#include "skill.h" #include #include #include #include "actions.h" #include "color.h" #include "combat.h" #include "critter.h" #include "debug.h" #include "display_monitor.h" #include "game.h" #include "game_config.h" #include "interface.h" #include "item.h" #include "message.h" #include "object.h" #include "palette.h" #include "party_member.h" #include "perk.h" #include "pipboy.h" #include "platform_compat.h" #include "proto.h" #include "random.h" #include "scripts.h" #include "stat.h" #include "trait.h" namespace fallout { #define SKILLS_MAX_USES_PER_DAY (3) #define REPAIRABLE_DAMAGE_FLAGS_LENGTH (5) #define HEALABLE_DAMAGE_FLAGS_LENGTH (5) typedef struct SkillDescription { char* name; char* description; char* attributes; int frmId; int defaultValue; int statModifier; int stat1; int stat2; int field_20; int experience; int field_28; } SkillDescription; static void _show_skill_use_messages(Object* obj, int skill, Object* a3, int a4, int a5); static int skillGetFreeUsageSlot(int skill); static int skill_use_slot_clear(); // Damage flags which can be repaired using "Repair" skill. // // 0x4AA2F0 static const int gRepairableDamageFlags[REPAIRABLE_DAMAGE_FLAGS_LENGTH] = { DAM_BLIND, DAM_CRIP_ARM_LEFT, DAM_CRIP_ARM_RIGHT, DAM_CRIP_LEG_RIGHT, DAM_CRIP_LEG_LEFT, }; // Damage flags which can be healed using "Doctor" skill. // // 0x4AA304 static const int gHealableDamageFlags[HEALABLE_DAMAGE_FLAGS_LENGTH] = { DAM_BLIND, DAM_CRIP_ARM_LEFT, DAM_CRIP_ARM_RIGHT, DAM_CRIP_LEG_RIGHT, DAM_CRIP_LEG_LEFT, }; // 0x51D118 static SkillDescription gSkillDescriptions[SKILL_COUNT] = { { NULL, NULL, NULL, 28, 5, 4, STAT_AGILITY, STAT_INVALID, 1, 0, 0 }, { NULL, NULL, NULL, 29, 0, 2, STAT_AGILITY, STAT_INVALID, 1, 0, 0 }, { NULL, NULL, NULL, 30, 0, 2, STAT_AGILITY, STAT_INVALID, 1, 0, 0 }, { NULL, NULL, NULL, 31, 30, 2, STAT_AGILITY, STAT_STRENGTH, 1, 0, 0 }, { NULL, NULL, NULL, 32, 20, 2, STAT_AGILITY, STAT_STRENGTH, 1, 0, 0 }, { NULL, NULL, NULL, 33, 0, 4, STAT_AGILITY, STAT_INVALID, 1, 0, 0 }, { NULL, NULL, NULL, 34, 0, 2, STAT_PERCEPTION, STAT_INTELLIGENCE, 1, 25, 0 }, { NULL, NULL, NULL, 35, 5, 1, STAT_PERCEPTION, STAT_INTELLIGENCE, 1, 50, 0 }, { NULL, NULL, NULL, 36, 5, 3, STAT_AGILITY, STAT_INVALID, 1, 0, 0 }, { NULL, NULL, NULL, 37, 10, 1, STAT_PERCEPTION, STAT_AGILITY, 1, 25, 1 }, { NULL, NULL, NULL, 38, 0, 3, STAT_AGILITY, STAT_INVALID, 1, 25, 1 }, { NULL, NULL, NULL, 39, 10, 1, STAT_PERCEPTION, STAT_AGILITY, 1, 25, 1 }, { NULL, NULL, NULL, 40, 0, 4, STAT_INTELLIGENCE, STAT_INVALID, 1, 0, 0 }, { NULL, NULL, NULL, 41, 0, 3, STAT_INTELLIGENCE, STAT_INVALID, 1, 0, 0 }, { NULL, NULL, NULL, 42, 0, 5, STAT_CHARISMA, STAT_INVALID, 1, 0, 0 }, { NULL, NULL, NULL, 43, 0, 4, STAT_CHARISMA, STAT_INVALID, 1, 0, 0 }, { NULL, NULL, NULL, 44, 0, 5, STAT_LUCK, STAT_INVALID, 1, 0, 0 }, { NULL, NULL, NULL, 45, 0, 2, STAT_ENDURANCE, STAT_INTELLIGENCE, 1, 100, 0 }, }; // 0x51D430 int _gIsSteal = 0; // Something about stealing, base value? // // 0x51D434 int _gStealCount = 0; // 0x51D438 int _gStealSize = 0; // 0x667F98 static int _timesSkillUsed[SKILL_COUNT][SKILLS_MAX_USES_PER_DAY]; // 0x668070 static int gTaggedSkills[NUM_TAGGED_SKILLS]; // skill.msg // // 0x668080 static MessageList gSkillsMessageList; // 0x4AA318 int skillsInit() { if (!messageListInit(&gSkillsMessageList)) { return -1; } char