == ITEM_TYPE_AMMO) { ammoOrWeapon->data.item.ammo.quantity = quantity; } else { ammoOrWeapon->data.item.weapon.ammoQuantity = quantity; } } // 0x478768 int _item_w_try_reload(Object* critter, Object* weapon) { // NOTE: Uninline. int quantity = ammoGetQuantity(weapon); int capacity = ammoGetCapacity(weapon); if (quantity == capacity) { return -1; } if (weapon->pid != PROTO_ID_SOLAR_SCORCHER) { int inventoryItemIndex = -1; for (;;) { Object* ammo = _inven_find_type(critter, ITEM_TYPE_AMMO, &inventoryItemIndex); if (ammo == NULL) { break; } if (weapon->data.item.weapon.ammoTypePid == ammo->pid) { if (weaponCanBeReloadedWith(weapon, ammo) != 0) { int rc = _item_w_reload(weapon, ammo); if (rc == 0) { _obj_destroy(ammo); } if (rc == -1) { return -1; } return 0; } } } inventoryItemIndex = -1; for (;;) { Object* ammo = _inven_find_type(critter, ITEM_TYPE_AMMO, &inventoryItemIndex); if (ammo == NULL) { break; } if (weaponCanBeReloadedWith(weapon, ammo) != 0) { int rc = _item_w_reload(weapon, ammo); if (rc == 0) { _obj_destroy(ammo); } if (rc == -1) { return -1; } return 0; } } } if (_item_w_reload(weapon, NULL) != 0) { return -1; } return 0; } // Checks if weapon can be reloaded with the specified ammo. // // 0x478874 bool weaponCanBeReloadedWith(Object* weapon, Object* ammo) { if (weapon->pid == PROTO_ID_SOLAR_SCORCHER) { // Check light level to recharge solar scorcher. if (lightGetLightLevel() > 62259) { return true; } // There is not enough light to recharge this item. MessageListItem messageListItem; char* msg = getmsg(&gItemsMessageList, &messageListItem, 500); displayMonitorAddMessage(msg); return false; } if (ammo == NULL) { return false; } Proto* weaponProto; protoGetProto(weapon->pid, &weaponProto); Proto* ammoProto; protoGetProto(ammo->pid, &ammoProto); if (weaponProto->item.type != ITEM_TYPE_WEAPON) { return false; } if (ammoProto->item.type != ITEM_TYPE_AMMO) { return false; } // Check ammo matches weapon caliber. if (weaponProto->item.data.weapon.caliber != ammoProto->item.data.ammo.caliber) { return false; } // If weapon is not empty, we should only reload it with the same ammo. if (ammoGetQuantity(weapon) != 0) { if (weapon->data.item.weapon.ammoTypePid != ammo->pid) { return false; } } return true; } // 0x478918 int _item_w_reload(Object* weapon, Object* ammo) { if (!weaponCanBeReloadedWith(weapon, ammo)) { return -1; } // NOTE: Uninline. int ammoQuantity = ammoGetQuantity(weapon); // NOTE: Uninline. int ammoCapacity = ammoGetCapacity(weapon); if (weapon->pid == PROTO_ID_SOLAR_SCORCHER) { ammoSetQuantity(weapon, ammoCapacity); return 0; } // NOTE: Uninline. int v10 = ammoGetQuantity(ammo); int v11 = v10; if (ammoQuantity < ammoCapacity) { int v12; if (ammoQuantity + v10 > ammoCapacity) { v11 = v10 - (ammoCapacity - ammoQuantity); v12 = ammoCapacity; } else { v11 = 0; v12 = ammoQuantity + v10; } weapon->data.item.weapon.ammoTypePid = ammo->pid; ammoSetQuantity(ammo, v11); ammoSetQuantity(weapon, v12); } return v11; } // 0x478A1C int _item_w_range(Object* critter, int hitMode) { int range; int v12; // NOTE: Uninline. Object* weapon = critterGetWeaponForHitMode(critter, hitMode); if (weapon != NULL && hitMode != 4 && hitMode != 5 && (hitMode < 8 || hitMode > 19)) { Proto* proto; protoGetProto(weapon->pid, &proto); if (hitMode == HIT_MODE_LEFT_WEAPON_PRIMARY || hitMode == HIT_MODE_RIGHT_WEAPON_PRIMARY) { range = proto->item.data.weapon.maxRange1; } else { range = proto->item.data.weapon.maxRange2; } if (weaponGetAttackTypeForHitMode(weapon, hitMode) == ATTACK_TYPE_THROW) { if (critter == gDude) { v12 = critterGetStat(critter, STAT_STRENGTH) + 2 * perkGetRank(critter, PERK_HEAVE_HO); } else { v12 = critterGetStat(critter, STAT_STRENGTH); } int maxRange = 3 * v12; if (range >= maxRange) { range = maxRange; } } return range; } if (_critter_flag_check(critter->pid, CRITTER_FLAG_0x2000)) { return 2; } return 1; } // Returns action points required for hit mode. // // 0x478B24 int _item_w_mp_cost(Object* critter, int hitMode, bool aiming) { int actionPoints; // NOTE: Uninline. Object* weapon = critterGetWeaponForHitMode(critter, hitMode); if (hitMode == HIT_MODE_LEFT_WEAPON_RELOAD || hitMode == HIT_MODE_RIGHT_WEAPON_RELOAD) { if (weapon != NULL) { Proto* proto; protoGetProto(weapon->pid, &proto); if (proto->item.data.weapon.perk == PERK_WEAPON_FAST_RELOAD) { return 1; } if (weapon->pid == PROTO_ID_SOLAR_SCORCHER) { return 0; } } return 2; } // CE: The entire function is different in Sfall. if (isUnarmedHitMode(hitMode)) { actionPoints = unarmedGetActionPointCost(hitMode); } else { if (weapon != NULL) { if (hitMode == HIT_MODE_LEFT_WEAPON_PRIMARY || hitMode == HIT_MODE_RIGHT_WEAPON_PRIMARY) { // NOTE: Uninline. actionPoints = weaponGetActionPointCost1(weapon); } else { // NOTE: Uninline. actionPoints = weaponGetActionPointCost2(weapon); } if (critter == gDude) { if (traitIsSelected(TRAIT_FAST_SHOT)) { if (_item_w_range(critter, hitMode) > 2) { actionPoints--; } } } } else { actionPoints = 3; } } if (critter == gDude) { int attackType = weaponGetAttackTypeForHitMode(weapon, hitMode); if (perkHasRank(gDude, PERK_BONUS_HTH_ATTACKS)) { if (attackType == ATTACK_TYPE_MELEE || attackType == ATTACK_TYPE_UNARMED) { actionPoints -= 1; } } if (perkHasRank(gDude, PERK_BONUS_RATE_OF_FIRE)) { if (attackType == ATTACK_TYPE_RANGED) { actionPoints -= 1; } } } if (aiming) { actionPoints += 1; } if (actionPoints < 1) { actionPoints = 1; } return actionPoints; } // 0x478D08 int weaponGetMinStrengthRequired(Object* weapon) { if (weapon == NULL) { return -1; } Proto* proto; protoGetProto(weapon->pid, &proto); return proto->item.data.weapon.minStrength; } // 0x478D30 int weaponGetCriticalFailureType(Object* weapon) { if (weapon == NULL) { return -1; } Proto* proto; protoGetProto(weapon->pid, &proto); return proto->item.data.weapon.criticalFailureType; } // 0x478D58 int weaponGetPerk(Object* weapon) { if (weapon == NULL) { return -1; } Proto* proto; protoGetProto(weapon->pid, &proto); return proto->item.data.weapon.perk; } // 0x478D80 int weaponGetBurstRounds(Object* weapon) { if (weapon == NULL) { return -1; } Proto* proto; protoGetProto(weapon->pid, &proto); return proto->item.data.weapon.rounds; } // 0x478DA8 int weaponGetAnimationCode(Object* weapon) { if (weapon == NULL) { return -1; } Proto* proto; protoGetProto(weapon->pid, &proto); return proto->item.data.weapon.animationCode; } // 0x478DD0 int weaponGetProjectilePid(Object* weapon) { if (weapon == NULL) { return -1; } Proto* proto; protoGetProto(weapon->pid, &proto); return proto->item.data.weapon.projectilePid; } // 0x478DF8 int weaponGetAmmoTypePid(Object* weapon) { if (weapon == NULL) { return -1; } if (itemGetType(weapon) != ITEM_TYPE_WEAPON) { return -1; } return weapon->data.item.weapon.ammoTypePid; } // 0x478E18 char weaponGetSoundId(Object* weapon) { if (weapon == NULL) { return '\0'; } Proto* proto; protoGetProto(weapon->pid, &proto); return proto->item.data.weapon.soundCode & 0xFF; } // 0x478E5C int _item_w_called_shot(Object* critter, int hitMode) { if (critter == gDude && traitIsSelected(TRAIT_FAST_SHOT)) { return 0; } // NOTE: Uninline. int anim = critterGetAnimationForHitMode(critter, hitMode); if (anim == ANIM_FIRE_BURST || anim == ANIM_FIRE_CONTINUOUS) { return 0; } // NOTE: Uninline. Object* weapon = critterGetWeaponForHitMode(critter, hitMode); int damageType = weaponGetDamageType(critter, weapon); return damageType != DAMAGE_TYPE_EXPLOSION && damageType != DAMAGE_TYPE_FIRE && damageType != DAMAGE_TYPE_EMP && (damageType != DAMAGE_TYPE_PLASMA || anim != ANIM_THROW_ANIM); } // 0x478EF4 int _item_w_can_unload(Object* weapon) { if (weapon == NULL) { return false; } if (itemGetType(weapon) != ITEM_TYPE_WEAPON) { return false; } // NOTE: Uninline. int ammoCapacity = ammoGetCapacity(weapon); if (ammoCapacity <= 0) { return false; } // NOTE: Uninline. int ammoQuantity = ammoGetQuantity(weapon); if (ammoQuantity <= 0) { return false; } if (weapon->pid == PROTO_ID_SOLAR_SCORCHER) { return false; } if (weaponGetAmmoTypePid(weapon) == -1) { return false; } return true; } // 0x478F80 Object* _item_w_unload(Object* weapon) { if (!_item_w_can_unload(weapon)) { return NULL; } // NOTE: Uninline. int ammoTypePid = weaponGetAmmoTypePid(weapon); if (ammoTypePid == -1) { return NULL; } Object* ammo; if (objectCreateWithPid(&ammo, ammoTypePid) != 0) { return NULL; } _obj_disconnect(ammo, NULL); // NOTE: Uninline. int ammoQuantity = ammoGetQuantity(weapon); // NOTE: Uninline. int ammoCapacity = ammoGetCapacity(ammo); int remainingQuantity; if (ammoQuantity <= ammoCapacity) { ammoSetQuantity(ammo, ammoQuantity); remainingQuantity = 0; } else { ammoSetQuantity(ammo, ammoCapacity); remainingQuantity = ammoQuantity - ammoCapacity; } ammoSetQuantity(weapon, remainingQuantity); return ammo; } // 0x47905C int weaponGetActionPointCost1(Object* weapon) { if (weapon == NULL) { return -1; } Proto* proto; protoGetProto(weapon->pid, &proto); return proto->item.data.weapon.actionPointCost1; } // NOTE: Inlined. // // 0x479084 int weaponGetActionPointCost2(Object* weapon) { if (weapon == NULL) { return -1; } Proto* proto; protoGetProto(weapon->pid, &proto); return proto->item.data.weapon.actionPointCost2; } // 0x4790AC int _item_w_compute_ammo_cost(Object* obj, int* inout_a2) { int pid; if (inout_a2 == NULL) { return -1; } if (obj == NULL) { return 0; } pid = obj->pid; if (pid == PROTO_ID_SUPER_CATTLE_PROD || pid == PROTO_ID_MEGA_POWER_FIST) { *inout_a2 *= 2; } return 0; } // 0x4790E8 bool weaponIsGrenade(Object* weapon) { int damageType = weaponGetDamageType(NULL, weapon); return damageType == DAMAGE_TYPE_EXPLOSION || damageType == DAMAGE_TYPE_PLASMA || damageType == DAMAGE_TYPE_EMP; } // 0x47910C int _item_w_area_damage_radius(Object* weapon, int hitMode) { int attackType = weaponGetAttackTypeForHitMode(weapon, hitMode); int anim = weaponGetAnimationForHitMode(weapon, hitMode); int damageType = weaponGetDamageType(NULL, weapon); int v1 = 0; if (attackType == ATTACK_TYPE_RANGED) { if (anim == ANIM_FIRE_SINGLE && damageType == DAMAGE_TYPE_EXPLOSION) { // NOTE: Uninline. v1 = _item_w_rocket_dmg_radius(weapon); } } else if (attackType == ATTACK_TYPE_THROW) { // NOTE: Uninline. if (weaponIsGrenade(weapon)) { // NOTE: Uninline. v1 = _item_w_grenade_dmg_radius(weapon); } } return v1; } // 0x479180 int _item_w_grenade_dmg_radius(Object* weapon) { // SFALL if (gExplosionRadius != -1) { return gExplosionRadius; } return gGrenadeExplosionRadius; } // 0x479188 int _item_w_rocket_dmg_radius(Object* weapon) { // SFALL if (gExplosionRadius != -1) { return