#include "game_memory.h" #include "db.h" #include "dictionary.h" #include "memory.h" #include "memory_manager.h" // 0x44B250 int gameMemoryInit() { dictionarySetMemoryProcs(internal_malloc, internal_realloc, internal_free); _db_register_mem(internal_malloc, internal_strdup, internal_free); memoryManagerSetProcs(gameMemoryMalloc, gameMemoryRealloc, gameMemoryFree); return 0; } // 0x44B294 void* gameMemoryMalloc(size_t size) { return internal_malloc(size); } // 0x44B29C void* gameMemoryRealloc(void* ptr, size_t newSize) { return internal_realloc(ptr, newSize); } // 0x44B2A4 void gameMemoryFree(void* ptr) { internal_free(ptr); }