path[COMPAT_MAX_PATH]; sprintf(path, "%s%s", asc_5186C8, "skill.msg"); if (!messageListLoad(&gSkillsMessageList, path)) { return -1; } for (int skill = 0; skill < SKILL_COUNT; skill++) { MessageListItem messageListItem; messageListItem.num = 100 + skill; if (messageListGetItem(&gSkillsMessageList, &messageListItem)) { gSkillDescriptions[skill].name = messageListItem.text; } messageListItem.num = 200 + skill; if (messageListGetItem(&gSkillsMessageList, &messageListItem)) { gSkillDescriptions[skill].description = messageListItem.text; } messageListItem.num = 300 + skill; if (messageListGetItem(&gSkillsMessageList, &messageListItem)) { gSkillDescriptions[skill].attributes = messageListItem.text; } } for (int index = 0; index < NUM_TAGGED_SKILLS; index++) { gTaggedSkills[index] = -1; } // NOTE: Uninline. skill_use_slot_clear(); return 0; } // 0x4AA448 void skillsReset() { for (int index = 0; index < NUM_TAGGED_SKILLS; index++) { gTaggedSkills[index] = -1; } // NOTE: Uninline. skill_use_slot_clear(); } // 0x4AA478 void skillsExit() { messageListFree(&gSkillsMessageList); } // 0x4AA488 int skillsLoad(File* stream) { return fileReadInt32List(stream, gTaggedSkills, NUM_TAGGED_SKILLS); } // 0x4AA4A8 int skillsSave(File* stream) { return fileWriteInt32List(stream, gTaggedSkills, NUM_TAGGED_SKILLS); } // 0x4AA4C8 void protoCritterDataResetSkills(CritterProtoData* data) { for (int skill = 0; skill < SKILL_COUNT; skill++) { data->skills[skill] = 0; } } // 0x4AA4E4 void skillsSetTagged(int* skills, int count) { for (int index = 0; index < count; index++) { gTaggedSkills[index] = skills[index]; } } // 0x4AA508 void skillsGetTagged(int* skills, int count) { for (int index = 0; index < count; index++) { skills[index] = gTaggedSkills[index]; } } // 0x4AA52C bool skillIsTagged(int skill) { return skill == gTaggedSkills[0] || skill == gTaggedSkills[1] || skill == gTaggedSkills[2] || skill == gTaggedSkills[3]; } // 0x4AA558 int skillGetValue(Object* critter, int skill) { if (!skillIsValid(skill)) { return -5; } int baseValue = skillGetBaseValue(critter, skill); if (baseValue < 0) { return baseValue; } SkillDescription* skillDescription = &(gSkillDescriptions[skill]); int v7 = critterGetStat(critter, skillDescription->stat1); if (skillDescription->stat2 != -1) { v7 += critterGetStat(critter, skillDescription->stat2); } int value = skillDescription->defaultValue + skillDescription->statModifier * v7 + baseValue * skillDescription->field_20; if (critter == gDude) { if (skillIsTagged(skill)) { value += baseValue * skillDescription->field_20; if (!perkGetRank(critter, PERK_TAG) || skill != gTaggedSkills[3]) { value += 20; } } value += traitGetSkillModifier(skill); value += perkGetSkillModifier(critter, skill); value += skillGetGameDifficultyModifier(skill); } if (value > 300) { value = 300; } return value; } // 0x4AA654 int skillGetDefaultValue(int skill) { return skillIsValid(skill) ? gSkillDescriptions[skill].defaultValue : -5; } // 0x4AA680 int skillGetBaseValue(Object* obj, int skill) { if (!skillIsValid(skill)) { return 0; } Proto* proto; protoGetProto(obj->pid, &proto); return proto->critter.data.skills[skill]; } // 0x4AA6BC int skillAdd(Object* obj, int skill) { if (obj != gDude) { return -5; } if (!skillIsValid(skill)) { return -5; } Proto* proto; protoGetProto(obj->pid, &proto); int unspentSp = pcGetStat(PC_STAT_UNSPENT_SKILL_POINTS); if (unspentSp <= 0) { return -4; } int skillValue = skillGetValue(obj, skill); if (skillValue >= 300) { return -3; } // NOTE: Uninline. int requiredSp = skillsGetCost(skillValue); if (unspentSp < requiredSp) { return -4; } int rc = pcSetStat(PC_STAT_UNSPENT_SKILL_POINTS, unspentSp - requiredSp); if (rc == 0) { proto->critter.data.skills[skill] += 1; } return rc; } // 0x4AA7F8 int skillAddForce(Object* obj, int skill) { if (obj != gDude) { return -5; } if (!skillIsValid(skill)) { return -5; } Proto* proto; protoGetProto(obj->pid, &proto); if (skillGetValue(obj, skill) >= 300) { return -3; } proto->critter.data.skills[skill] += 1; return 0; } // Returns the cost of raising skill value in skill points. // // 0x4AA87C int skillsGetCost(int skillValue) { if (skillValue >= 201) { return 6; } else if (skillValue >= 176) { return 5; } else if (skillValue >= 151) { return 4; } else if (skillValue >= 126) { return 3; } else if (skillValue >= 101) { return 2; } else { return 1; } } // Decrements specified skill value by one, returning appropriate amount as // unspent skill points. // // 0x4AA8C4 int skillSub(Object* critter, int skill) { if (critter != gDude) { return -5; } if (!skillIsValid(skill)) { return -5; } Proto* proto; protoGetProto(critter->pid, &proto); if (proto->critter.data.skills[skill] <= 0) { return -2; } int unspentSp = pcGetStat(PC_STAT_UNSPENT_SKILL_POINTS); int skillValue = skillGetValue(critter, skill) - 1; // NOTE: Uninline. int requiredSp = skillsGetCost(skillValue); int newUnspentSp = unspentSp + requiredSp; int rc = pcSetStat(PC_STAT_UNSPENT_SKILL_POINTS, newUnspentSp); if (rc != 0) { return rc; } proto->critter.data.skills[skill] -= 1; if (skillIsTagged(skill)) { int oldSkillCost = skillsGetCost(skillValue); int newSkillCost = skillsGetCost(skillGetValue(critter, skill)); if (oldSkillCost != newSkillCost) { rc = pcSetStat(PC_STAT_UNSPENT_SKILL_POINTS, newUnspentSp - 1); if (rc != 0) { return rc; } } } if (proto->critter.data.skills[skill] < 0) { proto->critter.data.skills[skill] = 0; } return 0; } // Decrements specified skill value by one. // // 0x4AAA34 int skillSubForce(Object* obj, int skill) { Proto* proto; if (obj != gDude) { return -5; } if (!skillIsValid(skill)) { return -5; } protoGetProto(obj->pid, &proto); if (proto->critter.data.skills[skill] <= 0) { return -2; } proto->critter.data.skills[skill] -= 1; return 0; } // 0x4AAAA4 int skillRoll(Object* critter, int skill, int modifier, int* howMuch) { if (!skillIsValid(skill)) { return ROLL_FAILURE; } if (critter == gDude && skill != SKILL_STEAL) { Object* partyMember = partyMemberGetBestInSkill(skill); if (partyMember != NULL) { if (partyMemberGetBestSkill(partyMember) == skill) { critter = partyMember; } } } int skillValue = skillGetValue(critter, skill); if (critter == gDude && skill == SKILL_STEAL) { if (dudeHasState(DUDE_STATE_SNEAKING)) { if (dudeIsSneaking()) { skillValue += 30; } } } int criticalChance = critterGetStat(critter, STAT_CRITICAL_CHANCE); return randomRoll(skillValue + modifier, criticalChance, howMuch); } // 0x4AAB9C char* skillGetName(int skill) { return skillIsValid(skill) ? gSkillDescriptions[skill].name : NULL; } // 0x4AABC0 char* skillGetDescription(int skill) { return skillIsValid(skill) ? gSkillDescriptions[skill].description : NULL; } // 