gExplosionRadius; } return gRocketExplosionRadius; } // 0x479190 int weaponGetAmmoArmorClassModifier(Object* weapon) { // NOTE: Uninline. int ammoTypePid = weaponGetAmmoTypePid(weapon); if (ammoTypePid == -1) { return 0; } Proto* proto; if (protoGetProto(ammoTypePid, &proto) == -1) { return 0; } return proto->item.data.ammo.armorClassModifier; } // 0x4791E0 int weaponGetAmmoDamageResistanceModifier(Object* weapon) { // NOTE: Uninline. int ammoTypePid = weaponGetAmmoTypePid(weapon); if (ammoTypePid == -1) { return 0; } Proto* proto; if (protoGetProto(ammoTypePid, &proto) == -1) { return 0; } return proto->item.data.ammo.damageResistanceModifier; } // 0x479230 int weaponGetAmmoDamageMultiplier(Object* weapon) { // NOTE: Uninline. int ammoTypePid = weaponGetAmmoTypePid(weapon); if (ammoTypePid == -1) { return 1; } Proto* proto; if (protoGetProto(ammoTypePid, &proto) == -1) { return 1; } return proto->item.data.ammo.damageMultiplier; } // 0x479294 int weaponGetAmmoDamageDivisor(Object* weapon) { // NOTE: Uninline. int ammoTypePid = weaponGetAmmoTypePid(weapon); if (ammoTypePid == -1) { return 1; } Proto* proto; if (protoGetProto(ammoTypePid, &proto) == -1) { return 1; } return proto->item.data.ammo.damageDivisor; } // 0x4792F8 int armorGetArmorClass(Object* armor) { if (armor == NULL) { return 0; } Proto* proto; protoGetProto(armor->pid, &proto); return proto->item.data.armor.armorClass; } // 0x479318 int armorGetDamageResistance(Object* armor, int damageType) { if (armor == NULL) { return 0; } Proto* proto; protoGetProto(armor->pid, &proto); return proto->item.data.armor.damageResistance[damageType]; } // 0x479338 int armorGetDamageThreshold(Object* armor, int damageType) { if (armor == NULL) { return 0; } Proto* proto; protoGetProto(armor->pid, &proto); return proto->item.data.armor.damageThreshold[damageType]; } // 0x479358 int armorGetPerk(Object* armor) { if (armor == NULL) { return -1; } Proto* proto; protoGetProto(armor->pid, &proto); return proto->item.data.armor.perk; } // 0x479380 int armorGetMaleFid(Object* armor) { if (armor == NULL) { return -1; } Proto* proto; protoGetProto(armor->pid, &proto); return proto->item.data.armor.maleFid; } // 0x4793A8 int armorGetFemaleFid(Object* armor) { if (armor == NULL) { return -1; } Proto* proto; protoGetProto(armor->pid, &proto); return proto->item.data.armor.femaleFid; } // 0x4793D0 int miscItemGetMaxCharges(Object* miscItem) { if (miscItem == NULL) { return 0; } Proto* proto; protoGetProto(miscItem->pid, &proto); return proto->item.data.misc.charges; } // 0x4793F0 int miscItemGetCharges(Object* miscItem) { if (miscItem == NULL) { return 0; } return miscItem->data.item.misc.charges; } // 0x4793F8 int miscItemSetCharges(Object* miscItem, int charges) { // NOTE: Uninline. int maxCharges = miscItemGetMaxCharges(miscItem); if (charges > maxCharges) { charges = maxCharges; } miscItem->data.item.misc.charges = charges; return 0; } // NOTE: Unused. // // 0x479434 int miscItemGetPowerType(Object* miscItem) { if (miscItem == NULL) { return 0; } Proto* proto; protoGetProto(miscItem->pid, &proto); return proto->item.data.misc.powerType; } // NOTE: Inlined. // // 0x479454 int miscItemGetPowerTypePid(Object* miscItem) { if (miscItem == NULL) { return -1; } Proto* proto; protoGetProto(miscItem->pid, &proto); return proto->item.data.misc.powerTypePid; } // 0x47947C bool miscItemIsConsumable(Object* miscItem) { if (miscItem == NULL) { return false; } Proto* proto; protoGetProto(miscItem->pid, &proto); return proto->item.data.misc.charges != 0; } // 0x4794A4 int _item_m_use_charged_item(Object* critter, Object* miscItem) { int pid = miscItem->pid; if (pid == PROTO_ID_STEALTH_BOY_I || pid == PROTO_ID_GEIGER_COUNTER_I || pid == PROTO_ID_STEALTH_BOY_II || pid == PROTO_ID_GEIGER_COUNTER_II) { // NOTE: Uninline. bool isOn = miscItemIsOn(miscItem); if (isOn) { miscItemTurnOff(miscItem); } else { miscItemTurnOn(miscItem); } } else if (pid == PROTO_ID_MOTION_SENSOR) { // NOTE: Uninline. if (miscItemConsumeCharge(miscItem) == 0) { automapShow(true, true); } else { MessageListItem messageListItem; // %s has no charges left. messageListItem.num = 5; if (messageListGetItem(&gItemsMessageList, &messageListItem)) { char text[80]; const char* itemName = objectGetName(miscItem); sprintf(text, messageListItem.text, itemName); displayMonitorAddMessage(text); } } } return 0; } // 0x4795A4 int miscItemConsumeCharge(Object* item) { // NOTE: Uninline. int charges = miscItemGetCharges(item); if (charges <= 0) { return -1; } // NOTE: Uninline. miscItemSetCharges(item, charges - 1); return 0; } // 0x4795F0 int miscItemTrickleEventProcess(Object* item, void* data) { // NOTE: Uninline. if (miscItemConsumeCharge(item) == 0) { int delay; if (item->pid == PROTO_ID_STEALTH_BOY_I || item->pid == PROTO_ID_STEALTH_BOY_II) { delay = 600; } else { delay = 3000; } queueAddEvent(delay, item, NULL, EVENT_TYPE_ITEM_TRICKLE); } else { Object* critter = objectGetOwner(item); if (critter == gDude) { MessageListItem messageListItem; // %s has no charges left. messageListItem.num = 5; if (messageListGetItem(&gItemsMessageList, &messageListItem)) { char text[80]; const char* itemName = objectGetName(item); sprintf(text, messageListItem.text, itemName); displayMonitorAddMessage(text); } } miscItemTurnOff(item); } return 