#ifndef SOUND_DECODER_H #define SOUND_DECODER_H #include namespace fallout { typedef int(SoundDecoderReadProc)(int fileHandle, void* buffer, unsigned int size); typedef struct SoundDecoder { SoundDecoderReadProc* readProc; int fd; unsigned char* bufferIn; size_t bufferInSize; // Next input byte. unsigned char* nextIn; // Number of bytes remaining in the input buffer. int remainingInSize; // Bit accumulator. int hold; // Number of bits in bit accumulator. int bits; int field_20; int field_24; int field_28; int field_2C; unsigned char* field_30; unsigned char* field_34; int field_38; int field_3C; int field_40; int field_44; int field_48; unsigned char* field_4C; int field_50; } SoundDecoder; size_t soundDecoderDecode(SoundDecoder* soundDecoder, void* buffer, size_t size); void soundDecoderFree(SoundDecoder* soundDecoder); SoundDecoder* soundDecoderInit(SoundDecoderReadProc* readProc, int fileHandle, int* out_a3, int* out_a4, int* out_a5); } // namespace fallout #endif /* SOUND_DECODER_H */