#include "sound_effects_cache.h" #include "cache.h" #include "db.h" #include "game_config.h" #include "memory.h" #include "sound_decoder.h" #include "sound_effects_list.h" #include #include #include #include #include #define SOUND_EFFECTS_CACHE_MIN_SIZE (0x40000) typedef struct SoundEffect { // NOTE: This field is only 1 byte, likely unsigned char. It always uses // cmp for checking implying it's not bitwise flags. Therefore it's better // to express it as boolean. bool used; CacheEntry* cacheHandle; int tag; int dataSize; int fileSize; // TODO: Make size_t. int position; int dataPosition; unsigned char* data; } SoundEffect; static int soundEffectsCacheGetFileSizeImpl(int tag, int* sizePtr); static int soundEffectsCacheReadDataImpl(int tag, int* sizePtr, unsigned char* data); static void soundEffectsCacheFreeImpl(void* ptr); static int soundEffectsCacheCreateHandles(); static void soundEffectsCacheFreeHandles(); static int soundEffectsCreate(int* handlePtr, int id, void* data, CacheEntry* cacheHandle); static bool soundEffectsIsValidHandle(int a1); static int soundEffectsCacheFileReadCompressed(int handle, void* buf, unsigned int size); static int _sfxc_ad_reader(int handle, void* buf, unsigned int size); // 0x50DE04 static const char* off_50DE04 = ""; // sfxc_initialized // 0x51C8F0 static bool gSoundEffectsCacheInitialized = false; // 0x51C8F4 static int _sfxc_cmpr = 1; // sfxc_pcache // 0x51C8EC static Cache* gSoundEffectsCache = NULL; // sfxc_dlevel // 0x51C8DC static int gSoundEffectsCacheDebugLevel = INT_MAX; // 0x51C8E0 static char* gSoundEffectsCacheEffectsPath = NULL; // 0x51C8E4 static SoundEffect* gSoundEffects = NULL; // 0x51C8E8 static int _sfxc_files_open = 0; // sfxc_init // 0x4A8FC0 int soundEffectsCacheInit(int cacheSize, const char* effectsPath) { if (!configGetInt(&gGameConfig, GAME_CONFIG_SOUND_KEY, GAME_CONFIG_DEBUG_SFXC_KEY, &gSoundEffectsCacheDebugLevel)) { gSoundEffectsCacheDebugLevel = 1; } if (cacheSize <= SOUND_EFFECTS_CACHE_MIN_SIZE) { return -1; } if (effectsPath == NULL) { effectsPath = off_50DE04; } gSoundEffectsCacheEffectsPath = internal_strdup(effectsPath); if (gSoundEffectsCacheEffectsPath == NULL) { return -1; } if (soundEffectsListInit(gSoundEffectsCacheEffectsPath, _sfxc_cmpr, gSoundEffectsCacheDebugLevel) != SFXL_OK) { internal_free(gSoundEffectsCacheEffectsPath); return -1; } if (soundEffectsCacheCreateHandles() != 0) { soundEffectsListExit(); internal_free(gSoundEffectsCacheEffectsPath); return -1; } gSoundEffectsCache = (Cache*)internal_malloc(sizeof(*gSoundEffectsCache)); if (gSoundEffectsCache == NULL) { soundEffectsCacheFreeHandles(); soundEffectsListExit(); internal_free(gSoundEffectsCacheEffectsPath); return -1; } if (!cacheInit(gSoundEffectsCache, soundEffectsCacheGetFileSizeImpl, soundEffectsCacheReadDataImpl, soundEffectsCacheFreeImpl, cacheSize)) { internal_free(gSoundEffectsCache); soundEffectsCacheFreeHandles(); soundEffectsListExit(); internal_free(gSoundEffectsCacheEffectsPath); return -1; } gSoundEffectsCacheInitialized = true; return 0; } // 0x4A90FC void soundEffectsCacheExit() { if (gSoundEffectsCacheInitialized) { cacheFree(gSoundEffectsCache); internal_free(gSoundEffectsCache); gSoundEffectsCache = NULL; soundEffectsCacheFreeHandles(); soundEffectsListExit(); internal_free(gSoundEffectsCacheEffectsPath); gSoundEffectsCacheInitialized = false; } } // 0x4A9140 int soundEffectsCacheInitialized() { return gSoundEffectsCacheInitialized; } // 0x4A9148 void soundEffectsCacheFlush() { if (gSoundEffectsCacheInitialized) { cacheFlush(gSoundEffectsCache); } } // sfxc_cached_open // 0x4A915C int soundEffectsCacheFileOpen(const char* fname, int mode, ...) { if (_sfxc_files_open >= SOUND_EFFECTS_MAX_COUNT) { return -1; } char* copy = internal_strdup(fname); if (copy == NULL) { return -1; } int tag; int err = soundEffectsListGetTag(copy, &tag); internal_free(copy); if (err != SFXL_OK) { return -1; } void* data; CacheEntry* cacheHandle; if (cacheLock(gSoundEffectsCache, tag, &data, &cacheHandle) == -1) { return -1; } int handle; if (soundEffectsCreate(&handle, tag, data, cacheHandle) != 0) { cacheUnlock(gSoundEffectsCache, cacheHandle); return -1; } return handle; } // sfxc_cached_close // 0x4A9220 int soundEffectsCacheFileClose(int handle) { if (!soundEffectsIsValidHandle(handle)) { return -1; } SoundEffect* soundEffect = &(gSoundEffects[handle]); if (!cacheUnlock(gSoundEffectsCache, soundEffect->cacheHandle)) { return -1; } // FIXME: This is check is redundant and implemented incorrectly. There is // an overflow when handle == SOUND_EFFECTS_MAX_COUNT, but thanks to // [soundEffectsIsValidHandle] handle will always be less than // [SOUND_EFFECTS_MAX_COUNT]. if (handle <= SOUND_EFFECTS_MAX_COUNT) { soundEffect->used = false; } return 0; } // 0x4A9274 int soundEffectsCacheFileRead(int handle, void* buf, unsigned int size) { if (!soundEffectsIsValidHandle(handle)) { return -1; } if (size == 0) { return 0; } SoundEffect* soundEffect = &(gSoundEffects[handle]); if (soundEffect->dataSize - soundEffect->position <= 0) { return 0; } size_t bytesToRead; if (size < (soundEffect->dataSize - soundEffect->position)) { bytesToRead = size; } else { bytesToRead = soundEffect->dataSize - soundEffect->position; } switch (_sfxc_cmpr) { case 0: memcpy(buf, soundEffect->data + soundEffect->position, bytesToRead); break; case 1: if (soundEffectsCacheFileReadCompressed(handle, buf, bytesToRead) != 0) { return -1; } break; default: return -1; } soundEffect->position += bytesToRead; return bytesToRead; } // 0x4A9350 int soundEffectsCacheFileWrite(int handle, const void* buf, unsigned int size) { return -1; } // 0x4A9358 long soundEffectsCacheFileSeek(int handle, long offset, int origin) { if (!soundEffectsIsValidHandle(handle)) { return -1; } SoundEffect* soundEffect = &(gSoundEffects[handle]); int position; switch (origin) { case SEEK_SET: position = 0; break; case SEEK_CUR: position = soundEffect->position; break; case SEEK_END: position = soundEffect->dataSize; break; default: assert(false && "Should be unreachable"); } long normalizedOffset = abs(offset); if (offset >= 0) { long remainingSize = soundEffect->dataSize - soundEffect->position; if (normalizedOffset > remainingSize) { normalizedOffset = remainingSize; } offset = position + normalizedOffset; } else { if (normalizedOffset > position) { return -1; } offset = position - normalizedOffset; } soundEffect->position = offset; return offset; } // 0x4A93F4 long soundEffectsCacheFileTell(int handle) { if (!soundEffectsIsValidHandle(handle)) { return -1; } SoundEffect* soundEffect = &(gSoundEffects[handle]); return soundEffect->position; } // 0x4A9418 long soundEffectsCacheFileLength(int handle) { if (!soundEffectsIsValidHandle(handle)) { return 0; } SoundEffect* soundEffect = &(gSoundEffects[handle]); return soundEffect->dataSize; } // sfxc_cached_file_size // 0x4A9434 static int soundEffectsCacheGetFileSizeImpl(int tag, int* sizePtr) { int size; if (soundEffectsListGetFileSize(tag, &size) == -1) { return -1; } *sizePtr = size; return 0; } // 0x4A945C static int soundEffectsCacheReadDataImpl(int tag, int* sizePtr, unsigned char* data) { if (!soundEffectsListIsValidTag(tag)) { return -1; } int size; soundEffectsListGetFileSize(tag, &size); char* name; soundEffectsListGetFilePath(tag, &name); if (dbGetFileContents(name, data)) { internal_free(name); return -1; } internal_free(name); *sizePtr = size; return 0; } // 0x4A94CC static void soundEffectsCacheFreeImpl(void* ptr) { internal_free(ptr); } // 0x4A94D4 static int soundEffectsCacheCreateHandles() { gSoundEffects = (SoundEffect*)internal_malloc(sizeof(*gSoundEffects) * SOUND_EFFECTS_MAX_COUNT); if (gSoundEffects == NULL) { return -1; } for (int index = 0; index < SOUND_EFFECTS_MAX_COUNT; index++) { SoundEffect* soundEffect = &(gSoundEffects[index]); soundEffect->used = false; } _sfxc_files_open = 0; return 0; } // 0x4A9518 static void soundEffectsCacheFreeHandles() { if (_sfxc_files_open) { for (int index = 0; index < SOUND_EFFECTS_MAX_COUNT; index++) { SoundEffect* soundEffect = &(gSoundEffects[index]); if (!soundEffect->used) { soundEffectsCacheFileClose(index); } } } internal_free(gSoundEffects); } // 0x4A9550 static int soundEffectsCreate(int* handlePtr, int tag, void* data, CacheEntry* cacheHandle) { if (_sfxc_files_open >= SOUND_EFFECTS_MAX_COUNT) { return -1; } SoundEffect* soundEffect; int index; for (index = 0; index < SOUND_EFFECTS_MAX_COUNT; index++) { soundEffect = &(gSoundEffects[index]); if (!soundEffect->used) { break; } } if (index == SOUND_EFFECTS_MAX_COUNT) { return -1; } soundEffect->used = true; soundEffect->cacheHandle = cacheHandle; soundEffect->tag = tag; soundEffectsListGetDataSize(tag, &(soundEffect->dataSize)); soundEffectsListGetFileSize(tag, &(soundEffect->fileSize)); soundEffect->position = 0; soundEffect->dataPosition = 0; soundEffect->data = (unsigned char*)data; *handlePtr = index; return 0; } // 0x4A961C static bool soundEffectsIsValidHandle(int handle) { if (handle >= SOUND_EFFECTS_MAX_COUNT) { return false; } SoundEffect* soundEffect = &gSoundEffects[handle]; if (!soundEffect->used) { return false; } if (soundEffect->dataSize < soundEffect->position) { return false; } return soundEffectsListIsValidTag(soundEffect->tag); } // 0x4A967C static int soundEffectsCacheFileReadCompressed(int handle, void* buf, unsigned int size) { if (!soundEffectsIsValidHandle(handle)) { return -1; } SoundEffect* soundEffect = &(gSoundEffects[handle]); soundEffect->dataPosition = 0; int v1; int v2; int v3; SoundDecoder* soundDecoder = soundDecoderInit(_sfxc_ad_reader, handle, &v1, &v2, &v3); if (soundEffect->position != 0) { void* temp = internal_malloc(soundEffect->position); if (temp == NULL) { soundDecoderFree(soundDecoder); return -1; } size_t bytesRead = soundDecoderDecode(soundDecoder, temp, soundEffect->position); internal_free(temp); if (bytesRead != soundEffect->position) { soundDecoderFree(soundDecoder); return -1; } } size_t bytesRead = soundDecoderDecode(soundDecoder, buf, size); soundDecoderFree(soundDecoder); if (bytesRead != size) { return -1; } return 0; } // 0x4A9774 static int _sfxc_ad_reader(int handle, void* buf, unsigned int size) { if (size == 0) { return 0; } SoundEffect* soundEffect = &(gSoundEffects[handle]); int bytesToRead = soundEffect->fileSize - soundEffect->dataPosition; if (size <= bytesToRead) { bytesToRead = size; } memcpy(buf, soundEffect->data + soundEffect->dataPosition, bytesToRead); soundEffect->dataPosition += bytesToRead; return bytesToRead; }