0; } // 0x4796A8 bool miscItemIsOn(Object* obj) { if (obj == NULL) { return false; } if (!miscItemIsConsumable(obj)) { return false; } return queueHasEvent(obj, EVENT_TYPE_ITEM_TRICKLE); } // Turns on geiger counter or stealth boy. // // 0x4796D0 int miscItemTurnOn(Object* item) { MessageListItem messageListItem; char text[80]; Object* critter = objectGetOwner(item); if (critter == NULL) { // This item can only be used from the interface bar. messageListItem.num = 9; if (messageListGetItem(&gItemsMessageList, &messageListItem)) { displayMonitorAddMessage(messageListItem.text); } return -1; } // NOTE: Uninline. if (miscItemConsumeCharge(item) != 0) { if (critter == gDude) { messageListItem.num = 5; if (messageListGetItem(&gItemsMessageList, &messageListItem)) { char* name = objectGetName(item); sprintf(text, messageListItem.text, name); displayMonitorAddMessage(text); } } return -1; } if (item->pid == PROTO_ID_STEALTH_BOY_I || item->pid == PROTO_ID_STEALTH_BOY_II) { queueAddEvent(600, item, 0, EVENT_TYPE_ITEM_TRICKLE); item->pid = PROTO_ID_STEALTH_BOY_II; if (critter != NULL) { // NOTE: Uninline. stealthBoyTurnOn(critter); } } else { queueAddEvent(3000, item, 0, EVENT_TYPE_ITEM_TRICKLE); item->pid = PROTO_ID_GEIGER_COUNTER_II; } if (critter == gDude) { // %s is on. messageListItem.num = 6; if (messageListGetItem(&gItemsMessageList, &messageListItem)) { char* name = objectGetName(item); sprintf(text, messageListItem.text, name); displayMonitorAddMessage(text); } if (item->pid == PROTO_ID_GEIGER_COUNTER_II) { // You pass the Geiger counter over you body. The rem counter reads: %d messageListItem.num = 8; if (messageListGetItem(&gItemsMessageList, &messageListItem)) { int radiation = critterGetRadiation(critter); sprintf(text, messageListItem.text, radiation); displayMonitorAddMessage(text); } } } return 0; } // Turns off geiger counter or stealth boy. // // 0x479898 int miscItemTurnOff(Object* item) { Object* owner = objectGetOwner(item); queueRemoveEventsByType(item, EVENT_TYPE_ITEM_TRICKLE); if (owner != NULL && item->pid == PROTO_ID_STEALTH_BOY_II) { stealthBoyTurnOff(owner, item); } if (item->pid == PROTO_ID_STEALTH_BOY_I || item->pid == PROTO_ID_STEALTH_BOY_II) { item->pid = PROTO_ID_STEALTH_BOY_I; } else { item->pid = PROTO_ID_GEIGER_COUNTER_I; } if (owner == gDude) { interfaceUpdateItems(false, INTERFACE_ITEM_ACTION_DEFAULT, INTERFACE_ITEM_ACTION_DEFAULT); } if (owner == gDude) { // %s is off. MessageListItem messageListItem; messageListItem.num = 7; if (messageListGetItem(&gItemsMessageList, &messageListItem)) { const char* name = objectGetName(item); char text[80]; sprintf(text, messageListItem.text, name); displayMonitorAddMessage(text); } } return 0; } // 0x479954 int _item_m_turn_off_from_queue(Object* obj, void* data) { miscItemTurnOff(obj); return 1; } // NOTE: Inlined. // // 0x479960 static int stealthBoyTurnOn(Object* object) { if ((object->flags & OBJECT_TRANS_GLASS) != 0) { return -1; } object->flags |= OBJECT_TRANS_GLASS; Rect rect; objectGetRect(object, &rect); tileWindowRefreshRect(&rect, object->elevation); return 0; } // 0x479998 static int stealthBoyTurnOff(Object* critter, Object* item) { Object* item1 = critterGetItem1(critter); if (item1 != NULL && item1 != item && item1->pid == PROTO_ID_STEALTH_BOY_II) { return -1; } Object* item2 = critterGetItem2(critter); if (item2 != NULL && item2 != item && item2->pid == PROTO_ID_STEALTH_BOY_II) { return -1; } if ((critter->flags & OBJECT_TRANS_GLASS) == 0) { return -1; } critter->flags &= ~OBJECT_TRANS_GLASS; Rect rect; objectGetRect(critter, &rect); tileWindowRefreshRect(&rect, critter->elevation); return 0; } // 0x479A00 int containerGetMaxSize(Object* container) { if (container == NULL) { return 0; } Proto* proto; protoGetProto(container->pid, &proto); return proto->item.data.container.maxSize; } // 0x479A20 int containerGetTotalSize(Object* container) { if (container == NULL) { return 0; } int totalSize = 0; Inventory* inventory = &(container->data.inventory); for (int index = 0; index < inventory->length; index++) { InventoryItem* inventoryItem = &(inventory->items[index]); int size = itemGetSize(inventoryItem->item); totalSize += inventory->items[index].quantity * size; } return totalSize; } // 0x479A74 int ammoGetArmorClassModifier(Object* armor) { if (armor == NULL) { return 0; } Proto* proto; if (protoGetProto(armor->pid, &proto) == -1) { return 0; } return proto->item.data.ammo.armorClassModifier; } // 0x479AA4 int ammoGetDamageResistanceModifier(Object* armor) { if (armor == NULL) { return 0; } Proto* proto; if (protoGetProto(armor->pid, &proto) == -1) { return 0; } return proto->item.data.ammo.damageResistanceModifier; } // 0x479AD4 int ammoGetDamageMultiplier(Object* armor) { if (armor == NULL) { return 0; } Proto* proto; if (protoGetProto(armor->pid, &proto) == -1) { return 0; } return proto->item.data.ammo.damageMultiplier; } // 0x479B04 int ammoGetDamageDivisor(Object* armor) { if (armor == NULL) { return 0; } Proto* proto; if (protoGetProto(armor->pid, &proto) == -1) { return 0; } return proto->item.data.ammo.damageDivisor; } // 0x479B44 static int _insert_drug_effect(Object* critter, Object* item, int a3, int* stats, int* mods) { int index; for (index = 0; index < 3; index++) { if (mods[index] != 0) { break; } } if (index == 3) { return -1; } DrugEffectEvent* drugEffectEvent = (DrugEffectEvent*)internal_malloc(sizeof(*drugEffectEvent)); if (drugEffectEvent == NULL) { return -1; } drugEffectEvent->drugPid = item->pid; for (index = 0; index < 3; index++) { drugEffectEvent->stats[index] = stats[index]; drugEffectEvent->modifiers[index] = mods[index]; } int delay = 600 * a3; if (critter == gDude) { if (traitIsSelected(TRAIT_CHEM_RESISTANT)) { delay /= 2; } } if (queueAddEvent(delay, critter, drugEffectEvent, EVENT_TYPE_DRUG) == -1) { internal_free(drugEffectEvent); return -1; } return 0; } // 0x479C20 static void _perform_drug_effect(Object* critter, int* stats, int* mods, bool isImmediate) { int v10; int v11; int v12; MessageListItem messageListItem; const char* name; const char* text; char v24[92]; // TODO: Size is probably wrong. char str[92]; // TODO: Size is probably wrong. bool statsChanged = false; int v5 = 0; bool v32 = false; if (stats[0] == -2) { v5 = 1; v32 = true; } for (int index = v5; index < 3; index++) { int stat = stats[index]; if (stat == -1) { continue; } if (stat == STAT_CURRENT_HIT_POINTS) { critter->data.critter.combat.maneuver &= ~CRITTER_MANUEVER_FLEEING; } v10 = critterGetBonusStat(critter, stat); int before; if (critter == gDude) { before = critterGetStat(gDude, stat); } if (v32) { v11 = randomBetween(mods[index - 1], mods[index]) + v10; v32 = false; } else { v11 = mods[index] + v10; } if (stat == STAT_CURRENT_HIT_POINTS) { v12 = critterGetBaseStatWithTraitModifier(critter, STAT_CURRENT_HIT_POINTS); if (v11 + v12 <= 0 && critter != gDude) { name = critterGetName(critter); // %s succumbs to the adverse effects of chems. text = getmsg(&gItemsMessageList, &messageListItem, 600); sprintf(v24, text, name); _combatKillCritterOutsideCombat(critter, v24); } } critterSetBonusStat(critter, stat, v11); if (critter == gDude) { if (stat == STAT_CURRENT_HIT_POINTS) { interfaceRenderHitPoints(true); } int after = critterGetStat(critter, stat); if (after != before) { // 1 - You gained %d %s. // 2 - You lost %d %s. messageListItem.num = after < before ? 2 : 1; if (messageListGetItem(&gItemsMessageList, &messageListItem)) { char* statName = statGetName(stat); sprintf(str, messageListItem.text, after < before ? before - after : after - before, statName); displayMonitorAddMessage(str); statsChanged = true; } } } } if (critterGetStat(critter, STAT_CURRENT_HIT_POINTS) > 0) { if (critter == gDude && !statsChanged && isImmediate) { // Nothing happens. messageListItem.num = 10; if (messageListGetItem(&gItemsMessageList, &messageListItem)) { displayMonitorAddMessage(messageListItem.text); } } } else { if (critter == gDude) { // You suffer a fatal heart attack from chem overdose. messageListItem.num = 4; if (messageListGetItem(&gItemsMessageList, &messageListItem)) { strcpy(v24, messageListItem.text); // TODO: Why message is ignored? } } else { name = critterGetName(critter); // %s succumbs to the adverse effects of chems. text = getmsg(&gItemsMessageList, &messageListItem, 600); sprintf(v24, text, name); // TODO: Why message is ignored? } } } // 0x479EE4 static bool _drug_effect_allowed(Object* critter, int pid) { int index; DrugDescription* drugDescription; for (index = 0; index < ADDICTION_COUNT; index++) { drugDescription = &(gDrugDescriptions[index]); if (drugDescription->drugPid == pid) { break; } } if (index == ADDICTION_COUNT) { return true; } if (drugDescription->field_8 == 0) { return true; } // TODO: Probably right, but let's check it once. int count = 0; DrugEffectEvent* drugEffectEvent = (DrugEffectEvent*)queueFindFirstEvent(critter, EVENT_TYPE_DRUG); while (drugEffectEvent != NULL) { if (drugEffectEvent->drugPid == pid) { count++; if (count >= drugDescription->field_8) { return false; } } drugEffectEvent = (DrugEffectEvent*)queueFindNextEvent(critter, EVENT_TYPE_DRUG); } return true; } // 0x479F60 int _item_d_take_drug(Object* critter, Object* item) { if (critterIsDead(critter)) { return -1; } if (critterGetBodyType(critter) == BODY_TYPE_ROBOTIC) { return -1; } Proto* proto; protoGetProto(item->pid, &proto); if (item->pid == PROTO_ID_JET_ANTIDOTE) { if (dudeIsAddicted(PROTO_ID_JET)) { performWithdrawalEnd(critter, PERK_JET_ADDICTION); if (critter == gDude) { // NOTE: Uninline. dudeClearAddiction(PROTO_ID_JET); } return 0; } } _wd_obj = critter; _wd_gvar = drugGetAddictionGvarByPid(item->pid); _wd_onset = proto->item.data.drug.withdrawalOnset; _queue_clear_type(EVENT_TYPE_WITHDRAWAL, _item_wd_clear_all); if (_drug_effect_allowed(critter, item->pid)) { _perform_drug_effect(critter, proto->item.data.drug.stat, proto->item.data.drug.amount, true); _insert_drug_effect(critter, item, proto->item.data.drug.duration1, proto->item.data.drug.stat, proto->item.data.drug.amount1); _insert_drug_effect(critter, item, proto->item.data.drug.duration2, proto->item.data.drug.stat, proto->item.data.drug.amount2); } else { if (critter == gDude) { MessageListItem messageListItem; // That didn't seem to do that much. char* msg = getmsg(&gItemsMessageList, &messageListItem, 50); displayMonitorAddMessage(msg); } } if (!dudeIsAddicted(item->pid)) { int addictionChance = proto->item.data.drug.addictionChance; if (critter == gDude) { if (traitIsSelected(TRAIT_CHEM_RELIANT)) { addictionChance *= 2; } if (traitIsSelected(TRAIT_CHEM_RESISTANT)) { addictionChance /= 2; } if (perkGetRank(gDude, PERK_FLOWER_CHILD)) { addictionChance /= 2; } } if (randomBetween(1, 100) <= addictionChance) { _insert_withdrawal(critter, 1, proto->item.data.drug.withdrawalOnset, proto->item.data.drug.withdrawalEffect, item->pid); if (critter == gDude) { // NOTE: Uninline. dudeSetAddiction(item->pid); } } } return 1; } // 0x47A178 int _item_d_clear(Object* obj, void* data) { if (objectIsPartyMember(obj)) { return 0; } drugEffectEventProcess(obj, data); return 1; } // 0x47A198 int drugEffectEventProcess(Object* obj, void* data) { DrugEffectEvent* drugEffectEvent = (DrugEffectEvent*)data; if (obj == NULL) { return 0; } if (PID_TYPE(obj->pid) != OBJ_TYPE_CRITTER) { return 0; } _perform_drug_effect(obj, drugEffectEvent->stats, drugEffectEvent->modifiers, false); if (!(obj->data.critter.combat.results & DAM_DEAD)) { return 0; } return 1; } // 0x47A1D0 int drugEffectEventRead(File* stream, void** dataPtr) { DrugEffectEvent* drugEffectEvent = (DrugEffectEvent*)internal_malloc(sizeof(*drugEffectEvent)); if (drugEffectEvent == NULL) { return -1; } if (fileReadInt32List(stream, drugEffectEvent->stats, 3) == -1) goto err; if (fileReadInt32List(stream, drugEffectEvent->modifiers, 3) == -1) goto err; *dataPtr = drugEffectEvent; return 0; err: internal_free(drugEffectEvent); return -1; } // 0x47A254 int drugEffectEventWrite(File* stream, void* data) { DrugEffectEvent* drugEffectEvent = (DrugEffectEvent*)data; if (fileWriteInt32List(stream, drugEffectEvent->stats, 3) == -1) return -1; if (fileWriteInt32List(stream, drugEffectEvent->modifiers, 3) == -1) return -1; return 0; } // 0x47A290 static int _insert_withdrawal(Object* obj, int a2, int duration, int perk, int pid) { WithdrawalEvent* withdrawalEvent = (WithdrawalEvent*)internal_malloc(sizeof(*withdrawalEvent)); if (withdrawalEvent == NULL) { return -1; } withdrawalEvent->field_0 = a2; withdrawalEvent->pid = pid; withdrawalEvent->perk = perk; if (queueAddEvent(600 * duration, obj, withdrawalEvent, EVENT_TYPE_WITHDRAWAL) == -1) { internal_free(withdrawalEvent); return -1; } return 0; } // 0x47A2FC int _item_wd_clear(Object* obj, void* data) { WithdrawalEvent* withdrawalEvent = (WithdrawalEvent*)data; if (objectIsPartyMember(obj)) { return 0; } if (!withdrawalEvent->field_0) { performWithdrawalEnd(obj, withdrawalEvent->perk); } return 1; } // 0x47A324 static int _item_wd_clear_all(Object* a1, void* data) { WithdrawalEvent* withdrawalEvent = (WithdrawalEvent*)data; if (a1 != _wd_obj) { return 0; } if (drugGetAddictionGvarByPid(withdrawalEvent->pid) != _wd_gvar) { return 0; } if (!withdrawalEvent->field_0) { performWithdrawalEnd(_wd_obj, withdrawalEvent->perk); } _insert_withdrawal(a1, 1, _wd_onset, withdrawalEvent->perk, withdrawalEvent->pid); _wd_obj = NULL; return 1; } // 0x47A384 int withdrawalEventProcess(Object* obj, void* data) { WithdrawalEvent* withdrawalEvent = (WithdrawalEvent*)data; if (withdrawalEvent->field_0) { performWithdrawalStart(obj, withdrawalEvent->perk, withdrawalEvent->pid); } else { if (withdrawalEvent->perk == PERK_JET_ADDICTION) { return 0; } performWithdrawalEnd(obj, withdrawalEvent->perk); if (obj == gDude) { // NOTE: Uninline. dudeClearAddiction(withdrawalEvent->pid); } } if (obj == gDude) { return 1; } return 0; } // read withdrawal event // 0x47A404 int withdrawalEventRead(File* stream, void** dataPtr) { WithdrawalEvent* withdrawalEvent = (WithdrawalEvent*)internal_malloc(sizeof(*withdrawalEvent)); if (withdrawalEvent == NULL) { return -1; } if (fileReadInt32(stream, &(withdrawalEvent->field_0)) == -1) goto err; if (fileReadInt32(stream, &(withdrawalEvent->pid)) == -1) goto err; if (fileReadInt32(stream, &(withdrawalEvent->perk)) == -1) goto err; *dataPtr = withdrawalEvent; return 0; err: internal_free(withdrawalEvent); return -1; } // 0x47A484 int withdrawalEventWrite(File* stream, void* data) { WithdrawalEvent* withdrawalEvent = (WithdrawalEvent*)data; if (fileWriteInt32(stream, withdrawalEvent->field_0) == -1) return -1; if (fileWriteInt32(stream, withdrawalEvent->pid) == -1) return -1; if (fileWriteInt32(stream, withdrawalEvent->perk) == -1) return -1; return 0; } // perform_withdrawal_start // 0x47A4C4 static void performWithdrawalStart(Object* obj, int perk, int pid) { if (PID_TYPE(obj->pid) != OBJ_TYPE_CRITTER) { debugPrint("\nERROR: perform_withdrawal_start: Was called on non-critter!"); return; } perkAddEffect(obj, perk); if (obj == gDude) { char* description = perkGetDescription(perk); // SFALL: Fix crash when description is missing. if (description != NULL) { displayMonitorAddMessage(description); } } int duration = 10080; if (obj == gDude) { if (traitIsSelected(TRAIT_CHEM_RELIANT)) { duration /= 2; } if (perkGetRank(obj, PERK_FLOWER_CHILD)) { duration /= 2; } } _insert_withdrawal(obj, 0, duration, perk, pid); } // perform_withdrawal_end // 0x47A558 static void performWithdrawalEnd(Object* obj, int perk) { if (PID_TYPE(obj->pid) != OBJ_TYPE_CRITTER) { debugPrint("\nERROR: perform_withdrawal_end: Was called on non-critter!"); return; } perkRemoveEffect(obj, perk); if (obj == gDude) { MessageListItem messageListItem; messageListItem.num = 3; if (messageListGetItem(&gItemsMessageList, &messageListItem)) { displayMonitorAddMessage(messageListItem.text); } } } // 