0x4AABE4 char* skillGetAttributes(int skill) { return skillIsValid(skill) ? gSkillDescriptions[skill].attributes : NULL; } // 0x4AAC08 int skillGetFrmId(int skill) { return skillIsValid(skill) ? gSkillDescriptions[skill].frmId : 0; } // 0x4AAC2C static void _show_skill_use_messages(Object* obj, int skill, Object* a3, int a4, int criticalChanceModifier) { if (obj != gDude) { return; } if (a4 <= 0) { return; } SkillDescription* skillDescription = &(gSkillDescriptions[skill]); int baseExperience = skillDescription->experience; if (baseExperience == 0) { return; } if (skillDescription->field_28 && criticalChanceModifier < 0) { baseExperience += abs(criticalChanceModifier); } int xpToAdd = a4 * baseExperience; int before = pcGetStat(PC_STAT_EXPERIENCE); if (pcAddExperience(xpToAdd) == 0 && a4 > 0) { MessageListItem messageListItem; messageListItem.num = 505; // You earn %d XP for honing your skills if (messageListGetItem(&gSkillsMessageList, &messageListItem)) { int after = pcGetStat(PC_STAT_EXPERIENCE); char text[60]; sprintf(text, messageListItem.text, after - before); displayMonitorAddMessage(text); } } } // skill_use // 0x4AAD08 int skillUse(Object* obj, Object* a2, int skill, int criticalChanceModifier) { MessageListItem messageListItem; char text[60]; bool giveExp = true; int currentHp = critterGetStat(a2, STAT_CURRENT_HIT_POINTS); int maximumHp = critterGetStat(a2, STAT_MAXIMUM_HIT_POINTS); int hpToHeal = 0; int maximumHpToHeal = 0; int minimumHpToHeal = 0; if (obj == gDude) { if (skill == SKILL_FIRST_AID || skill == SKILL_DOCTOR) { int healerRank = perkGetRank(obj, PERK_HEALER); minimumHpToHeal = 4 * healerRank; maximumHpToHeal = 10 * healerRank; } } int criticalChance = critterGetStat(obj, STAT_CRITICAL_CHANCE) + criticalChanceModifier; int damageHealingAttempts = 1; int v1 = 0; int v2 = 0; switch (skill) { case SKILL_FIRST_AID: if (skillGetFreeUsageSlot(SKILL_FIRST_AID) == -1) { // 590: You've taxed your ability with that skill. Wait a while. // 591: You're too tired. // 592: The strain might kill you. messageListItem.num = 590 + randomBetween(0, 2); if (messageListGetItem(&gSkillsMessageList, &messageListItem)) { displayMonitorAddMessage(messageListItem.text); } return -1; } if (critterIsDead(a2)) { // 512: You can't heal the dead. // 513: Let the dead rest in peace. // 514: It's dead, get over it. messageListItem.num = 512 + randomBetween(0, 2); if (messageListGetItem(&gSkillsMessageList, &messageListItem)) { debugPrint(messageListItem.text); } break; } if (currentHp < maximumHp) { paletteFadeTo(gPaletteBlack); int roll; if (critterGetBodyType(a2) == BODY_TYPE_ROBOTIC) { roll = ROLL_FAILURE; } else { roll = skillRoll(obj, skill, criticalChance, &hpToHeal); } if (roll == ROLL_SUCCESS || roll == ROLL_CRITICAL_SUCCESS) { hpToHeal = randomBetween(minimumHpToHeal + 1, maximumHpToHeal + 5); critterAdjustHitPoints(a2, hpToHeal); if (obj == gDude) { // You heal %d hit points. messageListItem.num = 500; if (!messageListGetItem(&gSkillsMessageList, &messageListItem)) { return -1; } if (maximumHp - currentHp < hpToHeal) { hpToHeal = maximumHp - currentHp; } sprintf(text, messageListItem.text, hpToHeal); displayMonitorAddMessage(text); } a2->data.critter.combat.maneuver &= ~CRITTER_MANUEVER_FLEEING; skillUpdateLastUse(SKILL_FIRST_AID); v1 = 1; if (a2 == gDude) { interfaceRenderHitPoints(true); } } else { // You fail to do any healing. messageListItem.num = 503; if (!messageListGetItem(&gSkillsMessageList, &messageListItem)) { return -1; } sprintf(text, messageListItem.text, hpToHeal); displayMonitorAddMessage(text); } scriptsExecMapUpdateProc(); paletteFadeTo(_cmap); } else { if (obj == gDude) { // 501: You look healty already // 502: %s looks healthy already messageListItem.num = (a2 == gDude ? 