0x47A5B4 static int drugGetAddictionGvarByPid(int drugPid) { for (int index = 0; index < ADDICTION_COUNT; index++) { DrugDescription* drugDescription = &(gDrugDescriptions[index]); if (drugDescription->drugPid == drugPid) { return drugDescription->gvar; } } return -1; } // NOTE: Inlined. // // 0x47A5E8 static void dudeSetAddiction(int drugPid) { int gvar = drugGetAddictionGvarByPid(drugPid); if (gvar != -1) { gGameGlobalVars[gvar] = 1; } dudeEnableState(DUDE_STATE_ADDICTED); } // NOTE: Inlined. // // 0x47A60C static void dudeClearAddiction(int drugPid) { int gvar = drugGetAddictionGvarByPid(drugPid); if (gvar != -1) { gGameGlobalVars[gvar] = 0; } if (!dudeIsAddicted(-1)) { dudeDisableState(DUDE_STATE_ADDICTED); } } // Returns `true` if dude has addiction to item with given pid or any addition // if [pid] is -1. // // 0x47A640 static bool dudeIsAddicted(int drugPid) { for (int index = 0; index < ADDICTION_COUNT; index++) { DrugDescription* drugDescription = &(gDrugDescriptions[index]); if (drugPid == -1 || drugPid == drugDescription->drugPid) { if (gGameGlobalVars[drugDescription->gvar] != 0) { return true; } else { return false; } } } return false; } // item_caps_total // 0x47A6A8 int itemGetTotalCaps(Object* obj) { int amount = 0; Inventory* inventory = &(obj->data.inventory); for (int i = 0; i < inventory->length; i++) { InventoryItem* inventoryItem = &(inventory->items[i]); Object* item = inventoryItem->item; if (item->pid == PROTO_ID_MONEY) { amount += inventoryItem->quantity; } else { if (itemGetType(item) == ITEM_TYPE_CONTAINER) { // recursively collect amount of caps in container amount += itemGetTotalCaps(item); } } } return amount; } // item_caps_adjust // 0x47A6F8 int itemCapsAdjust(Object* obj, int amount) { int caps = itemGetTotalCaps(obj); if (amount < 0 && caps < -amount) { return -1; } if (amount <= 0 || caps != 0) { Inventory* inventory = &(obj->data.inventory); for (int index = 0; index < inventory->length && amount != 0; index++) { InventoryItem* inventoryItem = &(inventory->items[index]); Object* item = inventoryItem->item; if (item->pid == PROTO_ID_MONEY) { if (amount <= 0 && -amount >= inventoryItem->quantity) { objectDestroy(item, NULL); amount += inventoryItem->quantity; // NOTE: Uninline. _item_compact(index, inventory); index = -1; } else { inventoryItem->quantity += amount; amount = 0; } } } for (int index = 0; index < inventory->length && amount != 0; index++) { InventoryItem* inventoryItem = &(inventory->items[index]); Object* item = inventoryItem->item; if (itemGetType(item) == ITEM_TYPE_CONTAINER) { int capsInContainer = itemGetTotalCaps(item); if (amount <= 0 || capsInContainer <= 0) { if (amount < 0) { if (capsInContainer < -amount) { if (itemCapsAdjust(item, capsInContainer) == 0) { amount += capsInContainer; } } else { if (itemCapsAdjust(item, amount) == 0) { amount = 0; } } } } else { if (itemCapsAdjust(item, amount) == 0) { amount = 0; } } } } return 0; } Object* item; if (objectCreateWithPid(&item, PROTO_ID_MONEY) == 0) { _obj_disconnect(item, NULL); if (itemAdd(obj, item, amount) != 0) { objectDestroy(item, NULL); return -1; } } return 0; } // 0x47A8C8 int itemGetMoney(Object* item) { if (item->pid != PROTO_ID_MONEY) { return -1; } return item->data.item.misc.charges; } // 0x47A8D8 int itemSetMoney(Object* item, int amount) { if (item->pid != PROTO_ID_MONEY) { return -1; } item->data.item.misc.charges = amount; return 0; } static void booksInit() { booksInitVanilla(); booksInitCustom(); } static void booksExit() { gBooks.clear(); } static void booksInitVanilla() { // 802: You learn new science information. booksAdd(PROTO_ID_BIG_BOOK_OF_SCIENCE, 802, SKILL_SCIENCE); // 803: You learn a lot about repairing broken electronics. booksAdd(PROTO_ID_DEANS_ELECTRONICS, 803, SKILL_REPAIR); // 804: You learn new ways to heal injury. booksAdd(PROTO_ID_FIRST_AID_BOOK, 804, SKILL_FIRST_AID); // 805: You learn how to handle your guns better. booksAdd(PROTO_ID_GUNS_AND_BULLETS, 805, SKILL_SMALL_GUNS); // 806: You learn a lot about wilderness survival. booksAdd(PROTO_ID_SCOUT_HANDBOOK, 806, SKILL_OUTDOORSMAN); } static void booksInitCustom() { char* booksFilePath; configGetString(&gSfallConfig, SFALL_CONFIG_MISC_KEY, SFALL_CONFIG_BOOKS_FILE_KEY, &booksFilePath); if (booksFilePath != NULL && *booksFilePath == '\0') { booksFilePath = NULL; } if (booksFilePath != NULL) { Config booksConfig; if (configInit(&booksConfig)) { if (configRead(&booksConfig, booksFilePath, false)) { bool overrideVanilla = false; configGetBool(&booksConfig, "main", "overrideVanilla", &overrideVanilla); if (overrideVanilla) { gBooks.clear(); } int bookCount = 0; configGetInt(&booksConfig, "main", "count", &bookCount); if (bookCount > BOOKS_MAX) { bookCount = BOOKS_MAX; } char sectionKey[4]; for (int index = 0; index < bookCount; index++) { // Books numbering starts with 1. sprintf(sectionKey, "%d", index + 1); int bookPid; if (!configGetInt(&booksConfig, sectionKey, "PID", &bookPid)) continue; int messageId; if (!configGetInt(&booksConfig, sectionKey, "TextID", &messageId)) continue; int skill; if (!configGetInt(&booksConfig, sectionKey, "Skill", &skill)) continue; booksAdd(bookPid, messageId, skill); } } configFree(&booksConfig); } } } static