501 : 502); if (!messageListGetItem(&gSkillsMessageList, &messageListItem)) { return -1; } if (a2 == gDude) { strcpy(text, messageListItem.text); } else { sprintf(text, messageListItem.text, objectGetName(a2)); } displayMonitorAddMessage(text); giveExp = false; } } if (obj == gDude) { gameTimeAddSeconds(1800); } break; case SKILL_DOCTOR: if (skillGetFreeUsageSlot(SKILL_DOCTOR) == -1) { // 590: You've taxed your ability with that skill. Wait a while. // 591: You're too tired. // 592: The strain might kill you. messageListItem.num = 590 + randomBetween(0, 2); if (messageListGetItem(&gSkillsMessageList, &messageListItem)) { displayMonitorAddMessage(messageListItem.text); } return -1; } if (critterIsDead(a2)) { // 512: You can't heal the dead. // 513: Let the dead rest in peace. // 514: It's dead, get over it. messageListItem.num = 512 + randomBetween(0, 2); if (messageListGetItem(&gSkillsMessageList, &messageListItem)) { displayMonitorAddMessage(messageListItem.text); } break; } if (currentHp < maximumHp || critterIsCrippled(a2)) { paletteFadeTo(gPaletteBlack); if (critterGetBodyType(a2) != BODY_TYPE_ROBOTIC && critterIsCrippled(a2)) { int flags[HEALABLE_DAMAGE_FLAGS_LENGTH]; memcpy(flags, gHealableDamageFlags, sizeof(gHealableDamageFlags)); for (int index = 0; index < HEALABLE_DAMAGE_FLAGS_LENGTH; index++) { if ((a2->data.critter.combat.results & flags[index]) != 0) { damageHealingAttempts++; int roll = skillRoll(obj, skill, criticalChance, &hpToHeal); // 530: damaged eye // 531: crippled left arm // 532: crippled right arm // 533: crippled right leg // 534: crippled left leg messageListItem.num = 530 + index; if (!messageListGetItem(&gSkillsMessageList, &messageListItem)) { return -1; } MessageListItem prefix; if (roll == ROLL_SUCCESS || roll == ROLL_CRITICAL_SUCCESS) { a2->data.critter.combat.results &= ~flags[index]; a2->data.critter.combat.maneuver &= ~CRITTER_MANUEVER_FLEEING; // 520: You heal your %s. // 521: You heal the %s. prefix.num = (a2 == gDude ? 520 : 521); skillUpdateLastUse(SKILL_DOCTOR); v1 = 1; v2 = 1; } else { // 525: You fail to heal your %s. // 526: You fail to heal the %s. prefix.num = (a2 == gDude ? 525 : 526); } if (!messageListGetItem(&gSkillsMessageList, &prefix)) { return -1; } sprintf(text, prefix.text, messageListItem.text); displayMonitorAddMessage(text); _show_skill_use_messages(obj, skill, a2, v1, criticalChanceModifier); giveExp = false; } } } int roll; if (critterGetBodyType(a2) == BODY_TYPE_ROBOTIC) { roll = ROLL_FAILURE; } else { int skillValue = skillGetValue(obj, skill); roll = randomRoll(skillValue, criticalChance, &hpToHeal); } if (roll == ROLL_SUCCESS || roll == ROLL_CRITICAL_SUCCESS) { hpToHeal = randomBetween(minimumHpToHeal + 4, maximumHpToHeal + 10); critterAdjustHitPoints(a2, hpToHeal); if (obj == gDude) { // You heal %d hit points. messageListItem.num = 500; if (!messageListGetItem(&gSkillsMessageList, &messageListItem)) { return -1; } if (maximumHp - currentHp < hpToHeal) { hpToHeal = maximumHp - currentHp; } sprintf(text, messageListItem.text, hpToHeal); displayMonitorAddMessage(text); } if (!v2) { skillUpdateLastUse(SKILL_DOCTOR); } a2->data.critter.combat.maneuver &= ~CRITTER_MANUEVER_FLEEING; if (a2 == gDude) { interfaceRenderHitPoints(true); } v1 = 1; _show_skill_use_messages(obj, skill, a2, v1, criticalChanceModifier); scriptsExecMapUpdateProc(); paletteFadeTo(_cmap); giveExp = false; } else { // You fail to do any healing. messageListItem.num = 503; if (!messageListGetItem(&gSkillsMessageList, &messageListItem)) { return -1; } sprintf(text, messageListItem.text, hpToHeal); displayMonitorAddMessage(text); scriptsExecMapUpdateProc(); paletteFadeTo(_cmap); } } else { if (obj == gDude) { // 501: You look healty already // 502: %s looks healthy already messageListItem.num = (a2 == gDude ? 501 : 502); if (!messageListGetItem(&gSkillsMessageList, &messageListItem)) { return -1; } if (a2 == gDude) { strcpy(text, messageListItem.text); } else { sprintf(text, messageListItem.text, objectGetName(a2)); } displayMonitorAddMessage(text); giveExp = false; } } if (obj == gDude) { gameTimeAddSeconds(3600 * damageHealingAttempts); } break; case SKILL_SNEAK: case SKILL_LOCKPICK: break; case SKILL_STEAL: scriptsRequestStealing(obj, a2); break; case SKILL_TRAPS: messageListItem.num = 551; // You fail to find any traps. if (messageListGetItem(&gSkillsMessageList, &messageListItem)) { displayMonitorAddMessage(messageListItem.text); } return -1; case SKILL_SCIENCE: messageListItem.num = 552; // You fail to learn anything. if (messageListGetItem(&gSkillsMessageList, &messageListItem)) { displayMonitorAddMessage(messageListItem.text); } return -1; case SKILL_REPAIR: if (critterGetBodyType(a2) != BODY_TYPE_ROBOTIC) { // You cannot repair that. messageListItem.num = 553; if (messageListGetItem(&gSkillsMessageList, &messageListItem)) { displayMonitorAddMessage(messageListItem.text); } return -1; } if (skillGetFreeUsageSlot(SKILL_REPAIR) == -1) { // 590: You've taxed your ability with that skill. Wait a while. // 591: You're too tired. // 592: The strain might kill you. messageListItem.num = 590 + randomBetween(0, 2); if (messageListGetItem(&gSkillsMessageList, &messageListItem)) { displayMonitorAddMessage(messageListItem.text); } return -1; } if (critterIsDead(a2)) { // You got it? messageListItem.num = 1101; if (messageListGetItem(&gSkillsMessageList, &messageListItem)) { displayMonitorAddMessage(messageListItem.text); } break; } if (currentHp < maximumHp || critterIsCrippled(a2)) { int flags[REPAIRABLE_DAMAGE_FLAGS_LENGTH]; memcpy(flags, gRepairableDamageFlags, sizeof(gRepairableDamageFlags)); paletteFadeTo(gPaletteBlack); for (int index = 0; index < REPAIRABLE_DAMAGE_FLAGS_LENGTH; index++) { if ((a2->data.critter.combat.results & flags[index]) != 0) { damageHealingAttempts++; int roll = skillRoll(obj, skill, criticalChance, &hpToHeal); // 530: damaged eye // 531: crippled left arm // 532: crippled right arm // 533: crippled right leg // 534: crippled left leg messageListItem.num = 530 + index; if (!messageListGetItem(&gSkillsMessageList, &messageListItem)) { return -1; } MessageListItem prefix; if (roll == ROLL_SUCCESS || roll == ROLL_CRITICAL_SUCCESS) { a2->data.critter.combat.results &= ~flags[index]; a2->data.critter.combat.maneuver &= ~CRITTER_MANUEVER_FLEEING; // 520: You heal your %s. // 521: You heal the %s. prefix.num = (a2 == gDude ? 