void booksAdd(int bookPid, int messageId, int skill) { BookDescription bookDescription; bookDescription.bookPid = bookPid; bookDescription.messageId = messageId; bookDescription.skill = skill; gBooks.emplace_back(std::move(bookDescription)); } bool booksGetInfo(int bookPid, int* messageIdPtr, int* skillPtr) { for (auto& bookDescription : gBooks) { if (bookDescription.bookPid == bookPid) { *messageIdPtr = bookDescription.messageId; *skillPtr = bookDescription.skill; return true; } } return false; } static void explosionsInit() { gExplosionEmitsLight = false; configGetBool(&gSfallConfig, SFALL_CONFIG_MISC_KEY, SFALL_CONFIG_EXPLOSION_EMITS_LIGHT_KEY, &gExplosionEmitsLight); explosionsReset(); } static void explosionsReset() { gGrenadeExplosionRadius = 2; gRocketExplosionRadius = 3; gDynamiteMinDamage = 30; gDynamiteMaxDamage = 50; gPlasticExplosiveMinDamage = 40; gPlasticExplosiveMaxDamage = 80; if (configGetInt(&gSfallConfig, SFALL_CONFIG_MISC_KEY, SFALL_CONFIG_DYNAMITE_MAX_DAMAGE_KEY, &gDynamiteMaxDamage)) { gDynamiteMaxDamage = std::clamp(gDynamiteMaxDamage, 0, 9999); } if (configGetInt(&gSfallConfig, SFALL_CONFIG_MISC_KEY, SFALL_CONFIG_DYNAMITE_MIN_DAMAGE_KEY, &gDynamiteMinDamage)) { gDynamiteMinDamage = std::clamp(gDynamiteMinDamage, 0, gDynamiteMaxDamage); } if (configGetInt(&gSfallConfig, SFALL_CONFIG_MISC_KEY, SFALL_CONFIG_PLASTIC_EXPLOSIVE_MAX_DAMAGE_KEY, &gPlasticExplosiveMaxDamage)) { gPlasticExplosiveMaxDamage = std::clamp(gPlasticExplosiveMaxDamage, 0, 9999); } if (configGetInt(&gSfallConfig, SFALL_CONFIG_MISC_KEY, SFALL_CONFIG_PLASTIC_EXPLOSIVE_MIN_DAMAGE_KEY, &gPlasticExplosiveMinDamage)) { gPlasticExplosiveMinDamage = std::clamp(gPlasticExplosiveMinDamage, 0, gPlasticExplosiveMaxDamage); } gExplosives.clear(); explosionSettingsReset(); } static void explosionsExit() { gExplosives.clear(); } bool explosionEmitsLight() { return gExplosionEmitsLight; } void weaponSetGrenadeExplosionRadius(int value) { gGrenadeExplosionRadius = value; } void weaponSetRocketExplosionRadius(int value) { gRocketExplosionRadius = value; } void explosiveAdd(int pid, int activePid, int minDamage, int maxDamage) { ExplosiveDescription explosiveDescription; explosiveDescription.pid = pid; explosiveDescription.activePid = activePid; explosiveDescription.minDamage = minDamage; explosiveDescription.maxDamage = maxDamage; gExplosives.push_back(std::move(explosiveDescription)); } bool explosiveIsExplosive(int pid) { if (pid == PROTO_ID_DYNAMITE_I) return true; if (pid == PROTO_ID_PLASTIC_EXPLOSIVES_I) return true; for (const auto& explosive : gExplosives) { if (explosive.pid == pid) return true; } return false; } bool explosiveIsActiveExplosive(int pid) { if (pid == PROTO_ID_DYNAMITE_II) return true; if (pid == PROTO_ID_PLASTIC_EXPLOSIVES_II) return true; for (const auto& explosive : gExplosives) { if (explosive.activePid == pid) return true; } return false; } bool explosiveActivate(int* pidPtr) { if (*pidPtr == PROTO_ID_DYNAMITE_I) { *pidPtr = PROTO_ID_DYNAMITE_II; return true; } if (*pidPtr == PROTO_ID_PLASTIC_EXPLOSIVES_I) { *pidPtr = PROTO_ID_PLASTIC_EXPLOSIVES_II; return true; } for (const auto& explosive : gExplosives) { if (explosive.pid == *pidPtr) { *pidPtr = explosive.activePid; return true; } } return false; } bool explosiveSetDamage(int pid, int minDamage, int maxDamage) { if (pid == PROTO_ID_DYNAMITE_I) { gDynamiteMinDamage = minDamage; gDynamiteMaxDamage = maxDamage; return true; } if (pid == PROTO_ID_PLASTIC_EXPLOSIVES_I) { gPlasticExplosiveMinDamage = minDamage; gPlasticExplosiveMaxDamage = maxDamage; return true; } // NOTE: For unknown reason this function do not update custom explosives // damage. Since we're after compatibility (at least at this time), the // only way to follow this behaviour. return false; } bool explosiveGetDamage(int pid, int* minDamagePtr, int* maxDamagePtr) { if (pid == PROTO_ID_DYNAMITE_I) { *minDamagePtr = gDynamiteMinDamage; *maxDamagePtr = gDynamiteMaxDamage; return true; } if (pid == PROTO_ID_PLASTIC_EXPLOSIVES_I) { *minDamagePtr = gPlasticExplosiveMinDamage; *maxDamagePtr = gPlasticExplosiveMaxDamage; return true; } for (const auto& explosive : gExplosives) { if (explosive.pid == pid) { *minDamagePtr = explosive.minDamage; *maxDamagePtr = explosive.maxDamage; return true; } } return false; } void explosionSettingsReset() { gExplosionStartRotation = 0; gExplosionEndRotation = ROTATION_COUNT; gExplosionFrm = -1; gExplosionRadius = -1; gExplosionDamageType = DAMAGE_TYPE_EXPLOSION; gExplosionMaxTargets = 6; } void explosionGetPattern(int* startRotationPtr, int* endRotationPtr) { *startRotationPtr = gExplosionStartRotation; *endRotationPtr = gExplosionEndRotation; } void explosionSetPattern(int startRotation, int endRotation) { gExplosionStartRotation = startRotation; gExplosionEndRotation = endRotation; } int explosionGetFrm() { return gExplosionFrm; } void explosionSetFrm(int frm) { gExplosionFrm = frm; } void explosionSetRadius(int radius) { gExplosionRadius = radius; } int explosionGetDamageType() { return gExplosionDamageType; } void explosionSetDamageType(int damageType) { gExplosionDamageType = damageType; } int explosionGetMaxTargets() { return gExplosionMaxTargets; } void explosionSetMaxTargets(int maxTargets) { gExplosionMaxTargets = maxTargets; }