520 : 521); skillUpdateLastUse(SKILL_REPAIR); v1 = 1; v2 = 1; } else { // 525: You fail to heal your %s. // 526: You fail to heal the %s. prefix.num = (a2 == gDude ? 525 : 526); } if (!messageListGetItem(&gSkillsMessageList, &prefix)) { return -1; } sprintf(text, prefix.text, messageListItem.text); displayMonitorAddMessage(text); _show_skill_use_messages(obj, skill, a2, v1, criticalChanceModifier); giveExp = false; } } int skillValue = skillGetValue(obj, skill); int roll = randomRoll(skillValue, criticalChance, &hpToHeal); if (roll == ROLL_SUCCESS || roll == ROLL_CRITICAL_SUCCESS) { hpToHeal = randomBetween(minimumHpToHeal + 4, maximumHpToHeal + 10); critterAdjustHitPoints(a2, hpToHeal); if (obj == gDude) { // You heal %d hit points. messageListItem.num = 500; if (!messageListGetItem(&gSkillsMessageList, &messageListItem)) { return -1; } if (maximumHp - currentHp < hpToHeal) { hpToHeal = maximumHp - currentHp; } sprintf(text, messageListItem.text, hpToHeal); displayMonitorAddMessage(text); } if (!v2) { skillUpdateLastUse(SKILL_REPAIR); } a2->data.critter.combat.maneuver &= ~CRITTER_MANUEVER_FLEEING; if (a2 == gDude) { interfaceRenderHitPoints(true); } v1 = 1; _show_skill_use_messages(obj, skill, a2, v1, criticalChanceModifier); scriptsExecMapUpdateProc(); paletteFadeTo(_cmap); giveExp = false; } else { // You fail to do any healing. messageListItem.num = 503; if (!messageListGetItem(&gSkillsMessageList, &messageListItem)) { return -1; } sprintf(text, messageListItem.text, hpToHeal); displayMonitorAddMessage(text); scriptsExecMapUpdateProc(); paletteFadeTo(_cmap); } } else { if (obj == gDude) { // 501: You look healty already // 502: %s looks healthy already messageListItem.num = (a2 == gDude ? 501 : 502); if (!messageListGetItem(&gSkillsMessageList, &messageListItem)) { return -1; } sprintf(text, messageListItem.text, objectGetName(a2)); displayMonitorAddMessage(text); giveExp = false; } } if (obj == gDude) { gameTimeAddSeconds(1800 * damageHealingAttempts); } break; default: messageListItem.num = 510; // skill_use: invalid skill used. if (messageListGetItem(&gSkillsMessageList, &messageListItem)) { debugPrint(messageListItem.text); } return -1; } if (giveExp) { _show_skill_use_messages(obj, skill, a2, v1, criticalChanceModifier); } if (skill == SKILL_FIRST_AID || skill == SKILL_DOCTOR) { scriptsExecMapUpdateProc(); } return 0; } // 0x4ABBE4 int skillsPerformStealing(Object* a1, Object* a2, Object* item, bool isPlanting) { int howMuch; int stealModifier = _gStealCount; stealModifier--; stealModifier = -stealModifier; if (a1 != gDude || !perkHasRank(a1, PERK_PICKPOCKET)) { // -4% per item size stealModifier -= 4 * itemGetSize(item); if (FID_TYPE(a2->fid) == OBJ_TYPE_CRITTER) { // check facing: -25% if face to face if (_is_hit_from_front(a1, a2)) { stealModifier -= 25; } } } if ((a2->data.critter.combat.results & (DAM_KNOCKED_OUT | DAM_KNOCKED_DOWN)) != 0) { stealModifier += 20; } int stealChance = stealModifier + skillGetValue(a1, SKILL_STEAL); if (stealChance > 95) { stealChance = 95; } int stealRoll; if (a1 == gDude && objectIsPartyMember(a2)) { stealRoll = ROLL_CRITICAL_SUCCESS; } else { int criticalChance = critterGetStat(a1, STAT_CRITICAL_CHANCE); stealRoll = randomRoll(stealChance, criticalChance, &howMuch); } int catchRoll; if (stealRoll == ROLL_CRITICAL_SUCCESS) { catchRoll = ROLL_CRITICAL_FAILURE; } else if (stealRoll == ROLL_CRITICAL_FAILURE) { catchRoll = ROLL_SUCCESS; } else { int catchChance; if (PID_TYPE(a2->pid) == OBJ_TYPE_CRITTER) { catchChance = skillGetValue(a2, SKILL_STEAL) - stealModifier; } else { catchChance = 30 - stealModifier; } catchRoll = randomRoll(catchChance, 0, &howMuch); } MessageListItem messageListItem; char text[60]; if (catchRoll != ROLL_SUCCESS && catchRoll != ROLL_CRITICAL_SUCCESS) { // 571: You steal the %s. // 573: You plant the %s. messageListItem.num = isPlanting ? 573 : 571; if (!messageListGetItem(&gSkillsMessageList, &messageListItem)) { return -1; } sprintf(text, messageListItem.text, objectGetName(item)); displayMonitorAddMessage(text); return 1; } else { // 570: You're caught stealing the %s. // 572: You're caught planting the %s. messageListItem.num = isPlanting ? 572 : 570; if (!messageListGetItem(&gSkillsMessageList, &messageListItem)) { return -1; } sprintf(text, messageListItem.text, objectGetName(item)); displayMonitorAddMessage(text); return 0; } } // 0x4ABDEC int skillGetGameDifficultyModifier(int skill) { switch (skill) { case SKILL_FIRST_AID: case SKILL_DOCTOR: case SKILL_SNEAK: case SKILL_LOCKPICK: case SKILL_STEAL: case SKILL_TRAPS: case SKILL_SCIENCE: case SKILL_REPAIR: case SKILL_SPEECH: case SKILL_BARTER: case SKILL_GAMBLING: case SKILL_OUTDOORSMAN: if (1) { int gameDifficulty = GAME_DIFFICULTY_NORMAL; configGetInt(&gGameConfig, GAME_CONFIG_PREFERENCES_KEY, GAME_CONFIG_GAME_DIFFICULTY_KEY, &gameDifficulty); if (gameDifficulty == GAME_DIFFICULTY_HARD) { return -10; } else if (gameDifficulty == GAME_DIFFICULTY_EASY) { return 20; } } break; } return 0; } // 0x4ABE44 static int skillGetFreeUsageSlot(int skill) { for (int slot = 0; slot < SKILLS_MAX_USES_PER_DAY; slot++) { if (_timesSkillUsed[skill][slot] == 0) { return slot; } } int time = gameTimeGetTime(); int hoursSinceLastUsage = (time - _timesSkillUsed[skill][0]) / GAME_TIME_TICKS_PER_HOUR; if (hoursSinceLastUsage <= 24) { return -1; } return SKILLS_MAX_USES_PER_DAY - 1; } // 0x4ABEB8 int skillUpdateLastUse(int skill) { int slot = skillGetFreeUsageSlot(skill); if (slot == -1) { return -1; } if (_timesSkillUsed[skill][slot] != 0) { for (int i = 0; i < slot; i++) { _timesSkillUsed[skill][i] = _timesSkillUsed[skill][i + 1]; } } _timesSkillUsed[skill][slot] = gameTimeGetTime(); return 0; } // NOTE: Inlined. // // 0x4ABF24 int skill_use_slot_clear() { memset(_timesSkillUsed, 0, sizeof(_timesSkillUsed)); return 0; } // 0x4ABF3C int skillsUsageSave(File* stream) { return fileWriteInt32List(stream, (int*)_timesSkillUsed, SKILL_COUNT * SKILLS_MAX_USES_PER_DAY); } // 0x4ABF5C int skillsUsageLoad(File* stream) { return fileReadInt32List(stream, (int*)_timesSkillUsed, SKILL_COUNT * SKILLS_MAX_USES_PER_DAY); } // 0x4ABF7C char* skillsGetGenericResponse(Object* critter, bool isDude) { int baseMessageId; int count; if (isDude) { baseMessageId = 1100; count = 4; } else { baseMessageId = 1000; count = 5; } int messageId = randomBetween(0, count); MessageListItem messageListItem; char* msg = getmsg(&gSkillsMessageList, &messageListItem, baseMessageId + messageId); return msg; } } // namespace fallout